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Old Mar 31, 2011, 09:39 PM // 21:39   #1
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Default Embark beach travel is not accessible enough

To fix this, I suggest making the Travel agents for Elona/Cantha/Tyria to be closer to each other.

Preferably near Zehnchu and the rewards. The best choice would be on the ship behind Zehnchu.

Another way to fix this is to not randomly spawn all over Embark Beach, there are tons of obstacles, such as cloth fences, cliffs, and huge rocks. I want to spawn only in front of Zehnchu or the Xunlai chest/Merchants.

Or just place the useful NPC on the ship while the useless NPC is on the hill.

This is probably why Embark beach is not used because it is faster to map travel manually than to use the Travel agent. It is already too complex to use the travel agent anyways(Comparing to Map travel).

EDIT: or Screw Embark Beach traveling, how about just putting ZV in Great Temple of Balthazar so that it doesn't take so much 'precious' time for whatever new updates that might come next.

Last edited by Miteshu; Apr 02, 2011 at 09:28 PM // 21:28..
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Old Mar 31, 2011, 09:58 PM // 21:58   #2
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Didn't take long to find out where they all are. Mission Map, run right to them. I like them.
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Old Mar 31, 2011, 10:29 PM // 22:29   #3
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If its easier to map travel, then map travel.
That's not a hard thing, is it?

I can see where them being far apart could be an issue if the only possible way to travel out of embark beach was to use them, but since that isn't the case then there is no issue.
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Old Mar 31, 2011, 11:36 PM // 23:36   #4
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And I thought I was lazy.
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Old Mar 31, 2011, 11:54 PM // 23:54   #5
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/signed

I'm also too lazy to run around loking for the right guy so i end up map traveling instead. Why not have them all in the once place.
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Old Mar 31, 2011, 11:58 PM // 23:58   #6
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too many lazy people posting lazy arse threads about how lazy they are in game


/not signed
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Old Apr 01, 2011, 12:10 AM // 00:10   #7
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Lazy or not, does it matter? The point of embark is to make it more convenient. If its easier to not use it, or to even go there, then what's the point? Personally, I operate out of the GH, kodash and the eotn simply cause everything is close to run too. Yeah you can learn your way around any town, but how many people like making a base out of gate of torment, or vasburg or even kaineng?
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Old Apr 01, 2011, 12:15 AM // 00:15   #8
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considering everything that is at embark beach, i consider it quite convenient.

the problem is people are just being whiny over the fact that they dont wanna run their lazy toons to whichever travel agent they happen to need.

the more ANet caters to you lazy bunch of snobs, the more complacent you get


by the way, isn't there at least 2 threads about this already?

@Miteshu
man i have never read so many posts showing how lazy a player is till you started posting

Last edited by Rites; Apr 01, 2011 at 12:19 AM // 00:19..
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Old Apr 01, 2011, 12:51 AM // 00:51   #9
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eh i map travel anyway, old habit thats not going to die.
so /notsinged
b/c unless you are guildless/have no effing idea where anything is its completely pointless.
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Old Apr 01, 2011, 01:32 AM // 01:32   #10
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Well didnt they make it for GW: beyond content so when the next part comes out everyone will be able to find groups for it
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Old Apr 01, 2011, 03:58 AM // 03:58   #11
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It's not about being Lazy, it's about Embark Beach being a big fail and improving it so that it used as intended. Currently it's simply easier to map travel, so why not improve it so it's actually used for it's intended purpose, as opposed to going "Lawl, everyones lazy, lets not improve the game. QQ"
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Old Apr 01, 2011, 06:02 AM // 06:02   #12
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Quote:
Originally Posted by HotSoup View Post
It's not about being Lazy, it's about Embark Beach being a big fail and improving it so that it used as intended. Currently it's simply easier to map travel, so why not improve it so it's actually used for it's intended purpose, as opposed to going "Lawl, everyones lazy, lets not improve the game. QQ"
Actually its exactly about being lazy. The more people are given the more they want. It seems every other thread lately is a QQ about things not being easy enough. What happened to playing the game? God forbid most of you had to play from beta, the bitchfest would pale in comparison. I think when you get to the point in the game where you feel you are owed more convenience its time to play a different game. Might i point all of you to simpler games? You know ones on par with your attention span and skill level... I hear Runescape is always looking for players who lack drive and ability
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Old Apr 01, 2011, 07:24 AM // 07:24   #13
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I like Embark Beach the way it is. It's a cool place.
/not signed

But something alse could be done : just give +25 or +33% speed boost while in there so that we can go from a continent's encampment to another faster.
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Old Apr 01, 2011, 08:05 AM // 08:05   #14
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Quote:
Originally Posted by kazjun View Post
Lazy or not, does it matter? The point of embark is to make it more convenient. If its easier to not use it, or to even go there, then what's the point? Personally, I operate out of the GH, kodash and the eotn simply cause everything is close to run too. Yeah you can learn your way around any town, but how many people like making a base out of gate of torment, or vasburg or even kaineng?
Ive seen players make bases out of shing jea/kaineng/la many times before - players will camp wherever they feel the need to - hell a few yrs ago i camped out in warcamp for a few days and last weekend i camped out in gate of pain - why? .. because i was farming around that area.
Even yesterday when i hadf a brief visit to shing jea there was a group of ppl chatting and they appeared to know each other ( first name basis ) and even said they been there for a few days without actually doing anything - they just camped there - and yes they were in different builds.

Embark - i went to sparkfly the other day from embark .. gh > embark > sparkfly and thats just 2 zonings - if i went and mapped it would be gh > la > sparkfly and thats 2 zonings - so most places mapping is just as fast as embark.
Remember the general idea of embark was a staging post for players to team up and its only real failure is players who cba to use it - its new and will take a few weeks to get used to its travel system ( which is mainly same as mapping ).
I rarely visit ream of torment and i get lost as hell trying to find the outpost i want but embark can get me in realm of torment quicker than mapping -
gh > kamadan > vortex >realm > outpost i want , embark would take you to the outpost almost directly - tho ive not yet tried and actually unsure if you can get there - maybe a bad example lol.
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Old Apr 01, 2011, 08:38 AM // 08:38   #15
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You already have a town to make the game 10x easier. Stop crying and learn to play it before they shut the servers down and stop spoon feeding you your titles.
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Old Apr 01, 2011, 08:47 AM // 08:47   #16
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Quote:
Originally Posted by HotSoup View Post
It's not about being Lazy, it's about Embark Beach being a big fail and improving it so that it used as intended.
This.

I can't imagine they added the consumable crafters because they're required for grouping up. It was obviously an attempt to make the outpost more appealing. It's common sense that if you want a new attraction to actually, y'know, attract people, you should make it as pleasant as possible.

Quote:
Originally Posted by Eowin Of Rohan View Post
just give +25 or +33% speed boost while in there so that we can go from a continent's encampment to another faster.
This would go a long way towards making the outpost more pleasant to use.


I don't read/contribute much in Sardelac because it seems like every idea is always met with "stop being so damn lazy." Maybe something more constructive? Not all usability ideas are born of sloth.
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Old Apr 02, 2011, 02:19 AM // 02:19   #17
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Quote:
I rarely visit ream of torment and i get lost as hell trying to find the outpost i want but embark can get me in realm of torment quicker than mapping -
gh > kamadan > vortex >realm > outpost i want , embark would take you to the outpost almost directly - tho ive not yet tried and actually unsure if you can get there - maybe a bad example lol.
Sure, Realm of Torment may be a good example to you.

But that is literally 3 out of 58 missions that makes Embark Beach traveling a bit useful.

Quote:
its only real failure is players who cba to use it - its new and will take a few weeks to get used to its travel system ( which is mainly same as mapping ).
Is there any scientific evidence? or is it because you read it in a post from a thread in Riverside Inn?

Quote:
Remember the general idea of embark was a staging post for players to team up
Stumme might say that, but I find that going to the mission outpost and typing, 'LFG ZM HM' takes a lot less time to gather than going to Embark Beach to type, 'LFG ZM HM," my estimate is about a few hours difference from each other.

Have you ever consider that this thread idea might influence the general idea of a staging post? If it becomes a lot more convenient and easier, people would use Embark Beach a lot more than Map Traveling. The more people using it, the more people being adapt to it. Then people will use it as their base, and it might group people up. Its just my theory, but it may happen.

Quote:
Embark - i went to sparkfly the other day from embark .. gh > embark > sparkfly and thats just 2 zonings - if i went and mapped it would be gh > la > sparkfly and thats 2 zonings - so most places mapping is just as fast as embark.
That is if this idea is in effect.

In reality it is,
gh> Embark beach> run across to the Northern Travel agent> Make sure you aren't going through any obstacles > go around it > Click Northern Travel agent > Go through a long list of missions > Sparkfly swamp > Fun.
...That is if you spawned in a the center between the three Travel Agent
Estimate time: 30 seconds

If you spawned next to that useless Norn, you would have to use WASD, due to cliffs being so high> click really far > Click the Travel agent > Hit a obstacle > Go around the obstacle > Click on the Northern Travel Agent again > Go through a long list of missions > Sparkfly swamp > Fun.
Estimate time, 40 seconds.


Map Traveling method:
gh > Lion Arch > Loading screen that takes about a second > Sparkfly Swamp > Wait for loading screen that takes about a second > Press P, to add heroes easily due to it being organized > fun.
Estimate time, less than 10 seconds.

Quote:
You already have a town to make the game 10x easier. Stop crying and learn to play it before they shut the servers down and stop spoon feeding you your titles.
If I find map traveling easier than Embark Beach, how can I find Embark Beach 10x easier than Map traveling? If you're worried about shutting down servers, would you like a solution that doesn't involve shutting down servers? Here is a clue, Its in the OP.
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Old Apr 02, 2011, 06:24 PM // 18:24   #18
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everyone seems to forget that this game is 6 years old, and is now only being maintained just enough to keep people interested until GW2 comes out

Embark Beach, though it isn't the hub for parties as was planned, is still functioning quite well. If you find you are too lazy to move around the island, then its simple, use the old Map travel.

There really is no reason that the Devs should constantly make changes to accommodate your laziness.

Now the idea above about the speed buffs throughout the isle is actually an addition that was worthy of thought.
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Old Apr 02, 2011, 09:40 PM // 21:40   #19
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Originally Posted by Rites View Post
everyone seems to forget that this game is 6 years old, and is now only being maintained just enough to keep people interested until GW2 comes out

Embark Beach, though it isn't the hub for parties as was planned, is still functioning quite well. If you find you are too lazy to move around the island, then its simple, use the old Map travel.

There really is no reason that the Devs should constantly make changes to accommodate your laziness.

Now the idea above about the speed buffs throughout the isle is actually an addition that was worthy of thought.
Oh right, I forgot that adding already existing NPC will take a huge amount of time for convenience purposes from the Devs.
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Old Apr 05, 2011, 03:44 PM // 15:44   #20
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Quote:
Originally Posted by Miteshu View Post
Oh right, I forgot that adding already existing NPC will take a huge amount of time for convenience purposes from the Devs.
considering they are supposed to be working on the next part of beyond, yeah i consider moving around the NPCs to accommodate lazy people a waste of their time
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