Apr 27, 2011, 02:56 PM // 14:56
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#41
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Missing HB
Let's take it on the opposite. Do you believe it's normal that players should complete an elite area in 20mn when some missions are much longer ??
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Usually the reason for those missions being so slow is NPC's being retarded or something. One mission that comes to mind is Abaddon's Gate. When doing the bonus, this mission can easily consume 30-40 minutes of your time, but this is because the spirit moves so retardedly slow. If the spirit would move at your speed, this mission would easily be cut down in half.
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I agree on one hand that some areas are a bit tough and time wasting ( i.e new UW which can be very long for some teams) , but 20-30mn is really too low...
I'm pretty sure that if SF was nerfed , thanks to consets and all stuff people would still complete it in about an hour and it would be a good time for me..;
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I have yet to go on a sub-40 minute UW. 20-30 minutes are usually for teams that consist out of very experienced people. These people had to spend time, and usually also money on learning their roles, and they most likely failed a lot as well. Same applies for FoW and DoA as well. Try making an unexperienced DoA team and you should be glad if you actually finish.
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Just to say , speed clears aren't especially a bad thing ( anyway , every game has it's speed mode ) but there's a too big diference in time between:
- 1 "balanced " team doing it with no consets , nothing at all
- 1 Speedclear team , abusing with consets
Getting from 2-3hours to 1 hour would be fine , getting from 2-3 hours to 30mn isn't at all a good way to do..
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Explain to me exactly why speed is so bad. To take an example out of real life, I have had countless arguments with my gf as to taking your bike to go to the store, or going by foot. (fyi, the store is at like 200m from my house). She always insists on going by foot, which will take you ~3 minutes, as to taking your bike will get you there in ~20 seconds. This implies that going by foot is inferior to going by bike, now why would one still prefer going by foot then? The only reason is because you like it. Some people in this game like Balanced ways. They will take slightly longer to finish an area than people who prefer speed. There is nothing wrong with this. If you enjoy doing something the speedy way, why would you have to be forced to do it balanced way? If you enjoy doing it balanced way, why bother with people that do it fast way?
For your interest, UW Balanced will be done by ~45min-1h as to FoW will be done by ~30-35 minutes with the right tactics. This is about the same time it takes a PUG team to do those areas. So SF isn't that great after all if you put it in the hand of retards.
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side note : long time ago , people were still proud of finishing FoW even on a long time .. noone was arrogant like today saying " gah , 32mn you guys fail "
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side note: long time ago, people were still proud of going over the alps by foot... noone was arrogant like today saying "gah, 10 weeks, you guys fail". Does this imply that taking the car to do so is bad? No, it just implies that doing it by foot would be incredibly stupid if you have a car available.
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Apr 27, 2011, 03:31 PM // 15:31
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#42
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Bright Star Shine
Explain to me exactly why speed is so bad.
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Let's reverse the question. Why should we be able to finish ELITE content in 20mn?? Why should so called areas still have those high rewards after 2 years ? Why are dungeons which are 3 times harder rewarding you nothing ?? That's fun ecto price didn't drop much after all that time no??
I got no problem using SF the way you do , in exped groups with non-retard tactics for DoA( yet , the way people did complete urgoz in 15mn was ok if i remember good), but i simply do not like those builds especially for UW and FoW and anyone who played GW since its begins would understand
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Apr 27, 2011, 03:37 PM // 15:37
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#43
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Jungle Guide
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Under the assumption that OP is a huge troll I still find it hard to believe anybody can actually defend Shadow Form. Then again, looking at who it's proponents are and what they stand to lose if it gets obliterated maybe it's not so surprising. Having abused the hell out of that skill for years myself I'm not arrogant enough to pretend it's reasonable for it to exist. Convenient, sure, but let's see where the current Live Team's heads are at regarding skill usage...
Quote:
Originally Posted by Elnino
if you haven't already watched it. (It's during the latter half of the interview)
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His rationale for those too lazy to watch: "...[flat damage modifiers are] overpowered to the point of being staples to a build which tends to segregate out the playerbase...if you have this you can get into a party...if you don't have this or if it's not at it's peak of efficiency too bad you're just simply inferior to everyone else and that's not the kind of thing we want to be encouraging. We want builds to have diversity..."
I think he totally missed the mark with how that statement applies to BUH/Ascan but it could absolutely apply to Shadow Form and be 100% correct. Why they continue to dance around the real issues in this game I guess we'll never know.
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Apr 27, 2011, 03:43 PM // 15:43
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#44
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Missing HB
Let's reverse the question. Why should we be able to finish ELITE content in 20mn?? Why should so called areas still have those high rewards after 2 years ? Why are dungeons which are 3 times harder rewarding you nothing ?? That's fun ecto price didn't drop much after all that time no??
I got no problem using SF the way you do , in exped groups with non-retard tactics for DoA( yet , the way people did complete urgoz in 15mn was ok if i remember good), but i simply do not like those builds especially for UW and FoW and anyone who played GW since its begins would understand
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I have played guild wars for a very long time. I used to PUG Deep and Urgoz, and completing in under 1h30 was an unusual feat. It was considered very fast. 2h was average at that time. If I went back in time and told myself in the past that, 4 and a half years from then, I would complete Urgoz in 7 minutes, I'm fairly sure I'd slap myself (the past me would slap me).
Why is speed needed you ask. Well, to be honest, the speed at which we currently complete high end areas is due to certain players being exeptionally good at understanding this game, and coming up with tactics to complete them as fast as possible. Fyi, prior to the BUH and the Intensity nerf, DoA record was 22 minutes. At this moment it is 19 minutes (yes, thread says 20 minutes, but Zraw has their reasons not to release the screenshots). Someone who would think about this would say: "that's strange, you deal less damage now, yet you go faster, how is this possible?" Simple, because we changed our tactics.
If you insist on getting Shadow Form nerfed, people will come up with the newest way to do the areas as fast as possible, just because that's how people work. Because wasting 1h30 in an area you can clear in 40 minutes is just plain stupid (subtle hint towards people that do DwG).
I know I have still not answered your question, since the simple answer is: it is not needed to clear it in said times, it's just how people work. People will usually strive to do something as efficiently as possible. Clearing an area in half the time someone else does it is efficient, because it means you can clear it twice in the same time he does it once, thus doubling your reward/time ratio.
There are exceptions to this, and some people just enjoy doing stuff Balanced way, but that's just preference.
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Apr 27, 2011, 04:42 PM // 16:42
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#45
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Jungle Guide
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Quote:
Originally Posted by Bright Star Shine
I have played guild wars for a very long time. I used to PUG Deep and Urgoz, and completing in under 1h30 was an unusual feat. It was considered very fast.
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We have had 1. Nightfall and 2. EotN added since along with all the cons/PvE skills they brought with them, this is a completely different game. Tactics in The Deep are however largely unchanged from what was established in late 2006/7 with Steel Wall/4-4-4 (right down to still using a BiP!) and in 2011 it still doesn't use Shadow Form because it's counterproductive. 4-4-4 was also producing PuG times <45min all through late 2007 so you must have amazing luck finding the worst groups on the planet...but I digress...
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Apr 27, 2011, 08:54 PM // 20:54
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#46
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Academy Page
Join Date: Sep 2010
Guild: [Zraw]
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you also have to consider who a complete nerf to shadow form will afect the most: pugs
without it they will be down to c-spacing dungeons for 20min to 1h which im sure is less fun to people that love sc.
so, if lets say 50% of the remaining people now quit gw will it be more fun for those who love balanced way? or will it simply kill the game?
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Apr 28, 2011, 02:17 AM // 02:17
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#47
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Aly Lightningstorm
If it's true that shadow form is too efficient, what do you think about skills like UA, SoS and Panic? They are very efficient at what they do, and there isn't really any substitute for them. If you want strong healing and an instant res, you take UA. If you want lots of spirits you take SoS. If you want mass interruption you take Panic. If you want cheap and maintainable spell protection, you use shadow form. I don't see why any of this is bad. It's good that the game has unique and powerful skills like UA, SoS, Panic and Shadow Form.
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All those skills listed are prime examples of the power creep that is present in this game.
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See, you take it for granted that speed clears are a bad thing.
Assuming what you said is true, why does that mean it should be nerfed? Maybe alternatives like Obsidian Flesh, Vow of Silence and Spell Breaker should be buffed instead? So more classes can tank in speed clears?
Also, I don't see why people should have to spend two and a half hours in FoW when they could finish it in 20 minutes. Inefficiency doesn't seem like a good thing to me. Why is it good?
If inefficiency is good, why not force everyone to play as hamstorm warriors or healing breeze monks?
Because it's NOT a good thing.
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I don't necessarily see speed clears as a bad thing since I myself have dreaded the thought of spending hours completing underworld and the domain of anguish. However, in a balance perspective, having one thing stand higher than everything else and be able to complete a task better than anything else points to it being more efficient (not saying that other alternatives are inneficient) and therefore, more powerful than everything else i.e. power creep (and we all know that power creep is a bad thing).
The answer to power creep is not to increase the power of lesser skills (making them power creeped too) as it will just cause further imbalance in this game and will worsen the effects of power creep. Anet has been repeatedly attempting to reduce the power creep in this game, yet failing on some occassions (see: Dervish update) but I think it is fairly obvious to them and to us that buffing other skills to the same power of shadowform will be a horrible mistake for the good of this game.
Just to point out that just because speedclears are the most efficient doesn't mean that, if it is nerfed, completing high-end areas will start taking 2-3 hours to do. The playerbase created speedclears, I'm sure another efficient alternative will be created soon enough. There has just been no opportunity to come up with them since you already have something perfect at your disposal. Don't underestimate yourselves!
But, hey! If nerfing shadowform (and other power creeped skills used in speedclears) will make the playerbase start thinking outside the box and running different builds with a lot more diversity then I'm all for it!
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Apr 28, 2011, 12:16 PM // 12:16
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#48
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Honestly the SF wasn't that bad, the UW nerf was bad. That area is dead to me now.
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Apr 28, 2011, 02:50 PM // 14:50
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#49
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Elnino
But, hey! If nerfing shadowform (and other power creeped skills used in speedclears) will make the playerbase start thinking outside the box and running different builds with a lot more diversity then I'm all for it!
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You seem to forget that the entire concept of a SC is the playerbase thinking outside of the box. Well it was, when it was first introduced. It was revolutionary in the GW PvE community at first to split up your entire team as opposed to working together. It's just because now that it's the meta people say it's not thinking outside of the box.
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Apr 28, 2011, 05:01 PM // 17:01
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#50
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Academy Page
Join Date: Feb 2011
Profession: E/Me
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Quote:
Originally Posted by Missing HB
Let's take it on the opposite. Do you believe it's normal that players should complete an elite area in 20mn when some missions are much longer ??
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Missions take longer because nobody cares enough to design a way to speed clear them. There's really no incentive to do so, since you only have to do them once to progress.
On the other hand, if someone wants a Dhuum's Soul Reaper, or an Obby Edge, and they can't afford them, then there is only one way to get them, and that's to do those areas repeatedly until they can get one.
So, it's not surprising that people finish those areas faster than they do some missions. There's actually a good reason to do them faster.
Anyways, any number you come up with is going to be pulled out of your ass and completely arbitrary. There is not one "right" time to complete elite areas. The right time is however fast you can finish it. It doesn't matter if it's two hours or twenty minutes.
The only thing that matters is that people have fun. And people do have fun doing speed clears, so why bother them?
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I'm pretty sure that if SF was nerfed , thanks to consets and all stuff people would still complete it in about an hour and it would be a good time for me..;
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And who are you to tell other people how fast they should finish it? You're the dictator of Guild Wars or something?
Quote:
Originally Posted by Elnino
The answer to power creep is not to increase the power of lesser skills (making them power creeped too) as it will just cause further imbalance in this game and will worsen the effects of power creep.
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Umm... doing either would make the game more balanced. Balance basically means equality between two things. Nerfing shadow form, or buffing the others would result in the exact same thing. The skills would be more equal, and so they would be more balanced.
Anyways, power creep? That's the new reason to nerf shadow form?
Power creep isn't necessarily a bad thing. It happens for a reason, you know. It's because the newer parts of the game are more difficult than the older parts. The Realm of Torment missions in Nightfall, or Dungeons in EotN, are a lot more difficult than the Ring of Fire Island missions in Prophecies. So, players get stronger skills to compensate.
Do that new content in HM with Prophecies only skills, and you might have some credibility to complain about power creep... but otherwise, no. Power creep isn't always a bad thing.
Quote:
Just to point out that just because speedclears are the most efficient doesn't mean that, if it is nerfed, completing high-end areas will start taking 2-3 hours to do. The playerbase created speedclears, I'm sure another efficient alternative will be created soon enough.
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This is basically saying that you want people to do elite areas with balanced teams.
It's fine if you want that. There's nothing stopping you from starting a group and doing exactly that. There are enough shadow form haters on this board that I'm sure you could find enough people to join you.
But I'll ask this question again... why do you feel the need to force other people to do that as well?
The truth is that shadow form does NOT prevent anyone from doing DoA or UW balancedway. The only thing stopping it, is that nobody ever starts a group. That's not a problem with shadow form. It's a problem with the players.
So.. you want people to do elite areas in different ways, without shadow form? Go ahead and do it. There's nothing stopping you.
Just stop acting like a computer game nazi, trying to ruin other people's fun. There is really no rational reason to be against speed clears and shadow form.
Last edited by Aly Lightningstorm; Apr 28, 2011 at 05:06 PM // 17:06..
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Apr 28, 2011, 06:47 PM // 18:47
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#51
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by Aly Lightningstorm
....to long to quote in full....
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wow...just wow...
Missions for the most have SC varients....Speed bookers come to mind right off the bat.
I am assumming you are still relatively new to GW, which would explain your feelings about powercreep.
Now that there is the 7 hero ability...grouping for balanced is not as bad as it used to be but still....SCs do have an influence on ppl PuGing balanced. If SF....OB flesh..VoS (only now due to derv update) and SB were to be toned back I can assure you there would be an increase to balanced PuGs.
I myself use SF like it's going out of style (and I enjoy it)....but that doesn't make me blind to how rediculously over-powered it is.
__________________
~"Serenity now.... Insanity later"~
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Apr 28, 2011, 06:58 PM // 18:58
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#52
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Academy Page
Join Date: Dec 2006
Profession: A/
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Quote:
Originally Posted by Aly Lightningstorm
snip
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So its like Anet breaks your favorite toy.... its not new happened before plenty of times. Sc or pvp builds got nerfed in the past. of course anet does not want to restrict players in what they want to play but sometimes some stuff is OP (SF= near god mode).
To be honest The elite area's (uw and fow mainly) are incredibly outdated and are not holding up against the power creep of past years.
if your toy breaks find a new one and get over it and if it doesnt break enjoy it.
Last edited by Elfblade; Apr 28, 2011 at 07:15 PM // 19:15..
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Apr 28, 2011, 07:09 PM // 19:09
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#53
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Elfblade
So its like we break your favorite toy.... its not new happened before plenty of times. Sc or pvp builds got nerfed in the past. of course anet does not want to restrict players in what they want to play but sometimes some stuff is OP (SF= near god mode).
To be honest The elite area's (uw and fow mainly) are incredibly outdated and are not holding up against the power creep of past years.
if your toy breaks find a new one and get over it and if it doesnt break enjoy it.
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But why would YOU want to break other people's toys? What's the good in that? All the SF haters keep saying "you can't play with this toy, because it makes our toys look stupid! You have to play with our toys as well!"
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Apr 28, 2011, 07:14 PM // 19:14
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#54
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Academy Page
Join Date: Dec 2006
Profession: A/
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i edited the main post to say Anet breaks which makes make more sense. Although at this point i stopped to hope about a change in SF since power creep and no changes from anet...
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Apr 28, 2011, 07:23 PM // 19:23
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#55
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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I read your post correctly, I see that you said Anet breaks the toys. My point was, why would you want them to break other people's toys? Sorry if I was being unclear (which I thought I wasn't)
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Apr 28, 2011, 07:34 PM // 19:34
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#56
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Academy Page
Join Date: Dec 2006
Profession: A/
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to be honest what i meant is that Anet's broke toys before why shouldn't it be any different now. SF is OP coupled with other skills and tactics and can beat areas at insane times.
But i think i am getting more and more interested in the speed clear builds that come after SF is destroyed (if it gets destroyed).
today is a bad day to convey messages for me today got misunderstood too many times today.
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Apr 28, 2011, 07:42 PM // 19:42
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#57
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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6 Years ago GW came to light with it's relatively different playstyle such as the good but flawed by design 8 skill build. Shadowform was and still is overpowered, it's so stupid that it should be reworked completely as a skill, however without this skill the population of GW would stop playing.
It's sad that the game has gone downhill like this, it's a huge bore everywhere you look it's SF.
Quote:
Originally Posted by squiros
maybe shadowform wasn't the guild wars that you had envisioned, however, it was the guild wars that many loved and cherished.
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Most probably Anet envisioned a game where people would try new skills and builds rather than having 8 sheep with SF easily completing the hardest areas within a few mins.
No wonder I'm not excited about GW2, With GW1 having such a monotonous play style and population makes you wonder if players won't try the old tricks.
Bottom line: SF shouldn't have existed at all and should have been nerfed after the first time it had the huge success.
@OP: Your idea would give SF a big nerf with 100% damage reduced but that would also make the population QQ especially for the precious dungeons runs. Making SF a highly useless skill would leave a bad taste among the population and probably wouldn't encourage them to buy gw2.
EDIT:
Quote:
Originally Posted by Reformed
Why they continue to dance around the real issues in this game I guess we'll never know.
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Maybe because they don't want to lose customers in GW1 which probably would affect the sales of GW2 in the future? I'm not saying it's like that but it's a possibility.
If they want diversity they should have changed the skill when they had the chance, like they did with Ursan.
In the end Anet closed a door and opened another. Where we had Ursans in DoA now they have DWG teams, UW was fast for teams doing it in 11-30mins and they nerfed it but it's still doable and now thanks to their UW update, you need stones to join pugs (so much for a Co-oP game).
Pointless to cry over the spilt milk now, the game went too far to become the interesting and challenging GW that longtime players remember.
Quote:
Originally Posted by impulsion
You really think that if all speedclears were nerfed then people would PUG balanceway like the old days?
Speedclears did not kill PUG groups they brought them back to life.
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It's too late to nerf speedclears, the game's gone too far to go back to balanced pugging. Maybe it would have happened if SF was nerfed for good.
There were lots of pugs in the old days for many areas across the game and there wasn't any SF, you failed to mention that pugs died because of heros. SF pugs form because they finish stuff in short time, If there was no sf and heros in the game, players would pug.
I've been to other mmo's and I've been in countless of pugs everyday. It's how GW1 should have been, and how GW2 should be (if not better).
Last edited by DarkGanni; Apr 28, 2011 at 08:20 PM // 20:20..
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Apr 28, 2011, 07:57 PM // 19:57
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#58
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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You really think that if all speedclears were nerfed then people would PUG balanceway like the old days?
Speedclears did not kill PUG groups they brought them back to life.
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Apr 28, 2011, 08:31 PM // 20:31
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#59
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by impulsion
You really think that if all speedclears were nerfed then people would PUG balanceway like the old days?
Speedclears did not kill PUG groups they brought them back to life.
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Not all, but there would definately be an increase. Look at all the z stuff ppl still pug...pugs are not dead outside of sc's
__________________
~"Serenity now.... Insanity later"~
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Apr 28, 2011, 10:48 PM // 22:48
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#60
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Aly Lightningstorm
Umm... doing either would make the game more balanced. Balance basically means equality between two things. Nerfing shadow form, or buffing the others would result in the exact same thing. The skills would be more equal, and so they would be more balanced.
Anyways, power creep? That's the new reason to nerf shadow form?
Power creep isn't necessarily a bad thing. It happens for a reason, you know. It's because the newer parts of the game are more difficult than the older parts. The Realm of Torment missions in Nightfall, or Dungeons in EotN, are a lot more difficult than the Ring of Fire Island missions in Prophecies. So, players get stronger skills to compensate.
Do that new content in HM with Prophecies only skills, and you might have some credibility to complain about power creep... but otherwise, no. Power creep isn't always a bad thing.
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Words cannot describe how fail this is.
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This is basically saying that you want people to do elite areas with balanced teams.
It's fine if you want that. There's nothing stopping you from starting a group and doing exactly that. There are enough shadow form haters on this board that I'm sure you could find enough people to join you.
But I'll ask this question again... why do you feel the need to force other people to do that as well?
The truth is that shadow form does NOT prevent anyone from doing DoA or UW balancedway. The only thing stopping it, is that nobody ever starts a group. That's not a problem with shadow form. It's a problem with the players.
So.. you want people to do elite areas in different ways, without shadow form? Go ahead and do it. There's nothing stopping you.
Just stop acting like a computer game nazi, trying to ruin other people's fun. There is really no rational reason to be against speed clears and shadow form.
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I think you need to re-read what I have said. No where did I say that people should be running balanced builds. No where am I forcing my views on people. All I'm saying is that I have faith in the playerbase to create something just as effective as speedclears are now, so nerfing speedclears/shadowform should not be the be all and end all.
Let me repeat: Just because speedclears are the most efficient doesn't mean that, if it is nerfed, completing high-end areas will start taking 2-3 hours to do. The playerbase created speedclears, I'm sure another efficient alternative will be created soon enough.
The tl;dr of that is: Once speedclears are nerfed, another will pop up. Understand?
Quote:
Originally Posted by Bright Star Shine
the entire concept of a SC is the playerbase thinking outside of the box
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The entire concept of speedclears came as a result of ridiculous buffs to certain skills in this game. It didn't take a genius to see what was coming.
Last edited by Elnino; Apr 29, 2011 at 08:02 AM // 08:02..
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