Anything that provides an in-game benefit should not and will not be sold.
All things in the store are cosmetic and will stay that way.
Not entirely true,
they sell skill unlocks, pet unlocks, xunlai, character slots, bonus weapon packs, they all more or less give benefits online. Like Xunlai, have all slots and you can easily horde all trophies for whenever they're needed, easily selling whenever Nick needs them for big cash.
As long as it's PvE only, I don't see how it would cause more benefits than what's already sold. If people wanna spend money on that, kudos to Anet for making more money (potentially giving us a better gw2 along the way)
However, I would not like to see any PvP benefits for money, and no direct item sale unless it's purely visual.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
Quote:
Originally Posted by Bristlebane
Not entirely true,
they sell skill unlocks, pet unlocks, xunlai, character slots, bonus weapon packs, they all more or less give benefits online. Like Xunlai, have all slots and you can easily horde all trophies for whenever they're needed, easily selling whenever Nick needs them for big cash.
Skill unlocks yeah are questionable but barely provide a bonus because of how easy skills are to aquire.
Pet unlocks...provides a benefit how? Pets are a dime a dozen and it's not hard to acquire a lvl 20 one with people in the giveaways section doing free black moa / widow runs.
Bonus weapons require work to get them. Doing the same amount of work vs real enemies in nf or eotn would provide a similarly useful weapon.
Missed xunlai xD, Storage chars are a dime a dozen for people. The panes are only useful for packrats like myself who even if nick was collecting it that week we probably wouldn't sell.
Quote:
As long as it's PvE only, I don't see how it would cause more benefits than what's already sold. If people wanna spend money on that, kudos to Anet for making more money (potentially giving us a better gw2 along the way)
However, I would not like to see any PvP benefits for money, and no direct item sale unless it's purely visual.
Soooo...people who can borrow mommy and daddies credit card should have an easier time in PvE then someone who is working their way through college and doesn't have 10$ to spare on an unlock pack?
/notsigned i just isnt fair to the people who have played the game the last 5 years and done it the why it was intended. its bad enough that you can buy all the pets.
I don't really agree with this when it comes to the Kurz/Lux title, but for the other ones, where it already is practically easy to max em, sure why not.
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game.
GW doesn't need to turn into one of those games where the lazy can simply whip out their credit cards and be on the same level as those of us that worked our asses off. You don't even need to max the titles for the overpowered PvE skills to be decent.
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game.
You seem to think that PvE = unimportant. "Oh it's JUST PvE, who CARES about that?" Being able to buy max PvE skills pretty much ruins the point of having them in the first place. Why have the titles in that case? They would serve no further point besides HoM, and I'd rather just work on Drunkard, Sweet Tooth, etc than any of the alliance titles. Same value(none), but much quicker.
It's not really a "good" thing because most of the people who want to buy their way through the game either solos it, or are horrible team players anyway. Some of these people could bring 7 PvE skills and be worse off than a warrior henchie.
Just because something is "old" doesn't make it less important. It's upsetting you would think such a thing to be honest. You say Guild Wars is centered on PvE, yet you support something that would remove a large incentive to play it in the first place? Just because something is a "video game" doesn't make it unimportant. I'm not saying "Guild Wars is super serious", but if you've been playing long enough, it's only natural to take some pride in what you've acomplished. As well as feel a bit annoyed when someone wants to do things the easy way, without playing the actual game.
/not signed because it would be pointless and they may as well add in "Death removal" in the cash shop eventually if they're going to hand such things over to people with mommy's credit card.
that is an interesting point. It deserves its own thread.
Why Install and buy your way to the end was asked
For bragging rights Someone with more money that skill who thinks they are great because they "appear" more successful than anyone else.
Buy game install and create characters hand pc to second person and pay them to finish all the games get the titles maxed and then take the computer back.
All you need is a few thousand to pay them with a bonus on completion.
get bored and repeat on a number of other games till you grow up.
If it's PVE skills only, paying $8.95/skill title then maybe. After all it's only for PVE, it's costly enough, and Anet gets a bit extra income which will benefit us all in GW2.
I can say I would have bought a Kurzick/Luxon title right away, but none of the other titles involved.
So:
Yes to Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer
No to Wisdom/Treasure or any other beneficial titles.
You're funny.
Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer are the ONLY beneficial titles.
Wisdom/Treasure/everything else is just for show.
/notsigned
I haven't maxed ranks yet. But giving [already] overpowered skills to newbs from the start is absolutely ridiculous.
More QQ please.
Last edited by _Aphotic_; Jan 13, 2011 at 02:33 AM // 02:33..
lol let me get this straight. You want to BUY your titles?
I think someone earlier said something along the lines of buying their position in the military, perfect example.
These titles represent the status of your character in the eyes of the NPC's in the game. For example, Sunspear Commander (r6) represents that you are a Commander in the Sunspear service, a high ranking leader worthy of admiration and respect. You cant buy respect!!!
Same goes with Norn, Delver, Asura, LB, etc etc.
/notsigned for obvious reasons
P.S. If your primary is a Sin, i have no sympathy for you.
A while back, A-Net buffed PvE only skills at lower ranks to close the gap between people with low ranks and people with high ranks. In almost every case, this rendered PvE skills quite powerful even at rank 1 or 2.
/not signed.
This. Almost all the PvE skills are quite effective even at low ranks. That was a very nice update back in the day.
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game.
Says the guy committing the slippery slope fallacy that if something is unimportant, it's perfectly okay to trivialize it even more.
Quote:
Originally Posted by Xenomortis
No.
They should remove the progression with the title and leave the skills with a flat power level.
This is the solution. In fact, the effects of all such titles (skill or otherwise) should be flat. Titles should exist only for e-peen.
why not sell full max title gwamm accounts all geard up in obby an chaos with torms an chrys an ....
mhmm some things are supposed to be earn't
wth wld u bother installing if your just want to buy your way to the end
t h i n k a b o u t i t
this.
however Im all for being able to buy max effects on PvE skills as long as they do not affect those corresponding titles-something which will never happen.