Sep 01, 2011, 01:08 AM // 01:08
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#21
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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I should have been more specific in my first post: No one cares about PvP titles because they aren't a good measure of a player's ability. The only thing they're good at measuring is the amount of time someone has invested in a particular arena.
Because of this the champ title, in particular, has been far less interesting to the GvG community the hero and glad titles have meant to the HA/arena communities. Players in GvG have always been far more focused on winning (and thereby climbing the ladder) than HA/arena players. HA/arenas don't offer a rewards system to players beyond the titles so those areas have become focused on grinding to farm titles instead of fostering a competitive environment which values skill.
Because the ladder in GvG caused player talent to become the most important quality in a player, the champ title has never been important to the community. GvG players care about your talent and guild history (which is an indicator or talent and past achievements) more than your titles. Making the champ title easier might bring back some activity at non-competitive levels in the short-term, but it definitely won't help the long-term activity levels in GvG.
Last edited by ErrantVenture; Sep 01, 2011 at 01:39 AM // 01:39..
Reason: lemming is a grammar nazi
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Sep 01, 2011, 01:40 PM // 13:40
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#23
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Lion's Arch Merchant
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
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Quote:
Originally Posted by Rezz Anna Nicole
You dont need skill in GW for like 3 years already it's just build abuse and brainless button smashing
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Not necessarily true. Theres a reason why good teams are good, and bad teams are bad. And its not because one team can mash buttons faster than the other.
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Sep 01, 2011, 03:32 PM // 15:32
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#24
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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Quote:
Originally Posted by Rezz Anna Nicole
You dont need skill in GW for like 3 years already it's just build abuse and brainless button smashing
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You're describing tombs, where the gameplay has always been about using the most retarded build available to farmpoints as quickly as possible (because there's no penalty for losing a match). I'll agree that the players around now aren't as skilled, on average, as the players who competed back in the Factions Championship era. But that doesn't mean they don't still value skill and field awareness.
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Sep 01, 2011, 03:59 PM // 15:59
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#25
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by floor
Not necessarily true. Theres a reason why good teams are good, and bad teams are bad. And its not because one team can mash buttons faster than the other.
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Well, tactics has part to do, but really, upon GvG's i did recently ( from all levels)... i think that build ( especially dervishs and invoke) had a much bigger part to do....
However, HA is an other problem... besides meta, bigger inactivity problems and unfair situations make the place a too big joke...
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