Oct 30, 2005, 06:24 PM // 18:24
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#181
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Blunt Shot - Expertise
10 e | Normal | 15s
Bow Attack - If Blunt Shot hits, any stance used by target foe ends. Also, if target foe is suffering from Dazed, that foe is knocked down for 3 seconds. This attack deals only 1..20 damage. (26 at Exp. 15)
10e seems reasonable even for 3 sec knockdown, since Dazed is rarely seen.
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Oct 30, 2005, 07:13 PM // 19:13
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#182
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Forge Runner
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-Blessing of haste (enchantment spell- prot prayers)
energy cost=5
casting time=3/4 sec
recharge time=30 secs
For 6...12 seconds, target ally moves 25% faster and cannot be the target of slowing hexes.
-Spell Mender (elite enchantment spell- fast casting)
energy cost=10
casting time=1 sec
recharge time=30 sec
For 5-10 seconds. target ally's spell cannot be interrupted and that ally cannot take damage for using that spell.
-Maguuma's Depths (elite preparation - wilderness survival)
energy cost=10
casting time=3 secs
recharge time=60 secs
For 30 seconds, any foe walking within X suffers from bleeding and has 50% chance to miss with attacks.
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Oct 31, 2005, 06:52 PM // 18:52
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#183
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Mesmer Elite:
Tabula Rasa (E)
Casting time 1/4 second, cost 5, recharge N/A
Casting Tabula Rasa blanks your skillbar except for Tabula Rasa, and allows you to place skills on your skillbar while out of town; it functions like the resurrection signet, only useable once.
Essentially allows a reskill partway through any mission/quest, at the cost of your elite slot.
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Oct 31, 2005, 07:01 PM // 19:01
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#184
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Academy Page
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Quote:
Originally Posted by Vusak
Rage Quit - 25e 3s 60s - Illusion Hex
Each foe in ward range see server messages of their team spamming abuse and leaving the game.
Ego - 10e 1/4s 30s - Domination Hex
Target foe and one other random guild member of targets guild have random abusive messages sent to each other via whisper, and are kicked from their current guild.
Signet of Ridiculous - 0e 1/4s 1s - No Attribute Signet
Spirit range AOE effect that randomly swaps members of enemy and ally teams.
Noob Magnet - 10e 0s 60s - Tactics Stance
All W/Mo's are set to attack you while any instance of mending and healing hands are replaced with heal area on their skill bar.
Screwed - 15e 3s 30s - Curses Hex
Target ghostly hero stands in place and proceeds to knock itself down every 3 seconds for 10-30 seconds.
Bugged {E} - 10e 2s 15s - Air Hex
For 9...21 seconds, the next time target foe is struck for lightning damage, that foe and all adjacent foes are knocked down, and you lose 14...7 energy. All foes affected also have random abuse spammed in all chat under their name. This hex remains for the full duration regardless of your energy level.
Bored - 20e 4hrs 12hrs - Curses Enchantment
Target Self Only enchantment that causes you to post stupid jokes on a random fansite at 5 O'Clock in the morning.
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loool
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Oct 31, 2005, 08:20 PM // 20:20
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#185
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Oh wth, I don't visit this forum enough but I can think of a few things... [some very unfair elites I might add]
Hemmorage Artery {E}
Skill Atb: Swordsmanship
Cost: 6a.
If this attack hits, target suffers from bleeding for 15-36 seconds and takes +10-38 damage. This damage is doubled if their hp is above 50% [YOU HEARD RIGHT, ABOVE 50%!!]
If you use it in conjunction with Gash and Final Thrust, the Sword could very well outdamage the axe. Just a thought...
Feet Crusher
Skill atb: Hammer Mastery
Cost: 7a.
If this attack hits, target suffers from Cripple for 10s. If target was knocked down, duration is doubled as well as +15-27 damage.
Face Chop
Skill atb: Axe Mastery
Cost: 8a.
If this attack hits, it deals +10-20 extra damage and target suffers from blindness for 7-10 seconds
Decapitate {E} (oh good heavens...)
Skill atb: Axe Mastery
Cost: 10a.
Lose all adrenaline. Target loses 50% of their current hp. That damage is doubled if they're suffering from Cripple, Weakness, and Deep Wound. Chance to fail: 50% if axe mastery < 13
LOL!!!!
Last edited by Yukito Kunisaki; Oct 31, 2005 at 08:44 PM // 20:44..
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Oct 31, 2005, 10:55 PM // 22:55
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#186
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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That last is waaaay to specific, and face chop seems odd somehow...
Feet Crusher should probably cost 5e instead, orrr cause knock down and lose all adrenaline. Be a bit like Heavy Blow then but eh...
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Nov 01, 2005, 08:14 AM // 08:14
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#187
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Align
That last is waaaay to specific, and face chop seems odd somehow...
Feet Crusher should probably cost 5e instead, orrr cause knock down and lose all adrenaline. Be a bit like Heavy Blow then but eh...
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It can kill you in one swing regardless of what the enemy is doing [unless you miss/blocked]
It doesn't deal damage so in text, you can't stop it using things like protective spirit or shielding hands...
That and it's just a gag but I thought a little through it and though it's stupidly conditional, it could be the BOMB for the right situation.
[4s. kill if the monk isn't awake]
[kill almost any boss in pve in 4s.]
yeah, but hey, it's not gonna happen and with a situation like that, you NEED it to be conditional. [to be able to deal 50% current hp in one swing is too Godlike and to have it double [aka instant kill] is just 0_0]
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Nov 01, 2005, 12:42 PM // 12:42
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#188
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Academy Page
Join Date: Oct 2005
Location: Some say in my own little world ^^
Guild: SOED
Profession: N/Mo
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Warrior
Immovable
Energy: 10 Cast Time: - recharge: 30
Stance. For 10-20 seconds you cannot move, while in this stance damage dealt to you is halfed and you cannot be knocked down. If they hit your attacks cripple and knock down your target for 3 seconds. (Strength)
"Fight me"
Energy: 5 Cast time: - Recharge: 5
Shout. This shout instantly sets you as the primary target for all foes in the area.(No Attribute)
"Bring it On"
Energy: 5 Cast time: - Recharge: 20
Shout. For 10-15 seconds for each adjacent foe you gain 2% faster attack speed.(Strength)
Frightening Presence {E}
Energy: 10 Cast time: - Recharge:30
Stance. For 10-15 seconds nearby foes suffer from weakness and attack 15% slower.(Tactics)
Necro
*instead of going into alot of detail for this first part i'll just say that being able to summon more than just horrors and fiends would be nice*
Unholy Commander
Energy: 15 Cast time: 3 Recharge:30
Spell. For 30-60 seconds all allied undead attack target foe and strike for +5 damage. (Death)
"Feed"
Energy: 5 Cast time: - Recharge: 60
Shout. For 10-15 seconds all nearby allied undead are healed for 5% of the damage they deal in combat but attack 25% slower. (Blood)
Unholy Cry
Energy: 10 Cast time: - Recharge: 30
Shout. For 5-15 seconds all nearby allied undead attack 50% faster and strike for +5 damage but suffer and additional -2 health degeneration.
Detonate Undead
Energy: 10 Cast time: 1 Recharge: 5
*note: kinda like putrid explosion only it's an undead minion*
Spell. Undead ally closest to your target explodes dealing 24-101 damage to nearby foes.
Army of Destruction
Energy:25 Cast time: 3 Recharge: 15
Spell. All nearby allied undead explode dealing 25-50 damage to all nearby foes. Nearby foes are dazed for 10 seconds.
Blood Traversal
Energy:10 Cast Time: 3/4 Recharge: -
Spell. Teleport to target foes location burst from your target dealing 15-63 damage to all adjacent foes. Target foe begins bleeding for 3-21 seconds.
*now I'm sure a few of you may be wondering "A Necromancer with shouts?? well I look at it this way what good is having an undead army if you can't command it?
Ranger
Decoy
Energy: 15 Cast time: 5 Recharge: 60
Nature Ritual. Create a level 1-8 spirit. For all foes within it's range every 3 seconds Decoy becomes the target of all attacks. This spirit dies after 32-126 seconds. (Wilderness Survival)
Camouflage *I know it's been said. here's my version*
Energy: 5 Cast time: 2 Recharge: 15
Preperation.For 24 seconds foes attacking you have a 75% chance to miss and your attacks, if they hit, have a 25% increased chance to deal critical damage.(Wilderness Survival)
Strike the Wound
Energy: 10 Cast time: - Recharge: 5
Bow Attack. If target foe is bleeding, target foe now suffers from a deep wound.(Marksman)
Poison Trap
Energy: 15 Cast time: 2 Recharge: 25
Trap. When Poison Trap is triggered, every 3 seconds (for 9 seconds) all foes in the area become poisoned for 10-15 seconds. Poison Trap automaticly triggers after 90 seconds. While activating this skill, you are easily inturrupted.
Flash Trap
Energy: 25 Cast time: 2 Recharge: 30
Trap. When Flash trap is triggered all foes in the area are dazed and suffer from blindness for 10-15 seconds. Flash Trap automaticly triggers after 90 seconds. While activating this skill, you are easily inturrupted.
Monk
Mark of Wrath
Energy: 10 Cast time: 2 Recharge 45
Spell. For 10-18 seconds when ever target foe is struck for holy damage, target foe and all adjacent foes are struck for an additional +30-45 holy damage.(Smiting Prayers)
God Touched
Energy: 10 Cast time: 1/4 Recharge: 60
Spell. For 15-30 seconds prevent all damage to touched target other ally you lose 5-2 energy each time damage is prevented. That ally gains 14-43% more when healed. (Divine Favor)
Guardian Angel
Energy:25 Cast Time: 3 Recharge:60
Spell. For 5-45 seconds summon a lvl 1-13 Ghostly Hero to fight for you. If this Hero dies before the spell ends all your skills are disabled for 5 seconds and you lose 10% of your max health.(Divine Favor)
Field Medic
Energy:5 Cast Time:- Recharge: 30
Stance. For 8-18 seconds you move 25% faster and have a 75% chance to evade ranged attacks. Nearby allies recieve %15-20 more health when healed while you are in this stance. (Healing Prayers)
Prayer Signet
Energy:- Cast Time: 5 Recharge: 45
Signet. For 15-30 seconds you gain +2 healing prayers, protection prayers, and smiting prayers. While activating this skill you lose -40 armor. This skill causes exhaustion. (Divine Favor)
Shield Other
Energy: 15 Cast Time: 1/4 Recharge: 20
Spell.For 8-18 seconds damage dealt to all nearby allies is redirected to you and is reduced by 3-25 points. (Protection Prayers)
Elementalist
Teleport *this has long since been coming i'm sure*
Energy:5 Cast Time:3/4 Recharge: -
Spell. Teleport 10-20 ft forward in the direction you are facing. Spell cannot be used while carrying a load. This spell causes exhaustion. (air magic)
*just thought i'd explain this one a bit. Teleport in a game such as this would be extremely powerful. as an escape tool. as a travel tool. or even a way to recover a mistake in a mission. The exhaustion is to prevent over use of the skill. most classes could only use it 2-3 times and be completely drained of energy, elementalists could use it more yes but only to a point for the sake of balance it might be best as an elite but i'm not 100% sure*
Thats all of them for now i'll probably come up with more later. I'd would really like some feedback on these if you guys like them and maybe help me out with some balance issues...
Man i wish anet had a skill building system so i could use points to balance these.
Last edited by kendaki; Nov 01, 2005 at 08:03 PM // 20:03..
Reason: Adding more skills to save post space
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Nov 01, 2005, 01:21 PM // 13:21
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#189
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Clash of Steel-W
Cost-10MP
Cast Time-3/4ths
Recharge Time-10 Seconds
Melee Attack. Deals no damage but if it hits it inflicts Blindness for (4...15)
seconds. (Att: Tactics)
Elemental Fury-{E}-Ele
Cost-15MP
Cast Time-1/2 Second
Recharge Time-45 Seconds
Skill. For the next (5....20) Seconds all Projectile Type Elemental spells
used send out (3...5) additional projectiles of the same type. This skill
causes exhaustion. (Att: Energy Storage)
Pose of Denial-{E}-Mesmer
Cost-15MP
Cast Time-N/A
Recharge Time: 60 Seconds
Stance. For the next (5....25) seconds all targeted enemy spells
against you fail, and you lose (5...2) energy. All spells that fail in
this manner have their recharge time increased by (20....5) seconds.
Pose of Denial ends prematurely if your energy drops below 40%
(Att: Fast Casting)
Wailing of the Damned-{E}-Nec
Cost-20MP
Cast Time-1 Second
Recharge Time-30 seconds
Hex Spell. For 20 seconds, target foe suffers Energy and Health Degeneration
of (1...4) and all spells take 90% longer to cast, and are easily interrupted.
If target dies while hexed, two level (1....8) masterless Bone Minions are
summoned. (Att: Death Magic)
Wave Of Renewal-{E}-Monk
Cost-25MP
Cast Time-N/A
Recharge Time-60 Seconds
Spell. You and all adjacent allies are healed for (50...180) points and
experience Health and Energy Regeneration of (1..3) for 10 seconds.
All adjacent foes are struck for (50...180) points of Holy damage with 20% Armor Penetration. This spell causes Exhaustion.
Bramble Dash-{E}-R
Cost-10MP
Cast Time-N/A
Recharge Time-30 seconds
Stance. For the next (8...20) Seconds you move 25% faster, and all foes
pursuing you become crippled for (8...20) seconds. (Att: Expertise)
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Nov 01, 2005, 01:42 PM // 13:42
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#190
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Invincible {E}- Strength
10 energy instant cast 60 sec recharge
For 2..10 secs u take no dmg and u are not affected by hexes or conditions. After 10 secs u lose 15%-45% of ur hp.
Signet of the Divine- Divine Favor
1 sec cast 30 secs recharge
For each enemy around u gain 1..6.
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Nov 01, 2005, 02:11 PM // 14:11
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#191
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Lion's Arch Merchant
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Shatter Hope {E} - Mesmer-Domination
cast=1 / recharge=15 / energy=15
Remove 2-5 hexes from target foe. For each hex removed target foe takes 15-63 damage and becomes dazed for 1-3 seconds.
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Nov 01, 2005, 02:26 PM // 14:26
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#192
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Headshot {E} -RANGER - Marksmanship
cast = 2 / re-charge= 8 / energy= 15
You deal +8 - +18 more damage. If your attack strikes the target is knocked down, if attack is evaded the target begins bleeding for 19 secs
Melandru's Command {E} -RANGER - Beast Mastery
Cast= 15 / re-charge= 30 /energy= 20
Target creature is charmed and obeys your command. Does not work on bosses, 50% chance of fail if beast mastery is below 8.
Last edited by Seissor; Nov 01, 2005 at 02:32 PM // 14:32..
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Nov 01, 2005, 04:57 PM // 16:57
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#193
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Blunt Shot- marksmanship
10 energy 1 sec cast 10 sec recharge
This hit deals blunt dmg. If this hits a running foe the foe is knockdown. This deals +5..15 more dmg.
Penetrating Shot- marksmaship
15 energy 1 sec cast 15 recharge
If this hits a a foe suffering from bleeding, or poison, the foe suffers from a deep wound for 5..15 secs. This deals +5...15 more dmg.
Last edited by judge1121; Nov 02, 2005 at 01:07 PM // 13:07..
Reason: Thought I typed more
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Nov 01, 2005, 11:39 PM // 23:39
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#194
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Academy Page
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Quote:
Originally Posted by Sister Rosette
Clash of Steel-W
Cost-10MP
Cast Time-3/4ths
Recharge Time-10 Seconds
Melee Attack. Deals no damage but if it hits it inflicts Blindness for (4...15)
seconds. (Att: Tactics)
Elemental Fury-{E}-Ele
Cost-15MP
Cast Time-1/2 Second
Recharge Time-45 Seconds
Skill. For the next (5....20) Seconds all Projectile Type Elemental spells
used send out (3...5) additional projectiles of the same type. This skill
causes exhaustion. (Att: Energy Storage)
Pose of Denial-{E}-Mesmer
Cost-15MP
Cast Time-N/A
Recharge Time: 60 Seconds
Stance. For the next (5....25) seconds all targeted enemy spells
against you fail, and you lose (5...2) energy. All spells that fail in
this manner have their recharge time increased by (20....5) seconds.
Pose of Denial ends prematurely if your energy drops below 40%
(Att: Fast Casting)
Wailing of the Damned-{E}-Nec
Cost-20MP
Cast Time-1 Second
Recharge Time-30 seconds
Hex Spell. For 20 seconds, target foe suffers Energy and Health Degeneration
of (1...4) and all spells take 90% longer to cast, and are easily interrupted.
If target dies while hexed, two level (1....8) masterless Bone Minions are
summoned. (Att: Death Magic)
Wave Of Renewal-{E}-Monk
Cost-25MP
Cast Time-N/A
Recharge Time-60 Seconds
Spell. You and all adjacent allies are healed for (50...180) points and
experience Health and Energy Regeneration of (1..3) for 10 seconds.
All adjacent foes are struck for (50...180) points of Holy damage with 20% Armor Penetration. This spell causes Exhaustion.
Bramble Dash-{E}-R
Cost-10MP
Cast Time-N/A
Recharge Time-30 seconds
Stance. For the next (8...20) Seconds you move 25% faster, and all foes
pursuing you become crippled for (8...20) seconds. (Att: Expertise)
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and overpowered is the order of the day
lets start with elemental fury:
do the math with a max fireball and max fury:
91x5= 455 area of effect damage gg you already nearly wiped the entire enemy team, but the fun doesn't stop there! add in your 20 seconds timeframe for this spell and you can get two fireballs off...lets update the equation kids!
91x5= 455x2= 910 area of effect damage!
and just in case there's a straggler around you can actually get a 3rd fireball off if your reaction time is good...there might be some aftercast I dunno...but just for the heck of it throw in glyph of sacrifice and you definitly get that extra fireball off thats 1365 area of effect damage.
now lets move on...
wailing of the damned... now lets see health AND energy degen at 4 for 20 seconds, I'm going to leave the math with regen pips up to other people that know more about it, but from what I can gather the degen seen here isn't matched by any other spell in the game. not only that but lets add a effect very similar to dazed(probably most feared condition by spellcasters) and to top it off if you die with this shit on you(which is probably very likely) not one, but two master less bone minions are raised. yipeee!
on to wave of overpow...I mean renewal:
instant cast area of effect heal(only affecting party members) it's one of the highest monk heal aviable(only slightly outdone by divine healing) and that's not even counting bonus for divine favour or the 10 seconds of 3 health regen(which I recon will make the total amount of health healed outdo divine healing)...not only that but it also deals 180 damage to adjacent foes...guess what that's right that's the highest single burts area of effect damage aviable in game(btw holy damage completely ignores armor AFAIK so no need for 20% armor penetration) you make up for it alittle with the energy cost and recharge time...but still this skill is overpowered and tries to cram too much into one skill.
as for bramble dash...how would you define the gameplay mechanic "pursuing"???
ps. I just noticed that simply using flare will result in crazy damage with elemental fury:
5x40=200 damage
flare cast time 1 second so
5x40= 200x20 = 4000 damage!
pps. can we please stop with the gimmick submissions? that stuff stopped being funny after the first one.
Last edited by Agild Greenfinger; Nov 01, 2005 at 11:45 PM // 23:45..
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Nov 01, 2005, 11:57 PM // 23:57
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#195
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Academy Page
Join Date: Sep 2005
Profession: Mo/Me
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Signet Ultima:
Cost, -- energy, recharge time, 25 secs.
Deals targeted foe an automatic KO. not affected by interuption spells. Can be used as many times as wanted during missions and PvP.
Dwayna's Ultimatium:
Cost, 15 energy, recharge time, 25 secs.
Heals targeted ally for 1500 health.
Chaotic Downpour:
Cost, 20 energy, recharge time, 25 secs.
Deals enemy party 300-600 damage every 2 secs. Lasts 10 secs.
Steal Bar:
Cost, 30 energy, recharge time, 30 secs.
Steals targeted foes skills. You recieve an extra skill bar, and can use your foes attacks for up to 20 secs. Foe can still attack, but recieves energy decreasement of 10 every second.
Kick Spam Gold:
Cost, 5 energy, recharge time, 10 secs.
Installs an in-game spam blocker monitered by Arenanet onto chat bar, dealing 3000 damage to any person filling chat module with spam, and automatically signing them out, while you receive 1/4 of their carried gold. Last as long as enchantment is maintained.
(wouldn't that be great? So cheap though...)
All of these are real cheap, and thats why I made them up.
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Nov 02, 2005, 12:03 AM // 00:03
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#196
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I think it should be 4/4ths lol
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Nov 02, 2005, 06:42 AM // 06:42
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#197
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Ascalonian Squire
Join Date: Nov 2005
Location: Texas
Guild: Free Worlds Coalition [FWC]
Profession: E/Mo
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Ranger Skills:
Tar Trap (Wilderness Survival)
Cost: 15 Cast: 2
Duration: 90 Recast: 30
When Tar Trap is triggered, all foes in the area move 90% slower for 3-15 seconds. Fire damage delt to foes suffering from Tar Trap is increased by 25-250%. Tar Trap ends after 90 seconds. While activating this skill you are easily interupted.
Stormy Weather (Wilderness Survival)
Cost: 5 Cast: 5
Duration: 30-150 Recast: 60
Create a Level 1-10 Spirit. For creatures within its range, all dmg is Lightning Damage (shocking) instead. Foes suffering from water/cold dmg take additional 15-30 dmg while in the area. This Spirit dies after 30-150 seconds.
Turbulence (Wilderness Survival)
Cost: 5 Cast: 3
Duration: 30-150 Recast: 60
Create a Level 1-10 Spirit. All projectiles and arrows within its range have a 10-90% chance to miss targets, while in the area of effect. (this is kinda only helpful to those fleeing or warroirs.)
Elementalist:
Hurricane (spell, Water Magic)
Cost: 30 Cast: 4
Duration: 10 Recast: 60
For 10 seconds, the area around a target foe is bombarded with a rain of ice that strikes for 5-30 Water damage each second. Foes are struck and knocked down additionally by gusts of wind every 5-2 seconds. This spell cuases Exhuastion.
Tsunami (spell, Water Magic)
Cost: 25 Cast: 3
Duration: - Recast: 15
You involke a tsunami at target foe's location. All foes near this location are knocked down and are struck for 26-100 Water damage. This spell cuases Exhuastion.
Frost Bite (Hex Spell, Water Magic)
Cost: 10 Cast: 1
Duration: - Recast: 20
Target foe is struck for 15-45 Water damage and suffers from weakness for 5-12 seconds.
Necromancer:
Death Quake [Elite] (spell, Death Magic)
Cost: 10 Cast: 2
Duration: 30 Recast: -
For 30 seconds, if target ally dies, Death Quake deals 26-100 damage and knocks down all nearby creatures. Foes suffering from a Condition take additional 10-50 damage and are diseased for 3-10 seconds.
Last edited by Struth; Nov 02, 2005 at 06:44 AM // 06:44..
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Nov 02, 2005, 10:29 AM // 10:29
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#198
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Academy Page
Join Date: Nov 2005
Guild: Army of Kryta [AOK]
Profession: R/
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Insanity [Elite] - Illusion
Cost: 15-25
Cooldown time: 30-45 sec (?)
For 1-10 seconds any damage dealt by target foe is redirected to random foes in its area. (i mean the aoe range of a ward or a well) If target foe is suffering from an illusion hex Insanity lasts 1-3 sec longer.
Animate Smoke Phantom - Death magic
Cost: 25
Cooldown time: 45 sec
Animate a lvl 1-18 Smoke phantom from any nearby dead creature that doesnt have flesh (golems, undead, etc...). This creature has ranged spell attack (chain lightning or enervating charge only - maybe chain would be too powerful so lets just stay at enervating charge)
soz for my bad english ^^
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Nov 02, 2005, 10:40 AM // 10:40
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#199
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Ascalonian Squire
Join Date: Aug 2005
Profession: N/Mo
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Mantra of Hexing (Elite) - Domination Magic
Cost: 10 En
Cooldown: 30 sec
For 10-20 seconds all hexes you cast are spread to nearby foes too
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Nov 02, 2005, 01:14 PM // 13:14
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#200
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Loyal Animal {E}- beast mastery
As long as you have this skill u can hold a pet. When your pet dies it is instantly ressed with no recharge of skills. Ur pet gains +1...10 attack. Ur also receives +5...+20 armor. If pet kills a foe, the pet is fully healed. If you kill foe pet is healed for 40..150hp.
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