Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 05, 2011, 08:20 PM // 20:20   #21
Krytan Explorer
 
Join Date: Oct 2007
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Xiaquin View Post
And while we're at it let's bring back Corporal Bane, crafters learn how to make his A.R.E.N.A. armor and trainers offer players grenade skills, because that's only one lore edit away from happening.
April fools ended what 2 months ago?
melissa b is offline   Reply With Quote
Old Jun 05, 2011, 10:29 PM // 22:29   #22
Lion's Arch Merchant
 
Dewshine Wildclaw's Avatar
 
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
Default

I don't understand why some people can't see how it is unfair, or claim that it is against lore (as said there might be more envoys we just havn't seen yet)
Dewshine Wildclaw is offline   Reply With Quote
Old Jun 06, 2011, 03:33 AM // 03:33   #23
Wilds Pathfinder
 
Xiaquin's Avatar
 
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
Default

Quote:
Originally Posted by melissa b View Post
April fools ended what 2 months ago?
You missed my point. By making a slippery slope you can change the lore to give the players anything they want. It's not ok to demand changes to lore just because you want a shiny.
Xiaquin is offline   Reply With Quote
Old Jun 06, 2011, 03:59 AM // 03:59   #24
Wilds Pathfinder
 
Join Date: Aug 2005
Default

I guess I'll be capt. obvious here; there was little work involved with adding the 4 envoy weaps because the models already existed & most of the function coding already programmed in. Adding the remaining weapons implies effort.
Premium Unleaded is offline   Reply With Quote
Old Jun 07, 2011, 03:52 AM // 03:52   #25
Krytan Explorer
 
Join Date: Oct 2007
Default

Quote:
Originally Posted by Xiaquin View Post
You missed my point. By making a slippery slope you can change the lore to give the players anything they want. It's not ok to demand changes to lore just because you want a shiny.
Na, it would fit in pretty well....

We don't know how many envoys there could have been
We don't know how the envoy weapons were crafted

Na, its about balance...

Introducing a series of weapons that ignores a part of the character professions is inherently bad
melissa b is offline   Reply With Quote
Old Jun 07, 2011, 03:56 AM // 03:56   #26
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Using common sense, I'm pretty much 100% certain more/new envoy weapons/shields/foci are on the way, seeing as how popular they currently are.

I'll /sign, since it only makes sense, but I think Anet is already on top of this one.
Kanyatta is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:44 AM // 03:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("