Mar 13, 2011, 01:10 AM // 01:10
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#1
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Draw Spirit - Changing hero behavior
Draw Spirit - Changing hero behavior to only draw it's own spirits.
Background
With a single spirit in your party, heroes are great at using Draw Spirit skill. Even while your party is on the move, they still often manage to bring the spirit with them. However, when there's several spirits they will draw one allied spirit on random. This can cause more harm than good if they manage to draw a strategically placed spirit away from it's location.
Suggestion
Alter hero behavior to prioritize their own spirits first, and allied spirits second. They will first attempt to draw their own spirits within range, before they attempt to draw any other allied spirit. This way their behavior is much more predictable and this skill will become more useful in builds.
Reasoning
Heroes would be better suitable at drawing spirits like Infuriating Heat, Edge of Extinction and Frozen Soil. It would open up new possibilities and more variation to useful hero builds.
Last edited by Bristlebane; Mar 13, 2011 at 01:14 AM // 01:14..
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Mar 16, 2011, 11:06 PM // 23:06
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#2
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Any comments welcome
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Mar 16, 2011, 11:25 PM // 23:25
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#3
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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you actually used this skill? I wonder if you are the only one.
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Mar 16, 2011, 11:45 PM // 23:45
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd rather have Draw Spirit work like Summon Spirits, but without the healing.
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Mar 17, 2011, 06:26 AM // 06:26
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#5
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
I'd rather have Draw Spirit work like Summon Spirits, but without the healing.
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Now that's a more constructive comment, and yes that's actually good idea. Even longer casting time and recharge would be acceptable.
Draw Spirit
5e 1c 15re
Spell. All spirits you control Shadow Step to your location.
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Mar 17, 2011, 10:03 PM // 22:03
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#6
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I am down with it being just a teleport. Heck, that would make my Ranger happy. I could use long cast time spirits and then just port them around. I have wanted lesser casting times ffor ranger spirits in PvE for quite a while. If we couldn't get that, this would really help.
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Mar 17, 2011, 11:36 PM // 23:36
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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In my opinion, Draw Spirit is a skill that, by its nature, isn't designed for heroes.
Placing an object in the 3-d world is not something that a hero can, or should, do well. It doesn't understand tactics or positioning. It just understands that it has energy to use and that a skill is available for use.
Rather than fidgeting with the AI so that it is smart enough to plan Draw Spirit properly, I suggest not using it on a hero at all. Players are clever enough to use this skill well. Heroes don't have an algorithm for clever.
Yet.
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Mar 18, 2011, 02:22 AM // 02:22
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by MithranArkanere
I'd rather have Draw Spirit work like Summon Spirits, but without the healing.
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This.
It would also free up a PvE slot on SoS rits. But they don't have room on their bar for anything anyway.
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Mar 18, 2011, 09:52 AM // 09:52
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#9
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by MithranArkanere
I'd rather have Draw Spirit work like Summon Spirits, but without the healing.
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Draw Spirit: Summon target spirit and all spirits in the area of target spirit.
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Mar 18, 2011, 10:57 AM // 10:57
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#10
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Quote:
Originally Posted by Ghull Ka
In my opinion, Draw Spirit is a skill that, by its nature, isn't designed for heroes.
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That can also be said for about 70% of all skills in GW, heroes are often best suitable with skills that can be used more or less mindlessly.
However, they do use this skill fairly good while there's only one allied spirit in range. Try go to Nameless with a hero, a spirit and Draw Spirit, then try run around, see how effectively they manage to bring the spirit around even while on the move. They don't spam it on recharge, they only use it when you move a certain distance from the spirit. That way even you as a player can influence how a hero draws it's spirit without need for micromanaging it.
In fact they use this skill (while only 1 spirit in range) better than what a MM hero uses Death Nova.. but we don't say it's not suitable for a hero just because a player can apply Death Nova more intelligent than a hero.
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