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Old Apr 23, 2011, 05:25 PM // 17:25   #1
Frost Gate Guardian
 
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Default LDOA/Survivor reset ingame shop

In the cash shop, there could be a product that lets you buy the ability to reset death and the ability to go back to LDOA only once.

For LDOA, turn the level title to experience gain in Pre-searing. From the same amount as you gain from level 20.

Survivor, just set death to zero, since experience is already account-wide

About the crazy strong weapons + Skills, because you buy the product that lets you return to Pre-searing, it is no different than buying the Bonus package that gives you a very strong weapon.

It'll still be another of those extra game advantage such as the Mercenary heroes and another monetary gain for Anet with little effort involved.
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Old Apr 23, 2011, 09:25 PM // 21:25   #2
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No.
Plus survivor is already easy now that it was updated to experience gained between death instead of from character creation.

/notsigned
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Old Apr 23, 2011, 09:43 PM // 21:43   #3
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? what LDoA deaths don't matter and survivor u can just start again so why the idea?
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Old Apr 23, 2011, 11:56 PM // 23:56   #4
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Survivor: The title can already be gained on any character without resetting deaths to zero. The only reason someone might want zero deaths is to show off. But if someone is gonna show off how far they've gone on zero deaths, then they should get that far legitimately; not by purchasing it through the cash shop or whatever. So this part of the idea is simply bad.

LDOA: A player can always make a new character to get LDOA if they don't have any current character in pre-searing. And if they don't have any more slots, then they already have to option to buy another if they really want the title that badly. The only reason to take an existing character back for LDOA is to contribute to GWAMM; and I don't think that's a very compelling reason. The vast majority of people who have already reached GWAMM have likely done so without LDOA. And anyone still working on it who would have the patience to do LDOA could also just apply that effort to working up one of the other titles. So this part of the idea seems rather unnecessary.

/notsigned
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Old Apr 24, 2011, 04:54 AM // 04:54   #5
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Lorewise, there is a serious break in continuity to allow players to go back to pre-Searing for any reason. It was managed with the April Fools' gig because, well, that was hardly a serious thing, it was temporary, and players didn't actually "go back" to pre-Searing in the sense of being able to interact with other people in pre-Searing.

By the way, we don't need people pushing their post-Searing gains backwards into pre-Searing. Not only would that screw so much stuff up in allowing a lot of things that aren't native at all to pre-Searing (or even Prophecies) to end up there, but it would potentially taint and destroy all that's existent of any economy that pre-Searing has.

If this is an idea for allowing players to go back and get LDoA so that it's no longer opportunity-dependent or campaign-dependent, it doesn't do it in a particularly elegant way.

As for anything pertaining to Survivor, my reaction is summed up in "wat." I guess I don't really understand what you're suggesting, and even if I did, I don't really see any great issues with the way that the title functions now that need fixing.
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Old Apr 24, 2011, 03:11 PM // 15:11   #6
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Quote:
This is possibly the worst suggestion I have read on here (sorry for being so mean). The strong weapons you bring to pre would completely destroy the pre economy. You'd also be able to bring extra runes, minis, etc that would wreck this further. As for your survivor change, you do know that this is essentially what the new update to this was right? xp is not account wide, you reset the xp needed to get to survivor at each death per toon.
The most legit reason I have faced, you almost got me stumped.

About the Economy issue, it is a good point but...!

Here is an easy solution: Upon entering Pre-searing you lose all gold, all trophies, and all Materials. All weapons you bring is automatically customized.

So if you don't want to lose your gold, put it in the Xunlai chest, or freely spend it, or don't cry about it when you miss a big red warning sign saying, "You forfeit all Gold, Trophies and weapons upon entering." Easy as implementing this. If you don't have room, then I ponder why you would be bothered about losing 100k.


Quote:
Survivor: The title can already be gained on any character without resetting deaths to zero.

LDOA: A player can always make a new character to get LDOA if they don't have any current character in pre-searing.
Survivor: There were issues of having to buy max armor after dying. And for some, you could be dying right at the moment for ToA, one of my favorite places for EXP farming.
LDOA- And whats wrong with getting LDOA for GWAMM? The title(LDOA) is not account wide.

Quote:
Lorewise, there is a serious break in continuity to allow players to go back to pre-Searing for any reason.
Lorewise, going to Minister Cho Estate on a Prophecies Character cause the very same serious break in continuity. Even Anet puts up warning signs saying so.

Does that mean Anet should make Shing Jea Island a closed area for all other characters?
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Old Apr 24, 2011, 05:41 PM // 17:41   #7
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Quote:
Originally Posted by Miteshu
Here is an easy solution: Upon entering Pre-searing you lose all gold, all trophies, and all Materials. All weapons you bring is automatically customized.
Any such weapons or armor brought back could still be salvaged for upgrades, materials, runes, etc. That's not as easy to stop short of just resetting all of the character's equipment as well as inventory when sending them back in Pre-Searing.

To me this seems like a lot of trouble to go through for both players and the developers.

Quote:
Originally Posted by Miteshu
Survivor: There were issues of having to buy max armor after dying. And for some, you could be dying right at the moment for ToA, one of my favorite places for EXP farming.
I don't quite understand what you're trying to say. With the recent change to the title, no player is ever locked out from gaining Survivor. If they die, then they just start over gaining EXP on that character and so it just takes them a while longer to max the title.

Quote:
Originally Posted by Miteshu
LDOA- And whats wrong with getting LDOA for GWAMM? The title(LDOA) is not account wide.
There's nothing wrong with a player wanting to get GWAMM on a character with LDOA. But with the current state of the game, I don't think there's any significant need for characters lacking LDOA to have a way to be sent back to get it.

And if you put the GWAMM argument aside, is there any other real reason to allow an existing character to be sent back for LDOA?
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Old Apr 25, 2011, 07:40 AM // 07:40   #8
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/signed with hesitation

all characters should have equal access to all titles but there are better methods to do it
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Old Apr 25, 2011, 09:29 AM // 09:29   #9
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Quote:
Originally Posted by Miteshu View Post
Lorewise, going to Minister Cho Estate on a Prophecies Character cause the very same serious break in continuity. Even Anet puts up warning signs saying so.
the break in continuity between exploring shing jea island with a non-canthan character and the break in continuity between pre-searing and post-searing should not be classified as the very same serious break. years passed after the searing, terrain and whole zones changed. not just spawns like in factions' noob island.

as much as i'd like to have a run skill in pre, i think a time-traveling elonian avatar of grenth in pre is way too out of character for my tastes even with a disclaimer (not to mention it'd terrify the locals).
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Old Apr 25, 2011, 01:08 PM // 13:08   #10
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I wouldn't mind being able to 'go back' to pre-Searing, provided you talk with Simon the Scribe with absolutely no items on you (No armor, no weapons, no bags other than the backpack, no costumes, nothing in the backpack, NOTHING), and when you do, you are given the default starter armor, and get all skills locked excepting the every limited list of pre-Searing ones.

But here's the thing, to get LDoA, you most get your level increased from scratch and with non-ascended rules, so you would have to lose secondary professions, the extra 30 attribute points, and all experience levels, going back to level 1, and having to earn experience again, getting it all back once you leave pre-Searing again.
If this is not possible, then this can't be done.
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Old Apr 25, 2011, 01:47 PM // 13:47   #11
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yes, go back with your character and loose everything, just start from scratch at level 1 and without skills just like a new character (starter armor, weapons, no gold and no XP), just keep your titles.

But don't automatically get everything back when you go through Searing - you really start over from scratch.

For Prophecies characters only...

Only in that case I could /sign
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Old Apr 25, 2011, 05:26 PM // 17:26   #12
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Quote:
Originally Posted by sirblack View Post
I don't quite understand what you're trying to say. With the recent change to the title, no player is ever locked out from gaining Survivor. If they die, then they just start over gaining EXP on that character and so it just takes them a while longer to max the title.

There's nothing wrong with a player wanting to get GWAMM on a character with LDOA. But with the current state of the game, I don't think there's any significant need for characters lacking LDOA to have a way to be sent back to get it.

And if you put the GWAMM argument aside, is there any other real reason to allow an existing character to be sent back for LDOA?
So what was the point in allowing for acquisition for Survivor. Just about every single player on these forums in favor of changing Survivor to the way it is now used GWAMM as an excuse. Why can't players who want LDoA on a specific character ask for the same thing?

/notsigned by the way - for the same reasons I stated for all the old arguments. Just create a new character to get the title and add it to you HoM which is account wide.

Hanok
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Old Apr 27, 2011, 08:53 PM // 20:53   #13
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Quote:
Any such weapons or armor brought back could still be salvaged for upgrades, materials, runes, etc. That's not as easy to stop short of just resetting all of the character's equipment as well as inventory when sending them back in Pre-Searing.

To me this seems like a lot of trouble to go through for both players and the developers.
Then all weapons brought back from the Searing is unsalvagable.



Quote:
I don't quite understand what you're trying to say. With the recent change to the title, no player is ever locked out from gaining Survivor. If they die, then they just start over gaining EXP on that character and so it just takes them a while longer to max the title.
FoW, best place for me to get Exp. If I die, then my character can't get mass exp. Still don't get it? Then it isn't me.



Quote:
There's nothing wrong with a player wanting to get GWAMM on a character with LDOA. But with the current state of the game, I don't think there's any significant need for characters lacking LDOA to have a way to be sent back to get it.

And if you put the GWAMM argument aside, is there any other real reason to allow an existing character to be sent back for LDOA?
This suggestion is easy to implement, and even if a few people purchase this product, it'll be more worth than its trouble.
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Old Apr 27, 2011, 09:36 PM // 21:36   #14
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uhm survivor is now incredibly easy to get,and you want it even easier? the best option would be if they made command /surv and got our title maxed right away
no,just no
/notsigned
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