Apr 06, 2011, 09:37 PM // 21:37
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#1
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Vanquishing Skill
So, I decided to go for the infamous GWAMM title. I'm currently at 17 titles. I've vanquished EOTN and Cantha. Now I'm going for Tyria.
One thing I've noticed is Tyria has so many patrols that make the game seem incredibly boring. I spend more time searching for the last patrol rather than actually killing creatures.
So, I have a suggestion to make this possible. It is a skill, but I feel this is something that needs to stand out.
Anyways, I was thinking a skill that is a Norn Title Track skill, much like the wolven blessing in which you sniff out the Nornbear.
Track Enemies
5 energy, 3/4 cast time, 20 second cooldown
Skill. For 5...15 seconds, you and allies within earshot move 25% faster. The nearest enemy is pinged on your minimap.
(Norn Title Track)
This way players don't have to spend 1 hour vanquishing 150 foes that are spread out so much that 40 of those minutes are spent searching for 1 or 2 enemies.
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Apr 06, 2011, 09:49 PM // 21:49
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#2
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Lion's Arch Merchant
Join Date: Jun 2009
Location: The Netherlands.
Guild: Society of Souls Guild [Argh]
Profession: R/
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Making a skill just for a title is just useless.
To 'solve' your 'problem' you can try to team up with a friend, guildie or a random guy who knows that area.
I did that when vanquishing and only in a few area's we missed a group.
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Apr 06, 2011, 09:49 PM // 21:49
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#3
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Academy Page
Join Date: Aug 2007
Guild: It's Just Another Guild [JAG]
Profession: W/
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In fact, they should just make it so every mob will come to you, one mob at a time of course, as soon as you enter a zone...
Go look for 'em.
/notsigned
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Apr 06, 2011, 10:05 PM // 22:05
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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I think it's a neat idea! Why can't rangers track anything?
If the nearest red dot isn't on your radar, then a skill that pings it will always just put a ping mark at the far limits of your radar display... on the compass itself. This would say "it's over that way!" to you.
Great idea. Replace "Never Rampage Alone" with a new skill that does this, so that you still have to */R or R/* to track your enemies.
*thumbs up*
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Apr 06, 2011, 10:13 PM // 22:13
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#5
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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2 people so far that obviously don't vanquish
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Apr 06, 2011, 10:16 PM // 22:16
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#6
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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Honestly, don't just bash an idea, add onto it or offer suggestions for it to make it better. As an example I'd rather see this be added as a UI element that can be toggled on/off (F-Keys or through the UI Movement System), similar to those EoTN missions where we had a progress bar that became larger when we were closer to the bosses spawn location but instead this would activate while vanquishing enemies (always on in Hard Mode) that way as you ran around it'd "Warm up" or "Progress" a bar or UI element to show that you're close.
It's not perfect but I'm not a Game Designer.
Last edited by Sir Baddock; Apr 06, 2011 at 10:18 PM // 22:18..
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Apr 06, 2011, 10:27 PM // 22:27
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#7
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
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I like this idea, cause nothings worse than having to run around an entire map searching for the last mob.
Another idea is that make a Vanquish be complete when 95% on enemies are slain. This way if you miss a patrol you wont have to worry about it. If you were capable of clearing out 95% then I don't think one last group of roaming monsters would prove that you weren't capable of VQing the entire area.
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Apr 06, 2011, 10:54 PM // 22:54
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#8
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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That might be a bit too easy.
The reason I like my idea is because it's a skill, so it takes up a slot, especially a slot that is PvE only, so you can only have 3. It also isn't overpowered, and is just for those insane areas where lots of mobs are running around. I seriously spend more time searching than killing, and that's not what Vanquishing should be about. I also clear the entire map as well, but since a patrol moves all around a certain area of the map, it's a pain in the rear-side.
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Apr 06, 2011, 11:51 PM // 23:51
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#9
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Academy Page
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Quote:
Originally Posted by thedeadlyassassin
I seriously spend more time searching than killing, and that's not what Vanquishing should be about. I also clear the entire map as well, but since a patrol moves all around a certain area of the map, it's a pain in the rear-side.
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That is exactly what Vanquishing is about. Finding every last critter in a zone and killing it.
Vanquishing is supposed to be a pain.
Let's just make the most overpowered running skill in the game just because you can't handle truly vanquishing an area.
/notsigned.
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Apr 07, 2011, 12:54 AM // 00:54
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#10
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Academy Page
Join Date: Feb 2011
Profession: R/A
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I think it would be great to turn that into a ranger skill. Add to the rangers lore/ jack of all trades. And your hero rangers can get a chance to VQ with you.
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Apr 07, 2011, 01:00 AM // 01:00
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#11
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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/million other threads
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Apr 07, 2011, 01:38 AM // 01:38
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#12
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Some of the fun of a vanquish comes from beating the other people in your party to find the last mob. Don't like this suggestion.
Beating the last couple foes before your party reaches you? Priceless.
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Apr 07, 2011, 01:39 AM // 01:39
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#13
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Academy Page
Join Date: Jun 2009
Location: I don't know D:
Guild: I Gots A Crayon [Blue]
Profession: E/
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Yay another one of these, where people want vanquishing to be more easy!
Seriously...it's really not hard to NOT miss anything, planning a route really helps a lot. After that, there is spreading out.
And the most obvious, teaming up with others (guildies/friends) really helps a lot.
Be less lazy, it's really not hard.
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Apr 07, 2011, 01:53 AM // 01:53
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#14
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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If I and 9000 other people can vanquish every zone you can do it to.
/notsigned
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Apr 07, 2011, 02:00 AM // 02:00
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#15
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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This, or something similar has only been suggested like 50 billion times, and the reason why this should not/can not be implemented is because it would nuke the servers. The way thing game works is that foes that are ~1,3 radar away don't actually exist. They aren't there on the server, you will see this for example when chest running, stationary foes will just hop out of the ground and spawn before you very eyes (try running in Pongmei Valley, the Jade Brotherhood are very clear on this). If the server had to keep track of, indicate, process... every foe in the area, for every person, this would lead to massive lags for everyone.. If they can even handle it.
I got my VQ'er the same way everyone did, it was a bitch from time to time. Usually you could cakewalk through an entire area and spend more time running around for the last mob than you did actually killing stuff, it's part of the pain.
/notsigned
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Apr 07, 2011, 02:29 AM // 02:29
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#16
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Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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Frankly speaking, I do not find it a bad idea at all. It is really frustrating to go around the entire place looking for that last group. And making it a ranger's skill is a great idea too.
/signed
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Apr 07, 2011, 03:04 AM // 03:04
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#17
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Ascalonian Squire
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I also like this idea, it's not a simple "waaa I can't do this because I'm to lazy" kind of request. I was thinking that it would work like LoD does in dungeons, but making the skill be PvE + Ranger only sounds sweet, they really should be able to track beasts. Maybe have the last 5-10% of the groups leave a trail or tracks.
Maybe It's a bit too late into GW1's life cycle to implement this, but it is still a good idea
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Apr 07, 2011, 03:54 AM // 03:54
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#18
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Academy Page
Join Date: Mar 2006
Profession: E/
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Occasionally, I've found myself spending an annoying amount of time tracking down that last mob or two. But on the whole, I don't have problems most of the time. So while it would nice to have, it wouldn't be at the top of my wish list.
I'm not keen on it being a skill though, especially not a PvE skill. Having to drop a useful PvE skill for this would suck.
If such vanquisher-help was ever implemented I would rather see it built straight into the user interface of the game. Something along the lines where if you've already killed >95% of the enemies in an area and haven't made any further kills for X minutes, then the game starts giving hints as the where the remaining are located (whether that's a direct hint link a ping or an arrow, or maybe something more vague instead just to keep things interesting).
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Apr 07, 2011, 05:04 AM // 05:04
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#19
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Krytan Explorer
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Sonny, back in my day, we were FORCED to use hench to vanquish everything! And we liked it! You guys got it good, just be thankful you don't have to vq snakedance/ice floe with the hench.
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Apr 07, 2011, 05:45 AM // 05:45
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#20
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Lion's Arch Merchant
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
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/notsigned
Theres so many way to fix your problems, I usually don't have to backtrack.
Ping heroes all over the map and run around yourself, when one dies, you know theres a patrol there.
Also wiki usually notes patrols that are sometimes hard to find, and you should just vq systematically.
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