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Old Mar 31, 2011, 02:46 AM // 02:46   #21
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Originally Posted by Daisuko View Post
golden eggs and buying golds from other players say hi.
No to buying golds. That's wisdom, not treasurehunter...
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Old Mar 31, 2011, 04:24 AM // 04:24   #22
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Originally Posted by sirblack View Post
TL;DR
Treasure Hunter and related titles are just as much of a timesink as Drunkard was previously. Make a faster way somehow.
I'm just gonna take this here. And say...yes it takes just as much time if not a bit more...but...if you do it right you get:
Lucky
Unlucky
T. Hunter
Wisdom


All at least or at least a significant portion of each of these while chest running. On top of the fact that you can profit off of it.
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Old Mar 31, 2011, 04:50 AM // 04:50   #23
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Originally Posted by Jerec The Raven View Post
Maybe if you could dedicate the title in HOM at lvl 3 like some other titles.
Wait... does that mean they'll have to change Wisdom too, so we can put it in HoM on r3/4/5?...

Even tho I myself will never obtain max rank in Treasure hunter and Wisdom, I want them to remain prestige and long-to-get as they are now.

/notsigned

Last edited by Zaph; Mar 31, 2011 at 04:53 AM // 04:53..
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Old Mar 31, 2011, 05:46 AM // 05:46   #24
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Originally Posted by Rites View Post
lmao

i swear laziness spreads faster the more ANet screws things up

people seem to forget the fact that titles are an OPTION, and as such should never have been easy to get in the first place.

with this chain of thought from lazy players, I truly am waiting for the day when titles are just added to character creation
Step 5: Please choose which titles you wish for this character to be able to display

/notsigned
This, step 5 is crazy btw

/notsigned
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Old Mar 31, 2011, 07:30 AM // 07:30   #25
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Originally Posted by End View Post
but...if you do it right you get:
Lucky
Unlucky
T. Hunter
Wisdom


All at least or at least a significant portion of each of these while chest running. On top of the fact that you can profit off of it.
this

alot of players seem to forget that there are quite a few titles that intermingle as they are now. in changing the game for "ease of play" ANet has already proven that they don't really pay attention to exactly what all is being affected by the changes. so i propose no more changes to anything until we get a team that knows how to connect dots first
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Old Mar 31, 2011, 08:55 AM // 08:55   #26
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Originally Posted by Bright Star Shine View Post
Also, 40 chests/6 minutes? How stoned are you?
Pretty much this. Their point is maybe to make the game much easier than it already is , but their goal isn't to make 95% players get GWAMM in 2 days and then make the game empty...

Normally , the point of opening a chest is having the reward/weapon inside , not 1 point on a title bar >>
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Old Mar 31, 2011, 09:06 AM // 09:06   #27
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Well currently being 1 away from Wisdom and 300 from treasure hunter, I'm gona say not signed. I farmed about half of that chest running out of boreal, very boring indeed, but simple if your watching a movie etc at the same time.

But it is a tough title, very long, making more chests available to the title would help, zchest is one I think of, although that is a PvP chest in theory...

Also the hidden treasure etc in nightfall, I find hidden treasure and it doesn't count to the treasure hunter title? What?
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Old Mar 31, 2011, 10:52 AM // 10:52   #28
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/not signed

There are already enough "easy" titles so that any casual/regular player can get Gwamm.
They made many things easier, and those titles are the only ones left for players who play more (I mean, players who play 3-5 hours a day but still work ... there are many of them) and want some goals fitted to the time they spend on the game (and also, having a cool title to display which is fitted to how involved in the game they are).

Anet made too many things too easy for players who are too lazy and/or want to get everything while playing only a little. (1st ones : why do they play ? What's the point in having everything done itself ? . 2nd ones : it's cool for them to have cool goals, to have max chars (lvl, armor, ...) so that they can play the same way than other, cool that the game it fun for them, but I don't think it's an issue if there are things they can't get ... we need content fitted to everyone, not only them)

If they remove the last bastions of the 3-6h/day players (who play more than casual payers but less than whole-day players who are able to lf pvp/Z titles), the game will lose much of it's interest.
As said, we need content for everyone.
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Old Mar 31, 2011, 11:06 AM // 11:06   #29
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Not signed

All they should do with Wisdom and Trash Hunter is to lower the rank req for HoM from max rank to rank 4 or 5, since those are the only 2 account wide titles needed to be maxed for HoM.
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Old Mar 31, 2011, 12:05 PM // 12:05   #30
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I'd just like them to be possible in one year or less without farming, SCs and chest farming.

For example, making higher-end chests give more points, instead just one, and making chest spawn randomly when killing monsters, so those that vanquish spawn more chests that those that just run around opening chests and avoiding enemies.

You know. Not giving away the title, but giving more options to get it, so the ones that do more different things instead repeating one can get the title too.
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Old Mar 31, 2011, 03:58 PM // 15:58   #31
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/not signed
u can open chests all the time in pve, no reason to make it faster
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Old Mar 31, 2011, 04:13 PM // 16:13   #32
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/not signed

You can now get Gwamm with very little effort outside of just playing the game.

I was 2 titles short when they changed drunk and survivor (I was planning to go for luxon and drunk at the same time so I had saved a lot of alcohol - just in taking part in festival events and Nick's gifts I had enough sweet, and party points to max those titles and all but 400 min of alcohol - so I got Gwamm and spent less than 40k to do so)

When they changed survivor and drunk, I went ahead and got them within 3 days. Now I feel so......dirty. I'll probably complete Luxon just to make myself feel better.

So let's at least keep a couple of titles we still need to put in real work for.
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Old Mar 31, 2011, 06:42 PM // 18:42   #33
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Originally Posted by knockturnal View Post
No. Just no.

5 chests an hour is just dreadful. Considering most zones have around 5 chests spawn in them, you'd have to not even be paying attention to only get 5. And if you're not paying attention to the title, why should it be easier for you to obtain it?

The sense of entitlement in GW is what scares me about GW2.
Dude, relax. No need to be "scared".

The sense of entitlement you're concerned about is a trait of humans and not specific to GW players. It will exist in any customer-provider-based entertainment system.

For instance: I do not believe that the "Cruisin' USA" machine at the cineplex should be $1.00 per play. It's like 10 years old ffs. I paid $8.00 for popcorn, can I at least get cheap arcade games? Bah!



In closing, don't be "scared" about GW2. It will have the same entitlement issues that every other online game has had. Which is to say, a lot. So just ignore it. ;-)
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Old Apr 01, 2011, 02:14 AM // 02:14   #34
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Thank you all for your replies, even the exaggerated and sarcastic ones.

I failed to fully consider the current nature of Treasure Hunter and people's existing feelings about it. And I failed to think through how much my actual suggestions would diminish the value people have associated with the title.

I don't think it would be worthwhile to try to come up with alternative ideas to replace the grind with some other kind of gameplay. I now see that the time to make significant changes to these titles would have been years ago, not now.
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