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Old Jul 31, 2011, 11:13 AM // 11:13   #101
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Originally Posted by Artisan Archer View Post
Yes, because anet is not going to give their game away for free. 10-15 euros is a fair price and could possibly draw in alot of people that are curious about gw's pvp. If you'd make pvp free right now, it would do nothing positive at all, the balance is still ass and having to unlock skills/item in RA (which is even more ass) will put people off before even making it to GvG or HA, where the fun is at.
I dare you to play on a new account and try to unlock skills/items for let's say all the meta ele builds. Have fun grinding RA for 2 weeks before actually being able to play what you wanted to play. Make everything UAX if you buy a pvp account, drop the price to 15 euros maximum and PROMOTE THIS. There's alot of people out there that have heard about gw's pvp (it IS famous) but who's gonna pay 50 euros (campaigns plus skill packs) for only 10% of a 6 year old game they may or may not enjoy. The price/quality balance is completely out of whack.

If they do something like this it's gonna make them look real good as a company (which is good for gw2 sales) and it will make them money aswell. It does require effort though. The community has been trying so hard to get GW PvP attractive again (commentaries, life streams, tournaments with real prizes, GvG workshops) it's time ANet steps in.
no because.. free factor is stronger than cheap factor to attract population where it needs the most...+ the publicity is so much better to get noise to revitalize gw again...

and when it is free, player is more tolerant to a bad decision move..because the free ppl has nothing to lose from it..

so marketing the free factor but trying to find other micro transaction ways to get money from the population is a better method...

micro-transaction that affects queer competitiveness can be attractive to pvper, such as
1) the time to learn/obtain an obtainable skill/items
2) utilization of the observer mode, game betting etc.
3) the time of a skill/flux change (slow/hasten it)
4) different maps
5) number of people in the team
6) different objectives
7) common competitive grounds for both team...
8) limited hero/henchy rental
9) etc

just look at the example of Heroes of Newerth, and compare it with league of legends.

a perception of players from the free world must be weaker than the paid one needs to be changed, especially if you cannot use a rank to actually rank them....

and codex is all skill unlock anyway, the free player perhaps may only need to unlock the items, etc, which may able to get from the default, or some faction from zaishen challenge....,otherwise when they would want to go to a higher competitive arena or having a unlimited access, they need to buy more unlock pvp access/skill/item packs

Last edited by lursey; Aug 02, 2011 at 02:07 AM // 02:07..
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Old Jul 31, 2011, 11:16 AM // 11:16   #102
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I agree if you can get them to release it for free, by all means, but I don't see that happen.
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Old Jul 31, 2011, 11:19 AM // 11:19   #103
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I agree if you can get them to release it for free, by all means, but I don't see that happen.
I sincerely hope they will.. as there are not a lot of people buying the pvp packs....and I hate to see gw pvp keeps on declining because of population issues since 6 years ago...and replicating the same cycle to gw2 pvp...

Last edited by lursey; Jul 31, 2011 at 11:52 AM // 11:52..
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Old Aug 02, 2011, 03:56 PM // 15:56   #104
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I am trying to advocate more on opening codex f2p
but anyway I will still argue

1) how do you consider a person is a entry/mid level if there is no rank indicator from the free account?

2) very hard, I will use codex as an example, since it is easier to understand
a) you need 4 real paid accounts,
b) you need 4 free accounts
c) you need no other team fighting you from the free accounts, and the real account
d) you need to win 5 consecutive wins to gain a strongbox
e) you need no other farmer doing the same thing

I think farming is tending to impossible, the dead hour in gw, is not a dead hour in the f2p world

farming is only easy when you can manipulate the accounts, but in the free world, the manipulation is harder than the accounts need to be paid...there is no guarantee you can manipulate the free account more than you can manipulate the paid account

3) arse sick = meaning they are not competitive enough, they are ok to try the 14 days trial pve, and pvp is not for them basically...and they should go away as fast as possible, don't waste the free slot and let other really competitive players to use....
1. Make a new account, see how easy it is to get into a GvG/HA team that won't get steamrolled.
2. GW multi loader says hi. In the hours that I play its not uncommon for HOH to be reset, hour between matches. 1 person could easily load up 12 accounts to farm HOH.
3. Refer to point 1.
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Old Aug 02, 2011, 09:46 PM // 21:46   #105
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1. Make a new account, see how easy it is to get into a GvG/HA team that won't get steamrolled.
2. GW multi loader says hi. In the hours that I play its not uncommon for HOH to be reset, hour between matches. 1 person could easily load up 12 accounts to farm HOH.
3. Refer to point 1.
how many 1 person is in the free world?

what your worry is saying if there is absolutely not a single person will play in the free world to make this happen...which is highly unlikely...

don't use gvg/ha... use codex

if you can't even get pass the codex elitism, you will never able to get pass any organised pvp in gw at all..

I mean even you separate them in a match making.. how do you judge a person is in what division? what is the deviation?

is playing 10 games same as playing 100 games? and compare with 50 games playing... and how about different profession?? play 1000 times monk is equal to play 1000 times warrior?

I mean it is not so much about match making.. but what is available in the pool of the player....

this is crazy.. keep bringing up the argument of elitism, how do you know there isn't a single hidden talented gw players in the free world, that play 2 games will equal to you playing 1000 games of pve or pvp?

it is not about playing how many games, but how fast you can learn the game......

so don't automatically assume a player outside from the pve world is a noob..

Last edited by lursey; Aug 02, 2011 at 10:15 PM // 22:15..
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Old Aug 02, 2011, 11:15 PM // 23:15   #106
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You could be the best GW player in the history of ever, if you don't know anyone, you ain't getting in a good group.
Have you not heard of GW multi loader or something? It's a program to allow you to load multiple copies of GW at the same time on the same PC, another viable option is Sandboxie.
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Old Aug 02, 2011, 11:57 PM // 23:57   #107
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You could be the best GW player in the history of ever, if you don't know anyone, you ain't getting in a good group.
Have you not heard of GW multi loader or something? It's a program to allow you to load multiple copies of GW at the same time on the same PC, another viable option is Sandboxie.
I know multiple game loader
if there are 2 players want to do that..
1 person will face another person already
then they will fight...
so how does that translate to farming?


good group? what is a good group?
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Old Aug 04, 2011, 02:17 AM // 02:17   #108
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I think you are beyond help.
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Old Aug 04, 2011, 02:27 AM // 02:27   #109
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I think you are beyond help.
what you don't understand is good or bad is only relative to what is available....

if there is a free market that hasn't been tapped into.. how do you know they are good or bad?

someone play 1 hour maybe better than someone who played 78 months..
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Old Aug 04, 2011, 06:38 AM // 06:38   #110
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it is not about playing how many games, but how fast you can learn the game......

so don't automatically assume a player outside from the pve world is a noob..
I can roughly understand what you mean, but really this concerns more games such as starcraft2, w3 or some casual PS3 games... but not really GW..

Hero Battles could be a format where PvE'rs learn fast too, but you need to consider that rest of GW is a TEAM game... you can't train anywhere alone, thus you need a lot of time to get with your mates in order to get half the level of those people who're GvG'ing/Ha'ing for years....

Basically, if you're training 24/7, being a very good mesmer/ranger( being as efficient as a bot let's say...), that doesn't mean your team will automatically get good results
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Old Aug 04, 2011, 09:06 AM // 09:06   #111
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I can roughly understand what you mean, but really this concerns more games such as starcraft2, w3 or some casual PS3 games... but not really GW..

Hero Battles could be a format where PvE'rs learn fast too, but you need to consider that rest of GW is a TEAM game... you can't train anywhere alone, thus you need a lot of time to get with your mates in order to get half the level of those people who're GvG'ing/Ha'ing for years....

Basically, if you're training 24/7, being a very good mesmer/ranger( being as efficient as a bot let's say...), that doesn't mean your team will automatically get good results
gw is a team game, so as other team pvp game...but you can never learn when there is no team for you to join or versus.

so freeing out codex will generate this opportunity of increasing team forming.

heroes battles is removed because red resign ruined it....unless if there are other reasons I am not aware of.

Last edited by lursey; Aug 04, 2011 at 12:09 PM // 12:09..
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