View Poll Results: Do you agree with this idea?
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Yes.
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248 |
59.90% |
No.
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153 |
36.96% |
I have a variation on this idea. (Please Elaborate)
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13 |
3.14% |
Jul 21, 2009, 08:43 PM // 20:43
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#481
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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/not signed
Tough deal with it... My Necro and warrior are my first chars. They can never be Survivors, why should they, they died plenty already.
My necro is my main, with FoW armor, 32 maxed titles, 87mil experience, 5581 deaths - why on earth would I want to start over just for another title or even wish for another title... what for? I will never display it.
ANYWAY - R3 Survivor has lost its credibility with the ease people can get it now, faction farming in the old days, dwarven boxing, kegging, killing snow wurms, brotherhood farming, etc etc.
HOWEVER - I made sure that all my other chars would be survivors, after the titles were released, hence I have 7 r3 Survivors. BTW - They are all old-school, done with missions, quests and elite caps.
And yes, I died plenty in all my attempts, a few times literally 20k away from R3... through mission bugs, logout lag deaths, spike lag deaths, etc etc. I just started over.
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Jul 22, 2009, 01:54 AM // 01:54
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#482
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Ascalonian Squire
Join Date: Mar 2006
Guild: Intergaltic Gargleblasters
Profession: W/Mo
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sorry about your luck people but get over yourself,get a new char & then your survivor.
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Jul 22, 2009, 02:00 AM // 02:00
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#483
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Krytan Explorer
Join Date: Mar 2008
Location: Cornwall
Profession: W/Mo
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In my opinion they should either just create a new title or modify the original to allow people to get it after not dying for 1million exp or whatever the original value for legendary survivor was. Its plain to see the title is a bit of a joke now, so what would letting thousands more get it do to the reputation of it?
EDIT: Just to be clear I neither support nor condone the idea of changing the title. My suggestion was purely to put this issue to rest which clearly it won't ever be without some change.
Last edited by Awex Mafyews; Jul 22, 2009 at 02:03 AM // 02:03..
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Jul 22, 2009, 04:58 PM // 16:58
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#484
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, there could be three 'related' titles that can't be acquired at the same time:
LDoA: Get to level 20 in pre-Searing.
Survivor: Get 1337500 Exp without dying a single time.
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
If you max one of them, you can't get any of the others, the others instantly become locked and dissappear from the list if you had them partially increased.
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Jul 26, 2009, 10:01 AM // 10:01
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#485
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Woah 60% voted yes , i never thought there could be so many. I dont think anet will bring more tittles on rather than changing something to Survivor or the way it is achieved ...
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Jul 27, 2009, 03:27 PM // 15:27
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#486
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Well, it's only logical. It's a flawed title that many people fail to get in their main character because they don't even know it existed the first time they play, and since deleting a character to start again in GW is plain stupid, and even if you can get it to the account wide version of the HoM, people still want titles in their main characters, so it's just normal many people would complain.
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Jul 27, 2009, 10:48 PM // 22:48
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#487
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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Simple solution: Create another character that would be your main.
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Jul 28, 2009, 11:19 AM // 11:19
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#488
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by king_trouble
Simple solution: Create another character that would be your main.
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Yeah , sounds like :
-hey , the dog seems to be sick.
-Kill it and buy another one.
Great dude , just great , how come no one thought that before
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Jul 30, 2009, 08:06 AM // 08:06
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#489
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No other character can be the main but the main.
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Aug 01, 2009, 03:18 PM // 15:18
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#490
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Pre-Searing Cadet
Join Date: Jul 2009
Guild: KISS
Profession: N/
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/signed
My char is almost 3 years old and when ur new and noobish you die alot!
I´d like to have the surrivor but since i have dies around 500 times its impossible. The one-time-reset it'sn a too bad idéa but if you reset-->almost get the tittle--> lagg, bug or something else unfair kills ya its over. And i dont think people wants to make new chars to get it. Almost everyone has their Mainchar with all titles and don't want one char with all but surrivor and one with it...
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Aug 02, 2009, 12:19 PM // 12:19
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#491
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by MithranArkanere
Well, it's only logical. It's a flawed title that many people fail to get in their main character because they don't even know it existed the first time they play, and since deleting a character to start again in GW is plain stupid, and even if you can get it to the account wide version of the HoM, people still want titles in their main characters, so it's just normal many people would complain.
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Actually, last time I checked, the title is working as designed, so it's not really flawed. It was originally created as a reward to those players who played the game in a particular style that allowed them to avoid dying, just as LDoA was created to reward those players who DLed to level 20 in Pre-Searing. We can be grateful that Anet saw fit not to limit acquisition of these titles just to those who had accomplished the goals at the time they went live, but allowed for us to continue to acquire them on any future characters we created from that point on.
Deleting a character may be stupid to you, but it was actually how the game was designed to be played originally - remember all the QQing about not having an equal number of c-slots to match prime professions. I have done it on a regular basis, as have many others. To me, it is all a part of how I get the most out of playing the game. In fact, I actually deleted and recreated a char who was over a year old and already had achieved L3, but died shortly afterwards. Now he's back to L3 and still going strong.
Quote:
Originally Posted by Tenebrae
Yeah , sounds like :
-hey , the dog seems to be sick.
-Kill it and buy another one.
Great dude , just great , how come no one thought that before
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Uhmm, except you wouldn't be killing anything ... you would simply be creating a new character to play through the game content while attempting to achieve the title. Many players wouldn't even have to delete any character on their account as they still have open c-slots (and there's always the option of buying another one). And for those that do, well, if as MithranArkanere states above, if there can be only one main character, well then simply delete one of the non-mains - no big loss there, right?
Quote:
Originally Posted by MithranArkanere
No other character can be the main but the main.
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Right you are, and my main just happens to be the character I am playing at the moment.
Quote:
Originally Posted by Sir Lime
/signed
My char is almost 3 years old and when ur new and noobish you die alot!
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No argument there, but if that's your preferred playstyle - the one that you have fun with (and why would you play any other way, especially if it's not fun?), then it's a moot point. I have always played my characters not to die - from day 1. When they died, I started over, up to a point. I even managed to get one character to level 15 before dying - long before the title was implemented. It's just how I prefer to play the game, and nothing is going to make me change that. If that's not how you preferred to play the game, then don't worry about it. If you prefer to change your playstyle now that you have some "reason" to do it (what's that all about? I always thought that NOT DYING was reason enough to play that way - I certainly didn't need a title to make me more enlightened), then simply create a new character and play through the game content as before.
Hanok Odbrook
Last edited by Hanok Odbrook; Aug 02, 2009 at 12:23 PM // 12:23..
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Dec 19, 2009, 06:09 PM // 18:09
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#492
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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+1 for thread necromancy!
Can ANet not simply allow L3 Survivor to be gained on any character that gets 1,337,500 xp without dieing? So even a character that has 10 million XP and 2000 deaths could get L3 Survivor if he/she got to 11,337,500 with no deaths during that interval.
Seeing as how so many new characters do it with Kilroy, and there seems to be no stopping that method, why not for older characters who either did not know about it or missed the opportunity with old characters?
Its not like its any skin off anyone's back, and truth be told, getting the xp post lvl 20 is much harder than getting to lvl 20, especially if you fight in areas with lvl 20+ mobs all the time with triple chop and AoE spam.
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Dec 20, 2009, 02:11 AM // 02:11
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#493
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Lion's Arch Merchant
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The title's flawed for a simple reason.
You shouldn't be able to permanently fail anything.
Everything in the game supports this philosophy. Failed a mission? You can retry it. Got owned by a boss? Give it another run. Picked a bad secondary? You can switch in a second. Climbed to the top of the mountain to face the evil god in an ultimate showdown of ultimate destiny, yet failed the universe? Don't worry, you get another chance. Everything in this game allows you to return to the mission, the quest, the endeavor to try your luck and skill once again should things go wrong. With a few exceptions (choosing to exit pre), the game is built upon the premise that it is okay to fail, because there will always be another go. That's what improvement is all about; we can afford to be noobs at least once, so we can all get better at things and learn from our mistakes.
Except Survivor.
Survivor's greatest flaw is that it rejects the casual style of the game. You will live for a certain amount of XP. Or you fail forever.
If you lag out and die, you fail. If you get a bad party who doesn't know what they're doing and fall, you fail. If you are just in the wrong place at the wrong time, you fail. And if your character was created before Factions (which the game rewards in the form of birthday presents and the like?)? AUTOFAIL.
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Dec 20, 2009, 02:48 AM // 02:48
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#494
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Shriketalon
The title's flawed for a simple reason.
You shouldn't be able to permanently fail anything.
Everything in the game supports this philosophy. Failed a mission? You can retry it. Got owned by a boss? Give it another run. Picked a bad secondary? You can switch in a second. Climbed to the top of the mountain to face the evil god in an ultimate showdown of ultimate destiny, yet failed the universe? Don't worry, you get another chance. Everything in this game allows you to return to the mission, the quest, the endeavor to try your luck and skill once again should things go wrong. With a few exceptions (choosing to exit pre), the game is built upon the premise that it is okay to fail, because there will always be another go. That's what improvement is all about; we can afford to be noobs at least once, so we can all get better at things and learn from our mistakes.
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Coincidentally, if you choose to leave pre before you hit lvl 20, you permanently fail your LDoA title.
Quote:
Originally Posted by Shriketalon
Except Survivor.
Survivor's greatest flaw is that it rejects the casual style of the game. You will live for a certain amount of XP. Or you fail forever.
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Casual players don't do HM, at least not in the way that allows them to spend 4 months working on the Legendary Vanquisher title. There are titles for the casual player:
Eternal Hero of: Cantha, Elona, Tyria.
Maybe even the protector titles if they're thurough enough.
Titles were never meant for the casual player, the whole reason they were introduced is because the hardcore players were running out of stuff to do.
Quote:
Originally Posted by Shriketalon
If you lag out and die, you fail.
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I got my title during a period where GW had this very nasty audio card glitch that would cause a freeze and eventually a crash to desktop. That basically made the Kilroy dungeon a no-go. Going about it in PvE, with a heavy dose of skill capping, even crashed to desktop 3 times in the process. My heroes kept me alive long enough to log back on, and I wasn't doing Saabway either.
Coincidently, I had to remake the same char 7 times b/c previous candidates kept failing. Tough ****, it still only took two weeks to work thorugh.
Quote:
Originally Posted by Shriketalon
If you get a bad party who doesn't know what they're doing and fall, you fail.
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WTF are you doing Pugging anyway? This is a title that requires a little thing called planning, if you don't have heroes, or a very small group of friends/guildies you can rely on, you shouldn't be going for it.
Quote:
Originally Posted by Shriketalon
If you are just in the wrong place at the wrong time, you fail. And if your character was created before Factions (which the game rewards in the form of birthday presents and the like?)? AUTOFAIL.
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You can have up to 8 char slots just by buying all the campaigns.
Last edited by Gennadios; Dec 20, 2009 at 02:52 AM // 02:52..
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Dec 20, 2009, 05:27 AM // 05:27
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#495
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Lion's Arch Merchant
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Quote:
Originally Posted by Gennadios
Casual players don't do HM, at least not in the way that allows them to spend 4 months working on the Legendary Vanquisher title. Titles were never meant for the casual player, the whole reason they were introduced is because the hardcore players were running out of stuff to do.
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Which is the root of the problem. You can't start casual, then decide to go all out and title hunt with your main as far as Survivor is concerned. At any point, a casual player can decide to dedicate themselves to learn vanquishing, or sit down and learn about PvP tactics, or try hardmodding all the missions. Likewise, you leave pre by choice, it is never forced upon you, and they've cracked down on the bugs and exploits that DID result in pre characters getting shipped to post because it was considered bad for the game.
But the only way to get Survivor is to play that way from the start, or remake your character.
The former denies the ability to start casual and become more focused later, discouraging normal gameplay like PUGing or exploring. The latter is a joke, spitting in the face of all the characters who are four years old.
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Dec 22, 2009, 12:30 AM // 00:30
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#496
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Shriketalon
You can't start casual, then decide to go all out and title hunt with your main as far as Survivor is concerned. At any point, a casual player can decide to dedicate themselves to learn vanquishing, or sit down and learn about PvP tactics, or try hardmodding all the missions.
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I'd love to hear your definition of casual. I've "casually" gotten guardian and now I'm currently working on vanq by just doing one mission or area a night as RL dictates. There's no need to worry about preparing for areas- cons remove the need.
Quote:
Originally Posted by Shriketalon
The latter is a joke, spitting in the face of all the characters who are four years old.
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No, it spits in the face of people who were too stubborn to remake their character for a useless title when it was introduced. Since you can get GWAMM without survivor or LDoA nowadays, I'm going to have to vote no for this.
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Dec 22, 2009, 07:01 AM // 07:01
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#497
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Lion's Arch Merchant
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Quote:
Originally Posted by The Drunkard
No, it spits in the face of people who were too stubborn to remake their character for a useless title when it was introduced. Since you can get GWAMM without survivor or LDoA nowadays, I'm going to have to vote no for this.
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So you think it is realistic and pragmatic to tell someone who has spent over a thousand hours on a single character "Sorry, you created it before this title was made, go redo everything if you want a shot at it"?
It's amusing, because throughout this thread, people keep mentioning that this title is easy, that it has lost prestige, that it doesn't have any meaning. But if a character created before Factions wants it? Hell no, they have to earn this magnificent reward of fame and glamor by remaking their character completely.
If this title doesn't have any prestige or difficulty, why is it so important that characters who never gained a chance at it be barred?
If the title is useless, except for people racking up GWAMM, why does it matter if it is made more open and practical? The title rewards surviving for a significant period of time. This doesn't change if you allow repetition, it merely circumvents the absurd requirement of deleting and remaking characters. No other achievement in this game has such a ridiculous requirement; even presearing only cuts you off from the title by your own free will.
If the title has no prestige, if it is, as you say, useless, then why defend it? Unless you think that just because some people went through a massive headache to gain it, then everyone else should to. In Ye Olde Days, we went up the hill twelve miles through the snow, but that doesn't mean we should block a new sidewalk; you used to have to infuse each part of your armor individually and make multiple Eidolon runs, you used to have to go back to the desert to change secondaries, you used to have to "earn" your attribute point readjustments by gaining XP. These were dropped because they were bad for the game, and didn't add anything but annoyance.
The "Lol, remake your character because he was created before Factions" element is annoying, and adds nothing to the game.
Last edited by Shriketalon; Dec 22, 2009 at 07:06 AM // 07:06..
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Dec 22, 2009, 08:54 AM // 08:54
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#498
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Academy Page
Join Date: Feb 2009
Location: :>
Guild: notplayingGWatm[:o]
Profession: Mo/
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[QUOTE=MithranArkanere;4759144]
Immortal: Get two times the experience required for Surivor after having died at least once. Resets to 0 after every death.
/QUOTE]
YESYESYES
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Dec 24, 2009, 07:53 AM // 07:53
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#499
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Shriketalon
So you think it is realistic and pragmatic to tell someone who has spent over a thousand hours on a single character "Sorry, you created it before this title was made, go redo everything if you want a shot at it"?
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Yes, I am saying exactly that. If you've spend all those hours with your character but you want the title, something's going to have to give. The title provides no benefits aside from Gwamm, and it's not required for the title- so why should Anet waste their time trying to redo an error they've made in the past for a very small amount of people instead of working on things for the current playerbase?
Quote:
Originally Posted by Shriketalon
It's amusing, because throughout this thread, people keep mentioning that this title is easy, that it has lost prestige, that it doesn't have any meaning. But if a character created before Factions wants it? Hell no, they have to earn this magnificent reward of fame and glamor by remaking their character completely.
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You've said it yourself, if you want the title you are going to have to put the time into it.
Quote:
Originally Posted by Shriketalon
If the title is useless, except for people racking up GWAMM, why does it matter if it is made more open and practical?
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Because the playerbase that it affects is too small for the headache that Anet would have to deal with. If the survivor title was changed then LDoA would have to change as well.
Quote:
Originally Posted by Shriketalon
In Ye Olde Days, we went up the hill twelve miles through the snow, but that doesn't mean we should block a new sidewalk;
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Analogies are for people who can't explain their point to their audience so they attempt to relate it to something completly different.
Quote:
Originally Posted by Shriketalon
you used to have to infuse each part of your armor individually and make multiple Eidolon runs, you used to have to go back to the desert to change secondaries, you used to have to "earn" your attribute point readjustments by gaining XP. These were dropped because they were bad for the game, and didn't add anything but annoyance.
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Which makes it all the more easier to remake your char
Quote:
Originally Posted by Shriketalon
The "Lol, remake your character because he was created before Factions" element is annoying, and adds nothing to the game.
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And the "I'm too lazy to remake my char because I want a title that provides no benefit to the game" or the "I don't want to grind another title for my GWAMM because I can demand anet to give me another one easier" elements are also annoying too.
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Dec 24, 2009, 11:36 AM // 11:36
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#500
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Ascalonian Squire
Join Date: Jul 2009
Profession: W/
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/Signed.
I really want this so much.
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