Mar 03, 2011, 07:38 PM // 19:38
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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64v64 Siege GvG
Since having 7 heroes is going to happen, why not have a new form of GvG, Siege GvG, that makes use of it. With more characters involved, namely a ton of heroes, tactics might change a little... ie AoE could be more beneficial, positioning and splits might be more important as well.
Since GW is supposed to be a game of GvG, why not use this as an opportunity to integrate the new changes into a PvP format just for it.
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Mar 03, 2011, 07:41 PM // 19:41
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#2
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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wat
although i highly doubt itll happen..it would be awesome
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Mar 03, 2011, 07:41 PM // 19:41
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#3
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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So you propose a new form of massive GvG, at least for GW standards, that will involve playing with ~48 heroes?
I fully support all the siege-like ideas for GW, or any mass PvP really, but keep heroes out of it. Instead, some sort of opportunity to join it both as a random player and as an organised party would be cool.
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Mar 03, 2011, 07:51 PM // 19:51
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#4
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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If you want a bigger version of Fort Aspenwood, that's fine, but don't call it GvG.
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Mar 03, 2011, 07:53 PM // 19:53
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#5
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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considering they removed the use of heroes in the PvP arenas for being able to use certain skills (mainly interrupts) better than humans..... i dont see it happening
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Mar 03, 2011, 07:59 PM // 19:59
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#6
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Academy Page
Join Date: Oct 2009
Location: America
Profession: E/A
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Mass PvP where hero's are allowed and the objective is to kill the opposing teams guild lord and the abililty to join as random is made possible sounds really fun. Wouldn't happen though=[
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Mar 03, 2011, 08:07 PM // 20:07
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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I'm using Edge of Extinction!
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Mar 03, 2011, 08:07 PM // 20:07
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#8
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Pre-Searing Cadet
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I can see an 8 Monk team chilling with the Guild Lord. And every single hero has Protective Was Kaolai
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Mar 03, 2011, 08:16 PM // 20:16
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#9
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Frost Gate Guardian
Join Date: Nov 2010
Location: UK
Guild: We Gat Dis [HRUU]
Profession: Mo/
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Best way to do this would be get a team of 4 or 8 and join them all together... Like AB but bigger...
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Mar 03, 2011, 08:27 PM // 20:27
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#10
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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The game is "balanced" for 8v8. 64v64 would be a joke.
I'd be running 64x Ravenous Gaze spike.
__________________
Currently active in GW1 as of February 2015!
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Mar 03, 2011, 08:29 PM // 20:29
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I don't want to see something like this, and even if I did, I don't think this is even feasible. Last I knew, it was a stretch in itself to even get all 24 players into AB at once. I doubt something so fantastic has happened or has ever been in the works to bring that number up to anything near 64.
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Mar 03, 2011, 08:53 PM // 20:53
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#12
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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This would be crap, imo. From what I've expericed in other games with large scale PvP it's really not good, all that happens is everyone plays a ranged class, because if you're a melee in large scale PvP you're useless as taking 1-2 steps towards your opponents will result in you being killed before you realise you've been hit.
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Mar 03, 2011, 08:54 PM // 20:54
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by lemming
If you want a bigger version of Fort Aspenwood, that's fine, but don't call it GvG.
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I called it Siege GvG... it'd be like FA but for guilds only.
Quote:
Originally Posted by Ariena
The game is "balanced" for 8v8. 64v64 would be a joke.
I'd be running 64x Ravenous Gaze spike.
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The balance issue is a good point and there might be some issues, like nerfing RG involved. But now is the time to look forward and build towards a bigger future.
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Mar 03, 2011, 09:07 PM // 21:07
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#14
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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64 on 64 would be just a battle of spikes. The only interesting parts would be the "last men standing" after the initial spamfest, which I'm certain will end up as 8 vs 8 90% of the time.
Now 16 on 16 in a FA setting would be epic.
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Mar 03, 2011, 09:08 PM // 21:08
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#15
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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hell no. Just, no. it would be a balance nightmare, as well as a massive clusterfook.
/notsigned
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Mar 04, 2011, 01:48 AM // 01:48
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#17
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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i like the idea not sure if id play it but i think it would give something different but finding enough playerbase might be hard while itll take people away from fa and jq making those longer waits when there is no zaishen quest... so im gonna say not signed but like the idea
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Mar 04, 2011, 01:28 PM // 13:28
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#18
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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/signed /signed /signed
Because Dark Age of Camelot has been dead for years.
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Mar 04, 2011, 06:08 PM // 18:08
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#19
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I really think a large almost deathmatch styled would be good. Just like the large DM servers for FPS games that people can easily jump in and later leave, it can give people easy access to a pvp format. Sure anyone can join RA, but with 1/4 of the team being you, a new player is going to have a much harder time having the team carry him than in 12v12 16v16 24v24 etc.
As far as balance goes, of course it is going to be terribly balanced. Don't let people join in more than groups of 4 or so to keep composition random and make sure the rewards aren't high enough to encourage AFK. (though there probably would need to be some mechanic to get rid of AFK players and have anyone that left replaced mid-match)
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