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Old Feb 08, 2011, 01:22 PM // 13:22   #21
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sounds like a good idea for the "Winds of change" sword drop from a dragon.
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Old Feb 08, 2011, 04:33 PM // 16:33   #22
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I want a Rising Dragon Sword instead.
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Old Feb 08, 2011, 05:01 PM // 17:01   #23
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Quote:
Originally Posted by NerfHerder View Post

Off Topic: A poisonous sword does help add pressure as bleeding is easy to come by in the sword line and the combined effect gives the same degen as burning, but can last much longer. IMO, it's more effective in HM than a conjure, due to the high armor of foes.
Not really. A war shouldn't be switching targets to spread poison, and enemies won't last long enough for the poison to expire. It's a completely useless mod on melee weapons.

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Originally Posted by gremlin View Post

Though not all vampiric weapons do +5 points since I have seen a +3 version yet they always do -1 health.
So why on earth create a +3 version if it damages the wielder at the same rate as a +5 vampiric.
As I say makes no sense in the game world for it to excist.
faster weapons have +3, whereas slower weapons have +5 to compensate for slower attack rate.

Last edited by Del; Feb 08, 2011 at 05:04 PM // 17:04..
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Old Feb 08, 2011, 07:22 PM // 19:22   #24
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To put it another way:

Axes, daggers, spears and swords: +3/-1
Bows, hammers and scythes: +5/-1
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Old Feb 09, 2011, 02:14 AM // 02:14   #25
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Quote:
Originally Posted by the Puppeteer View Post
its not about mods - its about the looks
read what the OP asked
its about both
read who OP is

Quote:
Originally Posted by gremlin View Post
... Though not all vampiric weapons do +5 points since I have seen a +3 version yet they always do -1 health.
So why on earth create a +3 version if it damages the wielder at the same rate as a +5 vampiric.
As I say makes no sense in the game world for it to excist...
the damage is not the same though, if you look you will see that weapons with 3/1 attack at a slower rate than those with 5/1 generally speaking

Last edited by Nalia; Feb 09, 2011 at 02:18 AM // 02:18..
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Old Feb 09, 2011, 08:29 AM // 08:29   #26
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Originally Posted by Del View Post
Not really. A war shouldn't be switching targets to spread poison, and enemies won't last long enough for the poison to expire. It's a completely useless mod on melee weapons.



faster weapons have +3, whereas slower weapons have +5 to compensate for slower attack rate.
Haven't heard anyone say that a weapon that damages the user as part of its design isn't a really stupid idea.

It is the only weapon type I know of in the game that can kill you if held long enough, and the fact that this effect is used in some forms of death leveling doesn't make it any more sensible.

anyway this has drifted far enough away from the OPs original post.

Yes to more elemental weapons and with visual effects is possible and a personal vote for an alteration to the way vampiric weapons work.

Reduce my total health fine reduce the effects of healing also fine make no health regen when damaged ditto, but an end to the health drain its just stupid.
At least promise me your not going to run vampiric weapons like this in gw2
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Old Feb 09, 2011, 08:35 AM // 08:35   #27
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Quote:
Originally Posted by gremlin View Post
Haven't heard anyone say that a weapon that damages the user as part of its design isn't a really stupid idea.
It's only bad if you're too stupid to weapon swap. The -1 degen is extremely insignificant and takes an extremely long time to kill you. And just about any weapon, without an IAS while swinging, can balance out the degen, with IAS you gain even more, plus armor ignoring dps.
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Old Feb 10, 2011, 08:31 AM // 08:31   #28
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Quote:
Originally Posted by Del View Post
It's only bad if you're too stupid to weapon swap. The -1 degen is extremely insignificant and takes an extremely long time to kill you. And just about any weapon, without an IAS while swinging, can balance out the degen, with IAS you gain even more, plus armor ignoring dps.
Not the points I was making its not a question of swapping weapons its just that your accepting an automatic -1 degen which is ludicrous.
Yes you heal yourself for 5 with each successful hit which is good but its not that good.


Firstly from a game world point its as stupid an invention as a triangular wheel or a chocolate fire guard.
No one in their right mind would ever invent such a weapon modification.

From a player point of view it could have been balanced in some other way, as previously suggested.
ie lower health no auto health regen or reduced effect from healing, anything but the way its done now.

Heroes were not out when the weapon was designed so an alteration in the way vampiric weapons work is long overdue so we can equip them on heroes.

Not going to happen in gw I know but I really hate parts of the game that after a while annoy because they could have been done in a better or more believable way.
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Old Feb 10, 2011, 09:11 AM // 09:11   #29
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Quote:
Originally Posted by gremlin View Post
Not the points I was making its not a question of swapping weapons its just that your accepting an automatic -1 degen which is ludicrous.
Yes you heal yourself for 5 with each successful hit which is good but its not that good.


Firstly from a game world point its as stupid an invention as a triangular wheel or a chocolate fire guard.
No one in their right mind would ever invent such a weapon modification.

From a player point of view it could have been balanced in some other way, as previously suggested.
ie lower health no auto health regen or reduced effect from healing, anything but the way its done now.

Heroes were not out when the weapon was designed so an alteration in the way vampiric weapons work is long overdue so we can equip them on heroes.

Not going to happen in gw I know but I really hate parts of the game that after a while annoy because they could have been done in a better or more believable way.
You're kidding, right?
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Old Feb 10, 2011, 09:25 AM // 09:25   #30
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You're kidding, right?
The sad part is, I think he's completely serious.
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Old Feb 10, 2011, 09:56 AM // 09:56   #31
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You're kidding, right?
Ok I must be missing something here and I am quite willing to accept that I am not the sharpest knife in the drawer.

So enlighten this poor soul what is so wrong with wanting the weapons altered so heroes can use them and also what is so wrong with wanting some kind of logic to weapon and skill design.

Just take a little time and explain it to me please.
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Old Feb 10, 2011, 01:57 PM // 13:57   #32
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Eh... with a vampiric hammer or scythe, you actually gain so much health that you don't need to hit 100% of the time to gain more health than the health you lose with the -1 degen. Only with the spear you'll need to hit 100% of the time to compensate.
And even less with IAS.

Each -1 degen is just -2HP per second.
It's not really that much.

And heroes can use perfectly the -1 degen weapons.
It is true that the -1degen deactivates the auto-regeneration, but healer heroes just check the health for allies to heal. So they will heal other heroes if the degen gets they health too low, and heroes will heal themselves just fine if they have self-heals.
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Old Feb 10, 2011, 04:50 PM // 16:50   #33
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Originally Posted by MithranArkanere View Post
Eh... with a vampiric hammer or scythe, you actually gain so much health that you don't need to hit 100% of the time to gain more health than the health you lose with the -1 degen. Only with the spear you'll need to hit 100% of the time to compensate.
And even less with IAS.

Each -1 degen is just -2HP per second.
It's not really that much.

And heroes can use perfectly the -1 degen weapons.
It is true that the -1degen deactivates the auto-regeneration, but healer heroes just check the health for allies to heal. So they will heal other heroes if the degen gets they health too low, and heroes will heal themselves just fine if they have self-heals.
Thanks for enlightening me I will try the vamp weapons I have on a few heroes and see how it works.
I was under the impression from others that the hero ai wasn't able to make good use of vampiric weapons.
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