Nov 18, 2010, 11:03 AM // 11:03
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#201
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Lion's Arch Merchant
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
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/notsigned
I truly despise the nerf crowd. With a passion. As in, with the fire of a thousand flaming homosexuals.
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Nov 18, 2010, 11:09 AM // 11:09
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#202
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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call the wambulance!
elitists not able to choose who they group with, making something more accesible to more players, NERF!
fully /notsigned
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Nov 18, 2010, 11:51 AM // 11:51
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#203
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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/notsigned.
I don't want them to nerf anything anymore in PvE...
let them do important things I dont care if they double the damage of DwG.
If they want to do mindless runs.. let them.
I will w8 untill the 7 hero's Than make some freaky build which prob. needs
some cons to work. I know it's a cliche.. but Pugs are no fun anyway anymore.
Even when they would nerf DwG. Nop think of something els .
We in our alliance always do DoA random way. Sure this takes time, effort
some cons and dp removals. but it's fun...
yea yea I know... long story to just say ./notsigned.
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Nov 18, 2010, 06:27 PM // 18:27
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#204
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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I don't understand what's supposed to be fun about DwG-way rolling over an "elite" area. So if secondaries can run it, that's supposed to make it ok?
Whatever. Skills like this are the reason high-end PvE is rolled without difficulty. Defending accessibility is a poor excuse for watering down a game just to "make up" for other imbalances.
SF is guilty as Sin and needs to die, but to run in groups rolling DoA with DwG, thinking that's righteous, is just wrong. I can't blame them, since people take the path of least resistance, but it's pretty evident that nobody gives a f- if they can get in on the easy money, too. Shame.
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Nov 18, 2010, 07:34 PM // 19:34
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#205
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Short of the long, DwG brought life back to DoA......for a long time it was empty. I'd personnally rather see DoA way it is now than have it return to a ghost town.
__________________
~"Serenity now.... Insanity later"~
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Dec 24, 2010, 06:25 PM // 18:25
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#206
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Ascalonian Squire
Join Date: Jul 2007
Guild: RAWR
Profession: P/W
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This is actually a team build requiring only 4 DWG and the rest specific goals.
Who actually know how to do their job! And the OP is complaining.
Roll Monk or Imba and dont use DWG if you want to pug.
If you dont want to pug find a guild that randomways.
What babies.
Esp the ones that compare this to Ursan which was pure faceroll. you could practically do ursan with all 8 players and do half of doa back then.
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Dec 25, 2010, 03:07 AM // 03:07
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#207
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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no thanks i dont want to not be able to pug this. killing pug more is a terrible idea.
like ursanway which comparably slow in the old days to now sc's was a bad move and killed a good amount of pugging.
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Dec 25, 2010, 03:48 AM // 03:48
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#208
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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Quote:
Originally Posted by Xiaquin
I don't understand what's supposed to be fun about DwG-way rolling over an "elite" area. So if secondaries can run it, that's supposed to make it ok?
Whatever. Skills like this are the reason high-end PvE is rolled without difficulty. Defending accessibility is a poor excuse for watering down a game just to "make up" for other imbalances.
SF is guilty as Sin and needs to die, but to run in groups rolling DoA with DwG, thinking that's righteous, is just wrong. I can't blame them, since people take the path of least resistance, but it's pretty evident that nobody gives a f- if they can get in on the easy money, too. Shame.
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Spot on. I've seen people argue against this for years.
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Dec 25, 2010, 04:46 AM // 04:46
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#209
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Desert Nomad
Join Date: Jan 2009
Location: Kamadan Dis 1
Guild: LF trolling/flaming guild, 8=D
Profession: W/
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/notsigned
This is the only way my warrior can actually make decent cash from farming, and I do not want higher armbrace prices.
Last edited by Zanagi Kazuhiko; Dec 25, 2010 at 05:01 AM // 05:01..
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Dec 25, 2010, 06:06 AM // 06:06
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#210
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Not trying to troll, and I apologize that it sounds like I am, but through the grapevine, (there was a discussion in Gate of Anguish like a week or so ago), about it being one of many targets of "major re-balancing" to come with the Dervish update.
Now, whether this is true or not, I am not sure, I am simply stating a discussion that seemed to be serious (not sarcastic).
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Dec 25, 2010, 06:49 AM // 06:49
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#211
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: WTS +10vs Demon duo-modded Shields
Profession: N/
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Quote:
Originally Posted by Calista Blackblood
Doing fowsc in less than 15 mins is ridiculous,doing DoA NM is nothing like that speed(our fastest is 1hr10.we don't even bother with NM not unless we take teaching runs) or anywhere near as ridiculous...
But remove FoW from the game because an elite area shouldn't be clearable that quick right?
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oh god plz add a end boss in fow plz
and any normal run with a normal setup for fow its hard to get lower than 15min. for a time <15min it requires many runs and probably 90% of them fail so yeah ok its ridiculous but we fail more than pugs.... so is it really that bad???
but srs elite areas are restricted to few classes cuze they can most efficiently clear the area with those classes so dont hate if ur main isnt as efficient as others and no one wants to take u but yah dwg is op but w/e its a game if u have fun spamming 1-2-3 over and over again good for u
Last edited by Volo; Dec 25, 2010 at 06:52 AM // 06:52..
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Dec 25, 2010, 08:00 AM // 08:00
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#212
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Ascalonian Squire
Join Date: Dec 2010
Guild: SAGA
Profession: W/
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i find it quite funny, look at Underworld these days. "Show xxx stones, no noobs!" and what other crap, finding a group to do it you are lucky as hell and even then there's probably some elitist fool in the group. if DoA goes the same way the game can sadly die then because no normal person will even look at doing it.
also another thing that happens with builds like dwg. it reduces the need for silly crap like rmt fools because everyone can get the cool toys then
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Dec 25, 2010, 12:01 PM // 12:01
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#213
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by Travaail
Destructive was glaive is far too overpowered for normal mode and allows people to do mindless domain of anguish runs with no more skill required than ursan.
needs to be nerfed.
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You can play normal mode mindlessly with zero skills in your bar.
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Dec 25, 2010, 03:14 PM // 15:14
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#214
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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/Not Signed
Because this is faster and cheaper
http://www.gwpvx.com/Build:Team_-_DoA_Trenchway
Last edited by Marty Silverblade; Dec 25, 2010 at 10:06 PM // 22:06..
Reason: stop linking to the old wiki
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Dec 27, 2010, 10:18 AM // 10:18
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#216
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Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
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Most people I see are really only using DwG in DoA. In general PvE all the Rits are arguing over who can place 3 spirits the best.
Anyone with half a brain would run another of the faster ways in DoA.
/notsigned
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Dec 28, 2010, 01:45 AM // 01:45
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#217
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by anonymous
Stop being so petty.
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It's hardly petty, after that grandiose exaggeration of yours. And I'm not sure anyone stated that DwG is the only deserving nerf; if so, that would be wrong.
Quote:
Originally Posted by anonymous
Leave the hard stuff for PvP.
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Not everyone likes PvP, and easy != fun. This is entirely the point of the nerf, because prestige of rewards and accomplishment suffers when things are too easy.
Quote:
Originally Posted by anonymous
I don't see how other people having money and skins hurts you in the slightest.
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Then why did keg farming and Ursan get nerfed? They weren't hurting anyone but pixels. Let them have fun, right?
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Dec 28, 2010, 02:17 AM // 02:17
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#218
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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/not signed
Quote:
Originally Posted by Wrath of m0o
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You'll have sins not ONLY and ALREADY running EVERY DUNGEON/UW/FoW but this as well... do you really want to turn this into a Sin SC meta (when they already have just about everything else)?
It's not like you see people spamming LFP Trenchway in DoA (on rare occasion I have).
Keep it that way and allow Ritualist secondaries to run this build in NM; don't screw EVERYONE over- they already don't even get recruited for HM runs.
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Dec 28, 2010, 03:05 AM // 03:05
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#219
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Wilds Pathfinder
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Quote:
Originally Posted by Xiaquin
It's hardly petty, after that grandiose exaggeration of yours. And I'm not sure anyone stated that DwG is the only deserving nerf; if so, that would be wrong.
Not everyone likes PvP, and easy != fun. This is entirely the point of the nerf, because prestige of rewards and accomplishment suffers when things are too easy.
Then why did keg farming and Ursan get nerfed? They weren't hurting anyone but pixels. Let them have fun, right?
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I'm not saying it needs to be easy, I'm saying it should be easy for everyone or it should be easy for no one. I'm pretty sure this thread is about nerfing DwG. OP said nothing about making the entire area harder or nerfing anything other than DwG. I'm perfectly fine with the area being harder, just as long as it isn't only harder for the people without an Assassin, Mesmer, Paragon, or Monk. Make it equally hard for all classes or leave it equally easy for all classes. Just as long as it is equal it is fine. People shouldn't have to play one of those classes if they want to be on fair ground with other players in the game.
Last edited by anonymous; Dec 28, 2010 at 03:07 AM // 03:07..
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Dec 28, 2010, 11:56 AM // 11:56
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#220
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by anonymous
I'm not saying it needs to be easy, I'm saying it should be easy for everyone or it should be easy for no one.
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This is a stupid statement.
If you make the game easy for everyone, there is never any incentive or need to develop as a player.
If you make the game difficult for everyone, then it becomes impossible for the majority.
Quote:
Originally Posted by anonymous
I'm perfectly fine with the area being harder, just as long as it isn't only harder for the people without an Assassin, Mesmer, Paragon, or Monk. Make it equally hard for all classes or leave it equally easy for all classes. Just as long as it is equal it is fine. People shouldn't have to play one of those classes if they want to be on fair ground with other players in the game.
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This is more or less a result of how the game works. Builds with more broken stuff are favoured and if a particular profession has better broken shit then that's going to be picked up more frequently. This extends to all PvE but isn't as bad as it used to be.
SC and farming teams take this to an extreme by demanding precise builds that can be run by only a small number of professions. DwG is a little unusual since it's very versatile in what it can be run on (although it's not a SC).
That aside, it makes an elite area somewhat trivial for average, even poor players. That's an indication something has gone wrong.
Last edited by Xenomortis; Dec 28, 2010 at 12:01 PM // 12:01..
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