Jan 21, 2011, 03:21 PM // 15:21
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#361
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Ascalonian Squire
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Quote:
Originally Posted by Xiaquin
"Elite" should have some meaning to its name. Spam-dropping item bundles is not elite; stacking cons on top of perma spell immunity is not elite. Ideally, these areas should present challenges to every role in a party and not allow such silliness.
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The point is.. if you nerf it, the place gonna be deserted, so you rather have an elite area that noone plays other than some sc guilds?
I've nothing against nerfing all sc builds, then yes people might do balanced groups everywhere.. but nerf the dwg for doa and people just go to uw/fow.
By the way I used to play doa with a friend, heros and no cons.. so I'm not defending dwg for the reason that I can't possibly beat it without some OP gimmick builds.
It's just incredibly stupid to bash on dwg while people get millions of shards and ectos everyday out of uw/fow.
Nerf it all or leave it be.
By the way, the real problem is not the skill, its the consets.
Nerf dwg now and people come up with some other skill + build, which will be nerfed again.. Now imagine how useless all those skills gonna be without cons.
Nowdays in pve we seem measure skills by their usefulness WITH cons.. DwG without cons, would be a challenge
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Jan 21, 2011, 04:31 PM // 16:31
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#362
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Avalanche
The point is.. if you nerf it, the place gonna be deserted, so you rather have an elite area that noone plays other than some sc guilds?
I've nothing against nerfing all sc builds, then yes people might do balanced groups everywhere.. but nerf the dwg for doa and people just go to uw/fow.
By the way I used to play doa with a friend, heros and no cons.. so I'm not defending dwg for the reason that I can't possibly beat it without some OP gimmick builds.
It's just incredibly stupid to bash on dwg while people get millions of shards and ectos everyday out of uw/fow.
Nerf it all or leave it be.
By the way, the real problem is not the skill, its the consets.
Nerf dwg now and people come up with some other skill + build, which will be nerfed again.. Now imagine how useless all those skills gonna be without cons.
Nowdays in pve we seem measure skills by their usefulness WITH cons.. DwG without cons, would be a challenge
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Thanks for repeating everything that's already been said..
Note to new posters: If you are just going to repeat what's been said before, by at least 50 different people, just don't post, ok?
All arguments have been said, all of them have been, partially, if not completely bashed and overthrown, so unless you got something revolutionary to say, please, don't let us rewind the tape and let it play again..
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Jan 21, 2011, 07:01 PM // 19:01
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#363
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Ascalonian Squire
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if you dont want repetition you have to close the thread after 2 posts, one pro one contra.
At least talking about the real problem is more constructive than keep on going about how OP dwg is.
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Jan 21, 2011, 07:37 PM // 19:37
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#364
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Avalanche
Nerf it all or leave it be.
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I've been saying this the entire time, but this is not a thread about "nerf it all", it's a discussion over one skill. This is like saying "don't nerf SF, because cons are the bigger problem". I don't care what's a bigger problem or what is more abused in what area, that's admitting to a problem you don't want fixed.
And this is my last post in the thread; thank you all.
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Jan 21, 2011, 11:25 PM // 23:25
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#365
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by Bright Star Shine
Thanks for repeating everything that's already been said..
Note to new posters: If you are just going to repeat what's been said before, by at least 50 different people, just don't post, ok?
All arguments have been said, all of them have been, partially, if not completely bashed and overthrown, so unless you got something revolutionary to say, please, don't let us rewind the tape and let it play again..
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You're not the boss of me.
Also: This thread seems to have been necro'd from like last summer.
Furthermore: The current DWG meta in DoA is good because it:
1. Allows ANY primary profession to complete a Normal Mode DoA PUG with a pretty good success rate.
2. Demands a Mesmer primary for the Hard Mode version, which is freakin awesome, because who can remember the "lol what do mesmers do" days? Eh?
3. Is pretty fun. Not "omg best game i ever played" fun, but if you just want to get your DoA statue, it can be a rollicking good time.
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Jan 21, 2011, 11:55 PM // 23:55
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#366
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Ghull Ka
2. Demands a Mesmer primary for the Hard Mode version, which is freakin awesome, because who can remember the "lol what do mesmers do" days? Eh?
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Mesmers are pretty awesome after they got buffed.. And they got buffed HARD, so that's pretty irrelevant.
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Jan 22, 2011, 11:31 AM // 11:31
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#367
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Del
Are you really daft enough to say I don't know what i'm talking about when you actually believe casterspam in doasc builds is more skillful than casterspamming in dwg builds? You're a very silly person.
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Ur assuming I said that when I never said it, get ur facts straight. And I'm still 100% correct that dwg is used effectively outside doa alone(faster/better as manly+messpike in fow as example). Sorry for telling the truth, not my fault u can't take it.
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Jan 22, 2011, 05:12 PM // 17:12
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#368
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Academy Page
Join Date: Dec 2010
Guild: Band Of Smoking [Aces]
Profession: A/
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coast saying smart stuff again.
Yeah, dwg is still widely used in PvE and other Sc builds. It's really used in FoW to get records, for instance, it allows 2 people alone to be able to spike groups.
I also use it on my rit when doing regular pve. I let my heros do all the spirit spam crap, I just go in and see yellow :P
I'm not going to say /sign or not sign, because I don't really care tbh and havent thought about it, just confirming what coast said(I don't DoA with DWg anyhow, it's a waste of time)
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Jan 29, 2011, 09:00 PM // 21:00
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#369
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Academy Page
Join Date: Mar 2010
Guild: Terra Noise [Zraw]
Profession: A/P
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Quote:
Originally Posted by Ghull Ka
You're not the boss of me.
Also: This thread seems to have been necro'd from like last summer.
Furthermore: The current DWG meta in DoA is good because it:
1. Allows ANY primary profession to complete a Normal Mode DoA PUG with a pretty good success rate.
2. Demands a Mesmer primary for the Hard Mode version, which is freakin awesome, because who can remember the "lol what do mesmers do" days? Eh?
3. Is pretty fun. Not "omg best game i ever played" fun, but if you just want to get your DoA statue, it can be a rollicking good time.
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1. Any profession? Its pretty obvious that any SMART group would take an Me/Rt, or Rt/Me because it is clearly more effective in the sense.
2. Mesmers are used for tway, fow, doa, and general PvE as well as PvP, Memsers got heavily buffed a few months ago. The increase of there use is not due to "Frostway", but due to ANet increasing there ability to be used.
3. If madly spamming randomly while following the group around is fun, sure.
Last edited by Iron Smerf; Jan 29, 2011 at 09:02 PM // 21:02..
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Jan 30, 2011, 10:54 AM // 10:54
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#370
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Desert Nomad
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Quote:
Originally Posted by Shadowhaze
Yep, agree. If worried about it in PVP, split the skill.
PvE aspect...nearly every rit wants to SoS and there are sooo many around now. From what I've seen, very few newer rits can be versatile it seems...SOS/some form of spirit spam or nothing. Makes it hard for those of us who have had rits forever to play our beloved rits sometimes (yes eventhough we're versatile, usually you don't need a party overload of rits. lol.).
As for elite areas...gimmick builds and such are a lot of the problem. How to change that while not killing skills people enjoy for other aspects of pve...therein lies the problem.
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Well unfortunantly SoS\SoGM combo and DWG is all that really works. While i got to 25 on a WoR rit the other day in RA and the day before that dinged a guy to Glad 7
The problem isent really DwG anyhow, the problem is the makeup of elite areas and the predomiance of gimmick over balanced. Fixing that, is actually easy. Restrict all elite areas on class combinations, make it "max 2 per class" or even "max 1 of each class" and you'd solve the big problem of only a few classes actually beeing invited it to the areas.
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Jan 30, 2011, 11:32 AM // 11:32
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#371
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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who cares and play the game? no one is forcing you to use dwg, if u want this nerfed its probably because you want armbraces and gems to go up
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Jan 30, 2011, 11:52 AM // 11:52
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#372
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Academy Page
Join Date: Dec 2010
Guild: Band Of Smoking [Aces]
Profession: A/
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Quote:
Originally Posted by Gabs88
Well unfortunantly SoS\SoGM combo and DWG is all that really works. While i got to 25 on a WoR rit the other day in RA and the day before that dinged a guy to Glad 7
The problem isent really DwG anyhow, the problem is the makeup of elite areas and the predomiance of gimmick over balanced. Fixing that, is actually easy. Restrict all elite areas on class combinations, make it "max 2 per class" or even "max 1 of each class" and you'd solve the big problem of only a few classes actually beeing invited it to the areas.
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elite areas something about professions? Ok, I can agree with that in 2 areas: UW and the stygian veil in DoA. I am not acquainted with deep and urgoz, but: pugs dont form any runs there anyhow. Back to farmed elite areas--> FoW in itself is a bunch of different professions. The shadow army has necros, warriors, eles, monks, rangers and mesmers (all 6 core professions). So, thats 1 well mixed up area, including all sorts of different attack ranges. Same for the skeletal army, excluding necros.
UW is not mixed, ok, but you don't see DWG being capable of doing it /easymode.
DoA: city: Complete set of professions, all sorts of different attack ranges. I don't believe you can say they have a single line in what comes to professions.
veil: even here, although primarily always the same, you also see 4-6 professions mixed up: dervishes, rangers, warrior and touch necros. On top of that, you can find tormentors, who include eles and mesmers, and all of that at the same time. So even veil is relatively mixed up.
Gloom: dont get me started here :P
Foundry: Although you find mainly the same foes again and again, they all come in different combinations. You have mesmers, necros, eles, dervs, warriors, assassins, monks, and many of these come in different versions (margonite anur su and terrorweb dryders for example). Again, very mixed up
Sorry, i can't agree with what you posted.
On top of that, I think you mean to say you want to see every SC nerfed, instead of just DWG. That should be posted on another thread imo. Just like this answer shouldn't be needed here. Please stick to the topic
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Jan 30, 2011, 12:38 PM // 12:38
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#373
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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God, this thing is still going? I thought it died silently, and we all called it a day because everyone stopped caring?
Lemme sum it up:
DwG is an overpowered damage dealing skill that requires no energy and has a cooldown of 5 seconds. It should be revised, but it's not gonna be, because the 3 people and their dog that are still in the live team don't really have time for that now.
It should be nerfed in the sense that compared to every other damage dealing Elite skill in the game, it's a big "F*ck ya'all" in comparison to energy, recharge and casting time.
It should be nerfed in the sense that it made DoA a complete gimmick faceroll which is quite laughable. Although some say that DoASC is a gimmick too, which to a certain extent is true.
It shouldn't be nerfed in the sense that it makes it possible for low experienced PUGs to enjoy DoA as well, and have their shot at making armbraces, or getting a torm weapon for HoM.
It shouldn't be nerfed in the sense that most ppl want it nerfed out of greed.
There, that sums up this entire thread, and we all agreed to disagree, now close this shit, PLEASE.
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Feb 04, 2011, 08:32 PM // 20:32
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#374
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Academy Page
Join Date: Mar 2010
Guild: Terra Noise [Zraw]
Profession: A/P
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Unfortunately I cannot do that bright :P
This thread has focused alot about DwG's role in DoA.
Unless I missed something, nobody has mentioned that the FoW record is 8 minutes, set by DwG spike.. Tell me thats not overpowered?
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Feb 05, 2011, 09:56 AM // 09:56
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#375
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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I mentioned it on page 18 to show its strength!
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