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Old Feb 06, 2011, 05:32 PM // 17:32   #1
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Default Shocking Dragon Sword

idk if someone has already mentioned this or not (probably so, it seems so obv) but i think it would be cool to have a sword, just like ids/fds but with shocking hilt and a lightning animation as the blade in guild wars 1

to further support my statement, for sword warrior, conjure is a common build still used in a lot of places. of the ele conjure skills there is one for each element except earth. you must have a weapon with matching hilt to the damage of the conjure. ids for conjure frost, fds for conjure flame, vds for general purpose on any sword build, but also used on conjure builds for when conjure is down... so why not have an sds for conjure lightning.

Last edited by Nalia; Feb 06, 2011 at 05:35 PM // 17:35..
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Old Feb 06, 2011, 06:02 PM // 18:02   #2
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There has been alot of these kind of threads lately, but i must still agree !
if it were up to me, we would have Poisionous dragon sword(green),Zealous Dragon Sword(pink) and etc..
This will though never happen in GW1, but maybe something for gw2
though i still doubt they will put in anymore -dragon sword exept fiery/icy..
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Old Feb 06, 2011, 09:12 PM // 21:12   #3
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well, at least shocking and ebon (earth) would do
rock animation could be like what they added to the earth elementals
lightning.... thats easy to guess
poisonous would also be cool

/signed for these 3 (at least)
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Old Feb 06, 2011, 10:50 PM // 22:50   #4
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Agree for elemental variants as they make sense (though it would simply be ebon/'electric blue' colour for the existing flame animation bare in mind) however other ones are just stupid. Poisonous? If you're using a sword you're probably doing it wrong, if you're trying to friggin poison people with a SWORD you're doing it even worse.

Simple solution: let us dye the flame.

Problem: it's only one skin and a ridiculous hassle to program such a thing/no one cares.

Conclusion: dream on and wait for GW2 where dyes can be specific to areas of weapons/armour
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Old Feb 06, 2011, 11:44 PM // 23:44   #5
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Originally Posted by Xsiriss View Post
Poisonous? If you're using a sword you're probably doing it wrong, if you're trying to friggin poison people with a SWORD you're doing it even worse.
Poisoning with a sword isn't that retarded. Using a poisonous mod because you expect the enemy to be alive long enough for it to be useful however is extremely retarded.
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Old Feb 07, 2011, 12:16 AM // 00:16   #6
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Poisoning with a sword isn't that retarded. Using a poisonous mod because you expect the enemy to be alive long enough for it to be useful however is extremely retarded.
If poisons were implemented properly they would be very useful.

In gw bleeding poison disease etc all just seem to provide health degeneration.

I see poisons as damaging the body and preventing healing until removed.
Much more effective if you had to cure the poison effect before you could heal the wound damage.

Imagine bleeding or crippled and the effect lasts till you remove the poison effect and then the normal duration of the underlying effect kicks in.

As it is many players ignore the degeneration skills and go for pure damage because in this game its more effective.
Hopefully GW2 will find an effective use for variations in damage types.
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Old Feb 07, 2011, 01:03 AM // 01:03   #7
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an sds would be quite interesting would also be interesting to see where in the game they would be added.
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Old Feb 07, 2011, 01:51 AM // 01:51   #8
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Quote:
Originally Posted by gremlin View Post
If poisons were implemented properly they would be very useful.

In gw bleeding poison disease etc all just seem to provide health degeneration.

I see poisons as damaging the body and preventing healing until removed.
Much more effective if you had to cure the poison effect before you could heal the wound damage.

Imagine bleeding or crippled and the effect lasts till you remove the poison effect and then the normal duration of the underlying effect kicks in.

As it is many players ignore the degeneration skills and go for pure damage because in this game its more effective.
Hopefully GW2 will find an effective use for variations in damage types.
Degen isn't really effective, nor is it a warrior's job to degen things, it's a warrior's job to blow shit up. Using something like poison tip is bad enough, but using a vamp mod, when the target is going to be dead before a standard length poisoning even wears off, is just retarded. it's just as bad as not having a mod on the sword at all. And there's a reason people go for pure damage in pve. It's what wins. Degen simply isn't effective.
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Old Feb 07, 2011, 03:03 AM // 03:03   #9
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Originally Posted by Del View Post
Degen isn't really effective, nor is it a warrior's job to degen things, it's a warrior's job to blow shit up. Using something like poison tip is bad enough, but using a vamp mod, when the target is going to be dead before a standard length poisoning even wears off, is just retarded. it's just as bad as not having a mod on the sword at all. And there's a reason people go for pure damage in pve. It's what wins. Degen simply isn't effective.
I know degen isn't as effective as pure damage and that is both a problem in the game and limits choice of skills.
That is why I said if poisons were implemented properly.

Degen in all forms should have a place in the game.
At present the health of the creatures and the players is so low compared to the damage output, this means many foes last seconds, there often simply isn't any time to use some effects.
Interrupt and pure damage seem the main ways to defeat enemies.

I think combat in gw2 will last longer on many foes as health is far higher and I doubt damage output will increase to keep pace.
Given longer combats maybe there will be a place for degen skills that weaken enemies.
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Old Feb 07, 2011, 03:43 AM // 03:43   #10
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I think combat in gw2 will last longer on many foes as health is far higher and I doubt damage output will increase to keep pace.
And you base this on...?
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Old Feb 07, 2011, 08:39 AM // 08:39   #11
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there's fire-ice
lets say opposite elements - lightning comes in... "GTFO"
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Old Feb 07, 2011, 10:45 AM // 10:45   #12
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There should defo be a shocking dragon sword. Why not if they have both fiery and icy. Seems more obvious that they would have shocking since thats the only element any conjure warrior would use...

Unless you were trying to make some build around spinal shivers or mark of rodgort, but really shock warriors are the only viable elemental warriors.
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Old Feb 07, 2011, 11:50 AM // 11:50   #13
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And you base this on...?
Guesswork as I cannot base it on anything else till the game comes out.

Levels are going from 20 to 80
The lvl 2 character from the movie had around 220 health and the unknown lvl Charr had 7000 health.
That's a heck of an increase.

I am hoping that somewhere in the new game is a place for variety, the designers say they are giving us more choice on how we play the characters.
If GW2 just results in DP is king and there is no point in playing any other style, then what is the point of getting it.
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Old Feb 07, 2011, 01:06 PM // 13:06   #14
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Originally Posted by Vallen View Post
There should defo be a shocking dragon sword. Why not if they have both fiery and icy. Seems more obvious that they would have shocking since thats the only element any conjure warrior would use...

Unless you were trying to make some build around spinal shivers or mark of rodgort, but really shock warriors are the only viable elemental warriors.
No, not really.
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Old Feb 07, 2011, 01:45 PM // 13:45   #15
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I wasn't aware that Conjure Cripslash guys made frequent use of Shock.
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Old Feb 08, 2011, 03:32 AM // 03:32   #16
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Doesn't matter if it is useful or not, they should add ebon and shocking dragon swords, maybe even a zealous one since they have vampiric.
Ever wondered what's with vampiric swords ? as a design concept they are along the lines of a burning blade where your constantly saying ow my hand ow my hand.
Burning swords do not harm the user so why do vampiric ones ? I mean its not exactly a selling point.

Zealous weapons reduce your energy recovery vampiric ones should maybe do the same to health recovery.
If they worked that way at least with heroes then we could equip them on same.

Too late now alas but it has puzzled me for some time, I always wanted a shield or armour runes to counter the ill effect.

Other games would call such weapons cursed
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Old Feb 08, 2011, 03:33 AM // 03:33   #17
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..Zealous weapons reduce your energy recovery vampiric ones should maybe do the same to health recovery...
uhm, vampiric DOES reduce hp recovery, it just happens that you generally have 0 pips of hp recovery, thus 0-1=-1

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Originally Posted by Xenomortis View Post
I wasn't aware that Conjure Cripslash guys made frequent use of Shock.
they do not, but having the option would be nice as opposed to not having the option at all if you wish to use a dragon sword

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Originally Posted by the Puppeteer View Post
there's fire-ice
lets say opposite elements - lightning comes in... "GTFO"
and where does vampiric fall in your computations?
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Old Feb 08, 2011, 11:40 AM // 11:40   #18
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Quote:
Originally Posted by Nalia View Post
and where does vampiric fall in your computations?
its not about mods - its about the looks
read what the OP asked
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Old Feb 08, 2011, 01:06 PM // 13:06   #19
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I like the idea of a shocking dragon sword. In another thread I suggested a FDS or DS that could have a modified sword hilt and dyable flame. I think that would be easier to implement and more useful. Adding new animations would be neat, but unlikely.

Off Topic: A poisonous sword does help add pressure as bleeding is easy to come by in the sword line and the combined effect gives the same degen as burning, but can last much longer. IMO, it's more effective in HM than a conjure, due to the high armor of foes.
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Old Feb 08, 2011, 01:15 PM // 13:15   #20
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Originally Posted by Nalia View Post
uhm, vampiric DOES reduce hp recovery, it just happens that you generally have 0 pips of hp recovery, thus 0-1=-1
Well yes I know that what I was looking was firstly the in game logic of someone creating a weapon that damages the wielder its a bit like a poison sword that poisons the user ie really stupid.

Though not all vampiric weapons do +5 points since I have seen a +3 version yet they always do -1 health.
So why on earth create a +3 version if it damages the wielder at the same rate as a +5 vampiric.
As I say makes no sense in the game world for it to excist.

I understand that game logic isnt always the same as game balance and they felt the need to counter the beneficial effect of the extra damage.

There must have been other options and I was just looking to work out why they came up with the version they did.
Since I am a hard core role player from way back I like my games to have a basic logic.
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