Apr 01, 2011, 02:35 AM // 02:35
|
#1
|
Lion's Arch Merchant
Join Date: Nov 2009
Location: NH, USA
Guild: Eternally Hollow [EmpT]
Profession: W/P
|
Coddex Arena? WTF is that?
Coddex Arena sucks. There is nowhere near enough interest to make it playable. I think that completely getting rid of it would be foolish, but I think they should do something. I suggest they make a daily combat in the place that Coddex Arena is located. If that would be too difficult, then at least a weekly combat. They could put it on a cycle where players can do Team Arena, Hero Battles, or Coddex depending on the daily/weekly combat. This way the fact that a given game type would be gone for a few weeks at a time would give players the incentive to play it more often while it was there, and would prevent people from overdoing it and getting bored. Sure, you could complain that working on titles etc would be hard but who cares? It's not like maxing Coddex is even possible without botting. Everyone knows the most sensible thing to do would be to just bring back team arenas but I don't think ANet would scrap a whole PvP game type which is unlike any others (unlike Team Arenas which was similar to other game types such as RA and HA). Feel free to call me a dumbass or agree
|
|
|
Apr 01, 2011, 03:06 AM // 03:06
|
#2
|
Krytan Explorer
|
you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++
|
|
|
Apr 01, 2011, 03:07 AM // 03:07
|
#3
|
Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
|
Codex was a good idea, but is even more frustrating for most players can HA is, as forming a team that works well is made harder without builds you can look up.
It's exacerbated by a really slow rate of earning toward the title, that many still-active people got the HA title already, and that even when you get on a streak, there's a very good chance you'll get booted out because of the new rotation.
The solution? Invent a time machine and implement this gametype with the launch of Nightfall.
The other solution? Lower streaks for title points from 5 to 2, and improve matchmaking with team templates. Likely won't happen.
Quote:
Originally Posted by awry
you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++
|
I like this. Additions like a quick Zaishen challenge to check minimum DPS / healing and a very short time limit and very small arena would help the 1v1 matches be less griefy and more fun.
Last edited by Skye Marin; Apr 01, 2011 at 03:10 AM // 03:10..
|
|
|
Apr 01, 2011, 03:39 AM // 03:39
|
#4
|
Furnace Stoker
Join Date: May 2006
Profession: R/
|
Codex is fun, but it gives basically no rewards for anyone except well-organized teams. It's more punishing than HA in that regard. It was full of casual PvP-ers looking to make and run wonky builds for the first week or two, until everyone figured out that getting rolled over and over again isn't fun. That's the real problem, but every time anyone suggests changing the title's mechanics, we get threads full of "lol go back to RA".
|
|
|
Apr 01, 2011, 07:53 AM // 07:53
|
#5
|
Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
|
One thing we all should remember,and that should be posted in every thread we make about a big update in the game is:
>Implying the krewe will do anything about it.
Sure, we make up alot of good ideas,but, has eaven 2/100 been put in game?
No.
Im not saying not to post these threads,but to think before,since most threads ends up with +1's and trolls.
|
|
|
Apr 01, 2011, 09:41 AM // 09:41
|
#6
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Noone cares enough about codex or about 2 other formats which got deleted and which i'm not allowed to talk about ....
There are many easy glitches( not only training arenas..) to abuse in this game you know , but since not many know them the ywon't do anything....
The only thing to make them do something about codex is to convince 90% of PvE'rs to stop doing all vanquishs on all chars and repeatedly farm UW and to care a little about rest ...
|
|
|
Apr 01, 2011, 10:20 PM // 22:20
|
#7
|
Lion's Arch Merchant
Join Date: Nov 2009
Location: NH, USA
Guild: Eternally Hollow [EmpT]
Profession: W/P
|
Quote:
Originally Posted by kajusbonus
One thing we all should remember,and that should be posted in every thread we make about a big update in the game is:
>Implying the krewe will do anything about it.
Sure, we make up alot of good ideas,but, has eaven 2/100 been put in game?
No.
Im not saying not to post these threads,but to think before,since most threads ends up with +1's and trolls.
|
Isn't there something in the sticky for this forum saying do not post to say that something will never be implemented due to how far into the game we are? And no shit, I'm completely aware that this will never happen. Guild Wars is slowly turning into a game that people play from time to time, aside from those rushing to fill their HoM. The game used to be full of people who played hardcore. I think there are enough people who miss TA and Hero Battles, and these are both great game types to play from time to time. They don't occupy as much time as say vanquishing or UW, and in their prime finding groups took mere seconds.
|
|
|
Apr 05, 2011, 08:32 AM // 08:32
|
#8
|
Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
|
There's a place called Codex Arena????? What in the blue hell is that?
In all seriousness though, your idea sounds interesting but I don't think people would want to wait a few weeks between playing their favourite format out of the three. It's already hard enough for them to wait 1 week for content.
Quote:
Originally Posted by Missing HB
Noone cares enough about codex or about 2 other formats which got deleted and which i'm not allowed to talk about ....
|
The more you talk, the more people will listen
|
|
|
Apr 05, 2011, 09:06 AM // 09:06
|
#9
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Quote:
Originally Posted by Elnino
In all seriousness though, your idea sounds interesting but I don't think people would want to wait a few weeks between playing their favourite format out of the three. It's already hard enough for them to wait 1 week for content.
|
I think people could still afford having their format 1 week per month than never being able to play it , like it is right now though....
I could quote plenty of guilds that play only for snowball ATS ( i'm talking about good people , no the ones who come to get their stacks of zkeys...) and who didn't uninstall the game because it comes once or twice per week
But once again , all updates we had from a few months appeal to logic....The easiest you make PvE ,the quickest you will complete everything..... Mix that with the fact that people can't wait for 1 week......
They keep making content for PvE but when 95% of players will have achieved anything in a few weeks , they will have to turn something for PvP instead of leaving game no ?
|
|
|
Apr 05, 2011, 12:44 PM // 12:44
|
#10
|
Lion's Arch Merchant
Join Date: Aug 2007
Location: GMT +8
Guild: redt
Profession: Rt/
|
I'd like a Codex Arena but players can bring Heroes instead.
|
|
|
Apr 05, 2011, 12:56 PM // 12:56
|
#11
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Not many people goes there because:
1.- You have to make your build from a limited list, so no PvX for there for you, neither many of the most cheap gimmicks people use, and more serious actual player prefer other PvP formats, with more and better rewards, that they have been working on for a longer time.
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.
Solution?
- Make a list of about 8 builds per profession, and let people pick one, and change it a little with skills from the codex list, so they don't have to think too much when making builds, they just can pick one of the pre-made ones.
- Make team formation random.
- Add one unique reward to this mode, other than the title, like tonics that transform you into the costume brawl models.
And there you are. Much more people would go there (even if you reading this won't, more people still would go there)
|
|
|
Apr 05, 2011, 01:02 PM // 13:02
|
#12
|
Krytan Explorer
-->
Join Date: Jun 2006
Location: Guild Hall
Guild: [dth]/[sT]
Profession: W/
|
Quote:
Originally Posted by MithranArkanere
Not many people goes there because:
1.- You have to make your build from a limited list, so no PvX for there for you, neither many of the most cheap gimmicks people use, and more serious actual player prefer other PvP formats, with more and better rewards, that they have been working on for a longer time.
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.
Solution?
- Make a list of about 8 builds per profession, and let people pick one, and change it a little with skills from the codex list, so they don't have to think too much when making builds, they just can pick one of the pre-made ones.
- Make team formation random.
- Add one unique reward to this mode, other than the title, like tonics that transform you into the costume brawl models.
And there you are. Much more people would go there (even if you reading this won't, more people still would go there)
|
Cut, Print, Submit. whats Anet's adress? nvm, ill deliver it by hand.
|
|
|
Apr 05, 2011, 04:23 PM // 16:23
|
#13
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Quote:
Originally Posted by MithranArkanere
2.- You have to form a team, so you not only have to find 3 more other people to form a party, thee must be also other people to compete against.
|
Yes but this isn't due to the format in itself, more likely a consequences of a whole... I'm not going to argue about HA where you need at least 18 players to make something....
Most ideas have been suggested already( costume brawl format , heroes teams, diferent reward , etc....) , we're only waiting for them to do stuff
|
|
|
Apr 15, 2011, 05:25 AM // 05:25
|
#14
|
Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
|
Quote:
Originally Posted by awry
you know what would be cool? if codex was set up like an individual tournament and you get randomly paired off with other winners. You enter to do 1 v 1, if you win you move onto 2 v 2 and so on until 4 v 4. If you lose you start again at 1 v 1. ++
|
You know what would be cool? If Anet never deleted TA and HB...and your idea is too complex to ever see it implemented plus you would see a bad meta develop.
|
|
|
Apr 15, 2011, 07:33 AM // 07:33
|
#15
|
Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
|
I wanted codex to be a truely random game. Like RA, but this time the game gives you a random build and you try to make the most of it. Truely a way to get rid of meta. The way it's now, you never get a team unless you use the overpowered build of the day.
It's a place with gathered teams. Team leaders have the power to prohibit others from ever playing if their builds aren't sufficiently meta. Of course only a few people play it.
|
|
|
Apr 15, 2011, 08:30 AM // 08:30
|
#16
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Quote:
Originally Posted by EPO Bot
I wanted codex to be a truely random game. Like RA, but this time the game gives you a random build and you try to make the most of it. Truely a way to get rid of meta. The way it's now, you never get a team unless you use the overpowered build of the day.
It's a place with gathered teams. Team leaders have the power to prohibit others from ever playing if their builds aren't sufficiently meta. Of course only a few people play it.
|
With all updates we got , it should answer you why codex is that way... Why doing something easy and fun when you can do something pointless and complicated ?
|
|
|
Apr 15, 2011, 11:27 PM // 23:27
|
#17
|
Desert Nomad
Join Date: Jan 2009
Profession: N/
|
hb sucked, codex sucks, the pvp aspect to this game is pretty much at its limit, and even that is dwindling simply due to age of the game, not because there aren't enough convoluted gimmicky pvp game types
|
|
|
Apr 16, 2011, 02:28 AM // 02:28
|
#18
|
Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
|
The problem is that organized PvP with less then 8 players on a team cannot be balanced in GW.
Last edited by Sk8tborderx; Apr 16, 2011 at 02:30 AM // 02:30..
|
|
|
Apr 16, 2011, 09:40 AM // 09:40
|
#19
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
it can be, it just needs specific rules and limitations (such as they made for CA). it might not solve everything, but it can deal with at least half the problems pestering it without really having to do any real balance.
Last edited by urania; Apr 16, 2011 at 09:43 AM // 09:43..
|
|
|
Apr 16, 2011, 10:09 AM // 10:09
|
#20
|
Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
|
Quote:
Originally Posted by Sk8tborderx
The problem is that organized PvP with less then 8 players on a team cannot be balanced in GW.
|
It's just that it ISN'T balanced around those formats. They balance skills according to GvG MAT winners without actually caring of other formats consequences....
If they made some restrictions concerning skills like in Codex , maybe some formats wouldn't be as terrible as they are , and there wouldn't be fights where you know since begin who's gonna win...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:07 AM // 04:07.
|