Mar 10, 2011, 01:04 AM // 01:04
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#2
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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You would then near maintain it with Assassin's Promise?
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Mar 10, 2011, 01:58 AM // 01:58
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#3
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Wilds Pathfinder
Join Date: Jul 2006
Location: America -5 GMT
Profession: Me/
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another stupid idea. Leave it as is.
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Mar 10, 2011, 02:07 AM // 02:07
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#4
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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what do you want to run as an elite with one of those forms?
actually, why do you want to run one of those forms anyway at all, elite or non elite
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Mar 10, 2011, 02:14 AM // 02:14
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#5
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Krytan Explorer
Join Date: Aug 2006
Location: Somewhere in a distant land..
Guild: Reign of Judgement [RoJ]
Profession: E/
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If it's fun: Use it. If you think it's underpowered, you're not finding it fun enough to play with it.
Seriously, it's not about these skills being weak but other skills being too strong. They are not fun enough because otherwise you wouldn't be complaining about it using up an elite spot but using it instead.
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Mar 10, 2011, 02:25 AM // 02:25
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#6
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Yes, because a skill that changes your entire skillbar clearly doesn't do enough to be an elite skill.
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Mar 10, 2011, 02:40 AM // 02:40
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#7
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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Quote:
Originally Posted by RedDog91
Yes, because a skill that changes your entire skillbar clearly doesn't do enough to be an elite skill.
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/hit the nail on the head
seriously, some people just dont seem to understand the balance (or imbalance in the world of GW) system
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Mar 10, 2011, 02:44 AM // 02:44
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#8
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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The way I look at these skills is first they needed to be in the game because they pretty much define who the Norn are.
They became too powerful or ursan did in some players hands and following many complaints there was a rewrite.
I think they have abandoned doing anything with these skills and are instead making them part of GW2 where they make the Norn characters different to other races.
Its just possible when they have finalised the gw2 version they may look at them again for gw1.
I never liked them much, liked the change of form but they just didn't fit in with my idea of party skills.
Now the Wurm and destroyer riding and skills were a lot of fun and in the right place very useful.
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Mar 10, 2011, 03:29 AM // 03:29
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#9
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Administrator
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As you say, PvE is 'stupid easy'. Thus, why would it matter if you were running a sub-par skill? You're going to steamroll through pretty much anything anyway. If you want to do something for fun, go ahead, but don't suggest that playstyle should be buffed just for you.
/notsigned.
__________________
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Mar 10, 2011, 03:42 AM // 03:42
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Currently you can perma forms by arcane mimicking AP. But it's not worth it for ursan, which was hit hard by the armor-respecting changes and negation of weapon damage. Nor was volfen ever worth it aside from the IAS boost to allies. Raven for easy, classless AoE armor-ignoring damage is probably the only one that might even see use, and at that I think it's still usually outclassed by DwG.
Shortening their uptime/downtime ratio, making them non-elite, and maybe a small tweak on raven damage would likely be fine. They'd still be basically bad, but people might have some fun without feeling like they have to run no elite. If you really want you can make them immune to AP, but they just aren't that good anyway.
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Mar 10, 2011, 03:53 AM // 03:53
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#11
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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LF ursan R9+ warrior only, must have stances
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Mar 10, 2011, 03:56 AM // 03:56
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#12
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Frost Gate Guardian
Join Date: Jun 2010
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: E/
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Having 2 possible OP bars on just 8 skills?
nty, that's what DwG spam is for
/not signed
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Mar 10, 2011, 05:31 AM // 05:31
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#13
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Cuilan
You would then near maintain it with Assassin's Promise?
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what??
considering you arent able to use any other skills while youre in a form....
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Mar 10, 2011, 05:31 AM // 05:31
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#14
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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honestly since speedbooking is becoming quite common now, 7 hero update its not nearly as hard to rank up in any eotn title track. i say revert them back!
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Mar 10, 2011, 05:36 AM // 05:36
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#15
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Lion's Arch Merchant
Join Date: Aug 2007
Location: GMT +8
Guild: redt
Profession: Rt/
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i mish ursanway - when class didnt matter and 6/8 bars were irrelevant.
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Mar 10, 2011, 05:48 AM // 05:48
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#16
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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The only changes needed was to remove that silly Energy degen/regen mechanic they used (and thus the ability to pretty much perma the forms), and those are long gone, plus dampening Ursan's damage a bit (which was done by making some of it physical - but it still does a crapton of damage, both single target and AoE; the other two aren't quite as damaging, but have other benefits).
The Blessings do excellent damage by most standards, have very good secondary abilities, and last long enough to be useful. The only problems with them is that they don't work well with ranged weapons, so you really should carry a melee weapon around to switch to so that you're not accidentally firing off their PBAoEs too far away... The 30 seconds of enforced downtime's kind of sucky (especially now that Dervish forms are permable right out of the box), but that's what the 7 other skills on your bar are for, efter all.
Hmm. Maybe I'll pull out my old Ursan + adrenal Axe build tomorrow and take it for a spin. Haven't used it in a few months... Then try the other two since Ursan no longer completely and utterly outclasses them.
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Mar 10, 2011, 05:54 AM // 05:54
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#17
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Ursan teams are solid. Can still clear DoA pretty reasonably, just use Air of Superiority when it runs out and as your mobs around you die it should recharge and you can repeat. It's quite fun , you all should try it sometime.
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Mar 10, 2011, 03:57 PM // 15:57
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#18
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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No. Just, no. Especially if you look at Ursan's history and what it did to the game. Even if you could justify it, and there are a couple of reasons why they could consider it, I think Anet should not do this, out of mere principle. Although that's not a very good reason, but meh.
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Mar 10, 2011, 04:29 PM // 16:29
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#19
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Krytan Explorer
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lol then you could just run 2-3 of them on the same bar and cycle through them as needed
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Mar 10, 2011, 04:53 PM // 16:53
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#20
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Nerf the numbers a bit, and make them disable other PVE forms on the bar for 2min when used.
Right now they see slightly more play in PVE than mind burn, might as well make them a fun secondary skill. Who doesn't enjoy being able to swap from caster to melee?
If you still think they're OP, don't use them. It's not like they're powerful enough to affect the economy, and since that's the only way other players can impact you these days it's pretty much irrelevant.
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