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Old Sep 14, 2007, 10:48 PM // 22:48   #41
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Quote:
Originally Posted by Tylos Angelheart
Ok, Grinding titles.... so mainly the reputation titles for any race, creature or faction right?

So heres the thing, you make one character....max out ALLL his or her titles....and THEN (and heres the best part) .... you can make a new character with a huge amount of already maxed titles.... i mean lets see..
LvL 1 with Kind of a big deal.....
LvL 1 in Cantha, as a lvl 10 Vanguard agent... even though that Character has never even SEEN the Ebon Vanguard.
You haven't said why this would be a bad thing from a gameplay perspective.

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Get back into the spirit of the game.... this is an RPG... ROLE PLAYING GAME (ok ok so mmorpg or whatever the hell it is ) but my point being is that you have a character in his or her OWN world, being their OWN character. Just cos someone knows god himself dont mean his brother should too right? ... you get my point.
Except that unlike other MMOs where the Friends and Guild lists are character based, Guild Wars has then as account based. So ANET was linking our character together from day 1.

Quote:
and for the rest of you stop moaning that it takes to long and keep playing... if you had everything given to you on a silver platter everything would be boring.

/NOT Signed
We would still have to do the work in the first place. So why is forcing people to grind for stat improvements a good thing ?
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Old Sep 14, 2007, 11:03 PM // 23:03   #42
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In Guild Wars there is something called 'family feel'.
Characters of the same account seem to be related in some way:
- They share unlocks.
- They share festival hats.
- They will share miniatures.
- They share guild, alliance and friend/ignore lists.
- They share storage.
- They share all PvP aspects.
Why not to share 'merits'. Haven't you heard about 'personal recommendations'?
One character could have a way to improve the reputation of their related characters of the account.
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Old Oct 08, 2007, 10:04 AM // 10:04   #43
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Default Account Based Titles Solution- more/less grind

I thought that the idea that bilateralrope proposed in the topic here: http://www.guildwarsguru.com/forum/s...=account+based
was great, i would have posted it my self if i hadn't seen it first (seriously ;]).

However people found it to be a problem that the titles would have less meaning if they current ranks were maintained. In other words people believed ranks would need to be more difficult to progress, if the titles were made account based.

This however will present a problem for people who only want to play one character, as they will have to bear more grind for equal reward.

My suggestion is that there be a way, say.. an npc, where you can choose how the points towards the titles are allocated. Under this system, the ranks reqs for all titles will be multiplied by some number, say.. four. You may then choose to recieve 4x points towards the title on the one character, or across all characters. The actual multiplier used will depend on how much anet wants to promote character "promiscuity" .

Edited by Celestial Beaver: Thread Merged with the one you linked to. If there is already a well established thread open for a topic of diccussion there is no need to create another.

edit: /signed

Last edited by wu is me; Oct 09, 2007 at 10:26 AM // 10:26..
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Old Oct 08, 2007, 12:31 PM // 12:31   #44
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/not singed

I think it works best the way it is now. PvP = Account based. PvE = Char Based.
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Old Oct 08, 2007, 12:43 PM // 12:43   #45
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no no no all achievements should be by the character that does them

if you want it that easy then have a pack on the online store and just buy it.
Prove you have the title with one character then pay $20 and its account wide.

All characters are different some of us like playing them that way, so I want to run a drunken letcher character and an sober quiet character.
oh wow now they both have a drunkard title.

What it comes down to is I want you to have what you want without it making me have it too.
If its too much time and grind for you to repeat it with all characters then so be it thats life.
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Old Oct 08, 2007, 12:56 PM // 12:56   #46
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Default /signed

Signed for all players who have multiple characters.
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Old Oct 08, 2007, 01:10 PM // 13:10   #47
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/signed

If the intention of grinding is to keep us playing GW then I'm afraid the opposite is going to happen to me - if ANet can't find an interesting way to keep us playing rather than repetative boring grind then the game is doomed imo and at the very least is incredibly poorly designed - no game should require you to have to do the same tasks more than a couple of times to get the rewards and there should be enough missions/quests to max everything without boring stuff - it is a game afterall and supposed to be FUN not a CHORE (although I only want to max them to make the PvE skills more effective, displaying titles dosen't interest me and I never notice titles on others).

I've given up on maxing LB and SS as the thought of facing another 70 farming runs of the same area and creatures sends me to sleep and the same goes for maxing out Vanguard, Asura and Norn - I've done every mission/quest and cleared each area once and yet I'm still only R4 Vanguard, R5 Asura and R6 Norn (at least getting Dwarf ones involves dungeons and chest rewards at the end) but they wouldn't be so bad if I could play through it all again with different characters and the points gained go to all characters - afterall that'd be no different to Luxon/Kurzrixk rep where all faction gained is account based, although a bloody stupid amount is needed and can't be gained with out weeks of repetative grind and don't give me all this bollox about each character should earn stuff on merit to show a title - if thats the case why isn't it the case in PvP where rank can be earned on a monk and displayed on a warrior etc? shouldn't PvP'ers have to earn their emotes and titles in each sperate profession as well?

Last edited by Pompeyfan; Oct 08, 2007 at 01:54 PM // 13:54..
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Old Oct 08, 2007, 01:38 PM // 13:38   #48
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/maybe

the problem I see is the new favor system, it's based on maxing out titles, and if they were account based, then once you maxed them out, you would be left with nothing else to do. So making them account based could be bad.

However to solve that probelm, then Anet would have to design titles for everything, and then it would become meaningless.

I agree with you, I would like to see it happen, but I don't think it is really viable.
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Old Oct 08, 2007, 01:46 PM // 13:46   #49
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How about just having one RP character and use the rest for PVP?
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Old Oct 08, 2007, 01:51 PM // 13:51   #50
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SS Assassin? Genius!
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Old Oct 08, 2007, 04:01 PM // 16:01   #51
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The point of boring repetetive grinding is for those who wish to do it none of this is forced on any player but some players want to force their wishes on everyone else.

It is at the moment a free choice what titles each player wants to gain.
Some players to make their experience more fun want to short change everyone else.

What if someone wants to complete the game with each character class just for the challenge and they want the same opportunity to grind as often as they like for as many years as they like.
Who the heck are you to take that away because you want something.
The world doesnt run by what you want and neither should the game.

Some things are shared storage, items money etc it doesnt bother me because its just a game mechanic and because it would have been very hard to do it any other way.
Using that fact to justify account wide skills doesnt wash because if thats so then ok all my characters are able to change primary profession.

My necro is a ranger and my ranger is a necro can use either armor has the hits and energy the others have,
That's just as logical.

Have what you want but don't take away from others to get it
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Old Oct 08, 2007, 04:54 PM // 16:54   #52
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/signed

I feel sorry for people who get the choice of a Rainbow Phoenix on their main when its a caster or something.
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Old Oct 08, 2007, 06:02 PM // 18:02   #53
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/signed

i wanna open chests with ALL my chars
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Old Oct 08, 2007, 06:13 PM // 18:13   #54
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/NOTSIGNED

Please don't take away other peoples fun just because you think it's too hard or you don't have the time. And just because you could never see how having it as character-based rather than account-based is fun doesn't mean that people don't feel that way. It just means that you don't.
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Old Oct 08, 2007, 06:28 PM // 18:28   #55
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Character only titles become even more problematic when one takes into account that they have an actual effect on in game skills. Seeker of wisdom effects salvage rate, chest hunter is obvious. Since GW is (supposedly) about skill>time, these effects should have no place in a game where skill is valued.

I think titles like chest hunter and wisdom should, therefore, be account wide, while other titles that are certainly a 'grind' should probably be left out, both for aesthetic and business reasons. I don't think anyone is going to complain too much about such a change, nor do I think it would make people not play. (Who honestly plays this game just to open chests and id golds?)

There are obvious reasons they're character based, as gold sinks by and large are good for the game. However, since neither of these titles remove as much gold as consumables, sweet tooth, drunkard, and skill hunter, I don't think the gold sink aspect will be hindered too much either.

Last edited by Thom Bangalter; Oct 08, 2007 at 06:34 PM // 18:34..
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Old Oct 08, 2007, 07:07 PM // 19:07   #56
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/notsigned

I wanted to /sign, however with the wiki quote I just think that the HoM should be account-wide. Leave the titles as they are

One note, some people are complaining on the fact that a max sunspear skill on a lvl 5 is inbalanced. They're right, but getting to level 20 is still easy and the same implies with the kurzick/luxon titles. Any lvl 1 can go to the guild hall and buy his/her PvE skill with maxed title
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Old Oct 08, 2007, 07:43 PM // 19:43   #57
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Quote:
Originally Posted by Emik
*Hey look at me... I'm a lvl 4 with Legendary Spearmarshal*
Oh look, I can make a level 1 with Deadly Hero, Sentinel of the Luxons, Lucky and Unlucky. Yea, not like I couldn't already make low level characters with titles.

Quote:
Originally Posted by Mohnzh
/NOTSIGNED

Please don't take away other peoples fun just because you think it's too hard or you don't have the time. And just because you could never see how having it as character-based rather than account-based is fun doesn't mean that people don't feel that way. It just means that you don't.
Yes, because it is SO fun to grind the same title on 10 characters.

In fact, who actually likes to grind titles?
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Old Oct 08, 2007, 08:15 PM // 20:15   #58
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Quote:
Originally Posted by Curse You

In fact, who actually likes to grind titles?
I do. Got a problem with that?
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Old Oct 08, 2007, 08:26 PM // 20:26   #59
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One exception does not count.

The point is: Is a poll were created to let people vote (not only in GGuru, I mean INGAME) how many people would go for 'account based stuff'?

I bet MANY people.
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Old Oct 08, 2007, 08:58 PM // 20:58   #60
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/not signed


instead lets just get a "/I win" emote installed that will give all max titles and unlock everything on all characters.........../sarcasm off
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