May 06, 2011, 02:59 PM // 14:59
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#2
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Krytan Explorer
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Hah we could be real estate moguls, ranch some moas/flamingos/spiders/whatever floats ur boat
Honestly gw is a huge vanity fest, i'm sure everyone would flock to build a house... only if they got to show it off. If it's to be privately viewed, well, functionally all of that can be covered by a gh.
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May 06, 2011, 03:03 PM // 15:03
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#3
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Academy Page
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I hadn't even thought of the animals: we could put it in the front (or back) of our menagerie and have a fine good time!
I think that people would flock despite having to invite people like the GH (of which there's no functionality that Balthazar doesn't have) -- it's cool, it's vanity, and it's the same reason I build the sweet house in Oblivion :-P
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May 06, 2011, 03:06 PM // 15:06
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#4
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Jungle Guide
Join Date: Jan 2008
Location: Netherlands
Guild: [Lost]
Profession: A/
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in my opinion guild wars is great as it is.. why try to make it look like other games?
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May 06, 2011, 03:11 PM // 15:11
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#5
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Ascalonian Squire
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Agreed, I'm onboard with this too
Anything that offers more facets to the game, as long as people are given the choice of not taking part can, in my opinion, only be a good thing.
I like this idea. Perhaps be able to use your collectible drops to build / furnish the house. Those mysterious mud bricks might finally come into play. Being able to buy / sell plots of land, build houses on them, buy / sell houses, it's all good.
Out in the back garden with the lads having a barbie (BBQ not actually doing wrong things to a barbie doll - people, keep it clean! I'm shocked at you people for thinking such things.)
How would it be implemented? I'd probably go for a completely different set of maps / state in the game. Switch into "house mode" and be able to view houses. So it would have been an expansion pack then - Sim Wars. I don't think I'd want them during normal game play and would also not want certain zones sectioned for houses. I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
I'd have a little place in Sanctum Cay overlooking the sea. For some reason I've met a couple of top, russian teenage girls there at different times over the years and gone on to become quite good friends with both of them - yeah baby! Hence my favourite place in the game. I'd also like a little place in Dry Top, it's an obscure and remote part of the game - lone wolf country.
There is always the game, "The Sims" for this kind of thing. It probably blurs the genera of the game too much but if it were offered I'd buy into it and waste yet more time wallowing in online nonsense.
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May 06, 2011, 03:14 PM // 15:14
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#6
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Academy Page
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Quote:
Originally Posted by shambolica
I like the freedom of being able to build anywhere, although some rules as to maximum capacity so some zones were heavily populated and others were more rural. Downtown Kamadan vs Drytop.
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For most of your post I like the way you think! (Though I'm not sure about its ease of implementation ;-) But this bit, I feel, goes against the grain of Guild Wars. Just as everything else in the game, this should really have effectively infinite instanced space.
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May 06, 2011, 03:48 PM // 15:48
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Surgo
We already have guild halls, which you can fill with helpful merchants and friends and customize fairly well.
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Yup, that sums it up
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May 06, 2011, 03:54 PM // 15:54
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#8
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Atra esternà ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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pay 100k to have a house that you can walk around in added to your guild hall.
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May 06, 2011, 04:09 PM // 16:09
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#9
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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My house would get very dusty.
Too busy saving the world.
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May 06, 2011, 04:13 PM // 16:13
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#10
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Im guessing you got this from lotro. I have actually played lotro and tbh the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
/notsigned
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May 06, 2011, 04:16 PM // 16:16
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#11
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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Well I have one already:
It's fully customizable, but unfortunately, the customizations are somewhat permanent, and I can't sleep in it all to well.
But at least I get a jacuzzi!
http://wiki.guildwars.com/wiki/Hall_of_monuments
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May 06, 2011, 05:20 PM // 17:20
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#12
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Academy Page
Join Date: Mar 2006
Profession: E/
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A customizable home/house for a character would be nice... several years ago.
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days. And with GW2 looming in the future, many players are using all their gold for HoM-related things and so wouldn't want to spend any gold on this now.
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May 06, 2011, 05:37 PM // 17:37
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#13
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Swingline
the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
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I lol'ed at that point. It reminded me some game where everyone still plays because they can farm repeatedly some areas...
Anyway , on topic , considering they added menagerie without much care , then HoM rewards , i hardly think we will implement house stuff...
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May 06, 2011, 05:49 PM // 17:49
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#14
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Academy Page
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Quote:
Originally Posted by Swingline
Im guessing you got this from lotro. I have actually played lotro and tbh the house part of the game is a retarded gold sink with the only purpose to keep you in their crappy game longer w/o doing anything to help your character progress through the game in anyway.
/notsigned
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Never played LOTRO, or any other MMO for that matter. Please don't make assumptions, because they are probably wrong.
Besides, you'd never have to touch the feature if you didn't want to so...uh, what's the problem exactly?
Quote:
Originally Posted by IronSheik
Yup, that sums it up
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And GToB has merchants as well, yet we still pay money to put them in guild halls.
Quote:
Originally Posted by sirblack
But I don't think it's really feasible to bother with something like that now. To do a good implementation of such a feature would probably take more effort than the live team could afford to dedicate to it these days.
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I see this message a lot, but the truth of the issue is we actually have no idea how much effort any given feature would take, or how fast/experienced the live team is at doing any given task.
Last edited by Surgo; May 06, 2011 at 05:53 PM // 17:53..
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May 06, 2011, 06:49 PM // 18:49
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#15
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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This will be implemented in GW2, don't see the need to do it here as well. I like it, but since we will be getting it in the future, don't see the need to spend manhours on this.
If they could magically poof this into existence without wasting precious live team hours on this: yes, if live team hours go to waste: no..
That means a no I guess..
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May 06, 2011, 07:19 PM // 19:19
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#16
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Surgo
so...uh, what's the problem exactly?
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I'm pretty sure many people wouldn't touch it because this wouldn't do much for game progression or make it interesting and that would make the live teams hard work go to waste. At this point in the game there needs to be updates that are close to 100% needed to keep the game interesting and I see a black hole for your gold not being one.
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May 06, 2011, 07:44 PM // 19:44
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#17
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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I think it is too late for player housing.
What I would like to see is more customization of Guild Halls.
A toggle to turn off PvP so I can see pve skills and not have tons of pvp spam when I zone in.
A toggle to show/hide henchmen I really do not like the Kurz hench hanging around in my Luxon hall.
Ability to buy consumables merchants with max faction.
As far as housing coming in GW2, WTF does that have to do with this game?
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May 06, 2011, 08:52 PM // 20:52
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#18
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Cute feature, but it'd require waaaaay too much work for waaaay too little payoff by the Live Team. In other words: I'd rather them put this work into content that everyone can appreciate, rather than something silly like this.
BTW, we're not getting "player housing" in GW2, we're getting an entire instanced city block that changes depending on your personal story and the decisions you make. Don't get your hopes up for being able to buy a table and chair for your house; heck, I wouldn't even bet on having a house that you can call your own, at least not for all possible personal stories.
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May 06, 2011, 11:50 PM // 23:50
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#19
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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This idea has been done and it always equates to = giant wal-guilds have giant houses and everyone else doesn't really care after a month.
You say it doesn't effect us and yet it takes developer time away from various projects, how exactly does this not effect us?
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May 07, 2011, 12:06 AM // 00:06
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#20
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Academy Page
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Quote:
Originally Posted by Ghost Dog
You say it doesn't effect us and yet it takes developer time away from various projects, how exactly does this not effect us?
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Perhaps it should be up to the developers to decide how much time it would take them, and not randoms like us who don't know the development process?
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