Apr 22, 2011, 01:32 AM // 01:32
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#1
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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single dp removal for heroes
Make it so you can use wintergreen/peppermint candy canes on heroes. It would be cool to use single dp removers on them. If you want to waste 7 ccs on them I think you should have the right, it will cost you more money anyways. Keep all the other single cons away from them though.
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Apr 22, 2011, 01:33 AM // 01:33
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#2
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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/signed
oh gods yes i want this. so hate how the party wide is always more then the single dp remover. plus it would save room in my bag. xD
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Apr 22, 2011, 01:46 AM // 01:46
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#3
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Very useful.
Monsters tend to target the one with the most DP. Therefore making my healer hero accumulate 60 DP very fast.
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Apr 22, 2011, 05:25 AM // 05:25
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#4
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/signed
Would be very useful since then I wouldn't have to use my 4 leaf clovers..
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Apr 22, 2011, 08:11 AM // 08:11
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#5
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Academy Page
Join Date: Dec 2006
Location: Sweden
Guild: ESP
Profession: A/
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Would you still get sugar points for using it?
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Apr 22, 2011, 08:32 AM // 08:32
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#6
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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You should add a concrete suggestion *how* to implement this, particularly one that is easy/simple, if you expect it to see the light of day. It's not like this idea has never crossed anyone's mind before.
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Apr 22, 2011, 10:03 AM // 10:03
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#7
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Krytan Explorer
Join Date: Oct 2010
Location: A giant mitten
Guild: TeAe
Profession: E/R
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Quote:
Originally Posted by FoxBat
You should add a concrete suggestion *how* to implement this, particularly one that is easy/simple, if you expect it to see the light of day. It's not like this idea has never crossed anyone's mind before.
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How about having it apply to whatever hero is currently displayed in the inventory screen? Open Inventory, select hero's image at top, open bag in which DP removal is stored, double-click as usual.
Oh, and /signed.
I have a rather large stock of honeycombs & rainbow candy canes at my disposal for use as hero DP removal (I didn't get nearly as many clovers as I'd have liked), but it feels very wasteful to me when I can't direct one of the many 15%/full removals I have towards my heroes instead.
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Apr 22, 2011, 10:12 AM // 10:12
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#8
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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/notsigned
I'll admit there are times when I wish I could use the removals on heroes but really if they are dying so often you're suppossed to actually fix the builds, not spam sweets to make the punishment go away.
Last edited by Outerworld; Apr 22, 2011 at 10:17 AM // 10:17..
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Apr 22, 2011, 12:25 PM // 12:25
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#9
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Quote:
Originally Posted by Outerworld
/notsigned
I'll admit there are times when I wish I could use the removals on heroes but really if they are dying so often you're suppossed to actually fix the builds, not spam sweets to make the punishment go away.
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Not every build for a hero team ( or any team ) can be 100% strong - remember your only as strong as your weakest link and every team build has a weak link somewhere.
Eg Discordway can have probs if theres strong hex/condition removal.
Say you have a team build with 2 mm`s pumping 10 minions each and some reason 1 or both dies ( say a boss got a lucky aoe on them ) now you have a problem where you are temporary 2 men down and foes have increased by almost 20 due to masterless minions and this puts more strain on team especially with healing.
Thats just a theoretical scene but it can happen - i even did sparkfly swamp vq and from start to finish every foe seemed to have it in for dunkoro ( they left the other monk well alone ) and i was surprised at the end he only had 18% dp even tho he spent most of his time dead - was both funny and sad as the sad part was i even stopped attacking and stood still and i was ignored by foes ... next time i might make dunkoro into some fun tank and take a load of aoe nukers to wipe foes out while they see to dunkoro lol.
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Apr 22, 2011, 12:47 PM // 12:47
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#10
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Ascalonian Squire
Join Date: Feb 2011
Profession: W/
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That's why it's more effective to use different builds in different parts of the game...
Of course, I don't really care what builds other people use. If they want to use less effective builds and DP removal, I don't really have a problem with it. I can always sell them my sweets.
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Apr 22, 2011, 01:10 PM // 13:10
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#11
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Spiritz
Not every build for a hero team ( or any team ) can be 100% strong - remember your only as strong as your weakest link and every team build has a weak link somewhere.
Eg Discordway can have probs if theres strong hex/condition removal.
Say you have a team build with 2 mm`s pumping 10 minions each and some reason 1 or both dies ( say a boss got a lucky aoe on them ) now you have a problem where you are temporary 2 men down and foes have increased by almost 20 due to masterless minions and this puts more strain on team especially with healing.
Thats just a theoretical scene but it can happen - i even did sparkfly swamp vq and from start to finish every foe seemed to have it in for dunkoro ( they left the other monk well alone ) and i was surprised at the end he only had 18% dp even tho he spent most of his time dead - was both funny and sad as the sad part was i even stopped attacking and stood still and i was ignored by foes ... next time i might make dunkoro into some fun tank and take a load of aoe nukers to wipe foes out while they see to dunkoro lol.
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That dp gained from that scenario wouldn't significant however so you wouldn't need to use sweets there. It only really becomes an issue when 1)It's partywide and 2)It's past 30%.
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Apr 22, 2011, 01:45 PM // 13:45
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#12
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Quote:
Originally Posted by Outerworld
That dp gained from that scenario wouldn't significant however so you wouldn't need to use sweets there. It only really becomes an issue when 1)It's partywide and 2)It's past 30%.
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3) When only the healer gets 60 DP.
-Foes will target the healer.
-If Foes kill the healer, the healer gets concentrated on. Therefore targeting only the healer.
-Healer heroes will have less energy, making energy management even worse than before.
-Whole group dies from not having enough heals.
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Apr 22, 2011, 02:07 PM // 14:07
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#13
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Miteshu
3) When only the healer gets 60 DP.
-Foes will target the healer.
-If Foes kill the healer, the healer gets concentrated on. Therefore targeting only the healer.
-Healer heroes will have less energy, making energy management even worse than before.
-Whole group dies from not having enough heals.
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It's highly unlikely that the one healer will have 60% dp and the rest having no dp at all, bringing me back to what I said earlier; you should fix the team, not just eat sweets and make it go away
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Apr 22, 2011, 02:18 PM // 14:18
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#14
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Quote:
Originally Posted by Outerworld
It's highly unlikely that the one healer will have 60% dp and the rest having no dp at all, bringing me back to what I said earlier; you should fix the team, not just eat sweets and make it go away
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Really? After being spiked by one group, my healer accumulated 15 dp, and then after going to the next group, the healer got spiked again.
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Apr 22, 2011, 02:43 PM // 14:43
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#15
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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We mean by a common scenario - Not everyone runs meta team builds and especially sabway or discordway.
Another example in a way would be vaetire farmers who apart from the vaetire farms risk of death they have a small risk of death running to jaga because the map contains a random worm popup which is only random in the sence he doesnt always show.
You can run it say 100x and only 2 or 3 times get the wurm and often its that unexpected you get hit/hexed and die but this is a weak example and only covers 1 person.
But if in a zone where there are popup spawns but the spawns have several spawn locations that can catch a party out - think of mindblades in chaos plains and 3 possible spawn points each mob.
Remember some zones and elite zones have anti caster foes , enviromental effects or even secret lair of snowmen where theres no xp to be gained and if bad luck arises on your heros they will gain dp which will never go down.
Think of it this way - we have to equip our heros with runes/weapons/skills , they steal our drops and xp/cash but weirdly unless we use clovers and have dp ourselves we have no real way to remove their dp
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Apr 22, 2011, 03:07 PM // 15:07
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#16
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Miteshu
Really? After being spiked by one group, my healer accumulated 15 dp, and then after going to the next group, the healer got spiked again.
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Then fix your healer.
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Apr 22, 2011, 03:13 PM // 15:13
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Another button off to the side of your heroes/henchies (a USE) button and after clicking it, you can click on something that would normally only affect you (such as a candy cane), but it affects the hero/henchie that the USE button is pressed for. Just a thought off the top of my head.
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Apr 22, 2011, 09:04 PM // 21:04
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#18
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by FoxBat
You should add a concrete suggestion *how* to implement this, particularly one that is easy/simple, if you expect it to see the light of day. It's not like this idea has never crossed anyone's mind before.
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It can be easy as dragging the CC to the hero's picture, skill/health and energy box or have a drop box when you click on it with a list of names in a party. The later would only need to be implemented if they made all personal cons usable on heroes though. The first part is so simple I shouldn't need to say it.
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Apr 22, 2011, 10:55 PM // 22:55
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#19
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Lion's Arch Merchant
Join Date: Jun 2006
Profession: R/Mo
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/signed
+ Sweet title will be easier (single dp remove just doesn't work for sweet title)
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Apr 22, 2011, 11:21 PM // 23:21
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#20
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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/signed
Feels like a bit of a waste using Honeycombs to get rid of DP on 1 or 2 heroes.
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