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Old Jan 08, 2011, 10:50 PM // 22:50   #1161
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Originally Posted by _Aphotic_ View Post
Practically giving the PvE skills at max power to every player in the game? I will definitely not agree with.
You don't need to give them the abilities instantly. Just make each campaign that has its own titles switch the character from loner to account based titles on completion. When you finish the final mission, it adds the points accumulated to the account title, joining that character completely to the whole.

Simple, easy, elegant.
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Old Jan 12, 2011, 11:19 AM // 11:19   #1162
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I am sorry that I have missed so much of these ingenious ideas, but I have read a lot, and tbh, some ideas on here are the most retarded ones I've seen..

There is a reason why they are not account based, and that is because it doesn't make sense to make them so.

Drunkard/Party/Sweet tooth: One of the first money drains in the game, they will not be made account based because it doesn't make sense. If 1 character has drunk him/herself to oblivion that makes it a characteristic, not something across all accounts. Make it 100,000 and it's a deal, it's just a retarded deal.

Ranks: LB and SS again, it makes no sense. That single character has slain so many demons/insects for the reputation, it's a reputation that one character has, it is not something your account has. And making it higher isn't gonna help anyone, because to get it to a reasonable hight to make it worthwile to be account-based is VERY easily achievable (I have ~800k on my mesmer, ~300k on my ele, ~350k on my ssin and ~100k on my monk, total 1,5mill+ and that isn't even much, that's to laugh with in comparison with some of the other DoA'ers). Same with Eotn ranks, your character has THE REPUTATION to be a good slayer, it's not because your ele is blowing of the heads of multiple creatures that your mes does too. She might be a total pussy for that matter. (Don't say my mesmer is male, because if he is, you sir, have a very bad taste)

Guardian/Vanq: Again, your particular character has saved Cantha from Shiro both in Normal mode and Normal mode revised to exactly the same, but let's call it Hard Mode. That doesn't mean your assassin has done it, she might be still Shing Jea for that matter. It would be f*cked up and just plain stupid to see a lvl2 Assassin with legendary Vanquisher or something. Those are not account wide for sure. Not to mention the fact that they just physically can't do it.

And last but not least. I have actually seen it on here, and the person that mentioned it deserves a slapping SO hard that he will still feel it when GW2 comes out. Some utterly insane inbred retard actually suggested to make Carthographer account based. I am not going to scan through the 50+ pages to look for him, but everyone who even THOUGHT about that should shoot himself in the balls RIGHT NOW and start thinking why this is the most retarded idea in the history of MMO's.

The already account based titles are such because it makes sense (sort of). Allegiance: your account supports kur/lux/both
PvP: again, makes sense.
Treasure/Wisdom: didn't make that much sense, but it does in the way that the percentages are being calculated. That one was just a convenience matter, because having to transport goldies and salvage on other charrs was just dumb and dull.

I can see how you want to make reputation titles account based too, because they look a bit like Allegiance, but it is still not a good idea, how much I myself would want my assassin to be r10 asura just like my ele GWAMM, it just doesn't fit. And the tiers to make it make sense would have to be so high that multiple ppl would lose their GWAMMs (something mentioned before) and logg on to see that their 50/50 isn't 50/50 anymore, and they would rage, because they worked for it the way they should.

In short:

/notsigned

EDIT: I just read this while scanning through some newer posts:
Quote:
1.Can only be acquired in explorables. No way around it. You must do it. The fastest way is chest runs. I don't know a single chest run that has more than 3 chests before rezoning. Already account wide. Boring, and slow, and takes ages...
Just so you know, you're doing it wrong then. An explorable area ideally has 5 chests in it (exeption: DoA, I think I've seen up to 10 chests in there, I'm gonna keep track of that once). So if you're only getting 3 chests, you've picked a very bad area. My Silent Surf chest run (when I was still doing it) yielded me ~4-5 chests depending on spawns in ~3minutes. No flaming meant, just saying.

Last edited by Bright Star Shine; Jan 12, 2011 at 11:24 AM // 11:24..
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Old Jan 12, 2011, 11:40 PM // 23:40   #1163
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yerp

/not signed either.


Same reason most other people disagree. You could also technically have a GWAMM in pre searing....which makes no sense. also you could have titles on chars that havent even beaten a game. eg No Eotn yet R10 Delver, which makes little sense at all. at least with the Current Account wide titles they kind of link with each other and make the game play better. for example the salvaging and Lockpick retaining. i like may people would love to just work on my warrior then go and be able to do UW/Fow and DoA With a maxed rank sin/ele/or whatever, but then that just kinda removes the fun of the game. if i suddenly went from having a bad sin to having a good sin there would be little effort involved, and i like it when my guild ask me to get my titles higher as it gives me something to do while i'm not doing SC's.
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Old Jan 13, 2011, 12:38 AM // 00:38   #1164
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Originally Posted by killerbot3009 View Post
it gives me something to do while i'm not doing SC's.
Think that's the point, some of us enjoy putting our efforts outside of the internet when we're not doing SC's or what have you.
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Old Jan 13, 2011, 06:09 PM // 18:09   #1165
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Ok, I voted, /not signed.

Since the time of the original posting in this thread, Treasure Hunter and Wisdom has been made account wide. Raising points in these titles, along with Lucky & Unlucky, help with lockpick retention. Saves people some gold, not game breaking.

Account based reputations? A level 10 character arriving in EotN, being run to various outposts to acquire PvE only skills and being at maximum abilities upon receipt, just isn't right. Each character should grow and develop through the game, not based on a previous character. This same character arriving at the EotN and able to acquire all the Elite armors without earning them, just doesn't seem right.

Now days, the reason many people are "grinding", is for their HoM. Since HoM is account based, only one character needs GWAMM. The extras have no added value to the HoM, beyond bragging rights. If you desire more than one GWAMM, that is your choice, "grind" them.
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Old Jan 13, 2011, 06:37 PM // 18:37   #1166
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Originally Posted by Perkunas View Post
This same character arriving at the EotN and able to acquire all the Elite armors without earning them, just doesn't seem right.
People are already able to acquire all the other Elite armors without earning them.

Quote:
Originally Posted by Perkunas View Post
Now days, the reason many people are "grinding", is for their HoM. Since HoM is account based, only one character needs GWAMM. The extras have no added value to the HoM, beyond bragging rights. If you desire more than one GWAMM, that is your choice, "grind" them.
You're missing the point. The whole idea is so that you don't have to stay on the same character to grind things. Making things account-wide means you have to do the same amount of work, but don't have to do it all on the same character. Playing the game with different primary professions is a much richer experience than doing it with always the same one.

I do agree on the overpowered-ness of PvE skills, however. But that's a problem with the skills themselves. If the EotN thingies were made account-wide, it's clear we'd need some rebalancing, maybe make the titles harder to achieve. Or simply nerf the skills, they break the game anyways.

On a side note, people can use skill tomes and have a fully decked out character seconds after gaining access to the Xunlai chest. Haven't seen people complaining about that yet.
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Old Jan 13, 2011, 08:03 PM // 20:03   #1167
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Originally Posted by Haggis of Doom View Post
People are already able to acquire all the other Elite armors without earning them.



You're missing the point. The whole idea is so that you don't have to stay on the same character to grind things. Making things account-wide means you have to do the same amount of work, but don't have to do it all on the same character. Playing the game with different primary professions is a much richer experience than doing it with always the same one.

I do agree on the overpowered-ness of PvE skills, however. But that's a problem with the skills themselves. If the EotN thingies were made account-wide, it's clear we'd need some rebalancing, maybe make the titles harder to achieve. Or simply nerf the skills, they break the game anyways.

On a side note, people can use skill tomes and have a fully decked out character seconds after gaining access to the Xunlai chest. Haven't seen people complaining about that yet.
To get the armors, you still have to be at certain ranks in each rep to unlock the armorers.

You say, "Making things account-wide means you have to do the same amount of work", is not accurate. Building more than one character by using any other character is reducing the amount of overall work. ie: 10 characters on your account = 10 characters to grind individually; or account wide says using any character to grind all at same time. This = 1/10th of the work, also meaning any new character needs no grinding.

As for playing different classes for more enrichment, use a different class for each Rep, not to benefit the rest of your characters.

The decking out of characters after reaching the chest and using tomes, you still have to raise your attributes to get the max out of the skills.
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Old Jan 13, 2011, 09:05 PM // 21:05   #1168
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The only thing that can be considered a grind from the original list that isn't already account wide is drunkard other than that everything else is easy to max. Don't see any reason to make everything easier so everyone can have max pve skills on creation and have multiple GWAMMs with a fraction of the work.
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Old Jan 14, 2011, 02:02 AM // 02:02   #1169
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Originally Posted by Perkunas View Post
To get the armors, you still have to be at certain ranks in each rep to unlock the armorers.
By "other" I meant non-EotN. None of the other armors, as I said, require a rank to purchase.

The closest to "prestige requirements" they get are:

- Completion of Factions for elite Canthan, Exotic, Imperial; NF for Primeval;
- Ascension for FoW;
- Completion of Eternal Grove for elite Kurzick and Gyala Hatchery for elite Luxon.

All the others are merely grab a run and buy. Not sure why it's even an issue at all since r5 in any EotN rank is ridiculously easy to get.

Quote:
Originally Posted by Perkunas View Post
You say, "Making things account-wide means you have to do the same amount of work", is not accurate. Building more than one character by using any other character is reducing the amount of overall work. ie: 10 characters on your account = 10 characters to grind individually; or account wide says using any character to grind all at same time. This = 1/10th of the work, also meaning any new character needs no grinding.
GWAMM requires a certain amount of work. Whether you do it on 1 char or spread it over 10 chars, it still has to be done. If anything, spreading it = more work if you don't get the synergy ones on the same char, such as Vanquisher, Guardian, Cartograph and Skill Hunter.

Making the titles account-wide will only result in less work if you actually need it on more than 1 char, and we know very specifically from ANet that getting it once per account is all it takes for its benefits. Most people do NOT need 10 GWAMM. They want 1, or even less. "1/10 of the work" is only a valid number if:

- 10x GWAMM are better than 1;
- People actually go for 10 GWAMM.

None of which are true.

Quote:
Originally Posted by Perkunas View Post
The decking out of characters after reaching the chest and using tomes, you still have to raise your attributes to get the max out of the skills.
Capping an elite at the end of a campaign is quite a different story from using a tome and grabbing a couple attribute quests. Your SoS rit in Minister Cho's Estate is certainly 10x better performing than my rit who can't even use Pain and Shadowsong due to the rit henchie. Please do not disagree with me for the sake of disagreeing with me.

For what it's worth, I too feel that most of the titles would make little sense if made account-wide, but from a story point of view. Merely lvl 2 and Legendary Guardian, what...? However, ANet has already made Lux and Kurz account-wide, which makes little sense lore-wise if you think about it, so I guess lore isn't a deciding argument here anymore.

Last edited by Haggis of Doom; Jan 14, 2011 at 02:06 AM // 02:06..
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Old Jan 14, 2011, 04:26 AM // 04:26   #1170
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Originally Posted by Haggis of Doom View Post
- People actually go for 10 GWAMM.
I actually know such people... Like 2 people in my guild have 5+ GWAMMs, not sure about the exact amount... Think one has 6 or 7 and the other 5 or 6...
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Old Jan 15, 2011, 09:55 PM // 21:55   #1171
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Please make Drunkard, Sweet Tooth and Party Animal account-wide.

I want to eat my candy canes on any character, and not feel like I'm "wasting" them by not eating them on my Sweet Tooth character.

I want to be able to play any character and work through the stacks of alcohol I have, and not feel like I'm "wasting" time by playing character X instead of my Drunkard character. Seriously, I want to play a multitude of characters, it's fun to mix it up, but if I'm not drinking, I just cringe to think of the time I should be spending drinking instead.



For the same reason that Wisdom was made account-wide. I hated passing all gold items to my Wisdom toon. Why must I pass all sweets to my Sweet Tooth toon?

For the same reason that Treasure Hunter was made account-wide. I hated finding chests on my non-Treasure Hunter toon and thinking that I should have been playing my Treasure Hunter toon instead. Why must I spend time playing character X when I feel like I should be playing my Drunkard toon instead?



I don't support any other title changes, except making Drunkard, Sweet Tooth and Party Animal titles account-wide. If you see this suggestion, devs, please consider this change. Thank you.
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Old Jan 16, 2011, 01:31 AM // 01:31   #1172
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I agree completely with the above post for the reasons mentioned. Please take them into consideration anet.
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Old Jan 16, 2011, 07:37 AM // 07:37   #1173
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Originally Posted by Ghull Ka View Post
Please make Drunkard, Sweet Tooth and Party Animal account-wide.

I want to eat my candy canes on any character, and not feel like I'm "wasting" them by not eating them on my Sweet Tooth character.

I want to be able to play any character and work through the stacks of alcohol I have, and not feel like I'm "wasting" time by playing character X instead of my Drunkard character. Seriously, I want to play a multitude of characters, it's fun to mix it up, but if I'm not drinking, I just cringe to think of the time I should be spending drinking instead.



For the same reason that Wisdom was made account-wide. I hated passing all gold items to my Wisdom toon. Why must I pass all sweets to my Sweet Tooth toon?

For the same reason that Treasure Hunter was made account-wide. I hated finding chests on my non-Treasure Hunter toon and thinking that I should have been playing my Treasure Hunter toon instead. Why must I spend time playing character X when I feel like I should be playing my Drunkard toon instead?



I don't support any other title changes, except making Drunkard, Sweet Tooth and Party Animal titles account-wide. If you see this suggestion, devs, please consider this change. Thank you.
^ this x1000. I now feel like I can't take DP removal on characters other than my Necro so I don't waste sweet points on another character. And no, I am not crafting 2938472947276405473 Powerstones instead.
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Old Jan 16, 2011, 11:22 PM // 23:22   #1174
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Ok, these arguments make sense for the money titles, but they should raise them to be meaningful, and that would mean a lot of rage, like stated before..

Or they do not raise them, and make them account wide as they are, and you just got yourselves a r2 KoABD in pre without effort..
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