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Old Feb 21, 2011, 01:59 AM // 01:59   #1
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Default Watchful Healing - Now the Worst Skill in GW

This skill has always been awful, but the dervish update brings it to a whole new level of uber suckiness. It is literally the worst skill in GW now.

The one half-assed justification for this skill before was that you could use it on dervs and the dervs could self-strip it for the heal right before it ended. Well, the change to derv self-strips put an end to that. So we are left with a skill that gives 10sec of 1...4 regen and a moderate heal only if a monster is polite enough to strip it for you. Bleh!

Suggestion 1: "For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends."

Suggestion 2: Whatever, don't change it. I'll use it as a noob detector. Just remove it from Mhenlo's NF skillbar. (Give him Remove Hex instead. Also, please change Words of Comfort for Dismiss Condition while you're at it.)

Suggestion 3: Farque Watchful Healing and farque Mhenlo, just give us 7 heroes and be done with it.
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Old Feb 21, 2011, 02:03 AM // 02:03   #2
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Not the worst skill, even for monks. It's better than mending, for starters. Light of Dwayna... Smiter's Boon (PvP)

Last edited by LifeInfusion; Feb 21, 2011 at 02:10 AM // 02:10..
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Old Feb 21, 2011, 03:22 AM // 03:22   #3
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Good catch.

Hopefully Anet sees this and they change this skill in one of the future patches.
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Old Feb 21, 2011, 03:44 AM // 03:44   #4
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your suppose to strip it yourself with your attack skills....
also not the worst skill in game....BuH is since the spirit nerf who wants a party wide vengeance?
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Old Feb 21, 2011, 02:09 PM // 14:09   #5
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It's a wonderful cover enchantment. Strip it, and the target gets healed.

Maybe it could get its recharge shortened, to compensate that dervishes can't benefit from it instantly like they did before the update, but I wouldn't change the functionality.

The same casting time and recharge as Patient Spirit would be fine for it. That way you could bring both, use patient spirit, cover with watchful healing, and if they strip one only one of them, the ally gets healed twice.

Last edited by MithranArkanere; Feb 21, 2011 at 02:13 PM // 14:13..
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Old Feb 22, 2011, 10:08 PM // 22:08   #6
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Would be cool if instead it just heals when its duration runs out. A 1/4 cast time would be cool as well.
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Old Feb 23, 2011, 06:21 AM // 06:21   #7
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Equinox called. It wants the title back.
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Old Feb 25, 2011, 05:40 PM // 17:40   #8
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Quote:
Originally Posted by El Perma Shadow View Post
your suppose to strip it yourself with your attack skills....
You can't. Dervishes were changed so that they now only self-strip derv enchantments. This is a monk enchantment.

Quote:
Originally Posted by LifeInfusion View Post
Not the worst skill, even for monks. It's better than mending, for starters.
Mending only costs 3.33...e for the same level of regen for the same 10 sec.

Quote:
Light of Dwayna... Smiter's Boon (PvP)
OK, you may have a point. Nonetheless, Watchful Healing did just go from "really bad" to "unbelievably awful" and really could use some sort of change. Especially because it's featured on the heal hench bar for NF.

Last edited by Chthon; Feb 25, 2011 at 05:54 PM // 17:54..
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Old Feb 25, 2011, 06:14 PM // 18:14   #9
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Quote:
Suggestion 1: "For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends."
Ooooh, like this.

Not a fan of "RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the henchmen, just give us 7 heroes ASAP". Henchmen should at least carry adequate builds to clear the area for players who are on their first character and don't have 1 billion skills. Best solution would be the aforementioned update simply letting us directly modify henchmen builds, but thats getting a bit far.

Quote:
Originally Posted by El Perma Shadow View Post
your suppose to strip it yourself with your attack skills....
also not the worst skill in game....BuH is since the spirit nerf who wants a party wide vengeance?
Someone who wants to chain it on two semi-coordinated (lol hit BUH when everyone dies if its recharged, so hard rite?) backliners for permanent +33% damage and a full energy/health recharge every 30s? Obviously you aren't going to see it often because it would require at least 2 human players who know what they are doing (and given it buffs other characters damage, only really useful with at least 2 other humans dealing the damage), but it has obvious potential.

Last edited by Kunder; Feb 25, 2011 at 06:18 PM // 18:18..
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Old Feb 25, 2011, 07:20 PM // 19:20   #10
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Quote:
Originally Posted by Swingline View Post
Would be cool if instead it just heals when its duration runs out. A 1/4 cast time would be cool as well.
yea let's just make another patient spirit lol i sense troll

i would suggest a patient spirit mimick but at the end instead of heals it removes a condition or hex, so it's not useless other than a cover chant and yea 1/4 cast time would make it worth something at least.
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Old Feb 25, 2011, 07:51 PM // 19:51   #11
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Whatever you make this skill into, I don't think Anet wants it to be particularly good, at least in PvP. Monks aren't needing any more power creep. So the question becomes what exactly you're trying to accomplish with adjusting a useless skill to a lesser degree of useless. (Which I guess, boils down to improving a henchmen.)
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Old Feb 25, 2011, 10:30 PM // 22:30   #12
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If they made it like (old) resilient weapon maybe?
"For 10 seconds, target ally gains +1...3 Health regeneration per hex or condition, if this is removed prematurely that ally gains 0...102 Health and loses 1 hex."

5e/1c/10r

Health gain doesn't trigger Scourge healing and other hexes. Melandru's Resilience is +4 per hex/condition ; I will survive is +3 ; Resilient was Xiko is +3.

We lack decent hex bulk removals so this would be a direct hex counter. Divine Favor has stuff like Blessed Light,Peace and Harmony, and Deny Hexes. This would just be another tool in that box.

It'd be Dwayna's Kiss without ~5 regen/hex (30/3=10hp/sec=5regen), just 3 or so.

Quote:
"For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends."
Would make speccing Healing prayers worse. A prot monk could cycle this with RoF/Life Sheath instead of investing in Gift of Health, although you can't use it as much (every 10 seconds).

Last edited by LifeInfusion; Feb 25, 2011 at 10:56 PM // 22:56..
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Old Feb 25, 2011, 10:40 PM // 22:40   #13
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I believe it was supposed to be a cover enchantement. I could use a little energy refund on trigger and shorter recharge and cast time so it could be used with released enchantements or CoP with good synergy at least...
Seconded on removing it from Mhenlo in nightfall

Also you might want to take a look at amity
equinox can still be used with arcane languor for 1337 efficiency
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Old Feb 26, 2011, 04:23 AM // 04:23   #14
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Quote:
Originally Posted by LifeInfusion View Post
Would make speccing Healing prayers worse. A prot monk could cycle this with RoF/Life Sheath instead of investing in Gift of Health, although you can't use it as much (every 10 seconds).
1. So?... I'm not sure forcing monks to triple spec is an admirable goal.

2. Assuming we do want to force monks to triple spec, just move it to Healing Prayers.

Quote:
We lack decent hex bulk removals so this would be a direct hex counter.
I had not been thinking of improving monks overall so much as fixing one really, really bad skill. If we want to work on the state of removal, I've always wanted the compression of some kind of non-elite Signet of Removal. Maybe: 5e, 1sec, 3r, If target ally is hexed, remove 1 hex and this skill takes +9sec longer to recharge; otherwise remove one condition. Or, imho, it might be time to look really critically at the convention that Remove Hex gets 10 recharge and everything with an added effect (except a couple elites) gets 12.
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