Mar 30, 2008, 06:58 PM // 18:58
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#941
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by R_Frost
the only titles that i feel should be turned into account based are treasure hunter, wisdom, and skill hunter. all 3 titles have effects on your whole account, PvP or PvE so they should be account wide.
the rep titles in EoTN, lightbringer and sunspear should be lowered maybe 20% in an effort to promote using multiple characters if they are left to character based
its been said titles and grind is what will keep us interested til GW2, but having to stick to a single character may also drive people to boredom. making some titles account wide while lowering a few requirements on others might make it easier for all to want to play other characters or go for the titles on more then one character. people are more likely to leave the game from the boredom of playing the same character over and over then they would if they played multiple characters.
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Skill hunter is an 'achievement' title, not a grind one.
You cannot get it in a PvP character or a character that has not captured all elites. Why? Because they are only 291. That can be done in a weekend.
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Mar 31, 2008, 12:37 AM // 00:37
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#942
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by MithranArkanere
Skill hunter is an 'achievement' title, not a grind one.
You cannot get it in a PvP character or a character that has not captured all elites. Why? Because they are only 291. That can be done in a weekend.
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granted its an achievement title(with a small amount of grind) but skills you unlock now become availible for a PvP character in the same way stuff you id that leads to the wisdom title also become unlocked for a PvP character. those same skills are now made availible to all future characters on your account needing nothing more then an elite tome. you get no benefit from going to cap it on other characters other then the grind for money to buy skill caps or the tome to make it availible.
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Mar 31, 2008, 02:14 AM // 02:14
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#943
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Wilds Pathfinder
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Quote:
Originally Posted by R_Frost
granted its an achievement title(with a small amount of grind) but skills you unlock now become availible for a PvP character in the same way stuff you id that leads to the wisdom title also become unlocked for a PvP character. those same skills are now made availible to all future characters on your account needing nothing more then an elite tome. you get no benefit from going to cap it on other characters other then the grind for money to buy skill caps or the tome to make it availible.
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You cap it on one character, and your other characters don't get it (except PvP unlock), right? So it's obviously character based. If we were to change skill hunter title, why not just make it so every PvE char you make starts off with every single skill you have unlocked?
The benefit you get from doing it on another character is unlocking the elite on said character.....
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Mar 31, 2008, 12:48 PM // 12:48
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#944
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The title originally rewarded going to the boss and killing it.
You can buy or get Elite tomes, but you must either get 5..10k for them or get them yourself in HM form chests or bosses, so we are in more or less the same.
As an achievement title, it should stay character-based, unless you make EVERYTHING account based, and I mean EVERTHING: quests, towns, outposts, missions made... EVERYTHING.
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Mar 31, 2008, 11:32 PM // 23:32
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#945
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Wilds Pathfinder
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anyway. I'll /sign this if it includes any character based titles that offer actual benefits. I'm not looking for easier ways to get more max titles on my alternate characters, just the removal of the epic grind factor needed to make certain PvE skills useful, or certain salvage/retention rates better.
Drunkard, Party Animal, and Sweet Tooth are all much needed gold sinks that should stay in place, but to put players with multiple characters on a leveler playing field as those with only 1-2 mains. I'll sign for Lightbringer, Sunspear, Asuran, Norn, Dwarven, Ebon Vanguard, Wisdom, and Treasure hunter titles, as they offer character based enhancements that currently benefit only the one someone has grinded them for.
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Apr 27, 2008, 01:11 PM // 13:11
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#946
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Ascalonian Squire
Join Date: Dec 2006
Location: UK
Profession: W/
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/signed
But to make it fair they'd have to make the titles larger else it will just mean everyone has 10 maxed on all characters easily. Also this would get more players to play mroe then one character, currently I just play my warrior as I don't want to bother going through all 4 stories again to work on the same titles that my warrior has/working on.
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Apr 27, 2008, 01:29 PM // 13:29
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#947
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Desert Nomad
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i ask me, how long and often we must show Anet still in forums, that we want some serious changes on the titles.
this poll is now so long at like 80% signed, it shows enough the opinion of this elite forum, that much of us want account based titles to make the game finally more multi character friendly again.
beneath this poll are douzends over douzends of other threads here and in other forums, which ask either for the same, or similar changes.
it is really no big work to change specific titles from character based to account based by taking for each title the highest amount, that a character of your account has for it, or better, by simple adding all points from all your characters together and make the sum of it your new account based title status...
We have complained about this problem at least as long, kike we did about End Game greenies for prophecies, now we got them, so why can't anet finally brign an update, that brings some long wished changes on some titles huh ????!!!!
It's really wondering my, why anet needs for such easy stuff sooooooooooo looooooooooooooooooooooooooooooooooooooooooooooooo oong time, just to make something and really, by all respect, it takes no eternity to change somethign on those titles from character based to accounht based, thats like pushing over a switch only >.< in kind of effort, compared to implementing a full new set of weapons and making several Bug Fixes together with soem Skill balances, which require all alot more effort, than making titles account based -.-
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Apr 27, 2008, 01:51 PM // 13:51
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#949
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Dont change the titles, there fine as they are now, if you opened them up to the account then all your chars would have the most powerfull PVE skills.
SO YA ITS PREETTTYYY LAAAME
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Apr 27, 2008, 01:56 PM // 13:56
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#950
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by Phoenix Tears
i ask me, how long and often we must show Anet still in forums, that we want some serious changes on the titles.
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The fact that people want it doesn't matter when it's a bad idea.
Quote:
Originally Posted by Phoenix Tears
this poll is now so long at like 80% signed, it shows enough the opinion of this elite forum, that much of us want account based titles to make the game finally more multi character friendly again.
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And I'd say about 80% of this "elite forum" are morons, as you can clearly see by spending a little time looking around.
Quote:
Originally Posted by Phoenix Tears
beneath this poll are douzends over douzends of other threads here and in other forums, which ask either for the same, or similar changes.
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Bad idea x 10 =/= good idea.
Quote:
Originally Posted by Phoenix Tears
other messy BS
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Just no.
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Apr 27, 2008, 02:13 PM // 14:13
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#951
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by - Tain -
The fact that people want it doesn't matter when it's a bad idea.
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The fact that some people don't want it doesn't matter when it's a good idea.
Quote:
Bad idea x 10 =/= good idea.
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How convincing!
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Apr 27, 2008, 02:17 PM // 14:17
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#952
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Quote:
Originally Posted by BlackSephir
The fact that some people don't want it doesn't matter when it's a good idea.
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u obviously dont know what a good idea is!
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Apr 27, 2008, 02:19 PM // 14:19
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#953
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by dunky_g
u obviously dont know what a good idea is!
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Ya need to take me with u to SMS so I can distinguish gud ideas from baed ones!
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Apr 27, 2008, 02:27 PM // 14:27
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#954
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Our good idea is gooder than your bad idea.
Makes no sense? So does dunky. If more than 4/5 people think it's a good idea and you think it's a bad idea... Than there is something wrong with you.
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Apr 27, 2008, 02:33 PM // 14:33
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#955
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by BlackSephir
Ya need to take me with u to SMS so I can distinguish gud ideas from baed ones!
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I lol'd.
Quote:
Originally Posted by Abedeus
Our good idea is gooder than your bad idea.
Makes no sense? So does dunky. If more than 4/5 people think it's a good idea and you think it's a bad idea... Than there is something wrong with you.
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The majority thinking it's a good idea doesn't mean a damn thing. I'm sure 4/5 American 16 year olds think they should be able to drink. That is a bad idea. And, for the record, I'm all for reducing grind - it's boring, which is the opposite we want from a game - but making these titles account-wide is not a smart or logical way to do it.
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Apr 27, 2008, 02:44 PM // 14:44
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#956
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by - Tain -
The majority thinking it's a good idea doesn't mean a damn thing. I'm sure 4/5 American 16 year olds think they should be able to drink. That is a bad idea. And, for the record, I'm all for reducing grind - it's boring, which is the opposite we want from a game - but making these titles account-wide is not a smart or logical way to do it.
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Your example has nothing to do with the type of decision being made here aside from the same type. The circumstances are far too different to compare the two and prove a point.
As you so cleverly point out, the majority doesn't mean it's good, but at the same time, does not prove it bad either. I'm still waiting to hear your explanation to that. It means a heck of a lot of people want it, which more than likely means that it will improve gameplay enjoyment for a lot of people, and that's what the forum is all about; suggesting things to make gameplay better. The question is can they do it without wrecking the game again? I mean, I know a ton of things that were suggested that were not "Good ideas" but "Improved Gameplay" that were implemented, and some that ended up being great ideas. Whether it's a good idea or not seems to have nothing to do with it according to A-Net. People enjoy the game, they play more, and more buy it. People enjoy the game more... you can take it from here.
That aside, I'd love to hear your reasoning or better idea than making things account based being a bad idea.
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Apr 27, 2008, 03:18 PM // 15:18
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#957
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Ascalonian Squire
Join Date: Apr 2005
Location: Australia
Profession: Mo/
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/signed
This is arenanets best interest. If this happened I would make more charachters and pay them more money for extra slots. It would also increase my interest in the game more as I could play any charachter and it would be going towards the same goal. This would be an awesome update.
Only problem - with the benefits in GW2 - these will have to be rethought out. So players could create lots and lots of charachters and gain lots of bonuses. Bonuses for these titles would have to be account based in GW2.
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Apr 27, 2008, 05:03 PM // 17:03
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#958
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Frost Gate Guardian
Join Date: May 2007
Location: belgium
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/not signed
usan is noob already why would you let it go then in one grind to all your charrs guess the economy would be broke
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Apr 27, 2008, 05:25 PM // 17:25
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#959
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by robot of chaos
/not signed
usan is noob already why would you let it go then in one grind to all your charrs guess the economy would be broke
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I herd u haet ursan.
The speed in which characters achieve titles isn't the issue here; the issue is should they be account based. Ursan is just one of many PvE skills that are effective at rank 1 anyway, and PvE skills are a very small part of the items that would be effected by this change. Ursan whine threads are the other way.
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Apr 27, 2008, 05:33 PM // 17:33
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#960
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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Quote:
Originally Posted by You can't see me
Your example has nothing to do with the type of decision being made here aside from the same type. The circumstances are far too different to compare the two and prove a point.
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Wasn't saying that the circumstances are in any way similar - just pointing out the fact that a majority isn't always right, since a few people have mentioned that as a reason it should be done. Though the average GW player and forum troll is of that age/maturity level or less.
Quote:
Originally Posted by You can't see me
As you so cleverly point out, the majority doesn't mean it's good, but at the same time, does not prove it bad either. I'm still waiting to hear your explanation to that.
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Please quote where I said that it's bad because the majority wants it.
Quote:
Originally Posted by You can't see me
It means a heck of a lot of people want it, which more than likely means that it will improve gameplay enjoyment for a lot of people, and that's what the forum is all about; suggesting things to make gameplay better. The question is can they do it without wrecking the game again? I mean, I know a ton of things that were suggested that were not "Good ideas" but "Improved Gameplay" that were implemented, and some that ended up being great ideas. Whether it's a good idea or not seems to have nothing to do with it according to A-Net. People enjoy the game, they play more, and more buy it. People enjoy the game more... you can take it from here.
That aside, I'd love to hear your reasoning or better idea than making things account based being a bad idea.
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Happy to share my reasoning since this isn't trolling (can't say the same for some others), just a viewpoint from the other side. I agree that it would probably give some people more enjoyment, but I don't think it's a fair way to do it. Players new to GW would certainly be getting shafted, if older players can create chars with max titles. Rather, I think the best way to reduce grind is simply that - reduce the grind. Either reducing the plain numbers, or increasing amount gained and/or ways to gain it. Max should still take effort, but it shouldn't take that much mindless grind. However, it also shouldn't be handed to you on every char you create.
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