Mar 09, 2011, 11:21 PM // 23:21
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#2
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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Proof?
Or u just wanna see ppl using str shields in ra -.-
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Mar 09, 2011, 11:52 PM // 23:52
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#3
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Lion's Arch Merchant
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Quote:
Originally Posted by Šiljo
Proof?
Or u just wanna see ppl using str shields in ra -.-
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he is right they give 9. however bitching over 1 armor = zzzz
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Mar 09, 2011, 11:58 PM // 23:58
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#4
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Šiljo
Proof?
Or u just wanna see ppl using str shields in ra -.-
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common PvP knowledge.
It should be fixed though.
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Mar 10, 2011, 12:10 AM // 00:10
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#5
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Desert Nomad
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Quote:
Originally Posted by Šiljo
Proof?
Or u just wanna see ppl using str shields in ra -.-
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I just hate the looks of them lol.. Wish people would stop using them in RA!
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Mar 10, 2011, 12:13 AM // 00:13
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by Šiljo
Proof?
Or u just wanna see ppl using str shields in ra -.-
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Very well known bug through the pvp community.
Everybody considered "good" in pvp is already aware of this, so it doesn't really give any improper advantages. No point, really, in changing it.
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Mar 10, 2011, 12:18 AM // 00:18
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#7
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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It's serious in that it's a major disadvantage for PvE toons. The bug only applies to PvP strength shields, you basically cannot play a PvE char regardless of how much you grind. You also can't mule any leet PvE skins onto your PvP char.
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Mar 10, 2011, 12:32 AM // 00:32
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#8
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Last edited by Artisan Archer; Mar 10, 2011 at 12:34 AM // 00:34..
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Mar 10, 2011, 01:29 AM // 01:29
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#9
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Lion's Arch Merchant
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
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Quote:
Originally Posted by FoxBat
You also can't mule any leet PvE skins onto your PvP char.
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Yes you can.
Moron.
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Mar 10, 2011, 01:31 AM // 01:31
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#10
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Infectious
Yes you can.
Moron.
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You missed his point.
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Mar 10, 2011, 07:47 AM // 07:47
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#11
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Artisan Archer
Óne armor. Really?
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yes rly, it can make a diff
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Mar 10, 2011, 08:57 AM // 08:57
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#12
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by Coast
yes rly, it can make a diff
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Reaaaalllly now.
Let's do some math shall we?
40 armor = 50% damage reduction from armor-respecting sources.
50 / 40 = 1.25% per 1 armor.
Assume that the average pvp player has roughly 600 hp
for sake of ease, each 100hp worth of damage equals +1.25hp
6 x 1.25 = 7.5
Round up, you have 8HP extra. Assuming all damage taken is armor-respecting (which, it likely won't be)
On average, every life, you'll save yourself MAYBE 5hp. Maybe.
How many times have you used this shield and lived with 1~5hp?
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Mar 10, 2011, 10:05 AM // 10:05
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#13
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?
Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
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Mar 10, 2011, 10:14 AM // 10:14
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#14
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Quote:
Originally Posted by lemming
Swords that do 16-23 damage wouldn't matter either, right? Superior Superior Vigor runes that give +55 hp wouldn't matter either, right?
Just because it's a tiny difference doesn't mean that it shouldn't be fixed.
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Swords doing 16-23 damage would matter more than the others, but still wouldn't matter awfully much, no.
I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference.
Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing.
The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp.
EDIT:
Let me edit this to clarify.
Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about.
However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.
However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.
Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.
None of these things make the difference between life or death, as much as you may think they do.
Last edited by Daisuko; Mar 10, 2011 at 10:26 AM // 10:26..
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Mar 10, 2011, 10:53 AM // 10:53
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#15
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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It's not as game-breaking as Shadow Form, but there's clearly something wrong. And yes, while monking in RA, i had several occassions when i was left with 1~10hp, not using str shield, as i wasn't aware of the bug.
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Mar 10, 2011, 01:52 PM // 13:52
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Any inconsistency should be removed. No matter how small.
This also goes for having different drops systems in different regions of the game and having upgrades, weapons dropping that cannot be replicated with the Item creation panel (with the exception of PvE-only effects, such vs race), some items giving less minimal bonuses when the requirements are not met, the mauling in the bear, etc...
Now, they way to remove those inconsitencies... that's a different thing.
In this case, it's pretty simple. It should give 8 armor like most other shields when the requirements are not met.
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Mar 10, 2011, 08:45 PM // 20:45
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#17
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Daisuko
Swords doing 16-23 damage would matter more than the others, but still wouldn't matter awfully much, no.
I never said it shouldn't be fixed, I was merely stating that coast was wrong in the fact that it makes a difference.
Though to be quite frank, a 16-23 sword, +55hp superior vigor rune, or +9 armor shield wouldn't change a thing.
The extra damage wouldn't be enough to kill someone you wouldn't already kill, and likewise It would be an extremely rare occasion that you'd live with 1-5hp.
EDIT:
Let me edit this to clarify.
Again, this should be fixed, sure. Just for the sake of keeping everything equal, what PvP is all about.
However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.
However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.
Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.
None of these things make the difference between life or death, as much as you may think they do.
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Then u have been playing another game than me, what me and Lemming are saying is correct.
Theres been enough times that such a minor dmg reduction saved the day.
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Mar 25, 2011, 12:35 AM // 00:35
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#18
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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its a competative area, you damn well take any advantage you can
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Mar 25, 2011, 01:22 AM // 01:22
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#19
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Daisuko
However, PvP will never be truly equal. Q7 max armor shields floating around, dual-inscription shields, etc still exist, and will still exist. Which give players an edge that someone else wouldn't be able to easily obtain with a pure PvP character.
However, none of these things make a significant impact. it's a SLIGHT edge. We're talking 1 armor. 1.25% damage resistance. 8hp or less.
Now, even after this is fixed, if a monk is using a dual-inscription shield for an extra -2 per hit, that would likely save 10+ hp worth of damage. More than this shield does, and won't go away.
None of these things make the difference between life or death, as much as you may think they do.
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well if your speccing 7 tactics and you get weakened, you lose that 8 armor instantly, thats when people spec to 8 tactics, if your using disciplined stance 8tactics is the breakpoint, if you spec 8 and get weakened your disciplined lasts 1 second shorter that 1 attack can save you, thats when people spec to 9 tactics with a req8 shield using certain skills.
and req7 tactic maxed armor shields are all non-inscrptable, whats the chances a person will have one with +10 vs dmg type with +30hp?
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