Feb 18, 2011, 05:33 PM // 17:33
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#1
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Anet, please redo Asuran Scan
I am probably one of the few people with a melee main character that was pleased with the update. Hell, I even didn't give 2 shits about the AoHM and Rendering Aura nerf or my MQSC Smite build. Its always nice to be given a challenge and reworking some of my favorite builds but I personally think Asuran Scan was hit to hard. Instead I suggest redoing AS to do +30-40% damage at max rank and keep the DP removal. I know its a long shot that you will listen to one person but maybe other peoples opinions will change your minds.
EDIT: Did not realize you could not be blocked since the skill description is not clear. Since testing it it does seem quit OP as it is in its new state but I am only worried about Rangers and Paragons. I dont play a paragon but I do play a ranger and it seems both are being forgotten and I doubt Anet will make any changes to them before GW2.
EDIT 2: Intensity was nerfed. The skill was abused on all spell casters and especially in MQSC.
EDIT 3:
Quote:
Originally Posted by lemming
I don't think it makes any sense that physicals had such a ridiculous damage buff that was multiplicative with other stacking buffs, while casters had nothing.
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I really expected them to nerf AS to around 30% which would be closer to Intensity, not this you cant be missed crap that now completely negates blind and block enchants/stances. IMBAWAR is much more viable now though in most areas.
Last edited by Swingline; Feb 18, 2011 at 07:46 PM // 19:46..
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Feb 18, 2011, 05:45 PM // 17:45
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#2
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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A-Scan was used and abused way too much.
While I did enjoy it on one of my builds, its not the end of the world. There will always be updates that screw you on a few builds, so you need to not be static in your play style before hand. If all you ever do is one thing, you're gonna be screwed when that one thing changes for the worse.
I congratulate ANET for forcing people to think instead of play with a mindless skill.
/notsigned
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Feb 18, 2011, 05:53 PM // 17:53
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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AS is actually still useful but rather niche skill. Ignoring melee hate is rather nice in some areas, but not an auto-include at all times. My only complaint is that it was an important crutch for rangers/paras that are unlikely to get a proper buff anytime soon.
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Feb 18, 2011, 05:57 PM // 17:57
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#4
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Krytan Explorer
Join Date: Aug 2006
Location: Somewhere in a distant land..
Guild: Reign of Judgement [RoJ]
Profession: E/
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I have to agree with Reddog. Pretty much all the melee builds that were most effective had one slot devoted to Asuran Scan. If one skill is so vital that it is pretty much mandatory for all melee builds there's something wrong with the game I think. Asuran Scan was too powerful and will now find more creative use, while people get the ability to think of other, more creative ways to dish out more damage.
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Feb 18, 2011, 06:04 PM // 18:04
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#5
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Asuran Scan was broken. It was horribly broken. Multiplicative damage boosts are insane and AS multiplied by a lot.
That said, this new skill is also horrendously broken. Being able to hit through block and blind is retarded and the DP removal is silly.
I actually don't know which function was worse. One was too mindless and the new one is retarded.
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Feb 18, 2011, 06:14 PM // 18:14
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#6
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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This new version of AS is amazing, I see it being used just as much in heavy anti-melee areas like Ravenheart Gloom and Shards of Orr.
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Feb 18, 2011, 06:23 PM // 18:23
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#7
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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i personally love the new AS, also lol @ "one of the few people with melee main characters"
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Feb 18, 2011, 06:30 PM // 18:30
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#8
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I don't use A-scan anymore since I found a build that I enjoy very much, even without the godly damage spam. That said, there are other good builds that don't use A-scan.
/notsigned
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Feb 18, 2011, 06:39 PM // 18:39
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#9
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by RedDog91
A-Scan was used and abused way too much.
While I did enjoy it on one of my builds, its not the end of the world. There will always be updates that screw you on a few builds, so you need to not be static in your play style before hand. If all you ever do is one thing, you're gonna be screwed when that one thing changes for the worse.
I congratulate ANET for forcing people to think instead of play with a mindless skill.
/notsigned
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I would actually liked to have seen this skill go down with another abused skill (Shadowform) and a couple others. If their looking to nerf overpowered skills, at least start with the ones that are being abused and making a boat of gold.
This skill wouldn't be so bad if HEROES could use it, their brain dead as it is when it comes to melee. Unmissingable attacks? Since when did missing become a problem in PvE? Personally not running fast enough to roll mobs is my problem, "I wantz my 20 seconds back nao!" If you have high DP that needs removal, something is already wrong right there. This skill has no place in PvE, oh, and the AoE Vengeance, PFFFF HA HA HA HA. That's more useless than AoE Mending.
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Feb 18, 2011, 06:42 PM // 18:42
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#10
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Zodiac Meteor
Unmissingable attacks? Since when did missing become a problem in PvE?
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Ravenheart Gloom, Shards of Orr and indeed anywhere that has more than a trivial amount of block, blind or miss hexes.
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Feb 18, 2011, 06:44 PM // 18:44
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#11
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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/notsigned.
I could even agree that the original concept of the skill wasn't broken by himmself...but the numbers(+60%? lol) were too huge. And staks with all others physical buffs. Imho, the choice was between A-scan or orders+SoH and such. They chosen the first, only 1 skill to tweak.
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Feb 18, 2011, 06:45 PM // 18:45
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#12
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Frost Gate Guardian
Join Date: Jan 2011
Location: Deep in the north where the polar bears are pets and the meese are horses.
Guild: Sleep Is For Noobs [Sleep]
Profession: Mo/Me
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Quote:
Originally Posted by Zodiac Meteor
I would actually liked to have seen this skill go down with another abused skill (Shadowform) and a couple others. If their looking to nerf overpowered skills, at least start with the ones that are being abused and making a boat of gold.
This skill wouldn't be so bad if HEROES could use it, their brain dead as it is when it comes to melee. Unmissingable attacks? Since when did missing become a problem in PvE? Personally not running fast enough to roll mobs is my problem, "I wantz my 20 seconds back nao!" If you have high DP that needs removal, something is already wrong right there. This skill has no place in PvE, oh, and the AoE Vengeance, PFFFF HA HA HA HA. That's more useless than AoE Mending.
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And SF has been nerfed how many times already? Face it, SF isn't going anyway. People will still find a way to do stuff w/ the skill. Complaining about it = Pretty much useless.
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Feb 18, 2011, 06:51 PM // 18:51
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#13
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Griffenex
And SF has been nerfed how many times already? Face it, SF isn't going anyway. People will still find a way to do stuff w/ the skill. Complaining about it = Pretty much useless.
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It's not been nerfed; anet tried to word their justification to show it was nerfed, but it only made it even easier to farm with.
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Feb 18, 2011, 06:52 PM // 18:52
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#14
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Frost Gate Guardian
Join Date: Jan 2011
Location: Deep in the north where the polar bears are pets and the meese are horses.
Guild: Sleep Is For Noobs [Sleep]
Profession: Mo/Me
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Quote:
Originally Posted by HigherMinion
It's not been nerfed; anet tried to word their justification to show it was nerfed, but it only made it even easier to farm with.
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Skill changed. It was nerfed.
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Feb 18, 2011, 07:02 PM // 19:02
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#15
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by Griffenex
Skill changed. It was nerfed.
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So, Avatar of Dwayna was nerfed? Didn't know that.
Also, Intensity is a lolwut factor, Ele's need high damage not more AoE damage. Does the test kwere know this?! I tested Lightning Hammer with Intensity on 100 Armor dummy at 13 Lightning Magic, hits 66 on 100 and 33 on everything else. 33 damage... /sigh, I can't tell if this was a nerf or buff. It's still just as useless.
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Feb 18, 2011, 07:15 PM // 19:15
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#16
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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I personally use only three PvE skills now, but truthfully, the more PvE-only skills get nerfed, the better. Maybe nerfed ain't the best word - just change their numbers and/or functionality to something less overpowered.
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Feb 18, 2011, 07:17 PM // 19:17
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#17
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I'm quite fond of getting past annoying foes and conditions, so I like the new version.
Just let it go and adapt. It's possible to adapt since physicals are still more than fine.
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Feb 18, 2011, 07:17 PM // 19:17
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#18
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Personnaly I think all the PvE only skill changes were not thought/tested out. DP removal? really lol? Ok, so the garunteed hit is nice but u can do that with other skills. The changes to the pve only skills are pretty sad....mainly b/c they simply make 0 sense.
__________________
~"Serenity now.... Insanity later"~
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Feb 18, 2011, 07:20 PM // 19:20
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#19
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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Tho I signed yes. I think they changed because as they were testing out skills in conjunction with meta pve skills they saw that it was too powerful to keep it the way it was
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Feb 18, 2011, 07:27 PM // 19:27
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#20
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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i only agreed with it changed since its to much like that one ghost skill. forgot what its called but its one you get when you die fighting dhuum. oo;
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