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Old Feb 15, 2011, 11:48 PM // 23:48   #21
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No.

Spellbreaker, SF, and OF all had one thing in common: immunity from spellcasting.

They were all extremely broken. SF is still extremely broken.

Immunity to spellcasting is just a dumb idea in general.
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Old Feb 16, 2011, 02:25 AM // 02:25   #22
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i like the shadow form suggestions in here.
i think the ending condition could be attack or spell, instead of skill, allowing you to use stances and whatnot... as a tank i feel that would be acceptable
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Old Feb 16, 2011, 04:54 PM // 16:54   #23
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Quote:
Originally Posted by Mia Clemons View Post
NOTE: With this change, SF would be restored to its original intended purpose: a viable tank that can be maintained without other skills (deadly Paradox/glyph of Swiftness) but cannot deal any damage/degen.
That totally was NOT the original purpose.
Here is how the skill was originally. Note the duration and the recharge.

The skill was, in its original conception, very cool: a way for a squishy assassin to have 10-20 seconds of almost complete immunity to jump/run in, kill some stuff, and jump/run out to the backline before the clock struck midnight. That's even how it was used to farm, initially. It was a gambling skill, and it was great for its niche (incidentally, it wasn't considered useful at all by most people; a hilarious way for a noob to die at best). Then, people figured out how to make it last permanently, and it all went downhill from there.
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Old Feb 17, 2011, 07:21 PM // 19:21   #24
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Nice suggestions.
- Shadow steps are completely useless for pve with the current recharges. They have to come down drastically to help the "in and out" assassin style.
- Shadow form: gorram assassins are not tanks. Make invulnerability a pve skill if you have to have it.

In addition:
- I would nerf all "continuous" DPS skills/combos, it is out of character.
- the whole critical strike concept needs an overhaul.
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Old Feb 18, 2011, 06:28 PM // 18:28   #25
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Hello mates, take a look at this suggestions:
http://wiki.guildwars.com/wiki/Feedb...in_PvE_Changes
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Old Feb 20, 2011, 12:00 PM // 12:00   #26
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I was playing JQ and i saw a few people abusing Shadow Form to cap shrines: basically with archane echoed shadow form and a block skill (shroud of distress) you are able to walk in a shrine which isn't guarded by a monk and kill everything with chaos storm and wastrel spam without a scratch. Needless to say that this sh!t have to go,my suggestion is to just smither boon it, since if your are using Sf in a pvp environment you are an exploiter or just a noob/troll/runner.
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Old Feb 21, 2011, 08:35 PM // 20:35   #27
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Quote:
Originally Posted by Vazze View Post
.
- the whole critical strike concept needs an overhaul.
For the sole purpose of maintaining energy it's fine. With Dervish changes the actual criticals aren't an issue either.

Last edited by ensoriki; Feb 21, 2011 at 08:39 PM // 20:39..
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Old Feb 21, 2011, 08:45 PM // 20:45   #28
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JQ is more of an "exploit environment" than "PvP Environment." Shadow form, much like contagion bomber, is useless everywhere else because death matters. The lack of the latter opens up a ton of balance issues, with the PvP SF just at the tip.
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Old Feb 21, 2011, 09:24 PM // 21:24   #29
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If there was a safe way to detect suicide, I would give those that commit it a 30 second time out in JQ.
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Old Feb 21, 2011, 09:58 PM // 21:58   #30
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Then people would rage that their team mates abandoned them for 30s.
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