May 26, 2011, 10:25 PM // 22:25
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#21
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Krytan Explorer
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Quote:
Originally Posted by Deviant Angel
I thought majority of your threads in this forum were horrible ideas that you were serious about, but now I'm convinced that you're trolling.
The game does not need more overpowered skills to appeal to the casual crowd. They have plenty of them at this disposal already. If they are unable to steamroll everything imaginable with the skills we already have, it might be time to uninstall or learn how to play the game.
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Thats been the pattern of pve skills. They will be strong like pve skills are supposed to be but not too strong. On similar ground to how the other pve skills were when first introduced and then nerfed as needed.
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May 26, 2011, 10:26 PM // 22:26
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#22
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Krytan Explorer
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we have plenty of skills already... no1 wants to bother with making new OP skills... i'd rather have them finish the bloody WoC already
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May 26, 2011, 11:03 PM // 23:03
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#23
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Although this is never gonna happen, I must give you credit for creativity ^^
Gave me a good laugh :')
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May 26, 2011, 11:19 PM // 23:19
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#25
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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I'd like to point to nice things about melissa's ideas. Asiode from the ludicrous amout of new work and new mecanics that would need implemented.
The rez control is something we don't see too often in GW, and the only ones we have are mass effects (is there another aside from frozen soil?).
Rangers skill is interesting, something like this might work : "your arrows hits thrice but you lose 2 energy". That would be doable with what is already in the game. But even if rangers need it, 3x dmg is too much I think. 2x would be sufficient I think, maybe with a dmg penalty.
And did I miss something or the mesmer skill is really weak? As in, REALLY WEAK.
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May 26, 2011, 11:30 PM // 23:30
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#26
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Your imagination does you credit some very good ideas and maybe some will make it into GW2 but there are problems.
Many of the existing pve skills are overpowered and some of yours carry on this trend.
I have no problems with making the game more interesting but pve skills based on rank ie needing no points putting into the characters skill lines can be very overpowered.
Paragons with undead and zero points into death magic or even having necro as a secondary.
The Monk skill appears to be very overpowered too.
I think they should start much lower powered but I do appreciate your work and you showing them to us.
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May 26, 2011, 11:35 PM // 23:35
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#27
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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I honestly lol'd OP, but I do like the idea of shadow fighting besides you like in Diablo with assassins.
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May 26, 2011, 11:39 PM // 23:39
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#28
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Krytan Explorer
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Quote:
Originally Posted by gremlin
Your imagination does you credit some very good ideas and maybe some will make it into GW2 but there are problems.
Many of the existing pve skills are overpowered and some of yours carry on this trend.
I have no problems with making the game more interesting but pve skills based on rank ie needing no points putting into the characters skill lines can be very overpowered.
Paragons with undead and zero points into death magic or even having necro as a secondary.
The Monk skill appears to be very overpowered too.
I think they should start much lower powered but I do appreciate your work and you showing them to us.
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I can raise the primary attribute and secondary attribute requirement from 4 to 9 for these skills not to fail 50% of the time.
Yeah the paragon I was debating to make /death a requirement but didn't also the other Idea I didn't post was some kind of aoe spear attack.
For the monk I was thinking a small deacrease in burning and damage and decrease recharge to 45 seconds. I'm not sure because its already weak by 60 second recharge and hitting your own team members with the damage.
Quote:
Originally Posted by ruk1a
I honestly lol'd OP, but I do like the idea of shadow fighting besides you like in Diablo with assassins.
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Yep, these skills are designed to be fun to play.
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May 26, 2011, 11:54 PM // 23:54
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#29
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Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
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1. This game does not need new PvE skills, there are plenty to choose from.
2. This game doesn't need new skills, simply changing the myriad of useless skills that exist currently (in other words, powercreep them) will suffice in "introducing" new skills to the game.
The effects of these skills are pretty crazy and for the most part unnecessary, we don't need UBER omgwtf super attack abilities if your going to suggest adding skills (PvE skills of all things), at least try to be creative instead of just introducing instant Ray of Judgement. We have RoJ already, if anything we would want an interesting button to press (used the M/ as an example)
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May 27, 2011, 12:22 AM // 00:22
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#30
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Originally Posted by melissa b
I can raise the primary attribute and secondary attribute requirement from 4 to 9 for these skills not to fail 50% of the time.
Yeah the paragon I was debating to make /death a requirement but didn't also the other Idea I didn't post was some kind of aoe spear attack.
For the monk I was thinking a small deacrease in burning and damage and decrease recharge to 45 seconds. I'm not sure because its already weak by 60 second recharge and hitting your own team members with the damage.
Yep, these skills are designed to be fun to play.
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Ahh sry I didn't notice the damage hit allies too interesting idea always wondered how area effect damage never hurts friends.
I was rushing a reply because the usual trend here is if enough people get very negative the thread gets closed before many of get a chance to comment.
imo this has lead to a small group of people able to close threads almost at will be the nature of their comments.
Maybe threads should remain open for a reasonable amount of time before closing.
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May 27, 2011, 01:41 AM // 01:41
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#31
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Aww, of course the ranger skill is the worst. Takes up the weapon skill and lose a pip of energy regen?
Alternate suggestion: Legolas' Shot: Kills target foe. This attack cannot miss and is unblockable.
Also your character reports in Team channel about your kill count if Ogden is in your party.
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May 27, 2011, 02:03 AM // 02:03
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#32
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Academy Page
Join Date: Jun 2009
Location: I don't know D:
Guild: I Gots A Crayon [Blue]
Profession: E/
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So much fun to read, especially these 2 things
Quote:
Originally Posted by melissa b
target foe temporarily dies
foe is removed from the game
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Oh, and don't forget this...since obviously every assassin only runs Shadow Form...good stuff.
Quote:
Originally Posted by melissa b
Assassin - a way to temporarily increase damage, give them an alternative to shadow form
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But yeah, like pretty much everyone pointed out...way too overpowered/not going to happen/whatever.
*waits for more silly topics for more laughs*
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May 27, 2011, 02:17 AM // 02:17
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#33
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Krytan Explorer
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Quote:
Originally Posted by LostThing
So much fun to read, especially these 2 things
Oh, and don't forget this...since obviously every assassin only runs Shadow Form...good stuff.
But yeah, like pretty much everyone pointed out...way too overpowered/not going to happen/whatever.
*waits for more silly topics for more laughs*
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The sin skill is getting adjustment. On successful cast lose all sin enchantments, when shadow leaves play lose all sin enchantments. I'm working on the skill reworks now. Probably won't post changes for a few days to allow for other skill recommendations.
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May 27, 2011, 02:52 AM // 02:52
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#34
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Ascalonian Squire
Join Date: Apr 2009
Profession: D/
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Quote:
Originally Posted by melissa b
The monk skill is balanced by hurting your own team as well as foes, a long recharge and if the enemy has monk enchantments their immune. Also if you could perhaps post what stats you would change for these spells.
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All you'd need in a group of 8 monks is one person with aegis and then you could just roll through anything. I'd say that is not balanced
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May 27, 2011, 02:58 AM // 02:58
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#35
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Desert Nomad
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Quote:
Originally Posted by melissa b
I doubt you could have read through all the skills to determine if their broken within 2 minutes of me posting.
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It took me about 30s.
imba PvE shit = bad. You are whats wrong with guild wars pve.
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May 27, 2011, 03:44 AM // 03:44
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#36
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Krytan Explorer
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Quote:
Originally Posted by Que Pedito
All you'd need in a group of 8 monks is one person with aegis and then you could just roll through anything. I'd say that is not balanced
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True, I also had a guildmate say that too. The workaround that I'm working on is...on cast all ally pve monks smite skills are disabled for 60 seconds. This would be effective to limiting copies with arcane echo and 8-man monk teams.
Last edited by melissa b; May 27, 2011 at 03:46 AM // 03:46..
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May 27, 2011, 04:22 AM // 04:22
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#37
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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PvE doesn't need more imbalance and power creep. /notsigned
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May 27, 2011, 05:27 AM // 05:27
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#38
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Ascalonian Squire
Join Date: Nov 2009
Guild: Maddmike Killa
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I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.
The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.
May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
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May 27, 2011, 07:02 AM // 07:02
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#39
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Lion's Arch Merchant
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Quote:
I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.
The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.
May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
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That's exactly what people have said, only dressed up to sound nice and overly long.
That assassin skill is so OP. Imagine a party with 2 healers and 6 assassins.
Now each one takes that skill... BAM, 12 man spike. No thank you.
"an alternative to shadow form" - as if Shadow Form was of any use outside speed clears and dungeons..
If you want to present ideas, present them at a level that won't be laughed at, instead of just saying "don't worry I'll adjust it later"
Last edited by vitorvdp_68; May 27, 2011 at 07:06 AM // 07:06..
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May 27, 2011, 09:38 AM // 09:38
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#40
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
I'm not one speak on everyone's behalf, but a lot of you are being incredibly impertinent to the OP, this is a forum for people to spread out their ideas with expected collaboration of fellow patrons of the forum. People as such, are the ones who give the site a bad name and should learn to be more courteous of others, but I do not mean to give everyone a lesson on manners your parents should've done so.
The OP's Ideas are very original and creative, and I can see why she felt the want to post them; as they are very in-depth and articulate. Though, I must side with those who I prefer not to. The ideas are well-thought out, but they do not go well with this game. Skills are not meant to be overpowered to any extent (few exception e.g. Keiran's skills, Junundu's, etc.), but some may/are exploited to gain advantages, such as Shadow Form for tanking, Keystone for damage/interrupt. All-in-all though, those skills do provide functions that are rather strong due to one skill, but the skills require others to function as they do to achieve the exploitation. The majority of the skills you propose make builds obsolete, since they serve functions of large magnitudes. I don't want to ridicule by saying these skills are "broken" or are nonadjustable, so I will say that they simply do not fit the type of "style" this game is, but nonetheless your skills are very well thought out and may be better used in other games and I give you credit for that.
May you have success with other future endeavors and may the people who disgracefully laughed at you rethink their actions. The internet may be anonymous, but it is not an excuse for people to act as if others do not exist.
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Pointing out broken shit is broken counts as ridicule? I wouldn't mind but the OP has a clear tendency to make threads on w/e random thought she just had. Also, don't try and patronise us by taking a moral high ground.
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