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Old Dec 27, 2010, 04:41 AM // 04:41   #21
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Originally Posted by ensoriki View Post
I'm trying to avoid giving my own biased opinion on exactly how a skill should work. Curious as you may be I have no reason to share my ideas, as people would then just attack suggested skills that look poorly thought out instead of the concept, which is to improve the attributes. I'd rather avoid being the subject of scrutiny for pitching a specific suggestion, it is better then to suggest something as general as this. I don't see much point in giving my own specific skill suggestions, if the attributes were to be improved, it would be by balance team, not I.
Other than time & financial restrictions, what would be wrong with having the balance team go in to improve & quality check the two attributes?
I think we should solve world hunger.
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Old Dec 27, 2010, 05:20 AM // 05:20   #22
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Originally Posted by LifeInfusion View Post
Offensively, death's charge is a strong skill. It allows you to avoid scattering of mobs = mark of pain nuke or A-rage/Balth-aura/splinter/etc.
Or you could just pull them properly to get the same effect. That's the problem with positioning skills; the AI is predictable, so it is easy to place them where you want them without every relying on your skillbar. That's why you never see shadow stepping on any competitive PvE sin builds. The tiny leap it provides every half minute is not worth stacking another damage enchantment or protective buff.
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Old Dec 27, 2010, 08:34 AM // 08:34   #23
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In short ensoriki, yes.
I assume the edited OP now meets what your looking for.
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Old Dec 27, 2010, 10:07 AM // 10:07   #24
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I wouldn't mind seeing a bit of an improvement for sins PvE wise. Specially with spells that require lead/off-hand and have a long recharge.
As for PvP, I couldn't really say as I don't play one often.
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Old Dec 27, 2010, 11:04 AM // 11:04   #25
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These all look like dartboard buffs that still won't make the lines any better or more used.
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Old Dec 27, 2010, 12:57 PM // 12:57   #26
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Except if they revert back teleporting skill with no aftercast , nothing will changed in my opinion. As well , most of those skills lost their interest after HB got deleted . Some such as shadow walk are still well abused in some formats , but that's probably one of the rarest used..
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Old Dec 27, 2010, 05:26 PM // 17:26   #27
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I know your intentions are good, enso. Nice to see you're still taking an interest. But this road so easily leads to OP shit like old Siphon Speed that I don't think it's wise to try and give sins more viable utility...

+1 for effort though.
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Old Dec 27, 2010, 06:34 PM // 18:34   #28
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Originally Posted by lemming View Post
These all look like dartboard buffs that still won't make the lines any better or more used.
I agree for the most part, and if I may ask what do you think would make them better.

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Originally Posted by Bobby2 View Post
I know your intentions are good, enso. Nice to see you're still taking an interest. But this road so easily leads to OP shit like old Siphon Speed that I don't think it's wise to try and give sins more viable utility...

+1 for effort though.
Oh your still here Bobby, well hello thar.
I know what the road entails lol, which is why I didn't want to initially give any specific suggestions for a skill. You try to buff something, something goes unnoticed, then you have something thats broke, or didn't actually acquire what it set out to do.

Last edited by ensoriki; Dec 27, 2010 at 06:37 PM // 18:37..
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Old Dec 27, 2010, 09:19 PM // 21:19   #29
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Originally Posted by Shriketalon View Post
No, it's really not.

Positioning isn't very important in PvE, at least in terms of offense. It is ridiculously easy to just tiptoe around enemies to get at their squishy friends, because the AI cannot bodyblock worth anything. Positioning is incredibly powerful for defense, however, and that's a problem. Plant an invincible tank at a chokepoint, and you can mitigate the damage of the entire enemy force. The ability for something, anything to reliably pierce that kind of cheap defense would make the game far more interesting.

Oh, one another minor thing.

2) I'm not talking about random versus direct targeting. I'm talking about how the use of different skills for "shadow step to an enemy" and "shadow step to an ally" are uselessly niche. Or Spirit Walk, which is absolutely pathetic, given that it allows you to shadow step....to target spirit. Amazingly useful, yes?

It would be far better to have the skills read "shadow step to target", allowing you to use them offensively against enemies to get past their lines, or defensively as a quick escape by zipping over to your allies. That would also free up several skills for more interesting effects (Aura of Displacement and Shadow Meld do the exact same thing, except one to an ally, one to an enemy, both costing an elite slot).
This. Now we've got something.

If some skill splits are used and shadow steps are buffed for PvE, monsters might be able to get a better counter to tank and spank. This would be a very good thing.
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Old Dec 27, 2010, 09:36 PM // 21:36   #30
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This. Now we've got something.

If some skill splits are used and shadow steps are buffed for PvE, monsters might be able to get a better counter to tank and spank. This would be a very good thing.
When everyone is running minions and spirits (ST in particular) positioning doesn't matter as much. It's not really tank and spank anymore. It's "shit as much stuff as possible" like minions, spirits, imba shouts, splinter, vanguard sins, and whatnot. See Frostway where you spam the crap out of something that wouldn't be used otherwise (DwG).

The only tank and spank is in FOWSC and UWSC where you have bonders and Shadowform sins.
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Old Dec 28, 2010, 01:17 AM // 01:17   #31
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After Dervishes, Paragons, HM Eles, Rangers, and even Smite Monks see some improvement in their underused skills. It might be time for the Assassins underused skills to be reworked.

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I think we should solve world hunger.
Always nice to see a moderator leading by example on the war against trolling.
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Old Dec 28, 2010, 07:31 AM // 07:31   #32
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I wouldn't mind it if I saw more assacasters, even if on the recieving end. I think the Deadly Paradox stance should have its energy cost trimmed back down to 5e. It should also disable all non-assassin skills for 10 seconds so that skills like Signet of Judgement cannot be used while the stance is on.
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Old Dec 31, 2010, 09:24 PM // 21:24   #33
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I stoped playing PvP (mostly AB back then), so my assassin has only seen use in it's Meta sort of builds (use of OP skills), by that I mean crit scythe, WotA/Moebius strike dagger spam and AP caller. Those work greatly with the current PvE playstyle, but only use around ~10-20 of all assassin skills. I remember spending a lot of time thinking about spikes for my assassin for AB, and I would really love to be able to play with such assassin skills in PvE too. I mean, when I want to go support, I just go A/P and use daggers/spear to fuel paragon/vanguard wards (i.e stand your ground, fall back, EBSoH...).

Assassin's Promise is the skill that represents the class the best imo. You get rewarded for killing stuff, exactly what an assassin should be like. I would like to see some other hexes having such an effect. I.E. "if target enemy dies while under the effect of <hex skill> your next attack <inflicts x condition/does extra y dmg>. All in all, I say we should be able to add new effects to skills, maybe add some more AoE stuff in there too.
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Old Jan 01, 2011, 04:11 AM // 04:11   #34
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You do know AP is an incredibly overpowered skill that is abused by almost everything except assassins, right?
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Old Jan 01, 2011, 04:20 AM // 04:20   #35
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AP is a great way to use assassin attack skills that are not commonly used due to large recharges in order to create powerful and spammable spike chains. That is why if its functionality is changed, the change should be so that it only recharges assassin skills.

Iv so far got 3 different AP builds for my sin and Im working on a 4th (iron palm) one at the moment. They're really fun and they work well.
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Old Jan 01, 2011, 12:05 PM // 12:05   #36
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lol, u don't even need ap, air of superiority babe!
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Old Jan 01, 2011, 12:23 PM // 12:23   #37
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Originally Posted by reaper with no name View Post
You do know AP is an incredibly overpowered skill that is abused by almost everything except assassins, right?
That thing should have recharge only assassin skills. It's ASSASSIN'S promise, after all.
It's like with Shadow Form, a mistake that was in the game for too long, until people ended up 'depending' on it.
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