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Old Mar 14, 2011, 05:46 PM // 17:46   #1
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Default Box-of-Luck | improvements to lucky/unlucky |unreleased celestial minis

Proposal for anet to add a new item to the Shing Jea Monastery merchant, perhaps end of April. The item would be a box-of-luck (or a better name could be used) with a cost of 300g and stack-able. More on this later.

Background....
- GuildWars 2 release date is rapidly approaching.
-There will be several unreleased celestial mini-pets
-People that don't want to grind opening well over 10,000 chests to max their lucky/unlucky title
-People want to play the game and not afk during special weekends.
-People starting to work on lucky/unluck with not enough event days before Guild Wars 2 release to max the title through the afk method

Back to the box...
- 300g
-Sold by Shing Jea Merchants
-Stackable
-0-400g awarded on open
or
-a 1/500 chance of 1 random celestial mini (should the celestial mini be only unreleased celestial minis or all 12 celestial minis? not sure about that...pros and cons to go both ways)
-Lucky points awarded on a basis of 1 for each 1g above 300g received, or 10,000 if a mini celestial is awarded.
-Unlucky points awarded on a basis of 1 for each 1g below 300g received.
So you open a box and get 99g inside, you earn 201 unlucky points. The next box you open you get 325g inside, you earn 25 lucky points.

(my numbers are a rough start how would you adjust them if you think there's a need?)

Thoughts, feedback?

Last edited by melissa b; Mar 15, 2011 at 06:14 AM // 06:14..
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Old Mar 14, 2011, 07:00 PM // 19:00   #2
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Interesting idea... but I'm not sure if it would be ok to work make in game gambling ok... it might violate laws in some of the countries that GW players play from. (If you think that doesn't matter, check out the wiki entries of the Panda and Red Crane pets).

I'm all for making the lucky title easier, but I'm not really all for making it something you could outright purchase (though it sorta already is with 9-rings, etc... at least that takes time and is only for a limited time per year).
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Old Mar 14, 2011, 07:25 PM // 19:25   #3
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I like the idea of this, but somethings would need to be changed.
1. Players could basically do this all day, gambling trying to make money.
2. Makes Unlucky title too easy, as there is more number available.
3.1/500 chance of a mini? Seems like a bit TOO easy to get a mini.
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Old Mar 14, 2011, 07:32 PM // 19:32   #4
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perhaps though I am not sure it should be unreleased celestial minis.

GW 1 will still be played and over the next few years other celestials will become available.
I know I am eagerly awaiting the celestial dragon.

Celestials that have already gone fine other minis that have gone fine you could even add a slight chance for those minis that were available from special game versions or magazines.
The celestial pig I would like as by the time they offered the exchange of 5 pigs for a celestial I had already disposed of my spare pigs.

I already have kuunavang the grey giant asura and destroyer but many do not.

Am on board with the box of luck idea either available all year round or only at festivals only thing I am not sure about are the contents.
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Old Mar 14, 2011, 07:58 PM // 19:58   #5
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i like the general idea of making lucky/unlucky less grind/afk based as titles. i think the devs would have to tweak some stuff, but your idea is on the right path for sure
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Old Mar 14, 2011, 09:12 PM // 21:12   #6
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Could add a few more features while at it. You gain no unlucky points from opening the box, instead it can be caused by other random effects:

+Unlucky: Small chance of ...
... spawning 1..5 Swarm of Bees that will attack you
... causing a big explosion causing instant death.
... spawning 1..5 Kappa that will attack you.
... spawning 1..5 Fanged Iboga that will attack you.
... spawning Raging Bull that will attack you.
... spawning a thieving girl named Jei Zohn that will steal a 1..300 gold, or 1..3 Box of Luck.

+Lucky: Small chance of ...
... acquire the effect Lucky Aura.
... finding a Sugary Blue Drink in your box.
... giving you double experience for 10 minutes.
... giving you triple experience for 10 minutes.

Unlucky events can cause random quotes similar to Hapless Chong and Hopeless Romantic.

All in all, the % chance of gaining these effects should be balanced with other ways of gaining luck/unluck. Highest chance of all is you will just lose some money.

Last edited by Bristlebane; Mar 14, 2011 at 09:18 PM // 21:18..
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Old Mar 14, 2011, 10:11 PM // 22:11   #7
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This is basically an quick chest without chest running.

Costs money, may produce more money than it costs.

As much as I'd like to see more an better sources for the lucky title, I don't think this is the best.

And yo no longer need lucky or any other account-wide title for the 30 titles, after the change to survivor.
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Old Mar 14, 2011, 10:15 PM // 22:15   #8
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I kind of like this. It may need a bit of tweaking, but it does make Lucky/Unlucky easier to get. They've always been on my list of titles to never work on, one of those titles that if I got any progress to it would be as a side effect of doing something. No grinding or afk for this suggestion, just using any spare gold you've got sitting around.
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Old Mar 14, 2011, 10:58 PM // 22:58   #9
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Quote:
Originally Posted by Bristlebane View Post
... spawning a thieving girl named Jei Zohn that will steal a 1..300 gold, or 1..3 Box of Luck....
Great idea's, but i laughed sooo hard when i read this one.

/signed
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Old Mar 14, 2011, 11:16 PM // 23:16   #10
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Like to ask some questions to the initial comments....
Captain Bulldozer you bring up gambling and complications with laws. How is this different than 9-rings? You also mention purchasable titles. Almost all titles you can purchase. Either directly (zaishen, alcohol, sweet etc) or indirectly (hiring runners) plus you still would have the option to use lockpicks you obtain as loot if you dont want to purchase the title.

Apache
1. you bring up gambling all day. You could do the same thing with zkeys when they first came out, just like with this but eventually celestial minipets would reach a level where people would be buying mostly for points and pets and not to gamble.
2.Make unlucky too easy...than how would you adjust it? 1/2 point per 1g for example?
3. What odds would you put for the mini?

Gremlin
The purpose behind make the unreleased celestials available is because most people are going to move-on to guildwars 2. Especially considering at the current release rate it will take well over 5 years for some pets to come out! I agree this might make getting a mini-celestial dragon in a future event less exciting (the compromise). Do you feel this is an unfair compromise?

Jazilla Any ideas for tweaks?

Bristlebane interesting suggestion. If effects were created I might point out that some of the negative ones could be used for griefing. How would you feel about intown effects instead? You turn into a stickfigure or your speed in town is decreased for 5 minutes or a demon spawns and slays you in town and you die briefly?

MithranArkanere what alternative idea do you have? Do you agree that there should be a method implemented that's more attractive than afking?

Daeheru any ideas for tweaks?

Last edited by melissa b; Mar 14, 2011 at 11:20 PM // 23:20..
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Old Mar 15, 2011, 02:47 AM // 02:47   #11
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Seems interesting but I would make the odds of getting a mini far greater and put a cap on how many you can buy.
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Old Mar 16, 2011, 02:08 AM // 02:08   #12
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Quote:
Originally Posted by melissa b View Post
Like to ask some questions to the initial comments....
Captain Bulldozer you bring up gambling and complications with laws. How is this different than 9-rings? You also mention purchasable titles. Almost all titles you can purchase. Either directly (zaishen, alcohol, sweet etc) or indirectly (hiring runners) plus you still would have the option to use lockpicks you obtain as loot if you dont want to purchase the title.
With 9-rings (and the other festival games) you must buy tickets, which are then used to play the games. I know its seems dumb, but it's a technical point in many anti gambling laws that, even though money can't be freely gambled, other games which don not use money are ok. It's a pretty stupid loop-hole really, but that's how it works in many cases.

About purchasable titles... you'll note that none of those which are directly purchasable have any real effect on gameplay. The lucky title, however, does have such an effect. As for paying runners to do things for you, yes we all know its an option. But its also been a point of contention with anet for as long as I can remember. They've even taken steps in the past to try and limit various forms of running. For example, 600/smite which served as a major dungeon running build was nerfed. Also, even though the drok's run is still in operation, other campaigns were designed in such a way as to prevent the same thing from being possible. Its probably impossible to completely weed out the ability to run other players in GW1, but as near as I can tell they're doing their best to weed it out of GW2.

Also, this lucky box idea wouldn't be consistent with other randomly awarding consumables already in game. Quite a few of them can award money, for example, but none of them award lucky points. Normally a lucky point (from a chest) would cost you 600g if you used a key (1.25-1.5k) if you used a lockpick. You're proposing something that could award 100 lucky points for a 300g investment, or 10000 if they get a mini. That's making the title WAY too easy. This title is supposed to be one of the hardest to max. You're suggestion would totally undo that for no good reason. The title itself is far from necessary... even if you want to get GWAMM you can easily do it without the lucky title. So in short, even though it sounds like fun, and I would certainly buy these boxes if they were available, I think the idea really goes too far.

/notsigned
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Old Mar 16, 2011, 02:27 AM // 02:27   #13
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Can you support your claim that this would violate laws? Even if it did they could adjust it to include a "loophole".

Wisdom is directly purchaeable in Kamadan with a benefit so I dont see a problem with it being purchaseable.

A lucky point is not 600g-1.5k you get 250 points(500 points on special weekends) so your off by a factor of 250-500x making your last paragraph invalid.
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Old Mar 17, 2011, 11:44 PM // 23:44   #14
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Quote:
Originally Posted by Captain Bulldozer View Post
This title is supposed to be one of the hardest to max.
Its far from hard, just time consuming.

I think they should do it but greatly tone down the amount of lucky points from what the OP said or not give them at all. I really only want to see the rest of the celestial minis added.
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