Jun 13, 2010, 06:47 AM // 06:47
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#21
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by highway
Lemme guess... you are a warrior and nobody want's you in their group... Daddy daddy the other kids won't play with me QQ
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Having ran dwg in doa, it is so extremely simplistic that if it catches on in other elite areas it's likely to be just as bad as ursan.
Idiotic statement btw.
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Jun 13, 2010, 07:11 AM // 07:11
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#22
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Lol at the above. True dat though, if u nerf this they'll buff things like Dervs then pple will be like " anet Dervs are overfarming RAPTORS nerf them!"... Seriously what are we 5?
Let anet deal with things as they see fit not because u 15yr old kids can't find some other fad to get into besides farming on guild wars. or a better option... I'll agree to sign this ... If they'll sign to revert the ursan...not
/unsigned until I get a good reason
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Jun 13, 2010, 07:14 AM // 07:14
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#23
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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/not signed
although glaiway doa is indeed mindless, after a dwg nerf, the only pple left in doa will be sc guilds again. Plus it gives rits a viable alternative to spirit spamming.
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Jun 13, 2010, 07:27 AM // 07:27
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#24
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Frost Gate Guardian
Join Date: May 2008
Location: Poland
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It's a team clear. I don't see anything mindless behind it. I enjoy playing my Rt for something other then SoS. Are people high on their horses starting to crap themselves because gems and armbraces are dropping in price?
/notsigned
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Jun 13, 2010, 07:44 AM // 07:44
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#25
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Krytan Explorer
Join Date: Nov 2005
Profession: E/Mo
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lol? Prior to this it was near impossible to get a DOA run going without guild support because every other PUG would fail. Then again this is one of those things you see coming a mile away. If any build gets too popular...ZAP. It's a neverending cycle.
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Jun 13, 2010, 08:31 AM // 08:31
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#26
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Ascalonian Squire
Join Date: Jun 2010
Location: Japan
Guild: Ancient Shinobi Imperial Army
Profession: P/W
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Quote:
Originally Posted by StormX
lol? Prior to this it was near impossible to get a DOA run going without guild support because every other PUG would fail. Then again this is one of those things you see coming a mile away. If any build gets too popular...ZAP. It's a neverending cycle.
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I share the same experience, no pug team before DwG had same chances to complete DoA. Some may say it has become over powered.
But I tell you what. When I come home earlier from work I can do 3 fr and when late only one. Three to five per weekend days if staying at home.
Still plenty of groups fail with Glaiveway.
*Monks not willing to remove hex from para.
*Rits coming with regular SoS build but not the one from this teambuild.
*Rits droppping bundle item at back line.
*Rits over aggroing.
*SoS rising spirits anywhere but actualy where necesary.
*Regular infiltrated noobs.
*Peeps miserable enough for not willing to share 1k for cons.
*AFKers/Leechers.
*Leavers.
*Cheat FR announcements but team stopping after one or two areas.
*Rits not taking Gaze of Fury for Mallyx...
*Peeps not skipping cinematic.
*Etc.
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Jun 13, 2010, 08:33 AM // 08:33
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#27
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Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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Quote:
Originally Posted by highway
Lemme guess... you are a warrior and nobody want's you in their group... Daddy daddy the other kids won't play with me QQ
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Let me guess, your that guy who tells people to roll a sin/monk/etc to play with. DwG is very close to ursan because it requires no skill. Then again SF, 600/smite etc never needed skill. Hence half the people running those bars were idiots.
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Jun 13, 2010, 08:48 AM // 08:48
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by Yoshida Keiji
I share the same experience, no pug team before DwG had same chances to complete DoA. Some may say it has become over powered.
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Not true. Ursan Pug's could clear Doa in hm and in no time without any single probles..it was really foolproof and forgiving build.Only have played Dwg at jq/fa but if it's becoming mindless easymode as Ursan in pve...
/signed (only if it reaches the Ursan lvls which i doubt very much)
Last edited by Doc Zenith; Jun 13, 2010 at 05:50 PM // 17:50..
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Jun 13, 2010, 08:50 AM // 08:50
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#29
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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/signed
With Ursan (no matter how bad it was), you didn't have to be a specific profession
(yes, I miss Manlyway DoA)
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Jun 13, 2010, 08:58 AM // 08:58
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#30
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Nerfing everything into oblivion only kills the game and any interest in it thereof. First, you guys Qqed until Ursan got nerfed, now they want only ONE profession [the Rt]. If DwG gets nerfed, players'll just find the next big thing and abuse that, requiring players to assume the [insert next abused profession here] profession. This will continue on until every possible build dies out. After so many nerfs [advocated by you guys], there'll be nothing left except you, Mhenlo, Devona, Koss, etc., etc... H/Hways. I wouldn't be surprised if you guys started complaining about nerfing heroes and henchman, tbh! Onoes, teh heroes/henchies is are bettar tahn meez! Anet: Nerf pl0x! They shine moar tahn meez! Waaaaa....! Buncha whiney kill-games...
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Jun 13, 2010, 09:16 AM // 09:16
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#31
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Academy Page
Join Date: Aug 2008
Profession: E/
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Anet wanted us to PUG more. The rate of success of DwG teams made that possible.
So,
/notsigned
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Jun 13, 2010, 09:25 AM // 09:25
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#32
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Academy Page
Join Date: Jun 2008
Guild: Immortal Trinity
Profession: N/
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I have an idea, lets just ban everyone that has a complaint about the game. This is only a video game...not life or a real job. Its supposed to be about having fun. If you dont have fun playing a dwg rit in doa, then dont play. Or join/try to join a speed clear guild and learn the many ways of clearing out the doa. And if you are not having fun playing the game, then leave and play something else.
/whogivesacrapaboutdwgdoaclears
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Jun 13, 2010, 09:58 AM // 09:58
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#33
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Ascalonian Squire
Join Date: Aug 2008
Location: Poland
Profession: A/
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One of the few remaining really fun-bringing skills. Also very usefull in DoA.
If so, nerf Obsidian Flesh, Hundred Blades and 55s.
/NOTsigned
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Jun 13, 2010, 11:04 AM // 11:04
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#34
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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DwG is only done in NM,I don't see how a team being able to roll over DoA in NM is "unbalanced".
It allows people to pug,I'll admit I -love- DwG,yes I "abuse" it,because it allows me to hop on for a couple hours and get a run in and make some money instead of having to spend a lot of time coordinating a guild run.
I don't see why DoA shouldn't be pugable in NM,pugs almost always fail HM..it's one of the few(the only,honestly) elite areas pugs can do with success fairly quickly and make a bit of cash off of.
There's no need to nerf every pugable farm that comes up,there will always be another.
This isn't Ursan/SF OP..it doesn't allow absurdly fast HM clears of every area in the game.
NM with DwG takes as long,if not longer then Ursan did to clear HM..I don't see how you can even compare the two.
Anet wants people to pug more and they are now,don't see any thing bad about DwG clearing DoA NM in ~1:30.
Give a better argument as to why you think it should be nerfed rather then comparing it to Ursan.
Last edited by wind fire and ice; Aug 20, 2015 at 05:48 AM // 05:48..
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Jun 13, 2010, 11:25 AM // 11:25
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#35
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Frost Gate Guardian
Join Date: May 2008
Guild: MoO
Profession: D/W
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*warning secret knowledge*
Eventually it will get nerfed, and some other skill will become overpowered. OP skills keep the game interesting, QQ threads make the game live longer!
I really wonder HOW MANY PEOPLE realize the fact that anet doesn't try to fully balance the game?! Probably like 5% of the players, haha. 100 dmg to all foes in are, 5 energy, 3/4cast, 5 fckin recharge....yeah nice joke... Like they didn't know it was extremely overpowered and would be the core of some new speed clear??? -.-" So they will nerf it in time,they ARE aware of the clears and the intended OP-ness of the skill. And in that update just search for the next lol-skill and make a new thread :P
Took years to nerf SF for example, despite millions of cry threads, it's not like they will nerf it faster/slower depending on what people say here. Skill "balances" are changes to skills that will ( in their opinion) keep the most people playing the game.
Don't tell your friends though!
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Jun 13, 2010, 11:49 AM // 11:49
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#36
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Forge Runner
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It's too late, the beans have been spilled : DoA is $$, even if they nerf uwg something else will come along.
The days of 30e ambrace are over.
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Jun 13, 2010, 12:32 PM // 12:32
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#37
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Tears of the Ascended [ToA]
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DwG itself is not OP. When 4 people are spamming, its simple abusing the skill. There are plenty of other skills that deal around the same amount of damage and with Arcane Echo would be suitable to spam. The runs are in normal mode and still take between 1-2 hours. Let's face it, before the DwG buff, DoA was dead. The occasional 600/smite for foundry and a trapper in veil. other than that nothing, and that is mostly not possible anymore either. If Anet nerfs DwG, they will be killing the possibility of doing DoA for most people. Its not the same as UW/FoW though. Old UWSC/FoWsc runs were 10-15 minutes with good teams, DoA runs are 1-2 hours. and its not similar to ursan at all, it is far less damage than ursan.
I have become bored with that farm and gotten back into UW. so go ahead and start crying for the nerf of WotA too while you're at it.
/notsigned
Last edited by munchnabe; Jun 13, 2010 at 12:35 PM // 12:35..
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Jun 13, 2010, 01:48 PM // 13:48
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#38
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Academy Page
Join Date: Feb 2010
Guild: Greedy Monkeys
Profession: Me/
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Quote:
Originally Posted by munchnabe
Let's face it, before the DwG buff, DoA was dead. The occasional 600/smite for foundry and a trapper in veil. other than that nothing, and that is mostly not possible anymore either. If Anet nerfs DwG, they will be killing the possibility of doing DoA for most people. Its not the same as UW/FoW though. Old UWSC/FoWsc runs were 10-15 minutes with good teams, DoA runs are 1-2 hours. and its not similar to ursan at all, it is far less damage than ursan.
/notsigned
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Quote:
Originally Posted by Sirius Bsns
Nerfing everything into oblivion only kills the game and any interest in it thereof. First, you guys Qqed until Ursan got nerfed, now they want only ONE profession [the Rt]. If DwG gets nerfed, players'll just find the next big thing and abuse that, requiring players to assume the [insert next abused profession here] profession. This will continue on until every possible build dies out. After so many nerfs [advocated by you guys], there'll be nothing left except you, Mhenlo, Devona, Koss, etc., etc... H/Hways. I wouldn't be surprised if you guys started complaining about nerfing heroes and henchman, tbh! Onoes, teh heroes/henchies is are bettar tahn meez! Anet: Nerf pl0x! They shine moar tahn meez! Waaaaa....! Buncha whiney kill-games...
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These two in my opinion sum it up. Most of you guys are at least better than other communities on game forums but I honestly think that A-net employee's should never under any circumstance bother with guru. It seems to be a rarity that they do as it is. I think they should nerf that attention and not give any at all.
DwG will get nerfed in time. But that will be only to force someone to use his/her noodle and make new builds. If you don't want situations like these to rise then here's a thought. Wage war on PvXwiki. The build makers that upload setups on there should be ashamed of themselves for paving the way for the simple and lazy.
Last edited by colosusjokers; Jun 13, 2010 at 01:53 PM // 13:53..
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Jun 13, 2010, 02:12 PM // 14:12
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#39
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Academy Page
Join Date: Jan 2010
Location: right behind you
Guild: Mercenaries Of Grenth [MoG]
Profession: P/W
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the problem with nerfing dwg since its "like" ursan is dwg is only really used for doa and in nm at that. Ursan was used for EVERYTHING (uw,fow,doa,vq,and anything hm for that matter) and ursan could be used with just 1 person and heros/henchies and still own. ive yet to see any1 be good with a dwg build and heros henchies
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Jun 13, 2010, 02:38 PM // 14:38
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#40
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Wilds Pathfinder
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Just in the last month or so I've seen...
Nerf Soul Reaping
Nerf Energy Storage (ER)
Nerf SoS
Nerf Mark of Pain (And whatever else is used in Manlyway)
Nerf Critical Agility and Warrior's Endurance
Nerf Jagged Strike + Fox Fang + DB combo chain
Nerf Shadow form more
Nerf Assassin's promise
Nerf "YMLD!" + EVAS + "FH!"
Nerf Discord(Way)
Nerf DwG
People are basically just picking every decent build that doesn't fit in convention definition of "balanced" team and starts whining about it. I mean nearly every build in the "great" category on PvXWiki had been asked for nerf in the last two months, its like people are just looking up every good build on that site, Ctrl C + Ctrl V, and typing nerf after that.
This is the results of Anet giving in to whining so many times without actually balancing the game. Now everyone are jumping on the QQ bandwagon hoping they'll get a piece of "screwing with other people's gameplay"
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