Mar 17, 2011, 01:17 PM // 13:17
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#41
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Forge Runner
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The only reason one should vote "No" against this is e-peen. I'm not pointing a finger, I'm not throwing a blame, it's the truth. Any arguement to not make this title acount wide could be used just aswell to make current acount wide titles non-acount wide.
On top of this, LDoA is the only title in the game which is exclusive to Prophecies, and not just Prophecies, Pre-Searing at that. This means that every player before the update that had to make the choice between LS or LDoA and chose LS also doesn't have access to this title.
Now, I'm sure noone will have commited suicide over this recent update, but that doesn't mean some people don't get annoyed by it. It takes an hour of a dev's time to make the title acount wide, and it would fix this intire problem with no downsides whatsoever.
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Mar 17, 2011, 01:33 PM // 13:33
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#42
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Desert Nomad
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The logic of the recent update amuses me greatly.
"We changed Survivor because it disadvantaged characters that were created the 1 year or so before Survivor title began"
"We changed LDoA so its no longer exclusive with survivor, permanently disadvantaging everyone of the past nearly 6 years who chose to do survivor over LDoA because LDoA is ridiculous and the titles were supposed to remain exclusive."
Herpdy Derpy?
There is really no reason for it not to be account wide. No gameplay effect other then, gasp, more people have GWAMM which makes your precious GWAMM so much less cool to them. I already have GWAMM without LDoA and don't give a damn, stop being selfish jackasses.
Last edited by Kunder; Mar 17, 2011 at 01:38 PM // 13:38..
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Mar 17, 2011, 01:52 PM // 13:52
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#43
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Killed u man
The only reason one should vote "No" against this is e-peen. I'm not pointing a finger, I'm not throwing a blame, it's the truth. Any arguement to not make this title acount wide could be used just aswell to make current acount wide titles non-acount wide.
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lol @ stating opinion as "truth". Current account wide titles make sense as they're all about things that you do across a number of characters within the course of normal play (opening chests, IDing golds, accruing Luxon/Kurzick faction etc.). LDoA, on the other hand, is gotten solely by playing on one character in, even with the new quests, circumstances which cannot be seen as "normal play". It doesn't make sense for a title which can only be progressed on one character to become account wide once the title is achieved.
Quote:
Originally Posted by Kunder
"We changed LDoA so its no longer exclusive with survivor, permanently disadvantaging everyone of the past nearly 6 years who chose to do survivor over LDoA because LDoA is ridiculous and the titles were supposed to remain exclusive."
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Find me a quote from an official Arenanet source which specifies that LDoA and Survivor were supposed to remain mutually exclusive. Oh, and you're at no disadvantage to those who hold both LDoA and LS. Your gameplay is in no way harmed.
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Mar 17, 2011, 02:17 PM // 14:17
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#44
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Desert Nomad
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Quote:
Originally Posted by Hobbs
Find me a quote from an official Arenanet source which specifies that LDoA and Survivor were supposed to remain mutually exclusive. Oh, and you're at no disadvantage to those who hold both LDoA and LS. Your gameplay is in no way harmed.
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How does threatening to ban/banning players who got tomes into pre searing because they could be used to get a hard res and then allow Survivor + LDoA count? Survivor/LDoA exclusivity used to be serious business.
Its clearly a disadvantage to someone who wants the maximum amount of titles.
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Mar 17, 2011, 02:22 PM // 14:22
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#45
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Forge Runner
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Quote:
Originally Posted by Hobbs
lol @ stating opinion as "truth". Current account wide titles make sense as they're all about things that you do across a number of characters within the course of normal play (opening chests, IDing golds, accruing Luxon/Kurzick faction etc.). LDoA, on the other hand, is gotten solely by playing on one character in, even with the new quests, circumstances which cannot be seen as "normal play". It doesn't make sense for a title which can only be progressed on one character to become account wide once the title is achieved.
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That does not make sense. So according to you, Sunspear, Lightbringer, all of the EOTN titles should be acount wide, as you progress in them naturally through playing the game. (And any points just accumulate to the total amount on your acount)
Anyways, there's some major flaws in your reasoning which are unneeded to get pointed out. Read what you wrote a couple of times, look at how titles currently work and you'll already see you're missing the ball.
[email protected] objective statements as "opinion"; My opinion is that I really don't care enough about this to make a big deal out of it -Hence why I didn't make a thread-, I did took the liberty to point out the current facts and standings for people to understand why it isn't a bad suggestion, which is that there is nothing you can bring in against it, aside from the: "It cheapens my title", to which I say: "Re-organize your priorities in life."
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Mar 17, 2011, 02:29 PM // 14:29
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#46
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Academy Page
Join Date: Oct 2010
Guild: MCWO
Profession: Mo/R
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/signed
Anything to make the game faster, easier and more accessible should be priority. So far A.Net has done an awesome job, but more can be done.
In this particular case, it would be to gain that extra GWAMM point without having to restart all over again.
No respect for the elitist here. Shame on them.
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Mar 17, 2011, 02:32 PM // 14:32
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#47
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Frost Gate Guardian
Join Date: Jan 2011
Location: Noord-Scharwoude, NL
Profession: E/
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Quote:
Originally Posted by Hobbs
Oh, and you're at no disadvantage to those who hold both LDoA and LS. Your gameplay is in no way harmed.
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I have to disagree on that, it certainly gives you atleast one advantage: GWAMM.
Getting LDoA and LS means you need one title less, this means you can choose to not do one hard/expensive title and take LDoA instead, do survivors and just do 28 other titles. It might not be a huge difference for some people, but for others it is. Lets take the goldsink titles as an example, at 100g/point its 1 million gold less to get GWAMM if you get LDoA. This may not seem like much for the people who can afford to buy things with values of 500 ectos easilly, but for the average player, its alot of work to get that much.
If money isn't the issue, time might be: LDoA can be done in 10 hours easilly, while a more timeconsuming title (master of the north) can take several days, depending on the player.
Other then GWAMM, if you look at it from a completionists point of view, assuming the completionist chose survivor in the past (over LDoA), it's impossible to get a "complete" character without doing LDoA on it and every other non account-wide title on it again. This costs alot of extra time (weeks/months if you do not have infinite resources).
Assuming that the completionist made the char have the LDoA instead of survivor in the past, it's just a matter of getting survivors now. This is just a few hours work.
If you still think there is no advantage to anyone (even in smaller groups, such as the completionists). I would advise you to rethink things a bit.
Even if the advantage only occurs on very small scale, if it is a small advantage, then it is an advantage nonetheless.
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Mar 17, 2011, 02:37 PM // 14:37
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Once you get one GWAMM, getting another doesn't change anything.
LDoA should stay in pre just because it's a pre title, for those that were there.
If there character never was there, there's no reason for the character to have it, even if it lore it could have been there.
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Mar 17, 2011, 03:00 PM // 15:00
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#49
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Crimson Court
/signed
Anything to make the game faster, easier and more accessible should be priority. So far A.Net has done an awesome job, but more can be done.
In this particular case, it would be to gain that extra GWAMM point without having to restart all over again.
No respect for the elitist here. Shame on them.
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You are such a stereotype..
Omg, this game is too hard, please change it. It is not, people are just lazy and selfish. It's not us that are, it's you that is.
In my language -going to have to literally translate here- we have a saying: "they give you a finger, and you want the arm." Don't know if there is an equivalent in english, but you should get the point.
You whiny people are never satisfied. You want everything handed to you, which is pretty sad.
A character that has never been in pre should not have LDoA. It's like saying survivor should be account wide.
If some people get what they want, everything should be account wide, every character should be lvl 20 upon creation and should have access to the entire game.
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Mar 17, 2011, 03:24 PM // 15:24
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#50
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Academy Page
Join Date: Oct 2010
Guild: MCWO
Profession: Mo/R
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Quote:
Originally Posted by Bright Star Shine
It's like saying survivor should be account wide.
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I got that title a long time ago, but wouldn't mind if it was account wide. I'm not elitist.
Quote:
Originally Posted by Bright Star Shine
If some people get what they want, everything should be account wide, every character should be lvl 20 upon creation and should have access to the entire game.
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That's not what people are asking though.
No one suggested for an "I WIN" button.
No matter how much they "nerf" these title grinds, it still takes months for a normal, non-24/7 player to max some. In this case, it makes sense for titles like LDoA to be account based.
Screw e-peen and elitism.
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Mar 17, 2011, 03:41 PM // 15:41
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#51
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Forge Runner
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I think the majority of the people opposing this suggestion seem to live under the illusion we (the pro-side) want free titles, which obviously is something that was never said.
But hey, good to see the only people opposing are the people incapable of reading the thread first. (Which only adds the more merit to the pro-side)
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Mar 17, 2011, 04:35 PM // 16:35
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#52
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Killed u man
I think the majority of the people opposing this suggestion seem to live under the illusion we (the pro-side) want free titles, which obviously is something that was never said.
But hey, good to see the only people opposing are the people incapable of reading the thread first. (Which only adds the more merit to the pro-side)
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You just made my day. You're reflecting so hard, you could point yourself at a wall and start a powerpoint presentation (quote isn't from me, see: Zero Punctuation)
Also, at two posts above this: what I meant was, that people keep asking Anet to make things easier. And easier, and easier etc etc... That's what I meant with "if some people get what they want". Never said it related to this thread; this is just another "give me what I want, so my GWAMM is easier" thread, although the OP never stated it, some people in this thread have.
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Mar 17, 2011, 04:37 PM // 16:37
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#53
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Academy Page
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at COAST
to be honest pll using the word retarded vis a vis others are retarded in fact ... no point to discuss with you then ... EOT
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Mar 17, 2011, 04:43 PM // 16:43
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#54
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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And if u don't want it account based then theres some fair option left also.
This would remove ldoa from characters who left presearing, so they don't got 1more title for gwamm or past gwamm an everyone is happy.(well maybe not the people with ldoa in post, but it's a lot fairer alrdy than how it is now).
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Mar 17, 2011, 04:55 PM // 16:55
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#55
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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4/10 of professions cannot achieve this title no matter what. People who made a character pre titles or chose LS instead of this are penalized by never being able to achieve this, like how pre-titles char were penalized for never being able to attempt LS. Make it account wide and be done with it.
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Mar 17, 2011, 05:52 PM // 17:52
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#56
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by Killed u man
I think the majority of the people opposing this suggestion seem to live under the illusion we (the pro-side) want free titles, which obviously is something that was never said.
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Not at all. I don't have a problem with making stupid titles easier to get. The change to LDoA was a very welcome one and even though I got Incorrigible Ale Hound the old fashioned way, I still think the recent change to make that less time consuming was a good one.
I have no problem with making GWAMM easier, but I do have a problem with nonsensical adjustments like making characters who have never visited and can never visit an area have access to a PvE title solely available in that area.
Probably won't post here again since it's just two sides firing the same arguments at one another getting no where.
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Mar 17, 2011, 06:37 PM // 18:37
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#57
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Desert Nomad
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Quote:
Originally Posted by Hobbs
Not at all. I don't have a problem with making stupid titles easier to get. The change to LDoA was a very welcome one and even though I got Incorrigible Ale Hound the old fashioned way, I still think the recent change to make that less time consuming was a good one.
I have no problem with making GWAMM easier, but I do have a problem with nonsensical adjustments like making characters who have never visited and can never visit an area have access to a PvE title solely available in that area.
Probably won't post here again since it's just two sides firing the same arguments at one another getting no where.
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Making it account-based doesn't "give" the title to another character any more than wisdom/treasure hunter "gives" a title to a character who has opened 0 chests and identified 0 golds. You are marking the accomplishments of the player, not the character. Account-based means that the player has finished LDoA, and it counts as a title no matter whether their main is factions/nightfall or was started before the LDoA change.
The ideal solution would be to let players to temporarily lose all equipment/skills/inventory, go back to pre searing, and let them gain 20 levels worth of experience and get LDoA themselves, but the chances of that happening are very slim.
Quote:
Originally Posted by Bright Star Shine
You just made my day. You're reflecting so hard, you could point yourself at a wall and start a powerpoint presentation (quote isn't from me, see: Zero Punctuation)
Also, at two posts above this: what I meant was, that people keep asking Anet to make things easier. And easier, and easier etc etc... That's what I meant with "if some people get what they want". Never said it related to this thread; this is just another "give me what I want, so my GWAMM is easier" thread, although the OP never stated it, some people in this thread have.
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Bullshit, I already have GWAMM (and 2 titles above it, actually). We want it changed because locking characters out of titles is just stupid, as Anet themselves admitted when they changed survivor, even though their "fix" screwed it up even more because now LDoA is just as bad as survivor was x 10. Quit your bitching about making things easier when you yourself support using cons for pve (something that actually makes the GAME easier instead of simply requiring a player to start a character over because Anet changed the rules). QQ much?
Last edited by Kunder; Mar 17, 2011 at 06:48 PM // 18:48..
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Mar 17, 2011, 07:19 PM // 19:19
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#58
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Kunder
Bullshit, I already have GWAMM (and 2 titles above it, actually). We want it changed because locking characters out of titles is just stupid, as Anet themselves admitted when they changed survivor, even though their "fix" screwed it up even more because now LDoA is just as bad as survivor was x 10. Quit your bitching about making things easier when you yourself support using cons for pve (something that actually makes the GAME easier instead of simply requiring a player to start a character over because Anet changed the rules). QQ much?
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So do I, actually, am currently getting a couple more titles. But my point is, if you go on about "letting out on titles", I want my lvl 1 warrior from in Shing Jea to have max LB, because I think it's unfair that he hasn't got access to NF yet. Logic, right?
Also, gg bringing up consets, very mature, very mature indeed, it's called deflecting the subject cause you can't handle it.
Also, I never asked for consets, I never went and QQ'ed that the game was too hard and Anet should make it easier by introducing consets. They did, and I use them, but only for SCs, not for general PvE, because that's so easy anyway it's ridiculous. I don't get why people use them for, for example VQ's etc..
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Mar 17, 2011, 07:34 PM // 19:34
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#59
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Desert Nomad
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Quote:
Originally Posted by Bright Star Shine
So do I, actually, am currently getting a couple more titles. But my point is, if you go on about "letting out on titles", I want my lvl 1 warrior from in Shing Jea to have max LB, because I think it's unfair that he hasn't got access to NF yet. Logic, right?
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Yet they already get the kurzick/luxon title, which DOES actually make the game easier. Nevermind every other account-based title, I already have r1 KoaBD as soon as a character beings. But no, simply letting people have derv/paragon/sin/ritualist mains is SO unbalancing. Though the LB and related titles need changing too, they are just pure grind which takes no skill beyond not having a life if you want multiple characters to use the skills. But it isn't too big an issue anymore since the majority of PvE skills aren't too overpowered, and its not nearly as bad as anet saying you should abandon your main and make an ugly prophecies character who is restricted to only core classes.
Quote:
Originally Posted by Bright Star Shine
Also, gg bringing up consets, very mature, very mature indeed, it's called deflecting the subject cause you can't handle it.
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That's funny, because I specifically remember you bringing up the conset thread outside of the discussion within that thread already. Pot meet kettle.
Any reasonable person sees the difference between making the game easier and not forcing players to throw away a character and re-grind several titles they already accomplished.
Last edited by Kunder; Mar 17, 2011 at 07:46 PM // 19:46..
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Mar 17, 2011, 07:52 PM // 19:52
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#60
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Desert Nomad
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Quote:
Originally Posted by Hobbs
Hero and Treasure/Wisdom are account wide for convenience; due to the nature of PvP characters it would be stupid for Hero to be character based and Treasure/Wisdom just led to people putting their Golds/Keys in storage and switching characters to ID/use them. It was time consuming and needlessly complicated.
LDoA on the other hand requires the exact same input no matter what character you do it in and is made no less convenient by being account based, it only screws up the lore.
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This. Pretty much all the account-based titles are account-based for a reason: the input from multiple characters in the account is usually needed/incentivated as they're either more time-consuming or require more resources to be achieved.
Sure, other titles (like, reputation titles) could be turned account-wide, provided they're revised to match the existing account-based titles in terms of time/efforts required to max.
As for LDoA, it rewards a very specific achievement of a specific character. I can't see a single reason for it to be account-wide, so, /notsigned.
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