Nov 15, 2010, 09:38 PM // 21:38
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#181
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Academy Page
Join Date: Feb 2008
Guild: None - Looking for a PvP HA Guild.
Profession: E/
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/Not signed.
I hate it when people are such egocentric, that they want builds/runs/stuff to be nerfed when they realise their own wealth is decreasing due to the fact that armbraces will drop in price.
Don't be a ****** elistist and let other people enjoy this game aswell.
Besides, why do you care that it is overpowered? If you think that this build is to overpowered, then do not run it (you must have ran it to come to the conclusion that it is indeed ''overpowered''), and do not bother the ''DWG R8 LF GROUP ETC ETC'' messages. You can always start your own party with a customized build. And on the other hand, what builds are able to defeat the Domains of Anguish quickly with a low fail chance? besides SF runs and DWG? Exactly, None.
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Nov 15, 2010, 09:47 PM // 21:47
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#182
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Banned
Join Date: Nov 2010
Guild: Reign of Judgment (RoJ)
Profession: Me/
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Quote:
Originally Posted by JoeGrogan
Before DwG builds were discoverd DoA was a barren wasteland - took hours to find a PuG, and it severely limited the classes that could be bought along - no one wanted dervishes, a mesmer may find a group if lucky, rangers yeah right etc...
While I agree DwG way is overpowered and makes DoA a hell of a lot easier than it used to be, it opened up DoA for every class. It's not Ursan overpowered, if the group is full of beginners you'll fail until you know what to do - where pop ups are & keeping hexes off para etc. What I like about DwG is that often there is a full district of people wanting to do a team build that any class can have a place in.
That's what I hate about other speed clears - I don't care that shadowform is stupidly overpowered and has been for years - I hate that no other class can run it and join a speedclear, eg UW, Vloxen etc
If people hate DwG and want a challenge, there's nothing stopping you doing a balanced run - it's fully possible in DoA, but obviously takes a lot longer - not everyone has four hours to do, and I think that if DwG did get nerfed DoA would be deserted again and that'd be a shame to see.
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I feel very much the way you do about the fact that certain professions are in demand for EVERY high-end run, and others are considered useless. Generally, I just chalk that up to the way things work...but reading your reasoning here, I think it's a great justification for leaving DwG as is...
/notsigned
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Nov 15, 2010, 09:53 PM // 21:53
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#183
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
what builds are able to defeat the Domains of Anguish quickly with a low fail chance? besides SF runs and DWG? Exactly, None
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I'll leave you to your version of the game, then.
DwG opens an elite area for bad PuGs, because it easy to run and has low possibility of failure. When in a guild, it's possible to get a fairly-byob team that will work and complete whole DoA as well, with no need to rely on DwG.
It's not that you can't go into DoA as a mesmer or dervish - it's that PuGs have no to little skill and DwG suits them. However i find it game-breaking that an elite area can be farmed this way, by unorganised PuGs, with no insight, just by spamming one skill after the mobs are balled up; it's just silly, an elite area should bring a challenge.
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Nov 15, 2010, 11:18 PM // 23:18
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#184
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Frost Gate Guardian
Join Date: Jul 2009
Guild: ecok
Profession: Me/
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Quote:
Originally Posted by drkn
DwG opens an elite area for bad PuGs, because it easy to run and has low possibility of failure. When in a guild, it's possible to get a fairly-byob team that will work and complete whole DoA as well, with no need to rely on DwG.
It's not that you can't go into DoA as a mesmer or dervish - it's that PuGs have no to little skill and DwG suits them. However i find it game-breaking that an elite area can be farmed this way, by unorganised PuGs, with no insight, just by spamming one skill after the mobs are balled up; it's just silly, an elite area should bring a challenge.
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Not wanting to single you out, but I read the same arguments on here over and over.
Let's take your assumption that DwG is nerfed, and the next metaway restricts the classes to Sin, Ele, Monk & Rit.
Now for every player who's main happens to be War, Necro, Ranger, Mesmer, Paragon or Dervish who beats Nightfall and gets up to DoA has a look around.
"LFG R8 Perma, Searing Flames, UA, HB, Spirit Rit's to Go"
Poor dervish who's native to nightfall can't even join a group for the Domain of Anguish. (Cryway days, who'd take a dervish? Paragon? Ranger? Warrior? Necro?)
The typical answer repeated over and over for that is - "Roll another class!"
My argument is why should they? Why should a player be restricted as to
what they should be able to beat an area with? Why should a player have to go through the game all over again just because their class isn't in the meta?
I think it's very unfair to force players into running this or that class in order to play an area. I've got no problem with asking players to pick up some skills in order to join a group and beat the area - but to restrict whole classes is a problem. Take a look in the Temple of Ages, and the SC Meta there, or the Vloxen Meta. They restrict most of the classes available throughout the whole game.
Of course all of these classes, can get through these elite areas running all kinds of builds - however how is it fair or appealing when one class can get through an elite area in half an hour when it takes a balanced group three hours plus? All can beat it of course, but why would anybody ever bother doing it again when it's an exercise in frustration to find players to play with, and it's half a day of potential fail. It's why you don't see PUG's forming in ToA and it used to be the reason DoA was empty.
The next answer from player is of course "Join A Guild!"
I know the game is called Guild Wars. And most people these days are in a guild. HOWEVER in order for casuals to get a DoA group, your answer is to join a guild. In order for a casual to do UW they have to join a guild. Deep/Urgoz - Guild. People are saddened by the state of PvP - Guild Battles, Heroes Ascent their answer is the same - "Join a Guild!"
Let me ask you a question - how many guilds out there have active members constantly wanting to do these different areas at all hours of the day? Not many I'd bet.
That's the sad thing about stuff in GW today - I know PUGs are fail, I know that the chances of winning with them aren't nearly as good as with Heroes even, however it is unrealistic to expect Guilds to be able to have enough members on all the time who would join each other for all areas of this game.
And that's why DwG or another inclusive Meta is so good for Guild Wars. It means the areas are populated by people looking to do the area at all hours of the day, in number sufficient in order for players not to be sitting around for hours in order to get a group together to do an area of the game that gives fair rewards for the average players time.
Sorry big rant from me, but had to be said.
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Nov 16, 2010, 10:36 AM // 10:36
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#185
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
Let me ask you a question - how many guilds out there have active members constantly wanting to do these different areas at all hours of the day? Not many I'd bet.
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There are enough high-end PvE // newbie PvP guilds that recruit even here, on Guru, that would get you into every aspect of the game with any class. I've been to 4 PvE guilds so far, had no problem to organise Deep/UW/FoW in 3 of them (the last one was one big 'welcome-fest' rather than actual playing); never bothered with organising DoA runs myself, as i've completed it, including the ape, in Mes+Rit duo with heroes, but i've been to several DoA runs in my first guild.
If your current guild can't organise itself for an elite area run from time to time, there's something wrong. One of the best options i had in my first guild was weekly events - every saturday at 7pm GMT there was a FoW/UW run organised by officers. There are more guilds like that.
Balanced, careful play with other people > broken meta builds that let you roll your face on the keyboard.
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Nov 16, 2010, 10:46 AM // 10:46
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#186
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Academy Page
Join Date: Mar 2008
Guild: The Seven Deadly
Profession: W/E
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Uhmmm so you all must not be aware that DoA has been cleared in under 25 min with another build and that DwG is one of the slower methods for clearing.
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Nov 17, 2010, 10:15 PM // 22:15
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#187
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Academy Page
Join Date: Jun 2010
Location: IGN - Shizu Kei
Guild: We Gat Dis [HRUU]
Profession: A/
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26 is the record not 25 if you have a screen of 25 then Id recommend you post it becuase then its the new record. Unless your talking about a 25 min NM clear then its not.
http://www.guildwarsguru.com/forum/o...t10425848.html
DwG is a slow method to clear also most doasc's use mesmers as their spikers now shitterspike and foc spikes are a bit outdated.
Though I do agree that doa being an elite area it should not be able to be cleared so easy. Yes I get it if you nerf it then it will be restricted to certain classes but that's a different problem separate from this one. If you have a problem with class restrictions in elite areas then you have speed clears to blame. DwG is a tad ridiculous though an elite area of any kind should not be able to be cleared by pick up groups of any prof. On the same note if DwG is nerfed it wouldn't be hard to just replace the DwG spikers with another kind of spiker and you have the same problem. Also you have to remember these are usually NM clears and a lot of elite areas can be cleared very easily in ways very similar to this. Nerfing a skill becuase its to powerful in NM is also a bit ridiculous, by that logic a lot of skills would be gone. The answer? remove doa from the game.
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Nov 17, 2010, 10:29 PM // 22:29
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#188
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Smiter's Boon it, I don't care, I don't use it. I don't even PvE, and I don't mind watching the Qqs stream from out the eyes of avid PvEers. I want a good laugh. I want to watch more and more skills become useless, and I want to see the few remaining players quit the game.
/notsigned
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Nov 17, 2010, 10:52 PM // 22:52
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#189
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Wilds Pathfinder
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Quote:
Originally Posted by drkn
There are enough high-end PvE // newbie PvP guilds that recruit even here, on Guru, that would get you into every aspect of the game with any class. I've been to 4 PvE guilds so far, had no problem to organise Deep/UW/FoW in 3 of them (the last one was one big 'welcome-fest' rather than actual playing); never bothered with organising DoA runs myself, as i've completed it, including the ape, in Mes+Rit duo with heroes, but i've been to several DoA runs in my first guild.
If your current guild can't organise itself for an elite area run from time to time, there's something wrong. One of the best options i had in my first guild was weekly events - every saturday at 7pm GMT there was a FoW/UW run organised by officers. There are more guilds like that.
Balanced, careful play with other people > broken meta builds that let you roll your face on the keyboard.
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Weekly events that only occur on one day of the week at a particular time = bad. Pugs + DwG can clear DoA any day and any time (except for "dead" hours) they want. I've never managed to find a guild that would do 4+ high end runs every day of the week yet.
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Nov 17, 2010, 11:22 PM // 23:22
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#190
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by DarkKnight
Uhmmm so you all must not be aware that DoA has been cleared in under 25 min with another build and that DwG is one of the slower methods for clearing.
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Veil skip doesnt count
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Nov 17, 2010, 11:42 PM // 23:42
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#191
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by chris12xu
26 is the record not 25 if you have a screen of 25 then Id recommend you post it becuase then its the new record. Unless your talking about a 25 min NM clear then its not.
http://www.guildwarsguru.com/forum/o...t10425848.html
DwG is a slow method to clear also most doasc's use mesmers as their spikers now shitterspike and foc spikes are a bit outdated.
Though I do agree that doa being an elite area it should not be able to be cleared so easy. Yes I get it if you nerf it then it will be restricted to certain classes but that's a different problem separate from this one. If you have a problem with class restrictions in elite areas then you have speed clears to blame. DwG is a tad ridiculous though an elite area of any kind should not be able to be cleared by pick up groups of any prof. On the same note if DwG is nerfed it wouldn't be hard to just replace the DwG spikers with another kind of spiker and you have the same problem. Also you have to remember these are usually NM clears and a lot of elite areas can be cleared very easily in ways very similar to this. Nerfing a skill becuase its to powerful in NM is also a bit ridiculous, by that logic a lot of skills would be gone. The answer? remove doa from the game.
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Doing fowsc in less than 15 mins is ridiculous,doing DoA NM is nothing like that speed(our fastest is 1hr10.we don't even bother with NM not unless we take teaching runs) or anywhere near as ridiculous...
But remove FoW from the game because an elite area shouldn't be clearable that quick right?
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
Last edited by Calista Blackblood; Nov 17, 2010 at 11:45 PM // 23:45..
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Nov 17, 2010, 11:43 PM // 23:43
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#192
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA/NJ/EST
Guild: [LoD] IGN: The Netnabi
Profession: A/
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If DwG was overpowered everywhere in the game, then I'd say nerf it, but because its just DoA that it gets abused, I don't think its such a problem.
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Nov 17, 2010, 11:51 PM // 23:51
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#193
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Forge Runner
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To be fair, playing spiker in a DoASC group is pretty mindless too.
You can easy complete a hard mode run in less then 1 hour with a safe build.
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Nov 18, 2010, 12:01 AM // 00:01
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#194
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by lishi
To be fair, playing spiker in a DoASC group is pretty mindless too.
You can easy complete a hard mode run in less then 1 hour with a safe build.
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However, playing a tank is not mindless. DwG has 8 mindless roles, while sc teams have 4. Even then, spike teams are a lot less mindless than dwg is.
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Nov 18, 2010, 05:09 AM // 05:09
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#195
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Academy Page
Join Date: Jun 2010
Location: IGN - Shizu Kei
Guild: We Gat Dis [HRUU]
Profession: A/
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Quote:
Originally Posted by Calista Blackblood
Doing fowsc in less than 15 mins is ridiculous,doing DoA NM is nothing like that speed(our fastest is 1hr10.we don't even bother with NM not unless we take teaching runs) or anywhere near as ridiculous...
But remove FoW from the game because an elite area shouldn't be clearable that quick right?
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yes remove everything then party naked like pros all day every day
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Nov 18, 2010, 07:22 AM // 07:22
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#196
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
yes remove everything then party naked like pros all day every day
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You take it to the extreme side of the spectrum. Just kill the blatantly overpowered shit in PvE. Limit the power of PvE-only skills; kill and maim SF; make DwG cause exhaustion; nerf RoJ's damage; nerf ER eles; ...
Since PvE is all about staying alive (usually using permasin/terratank or/and bonds) and blowing things up, just scale the DPS down a bit and smiterboon the invincible builds.
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Nov 18, 2010, 08:46 AM // 08:46
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#197
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Wilds Pathfinder
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I find it hilarious, that people want DwG nerfed, but SF, ER Eles, and Keystone spammers are just fine where they are. Like it has been said before, DwG is a slow pug way to do DoA. The ones that are really ruining the economy are the faster SC's. Nerf those, then we can talk about DwG. And then I will tell you about shitterflames and 3 more caster spikes that are just as effective. Just because something is PUG friendly doesnt mean it should get nerfed. We have enough elitists and crybabies ruining it for PUGs already.
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Nov 18, 2010, 08:51 AM // 08:51
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#198
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Academy Page
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Quote:
Originally Posted by Del
All of pve is mindless.
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mindless is your statement ... have seen many high pvp's (spaming ealier tigers or phoenix emotes) doing HM dungeons or ''elite areas'' rushing as hell at mobbs dealng them 300 dmg, aggroing couple of groups at once and finally raging at monks calling them PVE noobs because they have not been able to keep them alive ... both pvp and pve requires some knowledge and practice to be honest to be good at ...
at topic ... so many words have been said in the topic and so much hypocrisy involved ... 90% of pll reffereing to lack of skill problem, elite are requirement and so on in fact are taking care only on the price of armbrices ... I will tell you pll ... try to use your skills in real live and let the game give you just pure entertainment ... this is the main reason it exists for ... don't exchange your real life for pixels .... ... not signed ...
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Nov 18, 2010, 09:52 AM // 09:52
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#199
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Smiter's boon all PvE skills, waste all invincible builds, and double the damage of monsters in NM, x5 in HM, and make resurrection skills take 300% longer to cast. Also, make DwG deal 999 damage to the user, and all res attempts at that user fail and causes burning to all allies within earshot.
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Nov 18, 2010, 10:18 AM // 10:18
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#200
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Better said: move Destructive was Glaive to Spawning Power and nerf dmg but in this way everyone will play only ritualist with the same result
/notsigned
Last edited by Tender Care; Nov 18, 2010 at 10:24 AM // 10:24..
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