Jun 11, 2011, 06:18 PM // 18:18
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#1
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Strongbox for Alliance battles
Problem: JQ seems to offer a better reward for AB for the time invested and thus makes JQ farming still more rewarding.
Proposed solution: Whenever your team wins by 150 points or more, you get an AB strongbox.
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Jun 11, 2011, 06:20 PM // 18:20
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#2
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Banned
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Alliance Battles need to give more faction regardless. Most people will farm a specific VQ because they net way more faction than either format.
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Jun 11, 2011, 07:42 PM // 19:42
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#3
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Yeh, AB needs to be fixed all together. Strongboxes won't help it. Strongboxes can be added imo, but it needs a bigger fix than that...
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Jun 11, 2011, 08:16 PM // 20:16
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#4
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I agree with OP and other opinions in this thread. AB would be a hotbed of fun again if the rewards were increased. I think the reason why some of the other formats were given increased reward was because they were ghost towns a few years ago.
I remember when friends and I were finishing our canthan cartography titles 2 or 3 years ago, we had to recruit people from Kaineng Center and or Alliance to go to both places so we could scrape walls in FA and JQ. It was really funny because no one was fighting. We were all just scraping walls in there. The other problem with Ab imho is that wait times can last longer than matches in most cases and the combat is pretty static now. Everyone fights those battles in exactly the same manner and it makes for a pretty boring fight.
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Jun 11, 2011, 08:24 PM // 20:24
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#5
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Ximvotn
Alliance Battles need to give more faction regardless. Most people will farm a specific VQ because they net way more faction than either format.
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No matter what, one form of faction farm is going to be the most efficient and then everybody will do that.
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ.
I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ.
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Jun 11, 2011, 08:52 PM // 20:52
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#6
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Banned
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Quote:
Originally Posted by HawkofStorms
No matter what, one form of faction farm is going to be the most efficient and then everybody will do that.
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ.
I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ.
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I understand your point. I meant to make them equivalent to the time spent. Also, PvP faction should be more rewarding than one vanquish done over and over again this would make the arenas somewhat more populated instead of a single campaign outpost.
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Jun 11, 2011, 09:23 PM // 21:23
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#7
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Desert Nomad
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
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I'd play AB if there were strongboxes.
/signed
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Jun 11, 2011, 09:30 PM // 21:30
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#8
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Ascalonian Squire
Join Date: Apr 2011
Guild: [fail]
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A friend of mine needs to max her Party Animal & Drunkard titles, and we really enjoy playing AB.
/signed
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Jun 12, 2011, 04:31 AM // 04:31
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#9
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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What's to stop guilds from just syncing both sides and then letting their friends +150 them?
Also, when you cap all 7 shrines for 1 minute, it shoots your score to 500 (meaning you can win +150 by skipping to 500), so it would be possible for synced guilds to get 12 strongboxes every 2 minutes (taking into account waiting time before and in mission) for every instance that they sync. A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes.
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Jun 12, 2011, 04:48 AM // 04:48
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#10
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by HawkofStorms
everybody will play that and nobody will play JQ.
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Problem?
Yes one type of faction farming is going to trump the others. Might as well give it to the format that is least likely plagued by AFK farmers and requires actual team formation.
Quote:
Originally Posted by RedDog91
What's to stop guilds from just syncing both sides and then letting their friends +150 them?.
A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes.
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I'm going to say the match selection process which doesn't include rank and instead just whoever is there.
A 96 person guild...
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Jun 12, 2011, 04:55 AM // 04:55
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#11
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Quote:
Originally Posted by Reverend Dr
I'm going to say the match selection process which doesn't include rank and instead just whoever is there.
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A large enough guild can has a much better chance of getting in that the few random people scattered through the town.
96 people is the minimum needed to have 12v12 four times at once.
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Jun 12, 2011, 05:29 AM // 05:29
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#12
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Desert Nomad
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Like the idea. Perhaps some kind of extra boost for when you fight at a disadvantage to encourage more people to play then? i.e., lets say if you are mildly disadvantaged then any win gives you 1 strong box, and if your are highly disadvantaged then winning gives +1 and winning by 150 gives another +1?
Quote:
Originally Posted by HawkofStorms
No matter what, one form of faction farm is going to be the most efficient and then everybody will do that.
Sure, AB probablly needs more faction, but if you increase that to the point of it giving you the most, everybody will play that and nobody will play JQ.
I kinda like the OP's suggestion just cause it offers incentives without pulling people away from JQ. There is a tradeoff, rather then just making one option obviously worse. People can choose to get strongboxes in AB or slightly more faction in JQ.
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Srsly.
JQ/FA gives 25% less faction so no one plays it? OK, just buff JQ/FA faction by 50% and everything will be fine.
6 months later:
AB gives 25% less faction than JQ/FA, OMG NO ONE PLAYS HALP! Fine, lets buff AB by 50% and maybe people will quit whining.
This cycle has repeated before.
Quote:
Originally Posted by RedDog91
What's to stop guilds from just syncing both sides and then letting their friends +150 them?
Also, when you cap all 7 shrines for 1 minute, it shoots your score to 500 (meaning you can win +150 by skipping to 500), so it would be possible for synced guilds to get 12 strongboxes every 2 minutes (taking into account waiting time before and in mission) for every instance that they sync. A 96 person guild could sync 4 instances and get 48 strongboxes in 2 minutes.
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Monumental effort for a relatively low payoff per person. Even still, you could easily add some kind of restriction along the lines of only giving the strongbox if the other team scored at least 100 points.
Last edited by Kunder; Jun 12, 2011 at 05:34 AM // 05:34..
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Jun 12, 2011, 06:46 AM // 06:46
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#13
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by RedDog91
96 people is the minimum needed to have 12v12 four times at once.
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I'm talking about the absurdity of that happening.
I mean yes if more than 4 times the number of people that ever show up for an arena suddenly show up with intentions to sync, some sync is going to happen. In the meantime, I would like to get an AB match this hour, but probably won't.
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Jun 12, 2011, 07:00 AM // 07:00
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#14
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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/signed , probably more people would play AB then... Today , even less people are in AB because they added boxes in RA/CA/GvG....
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Jun 12, 2011, 08:01 AM // 08:01
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#15
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Strongboxes ruined pvp so what makes you think it won't ruin AB in some way?
To fix the faction problem you have to force people to play AB unfortunately by only giving faction for VQs the first time.
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Jun 12, 2011, 10:43 AM // 10:43
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#16
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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Yea AB should have strongboxes. While we are at it, I think there should be strongboxes dropped by every monster in PVE and have a 100% drop rate.
Last edited by Our Virus; Jun 12, 2011 at 10:45 AM // 10:45..
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Jun 13, 2011, 01:41 AM // 01:41
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#17
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Our Virus
Yea AB should have strongboxes. While we are at it, I think there should be strongboxes dropped by every monster in PVE and have a 100% drop rate.
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This analogy isn't as effective as you think.
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Jun 14, 2011, 12:41 AM // 00:41
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#18
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Academy Page
Join Date: Apr 2011
Profession: R/
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Would rather see AB's faction reward get buffed, but I'm in support of anything that would get AB rolling again.
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Jun 14, 2011, 07:03 AM // 07:03
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#19
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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Quote:
Originally Posted by Master Ketsu
This analogy isn't as effective as you think.
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....
What is sarcasm?
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Jun 14, 2011, 07:17 AM // 07:17
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#20
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Our Virus
....
What is sarcasm?
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I think he got that. Slippery slope still isn't a valid argument.
Anyway faction rewards seem to have enough value to the population that strongboxes aren't needed. Making strongboxes more common will devalue them as well. The faction rewards ought to eclipse JQ given the time investment in forming teams and the occasional need to actually fight players instead of just farming NPCs.
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