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Old Aug 05, 2011, 11:51 AM // 11:51   #61
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Originally Posted by floor View Post
Interupts would become totally useless if players can just sit there and cancel 25 skills in a row, and not cost any energy. Shutdown is already used far less than it should be for such a well designed cool mechnanic, since considering how overpowered straight up damage characters are, you dont really need shutdown at all.

Seeing as damage already > shutdown in a lot of cases. Nerfing shutdown further, just reduces the already small pool of avaliable team builds even more.

Ofc interupts might seem overpowered atm, but to be totally honest, power creep of damage + healing means that even the super strong interupts available now, are still NOT GOOD ENOUGH to see widespread usage. Interupts dont need nerfing, at least not unless there is a major nerf to damage+Healing to go along side it.



OP's idea of 0 energy cancel casting is one of the worst ideas ive seen on this forum in a very long time. Even the argument about "rupting at key times" is totally irelevant, because as a monk, canceling a skill and then recasting it in order to fake out a rupt takes you like half a second, vs virtually any build this is no big deal at all, and if cancelling costs 0e, you would cancel at least once before casting every skill pretty much so you never got interupted unless you were extremely unlucky.

If that extra +0.5s is a problem and is causing you to die to spikes, then probably you should just be using infuse health anyway cos the spike was clean, and you cant interupt infuse on reflex...

The whole thought process behind the OP of this thread is just lols. Unless ofc this was aimed at PvE, it has absolutely no bearing on PvP at all other than just making interupts useless....
that's why the 50% en return is asked, if you have read other post, and not giving the same argument that others have already done.

you know the mesmer can just stand there and lol at you cancel casting without doing anything, but you may have already wasted 10 en if you canceled 2 times.. it is not just +0.5 sec

do you see the problem?.. mesmer did nothing.. and you cancel cast waste 10 en just because the mesmer has that interrupt skill..

and beside, cancel cast is not one of your 8 skills on your bar...it is a button that all other classes can use to make the game fairer....

Last edited by lursey; Aug 05, 2011 at 12:03 PM // 12:03..
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Old Aug 05, 2011, 12:35 PM // 12:35   #62
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Originally Posted by lursey View Post
as everyone in gw pvp knows that, the only effective countering to an interruption is by skill canceling, interruption in itself is overpowered with ping issues which affect the fairness of pvp

the art of skill cancelling is important and it creates dynamics play versus interruption, but the problem now if too much skill cancelling will deplete your mana, causing this dynamics being obstructed and not utilized enough for drawing the ping issue fairness closer..

so the question is raised here that, what is the rationale behind of player abusing skill cancelling if it doesn't incur the cost of mana?

I find there is not.....and

I think too much cancelling will already render the player useless if they keep on standing and cancelling skills, even without the need to use mana depletion..
I haven't read the whole thread but I think I've read enough from this and your latest posts.

Everyone has said that you're juking rupts. Everyone has said wait for fast cast.

Faking in the backline is easy. Rits don't worry about energy management so they can cancel till FC for a whole game. Monks when cancelling are gambling with potentially 10/15 energy, big deal. As a backline, or even mid liner, you already have field observation and can identify if they're watching you and you don't need to worry about cancelling. "wasting time" cancelling is by far a lot better than losing that skill for 20 seconds. I think you forget you start faking early, so you don't "waste time" when redbars get low, even with pre protting and weapons.

In srs HA, it's always about taking the weapons first. Strip his e-management and force him to cast. This is how you win. It's easy. How does your suggestion improve this? It doesn't.

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Originally Posted by lursey View Post
and beside, cancel cast is not one of your 8 skills on your bar...it is a button that all other classes can use to make the game fairer....
Would it be fair for rupters to use energy and recharges on skills but you can fake them out for free?

50% energy return is a funny suggestion. How about just half the energy cost of everything?

Last edited by Fate Crusher; Aug 05, 2011 at 12:40 PM // 12:40..
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Old Aug 05, 2011, 12:55 PM // 12:55   #63
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I haven't read the whole thread but I think I've read enough from this and your latest posts.

Everyone has said that you're juking rupts. Everyone has said wait for fast cast.

Faking in the backline is easy. Rits don't worry about energy management so they can cancel till FC for a whole game. Monks when cancelling are gambling with potentially 10/15 energy, big deal. As a backline, or even mid liner, you already have field observation and can identify if they're watching you and you don't need to worry about cancelling. "wasting time" cancelling is by far a lot better than losing that skill for 20 seconds. I think you forget you start faking early, so you don't "waste time" when redbars get low, even with pre protting and weapons.

In srs HA, it's always about taking the weapons first. Strip his e-management and force him to cast. This is how you win. It's easy. How does your suggestion improve this? It doesn't.


Would it be fair for rupters to use energy and recharges on skills but you can fake them out for free?

50% energy return is a funny suggestion. How about just half the energy cost of everything?
it will be fair, because the rupter can cancel cast his rupt too....it is just giving the control back to the cancel caster than making interruption is the ultimate weapon

because your example of HA is wrong on every level that you are not using interruption, and are relying on meta and hypothesis too much, that the hypothesis can be refuted in many ways, because it is just only an assumption...that it doesn't do anything about the dynamics which is something above the 8 skills, like maps, kiting, etc.

Last edited by lursey; Aug 05, 2011 at 01:01 PM // 13:01..
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Old Aug 05, 2011, 01:01 PM // 13:01   #64
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Originally Posted by lursey View Post
do you see the problem?.. mesmer did nothing.. and you cancel cast waste 10 en just because the mesmer has that interrupt skill..
No i dont see a problem, good players move out of range of the mesmer, if he follows you then hes probably watching you, so u fake etc. The majority of players with a brain dont just sit there randomly faking tons of stuff and draining all their energy... Your idea basically just makes the game easier for bad players.

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to make the game fairer....
Note: I am quoting you slightly out of context here, but im gonna do it anyway.

The game is never unfair. Even if some builds are broken and unbalanced, those builds are equally available to you as they are to your opponent, therefore its totally fair. Theres no point making cancel casting 0e cost, or even reduced energy cost, just to accommodate bad players lol, people should just focus a bit on actually trying to improve at the game. Its impossible to fake out every interupt, but by using your brain a bit you can certainly avoid many of the key interupts that might cause you to die.

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Originally Posted by lursey View Post
it is not just +0.5 sec
you cast a skill, cancel it at 0.25-0.5s, this draws an interupt provided you used your brain and know the mesmer is watching you, then you cast another skill. Please explain to me how this process takes longer than half a second??

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Originally Posted by lursey View Post
you know the mesmer can just stand there and lol at you cancel casting
Most mesmers who are watching you, when they see you try and cast, will try to interupt it. To a degree this is simply human nature. Provided the monk or whoever actually pays some attention to their surroundings and identifies that the mesmer is probably watching them, you cancel cast, and they cast an interupt + miss. GG!




Imo the ideas u posted about reducing energy cost to 0, or to 50%, are totally unnecessary. People should just try and get better at the game in order to deal with interupts. This might not be easy to do, but in order to succeed at anything in life (or in virtual life ), it always takes practise.

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it will be fair, because the rupter can cancel cast his rupt too....

LOL. Sorry for double post but this honestly made me laugh.
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Old Aug 05, 2011, 04:10 PM // 16:10   #65
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No i dont see a problem, good players move out of range of the mesmer, if he follows you then hes probably watching you, so u fake etc. The majority of players with a brain dont just sit there randomly faking tons of stuff and draining all their energy... Your idea basically just makes the game easier for bad players.


Note: I am quoting you slightly out of context here, but im gonna do it anyway.

The game is never unfair. Even if some builds are broken and unbalanced, those builds are equally available to you as they are to your opponent, therefore its totally fair. Theres no point making cancel casting 0e cost, or even reduced energy cost, just to accommodate bad players lol, people should just focus a bit on actually trying to improve at the game. Its impossible to fake out every interupt, but by using your brain a bit you can certainly avoid many of the key interupts that might cause you to die.



you cast a skill, cancel it at 0.25-0.5s, this draws an interupt provided you used your brain and know the mesmer is watching you, then you cast another skill. Please explain to me how this process takes longer than half a second??



Most mesmers who are watching you, when they see you try and cast, will try to interupt it. To a degree this is simply human nature. Provided the monk or whoever actually pays some attention to their surroundings and identifies that the mesmer is probably watching them, you cancel cast, and they cast an interupt + miss. GG!




Imo the ideas u posted about reducing energy cost to 0, or to 50%, are totally unnecessary. People should just try and get better at the game in order to deal with interupts. This might not be easy to do, but in order to succeed at anything in life (or in virtual life ), it always takes practise.

----------




LOL. Sorry for double post but this honestly made me laugh.
0.5 sec.. but you missed the en part..
and your assumption of human nature is wrong, because it is a generalization.. so there is nothing to worthy to argue with you.....
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Old Aug 05, 2011, 11:41 PM // 23:41   #66
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Originally Posted by lursey View Post
it will be fair, because the rupter can cancel cast his rupt too....it is just giving the control back to the cancel caster than making interruption is the ultimate weapon

because your example of HA is wrong on every level that you are not using interruption, and are relying on meta and hypothesis too much, that the hypothesis can be refuted in many ways, because it is just only an assumption...that it doesn't do anything about the dynamics which is something above the 8 skills, like maps, kiting, etc.
And this is where you don't know me nor do you know HA tactics. Why should I explain in detail how every player should do their job? Kiting, understanding the map and utilising weapon sets, cancelling, field observation, linebacking, snaring, watching ghost: All of this, once you reach a decent level of competency, is expected. Winning a game is not down to Kiting. Epic fail on your part buddy. You question me and tell me I should do the basics properly? A little insulting.

Its a hypothesis? Tell me this, how does one counter weapons in any other way? They cannot be stripped and anyone with a weapon will not go down, it negates SO much damage, not to mention PwK and Life are godly.

In a high ranked dogfight, the one who wins will be whoever can shutdown the weapons. Everyone is expected to do their job right, so you never blame your offensive capabilities simply because everything worth killing has been weaponed. Unless it's completely obvious, but then you're clearly not playing with high ranked players.

You keep trying to improve your ideas, but this is an example of your suggestions:
Rit will constantly cancel cast until he gets a fast cast, camping on his 40/40. Doing this does not trouble him because he's essentially using 5 energy to fake a weapon (And only 2/3 energy for 5 energy monk skills like HB and prot skills.... LOL). It means instant regen with no cost.
Ranger/Mesmer is trying to rupt said Ritualist, but because he can cancel until fast cast, he has to try to rupt fast casts and only fast casts, which are impossible unless you're lucky. More to the point, the rupter (somehow) will have SuperDuperAwesome reflexes that if he presses a rupt, he can realise the skill was faked -> choose to cancel it within the 0.25 second cast time -> be ready to try to attempt the impossible.

I don't know how to explain this to you any better, but you're essentially allowing casters to abuse this cancel system to wait for a fast cast (for free), give rupters an impossible task and then challenge their reflexes to create immaculate conceptions with their fingers (I'm talking about cancelling 1/4 rupts LOOOOOOL).

I'm done here, floor has also made some good points but it's time to move on. Its nice that people come up with these ideas, but you should really accept defeat and think of a better alternative, rather than attempt corrections to your original, basic idea.
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Old Aug 05, 2011, 11:58 PM // 23:58   #67
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yeh cancelling shouldn't come at a free cost

if cancelling had a free cost then make interrupts recharge faster if you miss.
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Old Aug 06, 2011, 12:48 AM // 00:48   #68
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When you use energy glyphs, you'll get this. You are supposed to lose the energy if you are not using energy glyphs.
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Old Aug 06, 2011, 01:02 AM // 01:02   #69
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Originally Posted by Fate Crusher View Post
And this is where you don't know me nor do you know HA tactics. Why should I explain in detail how every player should do their job? Kiting, understanding the map and utilising weapon sets, cancelling, field observation, linebacking, snaring, watching ghost: All of this, once you reach a decent level of competency, is expected. Winning a game is not down to Kiting. Epic fail on your part buddy. You question me and tell me I should do the basics properly? A little insulting.

Its a hypothesis? Tell me this, how does one counter weapons in any other way? They cannot be stripped and anyone with a weapon will not go down, it negates SO much damage, not to mention PwK and Life are godly.

In a high ranked dogfight, the one who wins will be whoever can shutdown the weapons. Everyone is expected to do their job right, so you never blame your offensive capabilities simply because everything worth killing has been weaponed. Unless it's completely obvious, but then you're clearly not playing with high ranked players.

You keep trying to improve your ideas, but this is an example of your suggestions:
Rit will constantly cancel cast until he gets a fast cast, camping on his 40/40. Doing this does not trouble him because he's essentially using 5 energy to fake a weapon (And only 2/3 energy for 5 energy monk skills like HB and prot skills.... LOL). It means instant regen with no cost.
Ranger/Mesmer is trying to rupt said Ritualist, but because he can cancel until fast cast, he has to try to rupt fast casts and only fast casts, which are impossible unless you're lucky. More to the point, the rupter (somehow) will have SuperDuperAwesome reflexes that if he presses a rupt, he can realise the skill was faked -> choose to cancel it within the 0.25 second cast time -> be ready to try to attempt the impossible.

I don't know how to explain this to you any better, but you're essentially allowing casters to abuse this cancel system to wait for a fast cast (for free), give rupters an impossible task and then challenge their reflexes to create immaculate conceptions with their fingers (I'm talking about cancelling 1/4 rupts LOOOOOOL).

I'm done here, floor has also made some good points but it's time to move on. Its nice that people come up with these ideas, but you should really accept defeat and think of a better alternative, rather than attempt corrections to your original, basic idea.
this is ridiculous, why is it a must to use an interrupt to counter weapon? that means you are only using the meta, and negating other skills possibility, there are blackout, diversion, shame, en burn, kd, other skills that affect recharge and besides, there is no fast casting for spirit, if you know the game more, obviously you have not played enough...

so if the free concept is bad, then how about the 50% en return, that you really didn't have any persuasive argument countering that.. that is cancel casting having a double cost of en plus the time spend of standing and not using the potential en when cancel casting.. changing to make cancel cast in a more viable states, then putting there, no one is using, players may as well just cast through than really use the cancel cast, because the cost of cancel casting is more than you casting through it.

as many lol you can put in your argument doesn't mean that the argument has a lot of substance...

Last edited by lursey; Aug 06, 2011 at 01:21 AM // 01:21..
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Old Aug 06, 2011, 03:12 PM // 15:12   #70
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this is ridiculous, why is it a must to use an interrupt to counter weapon? that means you are only using the meta, and negating other skills possibility, there are blackout, diversion, shame, en burn, kd, other skills that affect recharge and besides, there is no fast casting for spirit, if you know the game more, obviously you have not played enough...

so if the free concept is bad, then how about the 50% en return, that you really didn't have any persuasive argument countering that.. that is cancel casting having a double cost of en plus the time spend of standing and not using the potential en when cancel casting.. changing to make cancel cast in a more viable states, then putting there, no one is using, players may as well just cast through than really use the cancel cast, because the cost of cancel casting is more than you casting through it.

as many lol you can put in your argument doesn't mean that the argument has a lot of substance...
Im not sure you have any idea about what your posting actually, putting it in the nicest way possible. Ofc you need interupts to shutdown weapons lol.

KD's + blackout are not even viable options, because any rit with half a brain is gonna stand quite far behind his team, just spamming weapons and dropping spirits. So for any kind of KD/blackout you would have to overextend a long way to go and get the rit = you get killed.

Diversion and shame, doesnt really shut down weapons either lol. It can prevent a rit from casting for 6 seconds. So the rit just stands there and doesnt use any energy, no big problem. Not to mention the fact that if diversion/shame get d shot, u now have NO shutdown at all = weapons up all game = you never kill = you lose.

Also why do you say "you are only using the meta", ofc people use the meta!! i mean its pretty obvious why, stuff becomes meta because its the best! not rocket science is it...



You're not seeing the bigger picture either here, lets assume now that your idea gets implemented, and canceling a skill costs 50% energy only. Monks entire bars apart from infuse/spiritbond/aegis (which u cant interupt anyway) are 5e skills, they can cancel these pretty much constantly if it only costs 2 energy to do so.

*This means a mesmer is probably going to waste 75% of his interupts on faked skills.
* This means that the mesmer is not really doing anything.
* This means that people wont take mesmers.

Your idea is silly because it would basically remove the mesmer from the game in all regards except as a spike character. Which is stupid cos the ridiculous damage/spike ability of mesmers that you can see atm was never intended, its just an unfortunate consequence of power creep.

Much like fate, im gonna stop posting here, because you dont seem to understand how guild wars works so argueing with you is just a waste of time. you cant see that you are wrong and clearly are not gonna back down.
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Old Aug 06, 2011, 03:35 PM // 15:35   #71
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Im not sure you have any idea about what your posting actually, putting it in the nicest way possible. Ofc you need interupts to shutdown weapons lol.

KD's + blackout are not even viable options, because any rit with half a brain is gonna stand quite far behind his team, just spamming weapons and dropping spirits. So for any kind of KD/blackout you would have to overextend a long way to go and get the rit = you get killed.

Diversion and shame, doesnt really shut down weapons either lol. It can prevent a rit from casting for 6 seconds. So the rit just stands there and doesnt use any energy, no big problem. Not to mention the fact that if diversion/shame get d shot, u now have NO shutdown at all = weapons up all game = you never kill = you lose.

Also why do you say "you are only using the meta", ofc people use the meta!! i mean its pretty obvious why, stuff becomes meta because its the best! not rocket science is it...



You're not seeing the bigger picture either here, lets assume now that your idea gets implemented, and canceling a skill costs 50% energy only. Monks entire bars apart from infuse/spiritbond/aegis (which u cant interupt anyway) are 5e skills, they can cancel these pretty much constantly if it only costs 2 energy to do so.

*This means a mesmer is probably going to waste 75% of his interupts on faked skills.
* This means that the mesmer is not really doing anything.
* This means that people wont take mesmers.

Your idea is silly because it would basically remove the mesmer from the game in all regards except as a spike character. Which is stupid cos the ridiculous damage/spike ability of mesmers that you can see atm was never intended, its just an unfortunate consequence of power creep.

Much like fate, im gonna stop posting here, because you dont seem to understand how guild wars works so argueing with you is just a waste of time. you cant see that you are wrong and clearly are not gonna back down.
what's the different now if people bring, patient spirit, 1/4 casting skill.. it doesn't make mesmer obsolete, because mesmer is not just defined by interrupt..

I think you don't see the whole picture, because you are using skill countering skill.. it becomes theorycraft, without any substance really on the mechanics of cancel casting, that it is not viable due to high cost atm.... same as your meaning of interrupt not viable.....

if interrupt can be viable, why can't skill cancel?
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Old Aug 06, 2011, 04:41 PM // 16:41   #72
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It is already viable.

Read this very carefully: your suggestion will make players abuse cancelling until they get a fast cast . Read it. Now reply to that, instead of falsely accusing everyone for not having an argument, you have never addressed any of the issues and just said we don't understand what we're talking about. Think again.

What kind of argument is patient spirit? much like you say mesmer isn't defined by rupts, a monk isn't defined by Patient Spirit. 1 sec cast guardian is what rupters look for, which is why you cancel guardian.

Go observe. For gods sake, just go observe. And stop wasting our time by trying to save face, you claim none of us have arguments and yet you hold zero credibility, since your only reasoning to both me and floor is that you think we don't know anything. We take our time to reply to each point you make and explain to you in detail what would happen if your idea gets implemented. You just carry on as if our valid points don't exist and your idea is the redeeming light in a game where you get all your skills interrupted because you're a bad player.

Learn weapon sets, learn when to cancel and stop trolling.

EDIT: I know I said I'd stop posting here but this was my last hehe. This was a better sign off

Last edited by Fate Crusher; Aug 06, 2011 at 04:45 PM // 16:45..
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Old Aug 06, 2011, 08:57 PM // 20:57   #73
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skill cancel has been nerfed in the past (gole cancel, for example), because it was widely (ab) used to get a fc effect 1 or 2 s casts to avoid rupts.
what you are suggesting is even funnier and by far more ridiculous than the gole cancel spam used to be. it would make more sense had you suggested to remove rupts from the game. it is often down to luck when you cant fake, as well as the interrupters connection (esp if they are a twitch rupter), but that's part of the game. there's far too many skills that need a counter in the form of a rupt. I suppose you can look forward to gw2, which will have no rupts of any sort.

but making a suggestion such as this is so completely devoid of thought that the thread should've been closed already.

i mean, seriously?

Last edited by urania; Aug 06, 2011 at 09:01 PM // 21:01..
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Old Aug 06, 2011, 09:11 PM // 21:11   #74
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Oh, it's true. I forgot that now even with the energy Glyphs you'll lose 'uses', so you can't do it indefinitely with them. And it has been over 3 years since the change!

But even with that, it's better to keep the energy loss. A cancel can be useful, and so it should have a cost ,being it either losing the energy or uses in a an active lesser energy glyph effect, or the glyph of energy effect.

But the effect itself still works. And yo ucan cancel without losing energy for the two uses of a lesser energy glyph and the one use of a glyph of energy.

Last edited by MithranArkanere; Aug 06, 2011 at 11:20 PM // 23:20..
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Old Aug 06, 2011, 11:08 PM // 23:08   #75
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u can still do it with glyph...
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Old Aug 06, 2011, 11:29 PM // 23:29   #76
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Originally Posted by Fate Crusher View Post
It is already viable.

Read this very carefully: your suggestion will make players abuse cancelling until they get a fast cast . Read it. Now reply to that, instead of falsely accusing everyone for not having an argument, you have never addressed any of the issues and just said we don't understand what we're talking about. Think again.

What kind of argument is patient spirit? much like you say mesmer isn't defined by rupts, a monk isn't defined by Patient Spirit. 1 sec cast guardian is what rupters look for, which is why you cancel guardian.

Go observe. For gods sake, just go observe. And stop wasting our time by trying to save face, you claim none of us have arguments and yet you hold zero credibility, since your only reasoning to both me and floor is that you think we don't know anything. We take our time to reply to each point you make and explain to you in detail what would happen if your idea gets implemented. You just carry on as if our valid points don't exist and your idea is the redeeming light in a game where you get all your skills interrupted because you're a bad player.

Learn weapon sets, learn when to cancel and stop trolling.

EDIT: I know I said I'd stop posting here but this was my last hehe. This was a better sign off
exactly what I feel.. because you are saying a skill is countering a skill...there is no different from what I have been saying.. that a skill is countering a skill.. if you found my argument is invalid.. then it is just the same as how I feel your argument is being invalid.. which didn't really address any point to my double costing of skill canceling...so I said it is just theorycrafting, but you still keep arguing on that point, as if your point is valid

casting without being interrupt, and fasting casting with interrupt.. how is that different?

so abusing interrupt is ok, but not abusing cancel casting..if you really want to see it that way more clearly.

The point is, I am not saying that skill cancel must be no cost.. I am just saying that it should be made more viable.....50% en return...to make it more balance.

cancel cast now shelter 2 times is 50 en...
cancel cast 2 times guardian is 10 en....and if you can't cast the guardian on time due to cancel casting... then you may have already been kd locked, or spike to the death..

and you say which is why you cancel cast guardian, but you cannot really cancel cast guardian, because once you do.. you will not have any en left...then what is the point of cancel casting anymore?... to fake that interrupt?...and what even worst is what if the interrupter not being faked?

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skill cancel has been nerfed in the past (gole cancel, for example), because it was widely (ab) used to get a fc effect 1 or 2 s casts to avoid rupts.
what you are suggesting is even funnier and by far more ridiculous than the gole cancel spam used to be. it would make more sense had you suggested to remove rupts from the game. it is often down to luck when you cant fake, as well as the interrupters connection (esp if they are a twitch rupter), but that's part of the game. there's far too many skills that need a counter in the form of a rupt. I suppose you can look forward to gw2, which will have no rupts of any sort.

but making a suggestion such as this is so completely devoid of thought that the thread should've been closed already.

i mean, seriously?
it wasn't really an exploit when players can cancel casting without consuming a use under a glyph.... it is just because a dumb mesmer can't interrupt the glyph...

Last edited by lursey; Aug 07, 2011 at 12:01 AM // 00:01..
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Old Aug 07, 2011, 12:59 AM // 00:59   #77
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So make the game easier for casters? Nah. I'd like it better if people just learned to position themselves better, and don't cast in a rhythm
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Old Aug 07, 2011, 01:01 AM // 01:01   #78
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Quote:
Originally Posted by Our Virus View Post
So make the game easier for casters? Nah. I'd like it better if people just learned to position themselves better, and don't cast in a rhythm
cast in a rhythm?...as if skill canceling is casting in a rhythm
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Old Aug 07, 2011, 01:13 AM // 01:13   #79
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every decent player has an own rhythm, if u don't then theres some serious issue.
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Old Aug 07, 2011, 03:11 AM // 03:11   #80
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Interrupts have they're place in PvE.
People grandly appreciate them for they're efficiency at well ...''Interrupting'' (lol)...

Most skills that foes will use that have a great spiking ability are to be interrupted.

In PvP, people will always complain, spamming '' ZOMG YOU HAXXOR INTERRUPTED MY LONG ~ AS HELL SPELL !''.
But hey, Thats the game.
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