Feb 15, 2011, 11:48 PM // 23:48
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#21
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Frost Gate Guardian
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
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No.
Spellbreaker, SF, and OF all had one thing in common: immunity from spellcasting.
They were all extremely broken. SF is still extremely broken.
Immunity to spellcasting is just a dumb idea in general.
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Feb 16, 2011, 02:25 AM // 02:25
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#22
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Krytan Explorer
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i like the shadow form suggestions in here.
i think the ending condition could be attack or spell, instead of skill, allowing you to use stances and whatnot... as a tank i feel that would be acceptable
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Feb 16, 2011, 04:54 PM // 16:54
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#23
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Mia Clemons
NOTE: With this change, SF would be restored to its original intended purpose: a viable tank that can be maintained without other skills (deadly Paradox/glyph of Swiftness) but cannot deal any damage/degen.
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That totally was NOT the original purpose.
Here is how the skill was originally. Note the duration and the recharge.
The skill was, in its original conception, very cool: a way for a squishy assassin to have 10-20 seconds of almost complete immunity to jump/run in, kill some stuff, and jump/run out to the backline before the clock struck midnight. That's even how it was used to farm, initially. It was a gambling skill, and it was great for its niche (incidentally, it wasn't considered useful at all by most people; a hilarious way for a noob to die at best). Then, people figured out how to make it last permanently, and it all went downhill from there.
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Feb 17, 2011, 07:21 PM // 19:21
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#24
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Krytan Explorer
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Nice suggestions.
- Shadow steps are completely useless for pve with the current recharges. They have to come down drastically to help the "in and out" assassin style.
- Shadow form: gorram assassins are not tanks. Make invulnerability a pve skill if you have to have it.
In addition:
- I would nerf all "continuous" DPS skills/combos, it is out of character.
- the whole critical strike concept needs an overhaul.
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Feb 20, 2011, 12:00 PM // 12:00
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#26
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Frost Gate Guardian
Join Date: Jul 2008
Profession: N/W
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I was playing JQ and i saw a few people abusing Shadow Form to cap shrines: basically with archane echoed shadow form and a block skill (shroud of distress) you are able to walk in a shrine which isn't guarded by a monk and kill everything with chaos storm and wastrel spam without a scratch. Needless to say that this sh!t have to go,my suggestion is to just smither boon it, since if your are using Sf in a pvp environment you are an exploiter or just a noob/troll/runner.
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Feb 21, 2011, 08:35 PM // 20:35
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#27
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Vazze
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- the whole critical strike concept needs an overhaul.
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For the sole purpose of maintaining energy it's fine. With Dervish changes the actual criticals aren't an issue either.
Last edited by ensoriki; Feb 21, 2011 at 08:39 PM // 20:39..
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Feb 21, 2011, 08:45 PM // 20:45
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#28
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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JQ is more of an "exploit environment" than "PvP Environment." Shadow form, much like contagion bomber, is useless everywhere else because death matters. The lack of the latter opens up a ton of balance issues, with the PvP SF just at the tip.
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Feb 21, 2011, 09:24 PM // 21:24
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#29
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If there was a safe way to detect suicide, I would give those that commit it a 30 second time out in JQ.
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Feb 21, 2011, 09:58 PM // 21:58
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#30
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Then people would rage that their team mates abandoned them for 30s.
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