Mar 28, 2011, 07:11 PM // 19:11
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#21
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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The only people who will benefit from it in GvG are people who plan to abuse it.
HA, maybe.
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Mar 28, 2011, 07:51 PM // 19:51
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#22
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Frost Gate Guardian
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the problem with this is that if implemented:
1. the money you make from the drops is so small nobody bothers OR
2. people will game the system.
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Mar 28, 2011, 07:57 PM // 19:57
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#23
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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Win once in a while and you can open the precious chest. <3. As for GvG, Enter Tournaments, Get Points, Get Keys, Sell Keys. Profit.
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Mar 28, 2011, 08:12 PM // 20:12
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#24
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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First off, why would someone bother to comment on stereotypes they don't believe exist???
Second the only reasonable objection I've heard is people fearing that some idiot will compromise the team's victory to pick up loot.
If your team member is that thick-headed, then you probably weren't going to get far anyhow.
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Mar 28, 2011, 09:00 PM // 21:00
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#25
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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THE ONLY way it WOULD work..
... is if the item drops are rare, and they're automatically customized to the PvP character. That way you might get a nice skin as a PvPer but you can't go exploiting it with friends/accounts to sell drops on PvE market. And what if the drop is not good for you? Well your PvP heroes can still use it.
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Mar 28, 2011, 09:00 PM // 21:00
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#26
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Ser The Monk
The entire point of PvP is that loot does not matter. If you want loot go waste your time pveing. PvP is about skill. If the only reason you are PvPing is to get some type of loot, then frankly you shouldn't be PvPing in the first place.
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So you aren't going to do any WvWvW in Guild Wars 2 then? Because players drop random loot in there from what the devs said in their PAX East Panel this year. I got the idea for this from ANet. So if you guys think it's "terribad" don't hate the messenger(me) hate the news(ANet). And if it's as bad as some of the first page posters think it will be, I guess we won't be seeing any of them in GW2 PvP.
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Mar 28, 2011, 09:03 PM // 21:03
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#27
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Frost Gate Guardian
Join Date: Jul 2007
Location: England
Guild: Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally
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People don't pvp for items or gold they do it for fun and personal challenge.
Things like the gvg workshops and commentaries will help get the message out there how fun this part of the game can be, and how anyone can jump in and play.
Sorry it's three sentences and not three pages
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Mar 28, 2011, 09:05 PM // 21:05
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#28
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Keep in mind, it may work in GW2 via an automated pick up window.
Ie, you would just get the item automatically or it would show up in your overflow bag.
But in this situation in GW1, you would actually have to physically pick up the item. For OBVIOUS reasons, that would be quite terrible, as people would end up moving out of position mid-fight in order to pick up loot. I don't want my monk running off halfway across the map and into the enemy backlines to pick up a chaos axe that just dropped for him.
Obviously people are going to do this. It isn't "thick headed" to risk losing a single PvP match if you just got an item drop that is worth 100k+100e. But it would grief the hell out of your teammates. Also, since there is always the chance you might lose the match (and therefore possibly lose the item) there is no guarantee you would be able to pick up the item after the match. You'd "have" to pick up the item as soon as you could. Unlike PvE, in PvP, somebody always loses. You don't get a chance to res up and run back to the loot and pick it up. You'd just lose it.
It would distract people from the actual fight.
Furthermore, you already can get PvE loot in PvP, via reward points or via the HoH victory chest. Believe me, it is hard enough to keep my inventory in order when I win halls. But if it got cluttered during every single JQ/RA match, I'd go nuts.
PS chuckles79, I'm a primarily PvE character who is leaving a thoughtful post that disagrees with you. So, instead of trolling people as PvP or PvE players, why don't you just think about ideas logically. Just because somebody disagrees with you doesn't make them "elitest."
Last edited by HawkofStorms; Mar 28, 2011 at 09:10 PM // 21:10..
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Mar 28, 2011, 09:19 PM // 21:19
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#29
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Just have the loot box show up at the end of matches containing what you got win or lose. You know, like it does when you get out of a mission and there is leftover loot. Sorry that the wording of dropping it is so misleading in my OP. There are ways to fix this though.
I am also surprised that not many very experienced players commented on the other stuff in my OP about player behavior. It is a seriously large reason why a lot more people don't play HA or GvG more regularly.
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Mar 28, 2011, 09:30 PM // 21:30
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#30
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Academy Page
Join Date: Dec 2010
Profession: W/
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Quote:
Originally Posted by Essence Snow
^^This
It's funny all the comments bout how horrible it would be, yet a type of this will happen in GW2.
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The BIG HUGE difference: GW II will have this game play from the START, rather than implementing this 5 yrs down the road.
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Mar 28, 2011, 09:32 PM // 21:32
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#31
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Jungle Guide
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In a pure PvP system (not massive world v world liek in GW2) this is horrible for so many reasons. The most simple being, PvP is about the competitive edge so unless you're playing for that stick to PvE.
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Mar 28, 2011, 09:49 PM // 21:49
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#32
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by DolyakJockey
The BIG HUGE difference: GW II will have this game play from the START, rather than implementing this 5 yrs down the road.
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And yet there are a huge number of threads made here or that were deleted/closed on this very forum board that start off with "HA is Dead" GvG is Dead" "PvP is Dying" "Does Anyone Play 'X' Format Anymore?". I could go on and on. Just look through the boards. If the PvP community wants more players, you have to think about where those players are going to come from. The easiest players to get are already in PvE.
What Guru is doing is a huge step in the right direction, but I have many friends who haven't stepped into it because of the time requirement and the reward not being the right reward. Add more incentive for PvE minded people and you may actually have PvP formats see a resurgence.
Also, if you don't have ideas, or aren't proactively trying to get more people to play in a format you love, then don't hit me with a "That's a terribad idea". Post a counter argument and be constructive. I am actually trying to get players into GvG and HA(including myself). I know coming from a Rank 3 Gladiator like myself, that may not mean much, but I like PvP, and would like to see more things get others involved to broaden the player base past the "Go back to PvE, scrub" talk that I see so much of in competitive Guild Wars.
Last edited by jazilla; Mar 28, 2011 at 09:51 PM // 21:51..
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Mar 28, 2011, 10:18 PM // 22:18
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#33
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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Wasn't there an Interview about Embark Beach recently where a Staff Member of ArenaNet mentioned they have plans to update PvP this year, that being said PvP in Guild Wars 1 is dying, it's not completely dead but it's nothing like it was a few years ago. Adding this system could potentially be expanded on so that instead of random drop's Balthazar Faction point gains could be updated and additional item rewards could also be added as additional rewards instead of Zaishen Key's, Skills, PvP Items.
I don't know about anyone else but Balthazar faction is completely useless for me outside of Zaishen Key's, I've unlocked everything possible with Balthazar faction (pet's included) so the only thing left to do is earn Zaishen Keys.
Regardless a change like this would have had to happen years ago, changing anything now would probably not make any large amount of players return.
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Mar 29, 2011, 06:59 AM // 06:59
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#34
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Gruff
People don't pvp for items or gold they do it for fun and personal challenge.
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This is true for GvG ( and still , not sure about low ranks ) , but totally not for any other format... Why are there suddenly 4 districts in HA when it's quest day ?
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Mar 29, 2011, 07:58 AM // 07:58
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#35
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Two Words: Match Manipulation
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Mar 29, 2011, 04:10 PM // 16:10
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#36
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by Elnino
Two Words: Match Manipulation
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This is one of the reasons new players don't want to play and the format is dying: 1 word: Cheating.
It's why Boxing is a dying sport. It's why Major League Baseball is on the decline. Honest players don't want to play against people with an edge who don't care for the rules.
I am really interested in how Guru handles this upcoming tournament.
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Mar 29, 2011, 11:17 PM // 23:17
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#37
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by kajusbonus
/notsigned
kind of obvious why.
terrabad idea, sorry.
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Yeah... it's such a bad idea that A-Net has decided to implement this very notion in Guild Wars 2 World v World.... nice fail lame bot.
I think it's a great idea and I truly see zero down side. I don't think having the items fall on the ground is a good idea because important items often need to be picked up (flags) and I don't like clutter there. Just have the items appear in the persons inventory like hero armors.
Suggestion for loot drops:
Gold (money)... obviously
Tomes of dead persons profession
Cons - only 1-use tonics and party items that are pvp themed that effect target ally... like one that puts a giant sign that says "noob" over target person for a few seconds (don't QQ... it's just for fun) or one that makes a lightning bolt strike target ally and make the person appear charred and blackened for a few seconds.
Killing Guild Lord gives one person on the winning party an item that is obtained from the HA chest.
Quote:
Originally Posted by Xsiriss
In a pure PvP system (not massive world v world liek in GW2) this is horrible for so many reasons. The most simple being, PvP is about the competitive edge so unless you're playing for that stick to PvE.
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I don't know about you but I PvP for the Z-Keyz... just sayin... Because all the PvPers use their RPs and Balth Faction to pimp out their mad awesome PvP only chars... except not.
Quote:
Originally Posted by Elnino
Two Words: Match Manipulation
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Logic dictates deleting Underworld from the game if this were truly a reason to not make the game more fun... What is worse, not getting items in pvp for added fun and incentive?... or having a couple bad eggs do something they aren't supposed to do until you can figure out how to stop them... in which case they move on to finding out new ways to cheat the system?
Last edited by Brian the Gladiator; Mar 29, 2011 at 11:25 PM // 23:25..
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Mar 30, 2011, 03:01 AM // 03:01
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#38
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Brian the Gladiator
Logic dictates deleting Underworld from the game if this were truly a reason to not make the game more fun... What is worse, not getting items in pvp for added fun and incentive?... or having a couple bad eggs do something they aren't supposed to do until you can figure out how to stop them... in which case they move on to finding out new ways to cheat the system?
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The rewards aren't what makes pvp fun. Besides, the OP's suggestion will make option 2 worse, therefore, option 2 is worse. Therfore, this is a very bad idea.
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Mar 30, 2011, 03:07 AM // 03:07
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#39
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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It is the format that is broken not the rewards, only the elite will play as long the format caters to consecutive wins being highly beneficial... which encourages highly discriminate players to required to accomplish those streaks...
As i said in other forums
If wins were rewarded on a flat rate basis... a "elite" player may considering forming a party faster if he knows that he could squeeze out a few wins with the hours he would normally spend being highly discriminate... and a non-elite player will play for a win here and there... instead of losing constantly trying to obtain a streak and gain little nothing for his or her time....leading them to the conclusion of: "pvp is just not worth the time and effort when there is a part of the game that will reward me for my time"
/notsigned
Last edited by Mireles; Mar 30, 2011 at 03:27 AM // 03:27..
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Mar 30, 2011, 06:52 PM // 18:52
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#40
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Academy Page
Join Date: Jan 2008
Location: Portugal
Profession: A/W
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Quote:
Originally Posted by Bristlebane
THE ONLY way it WOULD work..
... is if the item drops are rare, and they're automatically customized to the PvP character. That way you might get a nice skin as a PvPer but you can't go exploiting it with friends/accounts to sell drops on PvE market. And what if the drop is not good for you? Well your PvP heroes can still use it.
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PvP heroes... I Lol'ed.
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