Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 08, 2011, 07:11 AM // 07:11   #101
Academy Page
 
Join Date: Dec 2006
Profession: A/
Advertisement

Disable Ads
Default

I agree with fate, it is retarded that you want to implement something that can be abused so easily by 40/40 sets. It is ignorant that you ignore the abuse that this can cause to the game. I am not disagreeing that rupting is strong, it is especially after the update with fast casting(the attribute). But allowing exploits like canceling until a fast cast is not the way to nerf rupting. I agree with fate that you have made a joke of yourself in this thread as it seems you have no knowledge about pvp or atleast how to play/counter mesmers in pvp.
Elfblade is offline  
Old Aug 08, 2011, 09:13 AM // 09:13   #102
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Elfblade View Post
I agree with fate, it is retarded that you want to implement something that can be abused so easily by 40/40 sets. It is ignorant that you ignore the abuse that this can cause to the game. I am not disagreeing that rupting is strong, it is especially after the update with fast casting(the attribute). But allowing exploits like canceling until a fast cast is not the way to nerf rupting. I agree with fate that you have made a joke of yourself in this thread as it seems you have no knowledge about pvp or atleast how to play/counter mesmers in pvp.
40/40 is a by chance casting

if it is a by chance casting, it means you don't receive a benefit from cancel casting..but you may receive that chance of fast casting from casting spells.....

and moreover, even you cancel cast 2 times, and cast 2 more times, it doesn't necessary mean you must get that 40/40...but the time to cancel cast is already wasted, that you didn't notice, regardless, you need that armour reduction, in the whole process of cancel casting, and casting in that gamble.

... someone suggested it may expends 1.5 sec for that process of cancel casting,... and do you know why there is an infuse health for 1/4 sec casting time? because if it is 1.5 sec.. someone is already dead..

and this is what I have been arguing that interruption is interrupting the time of a player to cast a spell on time, not the energy, and now it is really overpower in disrupting time on casting, energy, and skill recharge, which even skill cancel is not viable to reverse that...or making it clearer that skill cancel is not viable in all situation or just viable in only 1 or 2 occasions.

Last edited by lursey; Aug 08, 2011 at 09:54 AM // 09:54..
lursey is offline  
Old Aug 08, 2011, 09:52 AM // 09:52   #103
Academy Page
 
Join Date: Dec 2006
Profession: A/
Default

Quote:
Originally Posted by Fate Crusher View Post

IT'S ALREADY VIABLE - Correct cancel means you juke their rupts. It means you were able to get your skill off and they are forced to wait 15+ seconds for recharge. SO WHAT if it costed you double energy? you were able to get the skill off, THAT is the gamble you take. It is the exact same gamble you take as the rupter too.

You still don't understand the fact that if you make it cheaper to cancel cast EVERYONE WILL CANCEL UNTIL THEIR SKILL GETS A FAST CAST. It will mean you do not make it viable, but you make it exploitable. 50% energy cost still means 5 energy skills will only cost 2 energy to cancel (which means for free since you have 4 pips of regen). That turns the table over and means rupts are useless.
This is why you are ignorant the facts are in front of you yet you seem to arrogant and bend on not giving in to accept them. fate repeated this several times already.

Note: (damn if you were on the liveteam the game would probably more ruined in balance that it is already)

EDIT: Ok let me explain again: Interupting is strong no discussion BUT you do not make it less strong by allowing an exploit to be possible. they should tone down interupts especially because of the fast casting buff.
Again to make it clear i am not saying that interupting is not strong or OP.

Last edited by Elfblade; Aug 08, 2011 at 10:03 AM // 10:03..
Elfblade is offline  
Old Aug 08, 2011, 09:55 AM // 09:55   #104
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by Elfblade View Post
This is why you are ignorant the facts are in front of you yet you seem to arrogant and bend on not giving in to accept them. fate repeated this several times already.

Note: (damn if you were on the liveteam the game would probably more ruined in balance that it is already)
no..I don't think skill cancel is viable enough atm...and I stated my reason, not like you.

Last edited by lursey; Aug 08, 2011 at 10:02 AM // 10:02..
lursey is offline  
Old Aug 08, 2011, 10:07 AM // 10:07   #105
Academy Page
 
Join Date: Dec 2006
Profession: A/
Default

I did not state a reason lol: I unlike you can see that the abuse of the energy return or no cost of canceling skill to wait until fast cast will have a more negative effect on the game and is not the way to tone interupting down.
Elfblade is offline  
Old Aug 08, 2011, 12:30 PM // 12:30   #106
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

Quote:
Originally Posted by lursey View Post
40/40 is a by chance casting
... someone suggested it may expends 1.5 sec for that process of cancel casting,... and do you know why there is an infuse health for 1/4 sec casting time? because if it is 1.5 sec.. someone is already dead..
what? vs fast spikes, which monks are stupid enough to cast skills that might get interupted? they cast infuse to begin with. You really do have no idea at all...



Also i've seen u post "the interupter could cancel his interupts so its fair" or some crap twice now. The first time i thought it was probably the language barrier, but when i saw u post it again, just lol.

A mesmer interupt is 0.25s base casting time. With fast casting its probably around 0.150 (approximately ofc), then theres the 40% chance to get a half cast from weapon sets, so taking this all into account, lets just assume mesmer rupts are 0.125s for ease of making my point.

When you now consider that a "good" human reaction time is around 0.200s, (note this is slower than the interupt cast time), you should now realise how absurd your suggestion to cancel ur interupt was.

Basically if a monk were to cancel his skill right after you casted your interupt, you would be about 0.075s too slow to react in order to cancel ur interupt, and this is before you take into consideration ping which increases the delay further. Cancelling interupts when you see a faked skill is impossible. sorry pal.

And for the above reason, this is exactly why the current system of faking out interupts is perfectly acceptable, and totally balanced. If your good at knowing when to cancel cast (no its not all based on luck), then the mesmer has no chance to cancel his rupts. Final result, monk-1, mesmer-0.




You also keep trying to say that the interupts are good enough because of timing???? what kind of a stupid argument is that lol. Interupt based professions appear almost exclusively in pressure builds, therefore your talking about builds with a spike time of 1-3seconds, if they can even spike at all. interupting 1 skill on one monk, is not enough to cause a kill, because they most likely still have time to cast another skill afterwards. Oh, and ofc theres a 2nd monk....

This really is like arguing with a brick wall.
floor is offline  
Old Aug 08, 2011, 02:22 PM // 14:22   #107
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

he's trolling us all.

seriously.

wtb thread evaluation option with thumbs up/down.
urania is offline  
Old Aug 08, 2011, 02:23 PM // 14:23   #108
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by floor View Post
what? vs fast spikes, which monks are stupid enough to cast skills that might get interupted? they cast infuse to begin with. You really do have no idea at all...

Also i've seen u post "the interupter could cancel his interupts so its fair" or some crap twice now. The first time i thought it was probably the language barrier, but when i saw u post it again, just lol.

A mesmer interupt is 0.25s base casting time. With fast casting its probably around 0.150 (approximately ofc), then theres the 40% chance to get a half cast from weapon sets, so taking this all into account, lets just assume mesmer rupts are 0.125s for ease of making my point.

When you now consider that a "good" human reaction time is around 0.200s, (note this is slower than the interupt cast time), you should now realise how absurd your suggestion to cancel ur interupt was.

Basically if a monk were to cancel his skill right after you casted your interupt, you would be about 0.075s too slow to react in order to cancel ur interupt, and this is before you take into consideration ping which increases the delay further. Cancelling interupts when you see a faked skill is impossible. sorry pal.

And for the above reason, this is exactly why the current system of faking out interupts is perfectly acceptable, and totally balanced. If your good at knowing when to cancel cast (no its not all based on luck), then the mesmer has no chance to cancel his rupts. Final result, monk-1, mesmer-0.

You also keep trying to say that the interupts are good enough because of timing???? what kind of a stupid argument is that lol. Interupt based professions appear almost exclusively in pressure builds, therefore your talking about builds with a spike time of 1-3seconds, if they can even spike at all. interupting 1 skill on one monk, is not enough to cause a kill, because they most likely still have time to cast another skill afterwards. Oh, and ofc theres a 2nd monk....

This really is like arguing with a brick wall.
the point I wanted to make there was, spike can kill you with less than 1 sec, even an infuse can't save you, and the fact that someone is saying a person will spend time skill cancelling..getting all mana back, exploiting skill cancel...and I said there is no point in doing that..because within that sec of skill cancelling.. you are already dead by without doing anything just skill cancelling..

of course I know skill cancelling the interrupt is absurd, it is just the same as how absurd it is when a interrupter can't interrupt skill.. he can gain back his en and recharge back..and you really took the serious way out it...

Last edited by lursey; Aug 08, 2011 at 02:52 PM // 14:52..
lursey is offline  
Old Aug 08, 2011, 03:08 PM // 15:08   #109
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

Quote:
Originally Posted by lursey View Post
of course I know skill cancelling the interrupt is absurd, it is just the same as how absurd it is when a interrupter can't interrupt skill.. he can gain back his en and recharge back..and you really took the serious way out it...
I dunno if you see how ridiculous this post is lol. Please re-read it.

You are basically suggesting that not only should casters be able to cancel cast for 0 energy (see rest of thread), but also that mesmers should be able to have instant recharge and a full energy return on missed interupts.

Im not sure if you realised but this suggestion actually BUFFS INTERUPTS! For example, a mesmer uses power block, misses, gets instant recharge and 15e back, so he randomly spams power block again, misses, --> instant recharge +15e, spams it again, misses.......

This continues until he actually hits. So you basically have casters just spam cancelling skills in the hope of avoiding interupts that are now being sprayed around an unlimited number of times until they hit something. You now have a constant perma spam of interupts raining down on you, this would be even more stupid than the interupt bots lol...

Please feel free to clarify your idea, but it seems an absolute joke presently.
floor is offline  
Old Aug 08, 2011, 03:14 PM // 15:14   #110
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by floor View Post
I dunno if you see how ridiculous this post is lol. Please re-read it.

You are basically suggesting that not only should casters be able to cancel cast for 0 energy (see rest of thread), but also that mesmers should be able to have instant recharge and a full energy return on missed interupts.

Im not sure if you realised but this suggestion actually BUFFS INTERUPTS! For example, a mesmer uses power block, misses, gets instant recharge and 15e back, so he randomly spams power block again, misses, --> instant recharge +15e, spams it again, misses.......

This continues until he actually hits. So you basically have casters just spam cancelling skills in the hope of avoiding interupts that are now being sprayed around an unlimited number of times until they hit something. You now have a constant perma spam of interupts raining down on you, this would be even more stupid than the interupt bots lol...

Please feel free to clarify your idea, but it seems an absolute joke presently.
this idea was raised by reikai...if you have followed the whole thread.
lursey is offline  
Old Aug 08, 2011, 03:24 PM // 15:24   #111
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

the fact that someone else suggested the idea doesnt change the fact that you just used the very same train of thought to try and prove a point, as such im perfectly entitled to criticise it.





Thread Summary:

Lursey: Hi guys i have an idea
Everyone else: It sucks because...
Lursey: Hi guys i just had the same idea
Everyone else: errr we just told u it sucks?
Lursey: Hi guys, im still having the same idea and im ignoring everything you all say.
Everyone else: zzz.....


Your suggestion to reduce energy cost for cancelling to 0 would break guild wars.
The suggestion to reduce energy cost by 50% would break guild wars.
The suggestion to return energy on missed interupts would break guild wars.
The suggestion to recharge missed interupts instantly would break guild wars.


Come on man seriously, I know guild wars is far from perfectly balanced, but the ideas being suggested in this thread are just laughable... How you could STILL think they could plausibly be implemented just beggars belief.
floor is offline  
Old Aug 08, 2011, 03:26 PM // 15:26   #112
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Quote:
Originally Posted by floor View Post
Please ... clarify ...
Very well, he's taking you for a ride.
Amy Awien is offline  
Old Aug 08, 2011, 04:10 PM // 16:10   #113
Krytan Explorer
 
Join Date: Sep 2005
Guild: d2
Profession: R/N
Default

Quote:
Originally Posted by floor View Post
snip
if you really like this way

floor: it sucks
other people : read the thread
floor : I don't care it sucks, I don't like the suggestion, cause I just don't like it, it breaks guildwars because I can't cast interrupt if someone is skill cancelling
other people : it doesn't break gw, read the thread
floor : what?... I have no clue, concluding this break guildwars

basically you have not read the thread, with evidence showing you don't even know who raises which suggestion, or their standpoint... and generalizing other people into your thoughts.

so I suggest you read again.. and again...until you can formulate a better argument.

Last edited by lursey; Aug 08, 2011 at 04:37 PM // 16:37..
lursey is offline  
Old Aug 08, 2011, 05:51 PM // 17:51   #114
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Avoid everyone more pls.

You are yet to give examples, you are yet to prove your point in-game, you can not explain your reasoning and you are STILL avoiding everyone who doesn't agree with you.

You. Have not. Given any proof. That the current mechanics of rupting. Is overpowered.
You. Have not. Given any proof. That the current mechanics of cancelling. Is underpowered.

All you've shown is that you're a terrible player who can't manage your energy, more over you don't understand how to cancel into a fast cast.

Moreover, you just don't understand anything we say. You don't understand 40/40s, you don't understand mechanics and you don't understand rupting. Not to mention you don't know how to argue a point, much less type understandable english. Even someone with a lesser grasp of english can know how to prove a point. 110+ posts later and you're still saying the same goddam thing with no proof or examples to back yourself up.

Consider this: my offer for a 1v1/2v1 still stands. If you can prove to me in-game that even an idiot like you can rupt my monk TO DEATH. consistently, the mechanic of rupting should be looked at, NOT the fact cancelling a skill costs too much energy.

I have a feeling you just don't like to cancel a 25e skill. rofl. Get good.
Fate Crusher is offline  
Old Aug 08, 2011, 06:02 PM // 18:02   #115
Ascalonian Squire
 
Lucy Saxon's Avatar
 
Join Date: Jul 2011
Location: Nodnol, Blighty
Guild: The Celestial Syndicate [ANGL]
Profession: D/
Default

After reading this entire thread I've come to the conclusion that I know more about GW PVP than the OP. And I don't PVP.

I do however pay attention to people who actually know what they're talking about and I'm slightly disappointed the OP didn't take Fate Crusher up on that 1v1 offer as the prospect of the inevitable outcome was quite amusing.
Lucy Saxon is offline  
Old Aug 08, 2011, 06:12 PM // 18:12   #116
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

Quote:
Originally Posted by Lucy Saxon View Post
After reading this entire thread I've come to the conclusion that I know more about GW PVP than the OP. And I don't PVP.

I do however pay attention to people who actually know what they're talking about and I'm slightly disappointed the OP didn't take Fate Crusher up on that 1v1 offer as the prospect of the inevitable outcome was quite amusing.
+1

xD

12chars
Fate Crusher is offline  
Old Aug 08, 2011, 09:10 PM // 21:10   #117
Jungle Guide
 
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
Default

Quote:
Originally Posted by lursey View Post
if you really like this way

floor: it sucks
other people : read the thread
floor : I don't care it sucks, I don't like the suggestion, cause I just don't like it, it breaks guildwars because I can't cast interrupt if someone is skill cancelling
other people : it doesn't break gw, read the thread
floor : what?... I have no clue, concluding this break guildwars

basically you have not read the thread, with evidence showing you don't even know who raises which suggestion, or their standpoint... and generalizing other people into your thoughts.

so I suggest you read again.. and again...until you can formulate a better argument.
Here's a better thread summary:

fowlero is offline  
Old Aug 09, 2011, 12:01 AM // 00:01   #118
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

I should have listened when I told myself to close this yesterday. It's clearly going nowhere and has gotten too personal to have any hope of getting back on track.

Closed.
__________________
Marty Silverblade is0  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:28 AM // 03:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("