Oct 26, 2005, 08:37 PM // 20:37
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#161
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Imagine the comedy of a team of mesmers all selecting unique targets and timing it just right for the camera?
3 - 2 - 1 - >thud<
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Oct 26, 2005, 08:48 PM // 20:48
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#162
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Priceless... I'd volounteer to look like a complete idiot as a warrior to take that pic!
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Oct 26, 2005, 10:10 PM // 22:10
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#163
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Academy Page
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Another elite mesmer skill: ethereal balance - works just like Grenth's balance, but then for energy instead of hp. Oh, and it can be cast on friends as well as foes.
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Oct 27, 2005, 01:32 AM // 01:32
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#164
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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If There is something that I would like Anet to include is mesmer spells that give energy to other allies and not to just the mesmer after all in the book it says "Mesmer steal evergy from their enemies for the better of themselves or their allies" So I think they need to make 1 or 2 skills that can transfer energy from mesmers to allies or from enemies to allies. Some Ideas I have for this would be:
Transfer energy
Inspiration
Cost: 5 energy
Loss 3-9 energy target other ally gains the amount you lost.
Energy Rain
Inspiration
Cost: 15 energy
For 3-10 seconds allies in the area gain 1-2 energy per second.
Arcane theif's present
Inspiration
Nearest Enemy loss 1-5 energy target other ally gains 2 points of energy for each point lost
Also mybe include a few Soul Reaping skills to make the collecter's focus actually good
Like....
Swallow Souls
Soul Reaping
For 30 sec whenever a creature dies you gain 30-100 health and corpse is immeadately used.
By the way if Anet is actually looking at this you guys are doing a great job with Guild Wars
Last edited by Guardian of the Light; Oct 27, 2005 at 01:44 AM // 01:44..
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Oct 27, 2005, 01:41 AM // 01:41
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#165
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Krytan Explorer
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Quote:
Originally Posted by
Also mybe include a few Soul Reaping skills to make the collecter's focus actually good
Like....
[B
Swallow Souls[/B]
Soul Reaping
For 30 sec whenever a creature dies you gain 30-100 health and corpse is immeadately used.
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I like this skill, helps against those annoying gnashers.
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Oct 27, 2005, 01:45 AM // 01:45
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#166
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Thank you
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Oct 27, 2005, 01:54 AM // 01:54
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#167
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Academy Page
Join Date: Aug 2005
Profession: R/
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Vereta's Power {E} 25 energy/ 5 seconds cast/ 60 seconds recharge
Elite Enchantment. Sacrafice 49% health. For 30...60 seconds, any minion you summon is 3 levels higher and has health regenration of 3. (50% chance of failure with 15 death magic or less)
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Oct 27, 2005, 03:58 AM // 03:58
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#168
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by fires Scape
Vereta's Power {E} 25 energy/ 5 seconds cast/ 60 seconds recharge
Elite Enchantment. Sacrafice 49% health. For 30...60 seconds, any minion you summon is 3 levels higher and has health regenration of 3. (50% chance of failure with 15 death magic or less)
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Nice skill I would like to see it but by the way I think some of my skills above need to be elite
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Oct 27, 2005, 04:03 AM // 04:03
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#169
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Jungle Guide
Join Date: Aug 2005
Location: with Jessica Alba
Profession: Me/W
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FOR ALL U GOLDEN SUN LOVERS!
ele skill
Iris{E}
fire magic bASED
summon Iris to make for burn in sky
this attackdeals 300-500 damage
castime is 10 seocnds
40 energy
recharge time is 120 seconds
Castastrophe{E}
domination
target foe loses 20-40 energy
for each energy lost u summon CAStastrophe to deal 20 damage for each energy lost
casting time is 5 seconds
15 energy
recharge is 40 seconds
Last edited by Ruoenkruez Tudor; Oct 27, 2005 at 04:06 AM // 04:06..
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Oct 27, 2005, 05:12 AM // 05:12
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#170
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Forge Runner
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Lighting Storm {e}
Air Magic
The foe (s) is striked for 45-515 damage, and is knocked down for 20 seconds.
Spell causes mild exhaustion
Energy : 25 | Cast : 4 | Cooldown : 35 |
Last edited by Queenie; Oct 29, 2005 at 10:55 AM // 10:55..
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Oct 27, 2005, 05:31 AM // 05:31
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#171
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Ruoenkruez Tudor, most overpowered skill ever! 40 energy loss X 20 damage = 800 damage for 15 energy and 40 sec recharge.
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Oct 27, 2005, 07:05 AM // 07:05
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#172
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Academy Page
Join Date: Aug 2005
Guild: Perfectly Normal Beasts [MEAT]
Profession: Mo/Me
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Norseman's Fury (Elite Warrior stance) (Axe Mastery)
adrenaline: 5-7 cast: 1 recharge: 45
For 5-15 secs you throw axes at nearby foes which deal 50%-125% of attack damage. While you have Norseman's Fury, your movement is increased by 10% and take 10% less damage from all sources. When Norseman's Fury ends, you lose all adrenaline.
I've been thinking about a axe throwing skill for a long time so finally I'm pinning it on a forum. I think this skill would look tite on a dwarf.
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Oct 27, 2005, 12:45 PM // 12:45
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#173
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Mind Game mesmer domination {E}
cast time 1 sec energy 15 recharge 5 secs
For 2-8 secs u and ur opponent switch attributes. Their elite is switched for this.
Holy Fury monk smiting
cast time 1 sec energy 30 recharge 30 secs
all foes near u are knocked for 2-5 secs and are struck for 100-200 dmg. this skill wont work unless u have healing of 9 or prot of 9.
that should get u warriors killing healing monks or port monks
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Oct 27, 2005, 12:58 PM // 12:58
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#174
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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i can't come up with a name but..
necro skill (death magic)
signet
you kill yourself and summon a bone dragon, you cannot be ressed until the dragon is killed.
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Oct 28, 2005, 12:16 AM // 00:16
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#175
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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I Am God (divine favor)
When ever you attack a target, the target losses all life and gets a -60% DP if killed in this way.
that's just funny not very serious there.
Cursed Touch (no attribute necro)
5 e 10 sec recharge 1/2 cast time
transfer one hex and remaining duration to touched foe.
Wall of Stone (earth attribute)
15 energy 2 sec cast time 20 sec recharge
A great wall of stone putruded from ground before you in the direction you are facing lasting for 5...18 seconds.
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Oct 28, 2005, 11:18 AM // 11:18
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#176
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Forge Runner
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[Elite] Lighting Speed (Air Magic)
Energy: 15
Recharge: 10 seconds
Casting time: 0.1 seconds
You run 9999% faster, and you are immune to all physical & Elemental Attacks.
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Oct 28, 2005, 11:32 PM // 23:32
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#177
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Academy Page
Join Date: Oct 2005
Profession: E/Me
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Mark of Elemental Weakness
Energy Storage
Hex. Target enemy loses 10...40 AL against elemental attacks for 8...18 seconds.
Energy : 10 | Cast : 2 | Cooldown : 20 |
Practice Makes Perfect
Energy Storage (?)
Enchantment. For 20 seconds each 7...3 times you cast a spell, the next time you cast that spell the linked attribute of that spell is increased by 1. When Practice Makes Perfect ends all attributes return to normal.
Energy : 5 | Cast : 2 | Cooldown : 30 |
Glyph of Delay
Glyph. The next spell you cast becomes a hex/enchantment and takes effect after three seconds.
Energy : 5 | Cast : 1 | Cooldown : 3 |
Heat Stroke {e}
Fire Magic
Spell. Target enemy takes 30...92 damage and become exhausted. This spell causes exhaustion.
Energy : 15 | Cast : 3 | Cooldown : 20 |
Illusion of Immortality
Illusion Magic Or maybe Inspiration magic.
Enchantment. Target ally takes -10...45 damage from all sources for 10 seconds. When Illusion of Immortality ends, target ally loses all enchantments and is dealt 100...67 percent of damage taken while Illusion of Immortality was active.
Energy : 15 | Cast : 3 | Cooldown : 30 |
Delusion of Immortality
Domination Magic
Hex. Target foe takes -3...-15 damage from all sources for 10 seconds. When Delusion of Immortality ends, that foe loses all enchantments and is dealt 50...100 percent of damage take while Delusion of Immortality was active
Energy : 15 | Cast : 3 | Cooldown : 30 |
Memory Lapse
Domination Magic
Spell. If target foe is casting a skill, that skill is interrupted and is disabled for an additional 5...20 seconds.
Energy : 5 | Cast : 1/4 | Cooldown : 30 |
Etheric Tremors
Domination Magic
Enchantment. For 8...46 seconds every time you cast a spell all nearby foes lose 2 energy.
Energy : 5 | Cast : 1 | Cooldown : 20 |
Power of Habit {e}
Domination Magic
Hex. For 8...18 seconds the next time target foe uses a skill, all skills that do not share an attribute with that skill are disabled for 10...20 seconds.
Energy : 10 | Cast : 3 | Cooldown : 20 |
I'm Rubber, You're Glue {e}
Domination Magic
Hex. For 5..10 seconds the next time you are the target of a spell, that spell is cast instead on one of your foes.
Energy : 15 | Cast: 2 | Cooldown : 45 |
Spell Shocked {e}
Air Magic, Domination Magic
Hex. For 8...18 seconds (Domination Magic) each time you become interrupt hexed foe, they take 15...30 lightning damage (Air Magic) and lose 1...3 energy (Domination Magic)
Energy : 15 | Cast : 3 | Cooldown : 45 |
Recoup {e}
Inspiration Magic, Energy Storage
Enchantment. For 10..20 seconds (Energy Storage) Everytime you hit a target with a spell, they lose 10...30% (Inspiration) of the cost of the spell's energy, and you gain that amount back. While you are under the effects of Recoup, spells take 1.5 times longer to cast.
Energy : 15 | Cast : 3 | Cooldown : 30 |
Whaarg. That took way too much of my time >_<
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Oct 29, 2005, 08:39 PM // 20:39
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#179
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Academy Page
Join Date: Oct 2005
Location: between a rock and a hard place......
Guild: Miendrak'el Myrth (MeM
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alright i have had a skill idea for a while but never said it as i had to finish planning it out....
Necromancer
Sacrifice
energy cost: n/a
recharge: only once per mission/area
casting time:instant
no attribute
sacrifice your life to deal 400 damage to all foes attacking your team. you can only be resed by a monk. all minions bound to you explode causing 50 damage to all nearby foes and poisoning them for 9 seconds
very handy as long as your not he last person standing.... and you have a monk on your team
Last edited by nicky nightmare; Oct 30, 2005 at 07:07 PM // 19:07..
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Oct 30, 2005, 12:54 PM // 12:54
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#180
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Call of the Wild
Call of the Wild- Ranger Elite
Energy Cost: 10
Casting Time: 0.01
Recharge Time: 60
All anminals within x area, including pets, are called to defend you for 30 seconds. If you send a pet to attack its owner this skill ends and your pet skills are disabled for 15 seconds. Any other skills effecting pets will spam to include each pet that is defending you.
Just an idea ... you get the picture.
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