Aug 09, 2006, 03:58 AM // 03:58
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#421
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Pre-Searing Cadet
Join Date: Aug 2006
Profession: N/Mo
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I had been working and finally put the finishing touches tonight on a little skill crafter website. Just wanted to post it here in case you guys wanted to see your skills the may they were meant to be displayed
http://www.b-pops.com/gw/
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Aug 09, 2006, 04:10 AM // 04:10
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#422
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ALOA 2
Profession: Me/
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Quote:
Originally Posted by Pillz_veritas
(I dont have a necro or a mesmar so i just make goofy ones for them)
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must....resist.....temptation.....to........kill
anyways, heres mine
Illusion of Death
Mesmer Illusion Elite Hex Spell
Energy:25 Cast Time:7 seconds Recharge:1 minute
Target enemy is dead for 10-40 seconds. They come back with half health.
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Aug 09, 2006, 05:23 AM // 05:23
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#423
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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"Ignore Me!"
Strength
5en
30second recharge
shout
Your attacks deal +1...8 damage. This shout ends when you are hit with a physical attack.
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Aug 09, 2006, 05:51 AM // 05:51
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#424
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Name: Well of Destruction {elite}
Attrib: Death Magic
Energy Cost: At LEAST 20.
Cast Time: 3 Seconds
Recharge: 60 seconds
Description:
For (3-11) seconds, any enemy inside Well of Destruction has -20 armor, their movements are slowed by 20%, and their maximum health is lowered by 10%. THIS SKILL CAUSES EXHAUSTION.
Name: Dwaynas Forgivness{elite}
Attrib: Either healing or prot.. im leaning for healing
Recharge: 90 seconds
Energy: 20
Casting time: 5 seconds.
Description: When you cast Dwaynas Forgivness, all allies within its range lose all monk enchantments, hexes, and conditions. For each monk enchantment, hex, or condition removed IN THIS MANNER, you lose (15-5) health.
Class: Sin
Name: Rain of Daggers
Cast Time: 1 Second(s) (or w/e default attack time is)
Recharge: 15 seconds
Energy Cost: 10
Attribute: Dagger Mastery
Descrip: Dual Attack. When you use Rain of Daggers, attack target foe (2-4) times. For each successful attack, foes adjacent to you take (5-25) dmg.
Class: Ritualist
Name: Spirit of Reversal
Cast Time: 3 Seconds
Recharge: 60 seconds
Energy Cost: 10
Attrib: Communing (or w/e the spirit summoning attrib is x.x)
Descrip: Every time this spirit attacks, it deals no damage, but one random condition from any ally in its area and its remaining duriation is transferred(sp) to attacked foe. This spirits attacks are twice as slow as other spirits attacks. This spirit dies after (20-50) seconds.
Class: Ranger
Name: Calf Strike
Cast Time: 1/4
Recharge: 30 seconds
Energy: 10
Attrib: Beast Mastery
Descrip: (im pretty sure this is a copy) Your pet attempts a Calf Strike on target foe. If your pets attack is succesful, target foe begins bleeding for (4-9) seconds, and is crippled for (2-5) seconds.
Class: Mesmer
Name: Shutdown
Cast Time: 1 Second
Recharge: 12 seconds
Energy Cost: 10
Attrib: Domination Magic
Descrip: (basically, this is a copy of blackout.) For (2-5) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Class: Warrior
Name: Skull Bash
Adrenaline Cost: 6
Recharge: N/A
Cast Time: N/A (default attack time)
Attrib: Strength
Descrip: Lose all adrenaline. Target touched for is interrupted and knocked down.
Class: Ritualist
Name: Blunt Weapon
Energy Cost: 10
Recharge: 15
Cast Time: 1 second
Attrib: N/A (atm)
Descrip: Weapon Spell. For (3-11) seconds, target ally's next successful physical strike (NOT ELEMENTAL) deals +(5-18) damage and causes 'Dazed' for (3-8) seconds on target foe.
Class: Warrior
Name: Headbutt
Adrenaline: 4
Cast Time: Default Attack Time.
Recharge: N/A
Attrib: Strength
Descrip: Target touched foe becomes 'Dazed' for (2-9) seconds. If touchehd foe is casting a spell, that foe is interrupted.
Class: Warrior
Name: Lunge (elite)
Adrendaline: 8
Recharge: 15
Cast Time: <default attack time>
Attrib: Swordsmanship
Descrip: For (2-5) seconds, you run 33% faster. The next time you succesfully strike an enemy in melee, you do +(8-34) damage, and your target suffers from Bleeding for (2-9) seconds. If your target was already bleeding then they are also afflicted with Deep wound for (2-9) seconds.
Class: Elementalist
Name: Glyph of Recovery (elite)
Energy Cost: 5
Cast Time: 1/4
Recharge: 90 seconds
Attrib: Energy Storage
Descrip: You lose half of your current exhaustion. All of your skills are disabled for (6-2) seconds.
Class: Ele
Name: Fire Shield
Energy Cost: 15
Cast Time: 2 seconds
Recharge: around 30 seconds.
Attrib: Fire Magic
Descrip: For (9-27) seconds, target ally has a 'Fire Shield' around them, and has +24 defense against water damage. Anyone successfully striking target ally in melee begins burning for (2-5) seconds. This spell causes exhaustion.
Class: Warrior
Name: Parry
Energy Cost: 5
Cast Time: 1/4
Recharge: 30
Attrib: Tactics
Descrip: For () seconds, you 'block' the next successful melee attack on you, and the attacker is knocked down. If the attacker is weilding a sword, that foe takes (27-63) damage.
Class: Monk
Name: Signet of Rebuke
Energy Cost: 10
Cast Time: 1/4
Recharge: 30 seconds
Attrib: Smiting Prayers
Descrip: If target foe is attacking or casting a spell, you interrupt that foe's action. If target foe was casting a spell, they lose (3-7) energy. If interrupted foe was attacking, they lose all adrenaline and take (5-35) damage.
Class: Necro
Name: Shroud of Guilt
Energy: 15
Cast Time: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, whenever target foe gains adrenaline, that foe, and foe's adjacent to him, take (5-25) damage.
Class: Necro
Name: Shroud of Torment
Energy: 15
CT: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, any hex cast on target foe within the duration of this spell lasts twice as long.
Class: Necro
Name: Shroud of Distractions
Energy: 15
CT: 2 Seconds
Recharge: 60 seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, target foe is easily interrupted. Each time target foe is interrupted, you lose (3-1) energy.
(see a pattern yet? :P)
Necro
Shroud of Soothing
Energy Cost(EC): 15
CT: 3 seconds
Recharge(R): 45 Seconds
Attrib(AT): Curses
Descrip: Sacrifice 20% max health. For (5-10) seconds, target foe cannot gain adrenaline, but for every time target foe would have gained adrenaline, you lose (12-5) health.
nEcrØ
Shroud of Destruction
EC: 15
CT: 20
R: 60 seconds
AT: Curses
Descrip: Spell. Sacrifice 20% max health. For (5-10) seconds, target foe deals no damage, but every time target foe would have dealt damage, you lose (4-1) energy.
NëcR0
Shroud of Evasion {elite}
EC: 15
CT: 2 seconds
R: 45 seconds
AT: Curses
Descrip(DCP): Spell. Sacrifice 10% max health. For (5-10) seconds, target foe 'evades' all physical attacks against him. When Shroud of Evasion ends, target foe loses (2-5) energy and (5-17) health for each attack evaded.
Necro
Shroud of Conditions
EC: 15
CT: 3 seconds
R: 60 seconds
AT: Curses
DCP: Spell. Sacrifice 15% max health. For (5-10) seconds, any condition target foe is afflicted with, in the duration of this spell, has its duration doubled. You lose (4-1) energy for each duration lengthened in this way.
NECRO
Shroud of Pain
EC: 15
CT: 3 seconds
R: 45 Seconds
AT: Curses
DCP: Spell. Sacrifice 10% max health. For (5-10) seconds, each time target foe suffers a new degenerative spell or condition, that foe has an extra (1-2) pip(s) of degeneration.
Last edited by Carl Butanananowski; Aug 09, 2006 at 05:54 AM // 05:54..
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Aug 09, 2006, 05:58 AM // 05:58
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#425
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Quote:
Originally Posted by Super_Nerd0
must....resist.....temptation.....to........kill
anyways, heres mine
Illusion of Death
Mesmer Illusion Elite Hex Spell
Energy:25 Cast Time:7 seconds Recharge:1 minute
Target enemy is dead for 10-40 seconds. They come back with half health.
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Might i say HORRIBLY OVERPOWERED?
Mesmer
Illusion of Death{elite}
Illusion Magic
EC: 25
CT: 5 seconds
R: 90 seconds
DCP: For () seconds, if target foe dies whilst hexed with 'Illusion of Death', any attempt to ressurect them fails. After () seconds, they are ressurected with half health and 25% energy.
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Aug 09, 2006, 06:26 AM // 06:26
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#426
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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I like that Signet of Rebuke, its a good across the board counter for a monk. Hopefully Anet will take some inspiration from threads like this...
Also check out that website. Its awesome. The only thing its missing is a Skill button, which most people would want to customize in photoshop anyway...
Kudos to all!
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Aug 10, 2006, 03:58 AM // 03:58
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#427
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Krytan Explorer
Join Date: May 2006
Location: Antioch, CA
Profession: R/
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Just Because Carl Butanananowski had to whine my skills go here.
Necro
Animate Undead Mage
EC: 20
CT: 3
R: 10
AT: Death Magic
DCP: Exploit nearest corpse to animate a level 1-14 Undead Mage. Undead Mages use a level 1-12 Flare spell.
Neco
(cant think of a name)
EC: 10
CT: 1
R: 5
AT: Death Magic
Nearest Minion is Shadow Stepped to target foe and healed for 25-150 health.
And because i hate touchers
Warrior
(Shout)
DON'T TOUCH ME THERE!
EC: 15
CT: 0
R: 60
AT: Tactics
For the next 60 seconds you steal 50-100 Health from any foe who touches you.
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Aug 10, 2006, 01:13 PM // 13:13
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#428
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Krytan Explorer
Join Date: Jan 2006
Location: I live in Konglevegen
Profession: N/
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elementalist:
Cold Golem - spell
ec: 15
ct: 2
R: 45
at: water magic
Create a lv.3-16 walking Cold Golem, This Golem deals 5-30 cold dmg on it's attacks, it has 10-80 armor and it loose 10% max health each time it attacks, the Cold Golem does not suffer health degen.
Flame Golem - spell
ec: 15
ct: 1
R: 45
at: fire magic
Create a lv.3-16 walking Flame Golem, This Golem deals 8-40 fire dmg on it's attacks, it has 5-60 armor, the Flame Golem does suffer-3 health degen.
Lightning Golem - spell
ec: 15
ct: 3
R: 45
at: air magic
Create a lv.3-16 walking Lightning Golem, This Golem deals 10-50 lightning dmg on it's attacks, it has 5-40 armor, the Lightning Golem does suffer-2 health degen.
Crystal Golem - spell
ec: 15
ct: 4
R: 45
at: earth magic
Create a lv.3-16 walking Crystal Golem, This Golem deals 5-20 earth dmg on it's attacks, it has 20-100 armor, the Crystal Golem does suffer-1 health degen.
Golem Feast - spell
ec: 15
ct: 2
r: 20
at: Energy Storage
Heal all your golems for 40-180 health, this spell causes exhaustion.
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Aug 12, 2006, 06:53 AM // 06:53
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#429
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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I think the ele's Glyphs could be better, more varied, and more interesting. Notice that the Glyphs I'm suggesting will trigger on the next qualifying spell, not simply the next spell.
Glyph of Ethereal Magic
Elementalist - No Attribute
Energy 5
Glyph
Cast time: 0
Reuse 30
Your next offensive element spell does double damage to spirits.
Glyph of Aquatic Binding
Elementalist - Water Magic
Energy 5
Glyph
Cast time: 0
Reuse 45
Your next water hex lasts 10%...50% longer.
Glyph of Ease
Elementalist - No Attribute
Energy 5
Glyph
Cast time: 0
Reuse 60
The next spell you use that causes exhaustion costs no energy.
Glyph of Frost Fire
Elementalist - Fire Magic
Energy 5
Glyph
Cast time: 0
Reuse 15
Your next offensive fire spell does cold damage instead. 50% chance of failure with 4 fire magic or less.
Glyph of Girth
Elementalist - No Attribute
Energy 5
Glyph
Cast time: 0
Reuse 45
The radius of your next area of effect spell is increased by 1 catagory.
Glyph of Static
Elementalist - Air Magic
Energy 5
Glyph
Cast time: 0
Reuse 15
Your next offensive air spell has an additional 5%...15% armor penetration.
Glyph of Stunning
Elementalist - No Attribute
Energy 5
Glyph
Cast time: 0
Reuse 20
Your next offensive air spell interrupts target foe's action.
Glyph of Heat
Elementalist - Fire Magic
Energy 5
Glyph
Cast time: 0
Reuse 30
The next offensive fire spell causes another 3...20 fire damage on hit.
Glyph of Delay
Elementalist - No Attribute
Energy 5
Glyph
Cast time: 0
Reuse 25
The next spell you cast takes effect 3 seconds later.
Glyph of Sturdiness
Elementalist - Earth Magic
Energy 5
Glyph
Cast time: 0
Reuse 60
Your next earth enchantment is reapplied once if it is removed. 50% chance of failure with 4 earth magic or less. That's all I have for now.
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Aug 12, 2006, 11:01 AM // 11:01
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#430
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Ascalonian Squire
Join Date: Aug 2006
Location: Divinty Coast, Kryta
Guild: We Invented [PvP]
Profession: Mo/Me
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Monk
Signet Of Hope - Signet. For each dead party member in the area, you gain 1..7[9] energy.
Cast Time - 1 second
Energy Cost - 0
Recharge time - 15 seconds
Attribute - Divine Favour
Panaecea - Enchantment Spell. For 8 seconds, The next time target ally recieves a condition that condition is negated and ally gains 10..63[72] health
Cast Time - 3/4 second
Energy Cost - 10
Recharge time - 5 seconds
Attribute - Protection Prayers
Mesmer
Feeling Of Regret - Hex Spell. Target foe moves 90% slower for 1..2[3] seconds. If that foe was attacking, that foe takes 10..44 [55] damage.
Cast time - 2 seconds
Energy cost - 10
Recharge time - 10 seconds
Attribute - Illusion Magic
False Hope - Hex Spell. Target foe is healed for 200..85[71] health. After 10 seconds target foe takes 15..55[62] damage for each hex or enchantment on that foe.
Cast time - 2 seconds
Energy cost - 10
Recharge time - 15 seconds
Attribute - Illusion Magic
Dominance - Enchantment Spell. For 5..20[25] seconds all of your domination hexes last 20..84 [105]% longer, but cost twice as much energy to cast.
Cast time - 2 seconds
Energy cost - 10 seconds
Recharge time - 45 seconds
Attribute - Domination Magic
Doubt - Hex Spell. For 5 seconds, the next time target foe fails to hit in combat, that foe takes 8..53[68] damage.
Cast time - 1/4 second
Energy Cost - 5
Recharge time - 2 seconds
Attribute - Domination Magic
Passing Dream - Elite Spell. Target other ally loses all hexes and you recieve all hexes that ally had and their remaining durations.
Cast Time - 1 second
Energy Cost - 5
Recharge time - 10 seconds
Attribute - None (Mesmer)
all I have at the moment, comments appreciated
Last edited by -Innocence-; Aug 12, 2006 at 11:06 AM // 11:06..
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Aug 12, 2006, 11:31 AM // 11:31
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#431
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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To the above:
Hey, those skills aren't all that bad, TBH. Though the last one is a bit rigged.
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Aug 12, 2006, 01:59 PM // 13:59
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#432
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Ascalonian Squire
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Assassin
Cutthroat
Elite offhand dagger attack. Must follow the dual attack. All stances and enchantments on you end. Shadow step to target foe location and strike for +10..20 dmg and cause Bleeding, Deep Wound and Weakness for 10...20 seconds. After that, you shadowstep back.
Energy cost - 10
Recharge time - 10 secs
Attribute - Critical Strikes
Assault
Elite Enchantment spell. For 10...30 seconds, the next time you use melee atack skill on foe, you shadowstep to that foe, act the skill and shadowstep back.
Energy cost - 15
Recharge time - 15 secs.
Atribute - Shadow Arts
Last edited by Sainor; Aug 12, 2006 at 05:57 PM // 17:57..
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Aug 12, 2006, 03:15 PM // 15:15
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#433
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Frost Gate Guardian
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
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Necro
Summon Rotting Hounds(e)
10e, 5sec(cast), 15sec(recharge)
Exploit nearest corpse. Summon 2 level 1..16 Rotting Hounds. Their attacks deal 25 damage and cause disease for 1...16 seconds. A maximum of 5 Rotting Hounds can be summoned at one time. This is an elite skill.
Warrior
Tiger Slash(e)
7 adrenaline, 1/4sec
This attack strikes for +1...20 damage and causes bleeding and deep wound for 1...17 seconds. This is an elite skill.
Last edited by Kattox1; Aug 12, 2006 at 03:19 PM // 15:19..
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Aug 12, 2006, 06:08 PM // 18:08
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#434
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Ascalonian Squire
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Assassin
Revenge
Stance. For 2..7 secs you take +5...2 dmg from target foe attacks. After that you strike for +10..20dmg for every attack you've taken.
Energy cost - 15
Recharge time - 25 secs
Attribute - Critical Strikes
Bloody Revenge
Elite Stance. For 5..10 secs you suffer Weakness. When Weakness ends, you shadowstep to enemies which stroke you while you suffered weakness and deal +10..15 dmg for each attack taken and cause Bleeding.
Energy cost - 15
Recharge time - 45secs
Attribute - Critical Strikes.
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Aug 24, 2006, 07:34 PM // 19:34
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#435
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Academy Page
Join Date: Jan 2006
Location: England
Guild: Heroes of Vizunah Square [VIZU]
Profession: Me/Mo
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Blood of the Vampire {E}
Elite Enchantment. Sacrifice 33% maximum health. For (8...15) seconds you gain + (1...4) Blood Magic. When this enchantment ends, for each condtion or hex you are suffering, you loose 5 energy.
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Aug 25, 2006, 03:18 PM // 15:18
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#436
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Academy Page
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
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Two Concept Skills: Superheat and Well of Sacrifice
Okay, first one
Superheat
Elite Elementalist Hex Spell, Fire Magic
15 Energy, 3 Second Casting Time, 20 Second Recharge Time
For 10 seconds, target foe takes 10-22 Fire Damage per second if he/she is holding an item.
Second one
Well of Sacrifice
Necromancer Well Spell, Blood Magic
10 Energy, 2 Second Casting Time, 10 Second Recharge Time
Exploit the corpse nearest to the target ally. For 5-11 seconds, any Conditions on allies in the Well of Sacrifice are transferred to you.
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Aug 25, 2006, 03:25 PM // 15:25
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#437
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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Quote:
Originally Posted by Kriel Drache
Okay, first one
Superheat
Elite Elementalist Hex Spell, Fire Magic
15 Energy, 3 Second Casting Time, 20 Second Recharge Time
For 10 seconds, target foe takes 10-22 Fire Damage per second if he/she is holding an item.
Second one
Well of Sacrifice
Necromancer Well Spell, Blood Magic
10 Energy, 2 Second Casting Time, 10 Second Recharge Time
Exploit the corpse nearest to the target ally. For 5-11 seconds, any Conditions on allies in the Well of Sacrifice are transferred to you.
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1. its not overpowered, but i dont think I liked it much...maybe a waste of ELITE in my oppinion. Maybe a nerfed version (less dmg and / or duration) that is not elite would be better...
2. Think its a little bit overpowered since it would render taited useless for instance. Maybe we could do the opposite from the first one here, make it elite and buff a litle the duration.
Latter.
Last edited by Undivine; Aug 25, 2006 at 04:37 PM // 16:37..
Reason: Added quote, for the merge
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Aug 25, 2006, 05:02 PM // 17:02
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#438
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Merged the last two posts.
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Aug 25, 2006, 10:11 PM // 22:11
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#439
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Sunset Riders [Ride]
Profession: Mo/
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Quote:
Originally Posted by Carl Butanananowski
Name: Dwaynas Forgivness{elite}
Attrib: Either healing or prot.. im leaning for healing
Recharge: 90 seconds
Energy: 20
Casting time: 5 seconds.
Description: When you cast Dwaynas Forgivness, all allies within its range lose all monk enchantments, hexes, and conditions. For each monk enchantment, hex, or condition removed IN THIS MANNER, you lose (15-5) health.
Class: Sin
Name: Rain of Daggers
Cast Time: 1 Second(s) (or w/e default attack time is)
Recharge: 15 seconds
Energy Cost: 10
Attribute: Dagger Mastery
Descrip: Dual Attack. When you use Rain of Daggers, attack target foe (2-4) times. For each successful attack, foes adjacent to you take (5-25) dmg.
Class: Ritualist
Name: Blunt Weapon
Energy Cost: 10
Recharge: 15
Cast Time: 1 second
Attrib: N/A (atm)
Descrip: Weapon Spell. For (3-11) seconds, target ally's next successful physical strike (NOT ELEMENTAL) deals +(5-18) damage and causes 'Dazed' for (3-8) seconds on target foe.
Class: Warrior
Name: Lunge (elite)
Adrendaline: 8
Recharge: 15
Cast Time: <default attack time>
Attrib: Swordsmanship
Descrip: For (2-5) seconds, you run 33% faster. The next time you succesfully strike an enemy in melee, you do +(8-34) damage, and your target suffers from Bleeding for (2-9) seconds. If your target was already bleeding then they are also afflicted with Deep wound for (2-9) seconds.
Class: Monk
Name: Signet of Rebuke
Energy Cost: 10
Cast Time: 1/4
Recharge: 30 seconds
Attrib: Smiting Prayers
Descrip: If target foe is attacking or casting a spell, you interrupt that foe's action. If target foe was casting a spell, they lose (3-7) energy. If interrupted foe was attacking, they lose all adrenaline and take (5-35) damage.
Class: Necro
Name: Shroud of Guilt
Energy: 15
Cast Time: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, whenever target foe gains adrenaline, that foe, and foe's adjacent to him, take (5-25) damage.
Class: Necro
Name: Shroud of Torment
Energy: 15
CT: 2 Seconds
Recharge: 45 Seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, any hex cast on target foe within the duration of this spell lasts twice as long.
Class: Necro
Name: Shroud of Distractions
Energy: 15
CT: 2 Seconds
Recharge: 60 seconds
Attrib: Curses
Descrip: Spell. Sacrifice 10% max health. For (5-10) seconds, target foe is easily interrupted. Each time target foe is interrupted, you lose (3-1) energy.
(see a pattern yet? :P)
Necro
Shroud of Soothing
Energy Cost(EC): 15
CT: 3 seconds
Recharge(R): 45 Seconds
Attrib(AT): Curses
Descrip: Sacrifice 20% max health. For (5-10) seconds, target foe cannot gain adrenaline, but for every time target foe would have gained adrenaline, you lose (12-5) health.
nEcrØ
Shroud of Destruction
EC: 15
CT: 20
R: 60 seconds
AT: Curses
Descrip: Spell. Sacrifice 20% max health. For (5-10) seconds, target foe deals no damage, but every time target foe would have dealt damage, you lose (4-1) energy.
NëcR0
Shroud of Evasion {elite}
EC: 15
CT: 2 seconds
R: 45 seconds
AT: Curses
Descrip(DCP): Spell. Sacrifice 10% max health. For (5-10) seconds, target foe 'evades' all physical attacks against him. When Shroud of Evasion ends, target foe loses (2-5) energy and (5-17) health for each attack evaded.
Necro
Shroud of Conditions
EC: 15
CT: 3 seconds
R: 60 seconds
AT: Curses
DCP: Spell. Sacrifice 15% max health. For (5-10) seconds, any condition target foe is afflicted with, in the duration of this spell, has its duration doubled. You lose (4-1) energy for each duration lengthened in this way.
NECRO
Shroud of Pain
EC: 15
CT: 3 seconds
R: 45 Seconds
AT: Curses
DCP: Spell. Sacrifice 10% max health. For (5-10) seconds, each time target foe suffers a new degenerative spell or condition, that foe has an extra (1-2) pip(s) of degeneration.
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i love the shroud line of skills for the necro, sounds like a good idea.
all of those other skills are nice too, though Signet of Rebuke should probably be a mes skill.
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Sep 01, 2006, 11:32 PM // 23:32
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#440
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Frost Gate Guardian
Join Date: Jul 2006
Location: Swe
Profession: W/R
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Keep in mind that this Skill can get disabled if you Clearly miss your oppenent
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All times are GMT. The time now is 04:26 AM // 04:26.
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