Jul 18, 2007, 11:04 PM // 23:04
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#561
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Ritualist
Signet of Ashes (Spawning Power)
2 sec cast, 30 sec recharge
Signet. The next time you create an item spell, it will last 100% longer. (50% failure with spawning power 8 or less)
Ranger
Plague (Beast Mastery)
15e, 5s cast, 90s recharge
Nature Ritual. Create a level X Spirit of Plague in your location, for X seconds, pets in its area cause 1 random condition for 15 seconds each hit (Bleeding, Daze, Poison or Cripple). This spirit dies after X seconds.
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Sep 21, 2007, 01:13 PM // 13:13
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#562
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Powder Filled Arrowhead (Elite)
You fire an arrow which hits for +7-17 damage if it hits and causes blindness to foes adjacent to your target for 6-12 seconds.
5e 1s cast 8s recharge
Linked to wilderness survival.
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Sep 21, 2007, 11:20 PM // 23:20
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#563
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Ethermaster's Signet- 1/4 cast 40 recharge
[Elite Signet] up to 1...7 foes in the area lose 5...25 energy. For each foe affected you lose 1 energy. If this signet affects a foe casting a spell, that foe loses a further 5...25 energy. (Inspiration Magic)
Ghoul's Feast- 5 energy 1/2 cast 4 recharge
[Elite Skill] touched corpse becomes exploited. You gain 5...100 health and 5...30 energy. If any foes are nearbye you steal up to 5...25 health from them. (Death Magic)
Five Element Strike- 25 energy 1/4 cast 8 recharge
[Elite Spell] target touched foe is struck for 5...100 damage evenly split between earth, air, fire, and cold. If that foe was casting a spell, that foe suffers from exhaustion and-1 energy degeneration for 20 seconds. (Energy Storage)
"Fight to your Last Breath!"- 8 adrenaline
(Shout) all allies within earshot who are below 10...30% health inflict 5...20 more damage, gain +20 maximum energy, and move 33% faster for 10 seconds. After the effects of this shout wear off, you begin bleeding for 20 seconds. (Command)
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Sep 22, 2007, 03:38 AM // 03:38
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#564
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Frost Gate Guardian
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Melandru's Kiss:
Heal target other ally for 15...51 health and an additional 10...30 health for each shout or condition. Energy 5, Recharge 3s, Casting 1s
(basically dwaynas kiss but based from shout/conditions instead of hex/enchants)
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Sep 22, 2007, 03:45 AM // 03:45
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#565
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Ascalonian Squire
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Discoball - Hex spell.
1e, 0c, 1r
All allies and foes begin dancing for 20 seconds, while disco music begins playing and a multi-colored crystal ball spins in the air. If anyone under the effects of Discoball moves, attacks, or uses a skill, that ally or foe instantly dies and gets kicked out of the group and gets sent to the last visited town drunk to the maximum degree.
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Mar 12, 2008, 11:02 AM // 11:02
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#567
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
Axis of Symmetry. Illusion Magic. 15 Energy 2 Sec Cast. 60 Sec Recharge.
Elite Enchantment Spell. For 30-45 Seconds, all damage that you inflict or receive is reduced by 50% and shared by both you and your enemy.
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That + Blood necros = GG
I can see it already
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Mar 12, 2008, 11:06 AM // 11:06
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#568
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
Axis of Symmetry. Illusion Magic. 15 Energy 2 Sec Cast. 60 Sec Recharge.
Elite Enchantment Spell. For 30-45 Seconds, all damage that you inflict or receive is reduced by 50% and shared by both you and your enemy.
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That + Blood necros = GG
I can see it already
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Mar 12, 2008, 02:13 PM // 14:13
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#569
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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"Join The Dark Side!"
Soul Reaping. 15 energy,2sec cast,60 sec recharge
Enchantment spell. All your non-curses skills are disabled. For 5...20 seconds your curses-skills take half as long to cast but they cost 10...2 more energy. When this skills ends, all your skills are disabled for 5 seconds.
"I'm your father!"
10 energy, 30second recharge
Stance. For 10 seconds, you don't take damage from attacks but for each incoming attacks you suffer bleeding for 5 seconds.
STAR WARS FTW!
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Mar 12, 2008, 03:09 PM // 15:09
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#570
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Furnace Stoker
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PWNZOR Lightning
5e, 1/4c, 0 recharge
Target foe and all foes in the area are struck for 106 lightning damage and are struck blind and weak. If only one foe is hit, deal double damage and that foe is knocked down and moves 90% slower.
Additionally, all foes that are struck have their skills disabled for 1s per rank in air magic, and foes that are killed by this spell cannot be resurected for 30 seconds.
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Mar 12, 2008, 03:24 PM // 15:24
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#571
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Gone
Profession: R/W
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Spirit of banishment {e}
25e, 3c, 60 recharge
Whenever this Spirit's attack hits a stationary foe that foe shadow steps to a random location outside of the spirits range, and the spirit loses 70 to 20 health.
This spirit dies after 30 to 60 seconds.
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Mar 12, 2008, 03:57 PM // 15:57
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#572
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Beast Whisperer. (ranger)
10 Energy 2 Sec Cast. 60 Sec Recharge.
Target nearby friendly beast.
And use him to atack target foe's for 30 seconds (beastmastery 12)
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Mar 12, 2008, 07:03 PM // 19:03
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#573
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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Quote:
Originally Posted by Cs Coldize
Lassitude - Mesmer Spell(Inspiration Magic)
Energy Cost: 5 Casting Time: 1 Recharge Time: 25
You steal 5-15 energy from target foe and target becomes exhausted.
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OMG that's overpowered not even a elite!!monk killer :O
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Mar 12, 2008, 09:00 PM // 21:00
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#574
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Krytan Explorer
Join Date: Sep 2007
Location: somewhere on earth!
Profession: E/Me
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um no!! theres already way to many skills and alot of useless crap skills that make it extremely difficult to develop a proper build for pve/pvp
edit: eh what the hell
elemental spirit within(elite) - elementalist(no attribute)
energy cost:10 casting time:3 recharge time:30
you become immune to all attacks for 60 seconds anyone you attack cannot use a skill for 25 seconds and takes double damage from elemental attacks also moves 75% slower
Last edited by warcrap; Mar 12, 2008 at 09:04 PM // 21:04..
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Mar 12, 2008, 09:56 PM // 21:56
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#575
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Desert Nomad
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Warrior:
Earth Breaker Blade - (Strength)/(Earth Magic)[Elite]
10E - 30RL
The Warrior will ram his sword with all his power into the ground, this will lead to the ground getting cracked up. A huge Earth Rift will start to appear from the in the Earth stucking Sword, which will crack further to the targeted foe and up to 1-3 adjacent foes dealing 35-110 Earth Damage. Attacking/Spell Casting Foes get knocked down and will suffer for the next 10-20s on Daze
Elementalist
Apocalypse - (Energy Storage)/(Death Magic)[Elite]
25E - 5C - 120RL
For the next 3 seconds after the Cast will happen nothing, players will only see within those 3 seconds the Elemenlists forming a huge destructive Energy with his hands over his/her head, which the Elementalists prepares to unleash everytime, when ready at will.
While this huge Energy of pure Destruction is not unleashed, the Elementalist will move 90% slower, but the player will be able to set the place, where the Spell should be exactly casted, shown through a Casting Circle, which will also show the player the size of the area , which this spel will cover to damage foes in it. By clicking another time the Skill Button of the Skill, oafter thsoe 3 s of preparation after the cast are over, the player will unleash his concentrated might to deal at the players chosen location, which has the site of a whole aggro circle AoE of 100-250 Chaos Damage. This Spell will disable all your Magic Spells for 15 seconds and this Spell will cause Exhaustion.
Ranger:
Soul Paralyzer Shot - (Expertise)/(Curses)[Elite]
10E - 10RL
You will perform a Soul Paralyzer Shot, which will deal +15-25 Damage. Was the foe suffering from a Heal, this additional damage will be doubled and will have an additional 10-20% chance for a critical hit. If you land with this shot also a critical hit, the foe will get interrupted and your foe will suffer for the next 10 seconds whenever the foe uses a Skills, that requires Energy, 3x of the Energy Cost as Damage. If your foe was hexed, the foe will also suffer after a critical hit for the next 10-20 seconds on cripple.
Assassin
Dopplegangers - (Critical Hits)/(Shadow Arts)[Elite]
5E - 5C - 120RL
The assassin will create for the next 30 seconds up to 1-4 Clones of hisself, which will have 10-100% of the same stats, like the original. Doppelgangers wil attack ever the same foe, that the original has targeted and iwll use 1:1 the same skills at the same time, whenever the original does.
Doppelgangers will either vanish, after 30 seconds automatically, or after being "killed"
Necromancer
Animate Zombie Dragon - (Soul Reaping)/(Fire Magic)[Elite]
25E - 5C - 30RL
You will summon a Level 15-25 Zombie Dragon. You can have maximum 1.
Zombie Dragon will attack your foes with ranged Skills, like the Dark Breath, or with its Hellfire, both Skills ,which will deal also AoE-Damage. Dark Breath deals Cold Damage and will cause randomous physical conditions, like Blinding, Weakness, Exhaustion (10E), Daze, Cripple or Poison, while Hellfire deals Fire Damage and will cause Burning and will hex foes to keep burning, when getting attacked by somethign undead.
Monk
Sacred Light of Purification - (Favor of the Gods)/(Air Magic)[Elite]
15E - 2C - 30RL
The Monk will summon some big rays of sacred light, which will come down like lightnings to the foes for the next 10 seconds, dealing to the target and all nearby foes per second 20-35 light damage. undeads will receive double the damage and will be blinded for the next 5-10 seconds, when hit by sich a sacred light bolt. Everytime an undead enemy dies through this Spell, all party members will be healed by 1-3x the Favor of the Gods Bonus.
Dervish
Dance of Devastation - (Mysticism)/(Deadly Arts)[Elite]
-1E 5E - 5C - 20RL
As long you keep up this mystical dance, the chance to block physcal attacks will by incread by 11-33%, Whenever you block an physical attack, while usign this dance, you will lose 1-3Energy and you wil automatically perform a critical counter attack. If you kill a foe, while beign in this dance, you will receive 3-9 Energy. While performing a counter attack, the dervish can't be targeted by other melee attacks, because the dervish will perform a shadow step into the behind of the foe, which you counter attack.
thats so far i#ve thought of ...reconstructed a bit my Apacalypse-idea ^^ i want in GW2 to have a skill, that is so called ^^
Apocalypse sounds so is bad ass and eviiiiiiiiiiiiiiiiiil XD :3
And yah, i'm for combination of professioncombination requirements, to be able to receive/use certain skills ^^
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Mar 27, 2008, 07:32 PM // 19:32
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#576
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Wilds Pathfinder
Join Date: Aug 2006
Profession: E/A
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Assassin:
Blinding Speed (Shadow Arts)
Stance: (0...5 Seconds) You move 50% faster, and all of your dagger attack skills are critical and blinds for 1...3 seconds
10 Energy / 25 Second Recharge
Warrior:
Warrior's Spirit (Strength)
Skill: (0...10 Seconds) Your attacks deal +0...15 damage and have a 0...10% Chance of being critical and have a 0...5% chance armor penetration
10 Energy / 25 Second Recharge
Ranger:
False Trap (Wilderness Survival)
Trap: When False Trap is triggered all nearby enemies are healed for 15...51 every 2 seconds. When this trap ends all Enemies who were healed take damage equivalent to what they were healed for and become poisoned for 5...17 seconds. Traps Last 90 Seconds (While activating this skill is easily interrupted)
15 Energy / 2 Second Cast / 20 Second Recharge
Monk:
Spiritual Purification: (Divine Favor)
Spell: Heals Target other Ally for 10...25 and removes 0...3 Hexes from the target. For every Hex Spell removed 1 Condition is removed and target other ally is Healed for 15...45 Health
5 Energy / 1/4 Second Cast / 10 Second Recharge
Necromancer:
Desecrated Aura: (Soul Reaping)
Enchantment Spell: (10 Seconds) Sacrifice 33% Health. All Party Members within the range of the caster are Enchanted with Desecrated Aura. While under this Enchantment party members receive 0...3 Energy Regeneration and 0...5 Energy when enemies die within the area of the caster. Allies Suffer 10...5 Health Degeneration and Enemies Suffer 0...5 Health Degeneration while withing the range of the caster.
25 Energy / 2 Second Cast / 0 Second Recharge
Mesmer:
Arcane Mirrors: (Illusion Magic)
Enchantment Spell: (5 Seconds) You are Enchanted with Arcane Mirrors. While under this Enchantment all damage from spells is reduced by 0...15%. When this Enchantment ends all nearby Foes receive damage equivalent to the amount that was reduced over the span of this spell.
15 Energy / 2 Second Cast / 20 Second Recharge
Elementalist:
Acid Rain: (Water Magic)
Spell: Create a storm at target foe's location. For 10 seconds, foes adjacent to that area are struck for 5...15 cold damage each second. Acid Rain causes burning for 1...3 whenever a foe is damaged by it. This spell causes exhaustion.
25 Energy / 2 Second Cast / 15 Second Recharge
Ritualist:
Spirit of Binding: (Communing)
Binding Ritual: Summons a level 0...8 Binding Spirit. All Spirits within the Area are now aligned to the caster of this ritual. This Spirit Dies after 15 Seconds. All Spirits Linked to Spirit of Binding die and the caster is damaged for 75...25 for each spirit that has expired. If this spirit dies prematurely caster takes 150...50 damage for each spirit that has expired(50% Failure to summon if Communing is under 9.)
25 Energy / 3 Second Cast / 60 Second Recharge
Paragon:
"Save Me!": (Command)
Shout: (5 Seconds) Any damage that would be taken by you is automatically diverted and does +25% more damage to an adjacent ally. This shout ends if there are no adjacent allies.
10 Energy / 0 Second Cast / 30 Second Recharge
Dervish:
Blessings of Air
Enchantment Spell: (10 Seconds) Your attacks cannot be blocked and you move 25% faster. When this enchantment ends you suffer from exhaustion. (Things get heavy again lol)
10 Energy / 1 Second Cast / 25 Second Recharge
anyways i just thought up of some of these, but others are a variation of a previous spell with new functionalities and such
i might come back with elites later im not sure this itself took a long time
Last edited by Zhang Zyria; Mar 27, 2008 at 08:51 PM // 20:51..
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May 10, 2008, 05:00 PM // 17:00
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#577
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Ascalonian Squire
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Quote:
Originally Posted by prism2525
Fiery Djinn's Avatar
15 / 2 / 20
Form. For 10...58 seconds, you move 33% faster, your fire magic spells recharge 25% faster, and your attacks deal fire damage. This skill is disabled for 120 seconds.
Att: E-Storage.
Icy Djinn's Avatar
25/ 2 / 15
Form. For 10...58 seconds, you water magic spells cost 25% less energy, your attacks slow your target by 66% for 2 seconds and your attacks deal cold damage. This skill is disabled for 120 seconds.
Att: E-Storage.
Earthbound Djinn's Avatar
15 / 2 / 20
Form. For 10...58 seconds, you gain +40 armor, your attacks deal earth damage and blind and cripple your target for 2 seconds. This skill is disabled for 120 seconds.
Att: E-Storage.
Thunder Djinn's Avatar
25 / 2 / 15
Form. For 10...58 seconds, you move 33% faster, your air magic skills' activation is reduced by 25% and your attacks deal lightning damage and have 25% armor penetration. This skill is disabled for 120 seconds.
Att: E-Storage.
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Very cool idea!
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May 10, 2008, 05:48 PM // 17:48
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#578
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Cool But not feasible. Only Dervishes have Forms.
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May 10, 2008, 08:08 PM // 20:08
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#579
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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"I'll bite your legs off!"
5e/20r
Shout. Target moving foe is crippled for 4...11s
Attribute: Strength
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May 10, 2008, 09:28 PM // 21:28
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#580
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Shin Kick
E:10 C:1s R:20s
Skill. If touched target foe is not moving, target foe receives 10 physical damage, is interrupted and becomes crippled 1 second for each 4% of your HP under 100%. (Common or Assassin , Unlinked)
Examples of crippling duration depending on % of health: 100..97% : 0 seconds; 96..92% : 1s; 50% : 12s; 20% - 20 seconds. 10% : 35seconds.
Last edited by MithranArkanere; May 10, 2008 at 09:30 PM // 21:30..
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