Jun 16, 2010, 11:39 PM // 23:39
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#81
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Eragon Zarroc
nerf this, nerf that, qq. it's only nm doa runs. let the people who enjoy doing it enjoy it.
/notsigned
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All this talk about NM? Normal Mode?
SO what if it works there? Hard mode is there to give a challenge.
/notsigned
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Jun 16, 2010, 11:42 PM // 23:42
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#82
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Ascalonian Squire
Join Date: Nov 2008
Location: scotland
Guild: LOD
Profession: Mo/
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Quote:
Originally Posted by micut12
Dude who the fck do u think u are acting all mighty and telling ANet what to nerf? If u want ANet to nerf DwG then i want ANet to perma ban u, just by guessing ur a guy who cant even use DwG
/not signed
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lollllllllllllllllllllll i WON'T use DwG but thats because my guild isn't a bunch of noobs who can't do a clean HM doasc in under an hour kk thx.
DwG needs to be nerfed because its destroying the doa economy. doa is supposed to be the hardest area in the game and allowing any tom dick or harry to run some random pvx build and successfully clear it and make armbraces is a bad thing. imo doa should be pro guild area only. if you noobs want to whine about fairness and that anyone should be able to do it then you're clearly someone who can't do a good HM doasc run.
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Jun 16, 2010, 11:55 PM // 23:55
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#83
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Forge Runner
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You know, nerfing DwG won't really make a difference considering players will just be moved onto the next skill. This isn't the fault of individual skills, but simply how GW mechanics themselves work.
Besides. DwG is way too fun to nerf for General PvE.
Anyways, you want DwG nerfed because DoA..... Is too easy?
PASS ME SOME OF DAT' SHIT YER SMOKING!
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Jun 17, 2010, 12:04 AM // 00:04
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#84
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Lishy
You know, nerfing DwG won't really make a difference considering players will just be moved onto the next skill. This isn't the fault of individual skills, but simply how GW mechanics themselves work.
Besides. DwG is way too fun to nerf for General PvE.
Anyways, you want DwG nerfed because DoA..... Is too easy?
PASS ME SOME OF DAT' SHIT YER SMOKING!
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That's the thing. There really isn't much to fall back on. There's a reason there were next to no doa pugs before DwG was buffed. If the doa economy goes, there is really no decent way left to make money in pve.
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Jun 17, 2010, 12:39 AM // 00:39
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#85
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Suffice to say the support for a nerf to DwG is no where near as strong as it was for SF and Ursan. It ain't gonna happen. Keep QQ'ing.
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Jun 17, 2010, 12:54 AM // 00:54
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#86
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Forge Runner
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Quote:
Originally Posted by byteme!
Suffice to say the support for a nerf to DwG is no where near as strong as it was for SF and Ursan. It ain't gonna happen. Keep QQ'ing.
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Pretty much this. Nothing here will make a difference.
The only reason to post in this thread is to bash people supporting this ridicule.
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Jun 17, 2010, 01:31 AM // 01:31
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#87
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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If there was more balance, nerfing the next thing would eventually lead to actual balance.
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Jun 17, 2010, 04:29 AM // 04:29
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#88
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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Anet just need to introduce something like skeletons in UW for both DoA and FoW to make it more interesting.
I do notice there is now more pugs in DoA then there is in UW or FoW.
since dwg has been introduced in DoA I have now been too lazy to clear DoA as its not worth the effort imo.
armbrace might even drop to 100k each just like it did during the ursan times.
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Jun 17, 2010, 05:51 AM // 05:51
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#89
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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[sarcasm] Nerf it all! nerf... it... ALL. Gives haters something to laugh about while farmers give up and move on to another game. [/endsarcasm]
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Jun 17, 2010, 06:43 AM // 06:43
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#90
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Krytan Explorer
Join Date: Apr 2008
Location: GMT +1
Guild: Devil Luca
Profession: E/P
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/Not signed.............
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Jun 17, 2010, 10:22 AM // 10:22
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#91
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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signed ofcourse
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Jun 17, 2010, 10:50 AM // 10:50
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#92
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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/notsigned
And now for the benefit of Guru.. extra characters..
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Jun 17, 2010, 01:44 PM // 13:44
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#93
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I've been there. I've used that build. I still prefer going with other stuff like spirits, though.
But you'll be surprised.
Most people can't even use this 'mindless' build correctly, no matter how mindless it is, you must also be wary of where you are, and were enemies are, and be careful with what you pull, etc.
Any team in which any of the key members was not one of my guildies, failed due to something any of the 'outsiders' did.
So its not really important.
Changing skills will do nothing in DoA.
There is no skill in there. Only massively high numbers.
Massive armor, massive damage, massive attributes, and even more when they get 'angry'.
That's why since its beginning, only gimmick builds are really successful there.
Look at slaver's. You have to use tactics there. Bring Frozen Soil, attack first the healers, bring a skill to move away the spirits, pull carefully, watch the patrols... and then it's when you use the gimmick against Duncan, but not before.
If I had to choose, the best battles are those with unique rules like against Abaddon and the Iron Forgeman.
But DoA is nothing like that. You can act as a minion that just follows someone and mash buttons, and the only ones that have to think are two or three players, if any.
So, the problem is not the skills, it's DoA itself.
Last edited by MithranArkanere; Jun 17, 2010 at 02:00 PM // 14:00..
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Jun 17, 2010, 01:55 PM // 13:55
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#94
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Desert Nomad
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Quote:
Originally Posted by sthpaw
Anet just need to introduce something like skeletons in UW for both DoA and FoW to make it more interesting.
I do notice there is now more pugs in DoA then there is in UW or FoW.
since dwg has been introduced in DoA I have now been too lazy to clear DoA as its not worth the effort imo.
armbrace might even drop to 100k each just like it did during the ursan times.
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No.
Anet should add more mobs like the WiK. Then Anet should remove the consumables, the environmental area effects (is there a better way to introduce a gimmick?) and have a look at some PvE only skills.
And of course, make armbarces and gemstones not tradable and tormented weapons customized when crafted - If people want elite weapons they should get them themselves! *whistle* :-)
Last edited by Improvavel; Jun 17, 2010 at 02:00 PM // 14:00..
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Jun 17, 2010, 02:34 PM // 14:34
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#95
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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This thread is mindless..
and /not signed
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Jun 17, 2010, 02:39 PM // 14:39
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#96
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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All you QQ'ers are focusing your whining in the wrong direction. What about the Imbagon?! You all realize that's the only reason these DwG's can do what they do right?! RIGHT?!
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Jun 17, 2010, 03:23 PM // 15:23
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#97
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Frost Gate Guardian
Join Date: Oct 2007
Location: Australia, Sydney
Guild: Overclockers Australia [OCAU]
Profession: W/
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Quote:
Originally Posted by byteme!
All you QQ'ers are focusing your whining in the wrong direction. What about the Imbagon?! You all realize that's the only reason these DwG's can do what they do right?! RIGHT?!
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errr.... no imbagons existed before the DwG buff and during then DoA was still dead it was the DwG that has made it come back to life, and witnessing the 3rd room in foundry easly done with the AoE the dwg does as a 1st time was insane compared to a balanced setup.
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Jun 17, 2010, 04:25 PM // 16:25
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#98
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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/signed because i want 50e for my armbraces ty
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Jun 17, 2010, 05:58 PM // 17:58
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#99
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by Travaail
lollllllllllllllllllllll i WON'T use DwG but thats because my guild isn't a bunch of noobs who can't do a clean HM doasc in under an hour kk thx.
DwG needs to be nerfed because its destroying the doa economy. doa is supposed to be the hardest area in the game and allowing any tom dick or harry to run some random pvx build and successfully clear it and make armbraces is a bad thing. imo doa should be pro guild area only. if you noobs want to whine about fairness and that anyone should be able to do it then you're clearly someone who can't do a good HM doasc run.
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You say that DOA is "supposed to be the hardest area in the game" and you complain that DwG makes it too easy for noobs but you don't seem to have a problem with your guild doing HM DOASCs in less than an hour. If DOA is "supposed to be the hardest area in the game" as you say, how does clearing it in less than a hour in HM justify that? Are you saying that these speed clears don't use any gimmick builds?
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Jun 17, 2010, 07:25 PM // 19:25
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#100
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Desert Nomad
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Quote:
Originally Posted by vader
You say that DOA is "supposed to be the hardest area in the game" and you complain that DwG makes it too easy for noobs but you don't seem to have a problem with your guild doing HM DOASCs in less than an hour. If DOA is "supposed to be the hardest area in the game" as you say, how does clearing it in less than a hour in HM justify that? Are you saying that these speed clears don't use any gimmick builds?
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He doesn't care.
He only cares how much money he can do out of DoA.
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