Feb 19, 2011, 02:48 PM // 14:48
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#61
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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DP was a bad idea in PvE on the first place. The time you waste with wipes and death itself is punishment enough for bringing a bad build.
On of the things I like in pre-Searing is the lack of DP. It's more fun that way.
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Feb 19, 2011, 04:01 PM // 16:01
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#62
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Skills like the previous Asuran Scan, Intensity, and BUH, and even AoHM in some ways, were all skills to artificially boost the damage of any one character. Perhaps this allowed the ranger or paragon to compensate for some power that they lack in comparison to other professions, but as far as making them balanced with other professions, it did nothing.
The skills have no need to be reverted. If a change like this reveals that the ranger and paragon both need re-hauls of their own, so be it. You won't achieve meaningful balance by just saying, "Hey, here's a skill that allows you to do 50% more damage all the time, because we think this is a much easier way of giving you the buff we really think you need than actually giving you that buff."
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Feb 19, 2011, 04:02 PM // 16:02
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#63
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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/notsigned
Multiplicative damage skills only served to increase the imbalance of physical damage dealers.
Yes, I agree the Ranger and Elementalist need looking into. I wholeheartedly disagree with AScan getting any sort of damage buff, I personally hated those type of skills because all they do is serve as a crutch for bad builds.
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Feb 19, 2011, 09:45 PM // 21:45
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#64
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Flat percentage damage buffs are band-aids for the weak and too powerful for the already strong. I main a ranger and actively play ele, and won't miss those skills.
I think DP is necessary to keep difficulty, but overall it's a victory for rolling back the ridiculous power creep in the game.
I'm hoping the nerf club is just getting started, because it's actually more fun now that builds are freeing of bolt-on damage. The only downer is that it didn't come sooner.
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Feb 19, 2011, 10:37 PM // 22:37
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#65
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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My main is a warrior and my secondary is an Assassin. I've got Legendary VQ and Guardian on my warrior and never used AS, and i've never used it on my Sin.
You don't need it, it's a crutch. Plus, it's boring, use a PvE skill which is more fun and add some variety.
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Feb 19, 2011, 11:23 PM // 23:23
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#66
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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Quote:
Originally Posted by Amy Awien
Maybe fixing R/ and P/ before limiting their options even more would have been a good idea. If it takes another 2 * ( 8 to 10 ) months there won't be any left.
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This.
I totally agree that a lot of pve skills were/are stupidly overpowered, but nerfing them hurts the weaker professions quite a lot, and lessens their ability to compete with the better professions. Ideally, ANet would do a para/ranger/ele update; however, this would take an absurd amount of time. It probably would have been better to leave the pve skills untouched, at least until some of the weaker professions got their updates (which is unlikely to happen). Oh well.
Neither /signing nor /notsigning.
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Feb 20, 2011, 12:20 AM // 00:20
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#67
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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wow all these peeps that seem to NEED DP removal......... why don't you guys just go back to basics and LEARN how not to die?
DP is removed WHILE YOU KEEP KILLING, so as long as you keep killing stuff and don't die again there really shouldn't be an issue
as for AScan..... i dont know nor care cuz i never used it and never will
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Feb 20, 2011, 12:52 AM // 00:52
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#68
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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The one problem with all this wishful thinking, is I thought Stumme said no more class overhauls were planned. Whether AS or something else, sounds like a bandaid is the best we can hope for.
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Feb 20, 2011, 06:01 PM // 18:01
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#69
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Frost Gate Guardian
Join Date: May 2008
Guild: MoO
Profession: D/W
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good nerf (even though the DP part is kinda stupid), now go for pain inverter.
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Feb 20, 2011, 06:36 PM // 18:36
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#70
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Hobbs
My main is a warrior and my secondary is an Assassin. I've got Legendary VQ and Guardian on my warrior and never used AS, and i've never used it on my Sin.
You don't need it, it's a crutch. Plus, it's boring, use a PvE skill which is more fun and add some variety.
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If anything they made it an even bigger crutch. Being able to hit through blind, hexes that cause you to miss(also causing damage upon missing) and block is completely overpowered and makes VQing a complete joke now. I remember each zone I VQed with my warrior and when I came up against blind/hexes/stances/enchants that hindered melee greatly I had to get creative to get around them to deal damage and when I did the damage from AS was well deserved. A good example are the raptors in eotn, I had to go axe instead of dagger and bring mirror of disenchantment to strip them of their incredibly long lasting block enchant to get through to them. The new AS makes it so I can run the same build a lot more often without getting creative in any way. I don't even have to micro my heroes to remove blind anymore. The fact that it also removes DP just makes the game even more boring and a snooze fest.
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Feb 20, 2011, 07:20 PM // 19:20
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#71
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Jungle Guide
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Mega nerf, new skill is super Fox's Promise and has some use but is far from a staple skill. I don't understand the DP removal portion at all and it doesn't seem well thought out. Since Stumme and co. don't like percentage multipliers I'd suggest removing the DP portion and adding in a scaled by title rank amount of +damage to the hexed foe. Think "IatS!" but as a hex.
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Feb 26, 2011, 04:39 AM // 04:39
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#73
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Vazze
About AS. Normally we have 8 skills on our bar. Things are abit more complicated but each one has a contribution of 1/8 or 13% to your total dps.
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Um, what? That's not even close to logical.
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Feb 26, 2011, 05:10 AM // 05:10
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#74
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Krytan Explorer
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Quote:
Originally Posted by Xiaquin
Um, what? That's not even close to logical.
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Need a brain?
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Feb 26, 2011, 05:38 AM // 05:38
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#75
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by Vazze
Need a brain?
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He's actually correct. That shit made no sense.
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Feb 26, 2011, 09:56 AM // 09:56
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#76
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Anet prefer tank and spank to single-target cspace killing? Speedclears are their target audience? The fact that there is no ZB with "Kath, UW, SoO"etc. with the bonus being "complete all floors in under 2 minutes", doesn't change that all these updates are being made to favour Speedclears.
Fine, single-target DPS is low now, people cry about it then move on. Where's the balance between broken spell-protection skills and this?Can we expect cons or Shadowform to take another hit?
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Feb 26, 2011, 12:21 PM // 12:21
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#77
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If you really think this, as "the Scotsman who can't watch a movie without shouting at the screen" says: You are not using you 'prain'.
Speed clearers don't need a skill that lets them hit while blind or blocked, their main source of damage is almost always spells.
And they don't need a skill to lose DP, their builds are designed to practically never die.
For a speed clearer, the % damage bonuses were way better.
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Feb 26, 2011, 01:36 PM // 13:36
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#78
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
If you really think this, as "the Scotsman who can't watch a movie without shouting at the screen" says: You are not using you 'prain'.
Speed clearers don't need a skill that lets them hit while blind or blocked, their main source of damage is almost always spells.
And they don't need a skill to lose DP, their builds are designed to practically never die.
For a speed clearer, the % damage bonuses were way better.
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1. they never used ascan.
2. buh was never necessary.
So they were slowed down by 5 minutes. So what? The general PvE players have had their effectiveness cut down far greater. DP removal on a skill is more OP because it means bad players can get through anything with this on their bar.
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Feb 26, 2011, 03:48 PM // 15:48
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#79
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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People can already remove DP with consumables.
I have so much of that stuff that I give it away once in a while with a trivia contest.
DP removal in a skill only means that you can remove it without consumables, by sacrificing a skill slot, in the same way you can save a slot by bringing resurrection scrolls instead a resurrection skill.
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Feb 26, 2011, 07:35 PM // 19:35
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#80
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Jungle Guide
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Quote:
Originally Posted by MithranArkanere
DP removal in a skill only means that you can remove it without consumables, by sacrificing a skill slot, in the same way you can save a slot by bringing resurrection scrolls instead a resurrection skill.
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Res scrolls promote the stupidity of not bringing a hard res at all. Guess how that works out when people feel stingy or the guy with the scrolls dies. DP removal on a skill is just dumb it should be reworked into something more practical. Even an energy return (5e?) if you kill the target while it's hexed would thematically make more sense.
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