Jun 09, 2011, 07:36 AM // 07:36
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#21
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/signed. OR, they could simply reduce the Imperial Faction cap to the lesser of the other faction caps. (or 3x the balth cap, since it's a 3:1 trade ratio)
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Jun 09, 2011, 09:23 AM // 09:23
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#22
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Academy Page
Join Date: Feb 2011
Profession: N/Rt
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/signed
I have yet to try and convert my Imperial faction. I did not know of this. Thank you
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Jun 09, 2011, 03:17 PM // 15:17
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#23
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Personally, I would agree that it should be the maxium faction that one is able to hold that should be converterted. On the other hand, one can chose to convert smaller amounts per exchange.
Quote:
Originally Posted by Kook~NBK~
/signed. OR, they could simply reduce the Imperial Faction cap to the lesser of the other faction caps. (or 3x the balth cap, since it's a 3:1 trade ratio)
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I like big caps, but this would make more sense. As for the balthazar cap, that would mean that most people are stuck at 30k. For me it would mean that my cap is even higher (210k).
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Jun 09, 2011, 04:10 PM // 16:10
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#24
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Waste of developer time. Do math and be over with it.
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Jun 09, 2011, 09:12 PM // 21:12
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#25
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Frost Gate Guardian
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Quote:
Originally Posted by kedde
Waste of developer time. Do math and be over with it.
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So the next time a minor bug or game problem will appear you will say the same? Waste of developer time? Isn't the developer job to fix and improve his code?
Last edited by thedukesd; Jun 09, 2011 at 09:18 PM // 21:18..
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Jun 09, 2011, 11:00 PM // 23:00
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#26
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Ascalonian Squire
Join Date: Dec 2010
Profession: R/
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What about people that are new to the game a fix would benefit them. They could convert a whole bunch faction and not even notice. Not everyone has played this game for 6 years and is an Uber pvper. So saying "a little math and not being an idiot" doesn't help anyone at all.
/signed fix it for the newbies.
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Jun 14, 2011, 08:37 PM // 20:37
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#27
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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/signed
also, I don't get it. you hate it cause you don't need it? wtf?
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Jun 15, 2011, 10:36 AM // 10:36
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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/signed
It should be fool-proof. A quick check before the actual faction transfer makes it fool-proof.
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