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Old Mar 03, 2008, 06:57 AM // 06:57   #901
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/notsigned for the OP

/signed for what the guy with pie in his avatar said. (Exept for what I changed)
Quote:
Originally Posted by pumpkin pie
/signed these:

- Drunkard
- Sweet Tooth
- Treasure Hunter ~~~~~~~> No, it will get abused.
- Wisdom ~~~~~~~> No, it will get abused.
Add these:
- Survivor ~~~~~~~> No, completely ruins the idea of the title.


/unsigned these:
- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
Doing this is basically giving 90% of the people on gw, max rank in the skill-affecting titles. PvE skills are WAY overpowered in the first place (and a bad idea imho See: Ursan Blessing). The only thing that limits they're effectivness is the need for a high rank in the aligned title. CAN YOU IMAGINE EVERYONE HAVING R10 URSAN? PvE would get steamrolled. I can imagine price drops on everything rare (because the place it drops would be much easier to plow though).

Last edited by Yoshikuni Mahsu; Mar 03, 2008 at 07:05 AM // 07:05..
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Old Mar 03, 2008, 10:21 AM // 10:21   #902
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Quote:
CAN YOU IMAGINE EVERYONE HAVING R10 URSAN? PvE would get steamrolled. I can imagine price drops on everything rare (because the place it drops would be much easier to plow though).
So now people cant have max titels couse it might drop prices of stuff.
???????? Prices where killd by Anet them selfs by introducing green weapons
and by nerving prices of runes (droprate of rare runes) Do you want me to go
on, Or was it couse they nerved the nerved skills that made it possible to
make proper teams without PvE skills.

Men, let them Drop much and much more even near perfect weapons, and let the real rares be rare. But not after almost 3 years of GW, most of the players
already have a storage full of green and perfect waepons, so what is the use
of having a couple of 100 K's when you already have everyting the max.
Dont relate titles to something as a ingame economy, couse if that should
be a reason they would of think those things over before they make titles.

Cant say it enough, Grinding on itself just for titles is the most stupid thing in
a rpg. Ok in Gwen you can boost your skills with it wich isnt a bad thing.
But the other titels are made to give people a advantage in a game that
isnt even in Beta yet. And that *****
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Old Mar 03, 2008, 11:05 AM // 11:05   #903
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Quote:
Originally Posted by Yoshikuni Mahsu
PvE would get steamrolled.
It already is, *coughursancough*.
So nothing would change, only people who hate grind woul be happy.
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Old Mar 03, 2008, 12:39 PM // 12:39   #904
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LOL... here come the Ursanmoaners again.... people can't cope with the fact some people may want to use a skill and others not. I used it but I prefer my basic skill bars so I can wary what I do.

Back on topic....

/signed to the real grind ones...
Wisdom, Treasure Hunter, Drunkard, Sweet Tooth and Party Animal....

Lucky title already used for lockpick retention and account based so why not Treasure Hunter too...?

/unsigned to the rep ones.
These should be character specific as will show achievements within the campaign your doing on the character. I would not want a newbie character to have the ability to blitz margonites with R8 LB when they get to the Bastion... would make a mockery of the mission. Those need to still be worked on to grind them up.

I've 2 quite a few characters where I maxed LB and SS, and 1 where maxed the EOTN ones and another nearly maxed them. It aint hard and it aint boring and it is only grind for the bores who want it quick and handed to them.
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Old Mar 03, 2008, 12:49 PM // 12:49   #905
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Quote:
Originally Posted by Sweet Mystery
LOL... here come the Ursanmoaners again.... people can't cope with the fact some people may want to use a skill and others not. I used it but I prefer my basic skill bars so I can wary what I do.
And there are others, people who are not able to understand that some skills should never made it to the game.
But I guess this is for another thread. It's just pathetic because if AN implemented "Pissed-off was ANet" which kills all mobs in the area and assignes drops for you, it still would be ok because... you can not use it. Duh.
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Old Mar 03, 2008, 12:56 PM // 12:56   #906
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Quote:
Originally Posted by BlackSephir
Poor guy, how about reading topic's name
" Make all grind-based titles account based."
Is Kind of a Big Deal grind-based title?
I'll leave you with this question and a lil' hint.
Think sometimes, ok?
koabt is grind, you get asura,spear,norn,dwarf,lb thats five to get the first tier.

but for the OP /signed the cartographer titles, defender titles and such are a challenge. grind isnt.

lets hope it works Rope.

~the rat~
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Old Mar 03, 2008, 01:26 PM // 13:26   #907
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Quote:
Originally Posted by legion_rat
koabt is grind, you get asura,spear,norn,dwarf,lb thats five to get the first tier.

but for the OP /signed the cartographer titles, defender titles and such are a challenge. grind isnt.

lets hope it works Rope.

~the rat~
Wow, that's one ugly-ass animal you have thar...
Anyway, Koabd isn't grind. It's that kind of title you can earn by maxing survivor, skill hunter, vanquisher, protector and guardian.
If you chose to max out 5 GWEN titles then yes, it's done by grinding.
The title itself doesn't force you to grind.
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Old Mar 03, 2008, 09:35 PM // 21:35   #908
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Quote:
Originally Posted by Sweet Mystery
LOL... here come the Ursanmoaners again.... people can't cope with the fact some people may want to use a skill and others not. I used it but I prefer my basic skill bars so I can wary what I do.

Back on topic....

/signed to the real grind ones...
Wisdom, Treasure Hunter, Drunkard, Sweet Tooth and Party Animal....

Lucky title already used for lockpick retention and account based so why not Treasure Hunter too...?

/unsigned to the rep ones.
These should be character specific as will show achievements within the campaign your doing on the character. I would not want a newbie character to have the ability to blitz margonites with R8 LB when they get to the Bastion... would make a mockery of the mission. Those need to still be worked on to grind them up.

I've 2 quite a few characters where I maxed LB and SS, and 1 where maxed the EOTN ones and another nearly maxed them. It aint hard and it aint boring and it is only grind for the bores who want it quick and handed to them.
I could care less about ursan,

what I care about is the already overpowered (ursan is just 1 example) PvE skills getting they're effects multiplied by 10.
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Old Mar 03, 2008, 10:42 PM // 22:42   #909
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Quote:
Originally Posted by Yoshikuni Mahsu
I could care less about ursan,

what I care about is the already overpowered (ursan is just 1 example) PvE skills getting they're effects multiplied by 10.
Making 10 characters have then do not makes them more powerfull, makes people free from having to stick with one cahracter when they favor all 10 professions.
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Old Mar 03, 2008, 10:59 PM // 22:59   #910
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Wisdom and Treasure Hunter should definitely be account wide, it's quite silly that it isn't at the moment.

Reputations (SS/LB/Asuran/etc) should be account wide as well, but with some limitations put in to avoid abuse at lower levels. Perhaps by not allowing that character to tap into the account based ranks until it completes the appropriate campaign.

Guild Wars started out as a game that promoted playing multiple characters, however it is failing to do so in it's current state.
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Old Mar 04, 2008, 05:14 PM // 17:14   #911
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/not signed. Now let me explain why.

While I think the ideas are quite admirable, as I'm grinding out the titles on my monk and absolutely REFUSE to do so on another of my other toons, making them account based doesn't make sense.

If my MONK becomes a legendary spearmarshall, it is his actions and slaying of beasts that earn him the title, not my warrior or ranger. Similarly if my monk spends 10 000 minutes drunk and my warrior has never touched a drop of alcohol, why would she receive the ale hound title? It just doesn't make sense the way the titles themselves were set up.
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Old Mar 04, 2008, 06:23 PM // 18:23   #912
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Quote:
Originally Posted by Cloudstriker
/not signed. Now let me explain why.

While I think the ideas are quite admirable, as I'm grinding out the titles on my monk and absolutely REFUSE to do so on another of my other toons, making them account based doesn't make sense.

If my MONK becomes a legendary spearmarshall, it is his actions and slaying of beasts that earn him the title, not my warrior or ranger. Similarly if my monk spends 10 000 minutes drunk and my warrior has never touched a drop of alcohol, why would she receive the ale hound title? It just doesn't make sense the way the titles themselves were set up.
So if you make a PvP character and you get a lot of Balthazar points they should be for the character only...?

Nah. The PvP title system is way better, since it rewards PLAYERS, not sticking to a single character without trying the other professions.

Account wide is better for the grind ttiles, those earned point by point.
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Old Mar 04, 2008, 06:41 PM // 18:41   #913
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/notsigned
so you wanna make r10 ursans on all chars whaw
that's rly a seriously bad idea
some quests like to get R7 SS on your char in NF will just be too easy
you wanna take the last bit of challenge out of the game
this suggestion is the fail of the century for me
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Old Mar 04, 2008, 07:08 PM // 19:08   #914
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Quote:
Originally Posted by N1ghtstalker
/notsigned
so you wanna make r10 ursans on all chars whaw
that's rly a seriously bad idea
some quests like to get R7 SS on your char in NF will just be too easy
you wanna take the last bit of challenge out of the game
this suggestion is the fail of the century for me
Ok, I could really care less about the stupid Ursan Blessing. Yeah, everyone (maybe not really everyone) uses it to do the elite areas. I don't care.

Is getting R7 SS in NF a hard task? I did that in one day when it was released.

So, if drinking for 100,000 minutes to get 10 chars with Ale Hound is the last challenge of the game, then your argument makes sense. I for one enjoy actually playing the game as opposed to sitting in a town and doubleclicking my mouse a few times every 3 minutes.
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Old Mar 04, 2008, 07:24 PM // 19:24   #915
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Quote:
Originally Posted by N1ghtstalker
/notsigned
so you wanna make r10 ursans on all chars whaw
that's rly a seriously bad idea
Its not as if it matters since people can already use it. I am however all for balancing UB as its way out of line. But to say only certain players should access a skill is stupid.

Quote:
Originally Posted by N1ghtstalker
some quests like to get R7 SS on your char in NF will just be too easy
Are they currently hard?
There is no challenge in grinding points. Just time.

It wouldnt make the game easier as those bits offer no level of challenge.
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Old Mar 04, 2008, 08:17 PM // 20:17   #916
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Quote:
Originally Posted by Artorius.Maximus
Ok, I could really care less about the stupid Ursan Blessing. Yeah, everyone (maybe not really everyone) uses it to do the elite areas. I don't care.

Is getting R7 SS in NF a hard task? I did that in one day when it was released.

So, if drinking for 100,000 minutes to get 10 chars with Ale Hound is the last challenge of the game, then your argument makes sense. I for one enjoy actually playing the game as opposed to sitting in a town and doubleclicking my mouse a few times every 3 minutes.
i don't care about UB
but just imagine the consequences
with a few maxed titles on that char
another few maxed titles on another char
getting God walking amongst men will just be too easy

Quote:
Originally Posted by Isileth
Its not as if it matters since people can already use it. I am however all for balancing UB as its way out of line. But to say only certain players should access a skill is stupid.



Are they currently hard?
There is no challenge in grinding points. Just time.

It wouldnt make the game easier as those bits offer no level of challenge.
see above
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Old Mar 04, 2008, 08:29 PM // 20:29   #917
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The purpose of Ursan Blessing was to let players enter to places where they were not usually allowed due to their profession.

The only possible downside of this is favor decreasing, but that is fixed just by making the effect of the highest title work for all characters, while keeping each single character track or that character.
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Old Mar 04, 2008, 08:32 PM // 20:32   #918
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In that case its not a problem with people having access to it but the skill itself.

If the skill is that overpowered (which it is) that it would have such a negative impact (which it would) if more people used it then the skill is what needs to be changed.


The ammount of people that have access to it is irrelavent, its just as powerful if 100 people can use it as it would be if 10,000 could use it.

So using that as a reason against account wide titles seems rather odd, because the problem is not at all related to this change rather a skill balance issue.
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Old Mar 04, 2008, 08:39 PM // 20:39   #919
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/signed 4 it being made account based:

- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom


/notsigned for making it account based (ie keep it as it is currently, character based):

- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
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Old Mar 04, 2008, 08:41 PM // 20:41   #920
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Quote:
Originally Posted by N1ghtstalker
/notsigned
so you wanna make r10 ursans on all chars whaw
that's rly a seriously bad idea
some quests like to get R7 SS on your char in NF will just be too easy
you wanna take the last bit of challenge out of the game
this suggestion is the fail of the century for me
Jesus, some people don't get it.
Hey boy, have a look at the date, when this thread was opened. Back then we didn't have silly ursan to wipe out every area on hm brainlessly.
Unless the op is a mindreader, you failed.

Quote:
getting God walking amongst men will just be too easy
That's nice but tell me this- does GWAM give some benefits? Makes you feel cool? Do you respect people with GWAM more than people with no titles at all?
If yes, /pity.

To all those who say "OMG but then God Walking Amongst Mere Mortals will be easier to get!"- I have a question.
An important one.
So what?

Last edited by BlackSephir; Mar 04, 2008 at 08:44 PM // 20:44..
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