Oct 09, 2011, 05:42 AM // 05:42
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#21
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Eragon Selene
Unlike others im in favor of this and heres why.......
One reason I do not play this game much anymore is the lack of team play in elite areas. Very few play the game these days unlike years past when Ursan was nerded.
These says unless you can show a large stack of summoning stones proving you have cleared UW 100 times no one will take you on the team. The elite players wont team new people.
Peolpe say Ursan dumbs the game..........I say SF dumbs the game. The crushed that with a nerf and everyone cried so hard the Anet fixed it. Not back to the original state but damn close. SF has done more harm to basic play of GW then any other skill in the game. It puts huge seperation between SC teams and those who know how to tank using SF and those who dont or are trying to learn.
Atleast Ursan makes it so people of all skill level and character class can play together.
Normlay the masses who cry "omg thats a dumb skill it ruins the game" are the same people who are on teams doing UW sc's in 15-20min. No Ursan team can come close to that. So whats the harm in letting other people enjoy the elite areas again?
I miss the days when you could do DoA in a few hours with a group of your frind and not spend 1 hour just to get a team together to fail half way through like you do today.
signed, I think it will bring back some life and players to GW prior to GW2 release.
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Players leave as a game ages. Players leave when nerfs are done. This was not something unique to Ursan.
Honestly what makes you think these same "show stones" idiots won't expect the same thing if Ursan has a redux? What makes you think they won't want "proof" that you can roll your face along a keyboard? As long as there are these kinds of people in the game, there will always be this kind of pseudo-separation between the "noobs" and the "elite".
There are many builds that can tackle elite areas of GW currently, its just the masses you are referring to refuse to try them or have some level of expectation from you. I honestly have no idea how you can possibly think DoA is hard to PUG currently with brain-dead-easy builds like Frostway.
Ursan will not fix anything. It will just add another avenue to steamroll content and another reason for players to QQ about the shitty state of PUGs.
Honestly, your entire argument is invalidated by the metagame.
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Oct 09, 2011, 06:24 AM // 06:24
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#22
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Wilds Pathfinder
Join Date: Feb 2007
Location: USA
Guild: [eF]
Profession: R/A
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I never said players left this game ONLY due to the Ursan nerf...........it pissed a few off yes. But I agree people leave as a game ages.
A few more things to ponder......Ursan groups actualy Required 2-3 monks to do something, its a rarely used skill these days called "healing". I heal FOWSC's and its almost boaring. A group runs through FoW in 20min and the monk just tags a long for a small heal here or there. Or maybe bail someone out when have a tool on your team who grab unessessary agro.
Ursan was no faster then todays builds and people who wish to steam roll FoW in 20min will still used 100b. Fow took us 1hr in Ursan to roll through all quests as a group......no SF sins (shadow form was nefed then).
I have always argued this.............Im 100% fine with Ursan staying nerfed, but smash Shadow Form then. Why should SF be the only elite skill left.
They nerfed Ursan
Brought back SF
Then kill 600/Smite (pissed me off more then Ursan)
I miss 600/Smite dungen runs. 600/Smite took 10 times the skill it does to run around and tank with a SF sin.
"Roll your face on the keyboad"..........Shadow Form takes the same 3 key strokes, only you dont need to be healed.
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Oct 09, 2011, 06:55 AM // 06:55
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#23
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Academy Page
Join Date: Feb 2011
Guild: Green Ambition (GOD)
Profession: A/
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/signed. I've beaten UW with a non-perma Assassin and I was so happy because I really don't like permas. However, I agree with the topic of reverting those elite skills.
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Oct 09, 2011, 09:15 AM // 09:15
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#24
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Desert Nomad
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Quote:
Originally Posted by Horus Moonlight
Players leave as a game ages. Players leave when nerfs are done. This was not something unique to Ursan.
Honestly what makes you think these same "show stones" idiots won't expect the same thing if Ursan has a redux? What makes you think they won't want "proof" that you can roll your face along a keyboard? As long as there are these kinds of people in the game, there will always be this kind of pseudo-separation between the "noobs" and the "elite".
There are many builds that can tackle elite areas of GW currently, its just the masses you are referring to refuse to try them or have some level of expectation from you. I honestly have no idea how you can possibly think DoA is hard to PUG currently with brain-dead-easy builds like Frostway.
Ursan will not fix anything. It will just add another avenue to steamroll content and another reason for players to QQ about the shitty state of PUGs.
Honestly, your entire argument is invalidated by the metagame.
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^ This. I agree. Totally.
Revert Ursan...? No, just... no.
The game is broken enough as it is, and has been for ages now. No reason to pulverize a broken thing any further.
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Oct 09, 2011, 10:47 AM // 10:47
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#25
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Krytan Explorer
Join Date: Jul 2007
Guild: Mystic Empires III [xMEx]
Profession: Me/
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Make them more functional? Absolutely! Revert them? No thank you. The skills were so broken at that point that it made SF in its previous state look like Frenzy. I am inclined to say, that these elites have potential, but to add more game breaking single minded farmers would just make the already elitist structure that's in place worse. Best thing to happen to Ursan was its nerfing. I really don't think we can handle more Chaos Glove and Obby armored teenage boys with "my epeen is so huge" attitudes. Change the functionality a bit, now that I'm all for.
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Oct 09, 2011, 10:55 AM // 10:55
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#26
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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They're broken skills that should be nerfed into the ground. If ANet encouraged their use then they have no ****ing clue what their game is about.
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Oct 09, 2011, 12:40 PM // 12:40
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#27
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Academy Page
Join Date: Sep 2011
Profession: W/Mo
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/ not signed. its really not that hard to finish doa or fowsc with a pug, uw is slighty harder. if you cant play dwg or eoe for fowsc, your clinically retarded.
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Oct 09, 2011, 12:52 PM // 12:52
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#28
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I thought this was a game with ten professions, and not three. Why again would we revert the functionalities of skills that almost completely made the professions indistinguishable from one another at higher levels of content?
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Oct 10, 2011, 08:33 PM // 20:33
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#29
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Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
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/notsigned
Not about to give back a reason to people to complain that they need a title to play.... the only thing old ursan was good for was killing build creativity and turn the game into a single skill bar game. It let sucky people be sucky together and actually be able to get something done in a elite area with 0 coordination.... making just about everything valuable out of those elite areas spiral down in price.
And if you think SC-ers are the "richest" people that control the market you are sadly mistaken.
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Oct 11, 2011, 09:35 PM // 21:35
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#30
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Tbh I don't see the point of bringing back ursan. One of the main reasons so many people used the skill because it dumbed down the need for coordinated groups. You didn't have rangers, mesmers, or eles in groups because they offered no synergy to the meta and damaged the success of the group. However, with the newly buffed profs and soon to be buffed profs, the less-used classes are starting to become popular in pugs. You only need a panic mesmer to match the shutdown potential of ursan, or a few VoS dervs to match the damage packets of U-Rage. I much rather see Anet changing the skills of useless classes and redesigning the disaster that people refer to as Hard Mode for pugs to play in, than bring back a build that was only used by the inept and stubborn.
As far as wolfen/raven blessing goes, the bar change hurts the player more than it helps. For those skills to even see use (which they rarely did before they were nerfed), they would have to be buffed to the point where it outclasses ursan.
/notsigned
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Oct 11, 2011, 11:51 PM // 23:51
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This thread can be only answered with two emotes:
/point
/laugh
I'm sorry if you think it's harsh, but I'm afraid is the truth.
The reasons that made the devs change these skills are still there, and reverting them won't change that.
They are already powerful as they are.
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Oct 18, 2011, 09:55 PM // 21:55
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#32
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Speaking as someone who missed all the Ursan rage (went on a poorly advised hiatus around that time), even I don't want to see it reinstated...permanently.
Instead of having GvG and HA weekends that 2% of the gaming populace will participate and only .2% of the populace will enjoy, why not have retro weekend events. I would love an un-nerf for pve weekend event.
EoE, Ursan, OoV, heck even SF should be invited.
I even have a good reason why they should do it. As a recent post pointed out, the minutes attached to Favor of the Gods is starting to decrease as more people max out their titles.
It wasn't all that long ago that KoBD still was just that...now my parents both have MGHSoRM and are two holiday events away from GWAMM.
But the most important reason, it would be fun. For those of us who never got to abuse those skills, we'll get to try it out. For those who remember the good ol' days, you get to abuse button mashing your way through end-game material once in a while.
What do you think?
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Oct 18, 2011, 10:05 PM // 22:05
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#33
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by chuckles79
What do you think?
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It's been suggested before and didn't receive much positive feedback.(http://www.guildwarsguru.com/forum/h...ighlight=retro)
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Oct 19, 2011, 08:16 PM // 20:16
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#34
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by The Drunkard
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Suggested in 2007, when the game was still growing and not getting long in the tooth.
Would you see the weekend abused to farm ectos and other hard to find goodies...most likely.
However anyone who has a desire to farm ectos needs to simply create a Sprit Spam build and go kill stuff in the UW.
I definitely would only want this to happen twice, three times a year max.
Because in the next 6-12 months GW2 will finally be birthed, and your 20 stacks of ectos will be worth buttkiss.
So one, maybe two weekends of pre-nerf madness in PvE....bring it on.
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Oct 23, 2011, 05:50 AM // 05:50
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#35
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Academy Page
Join Date: Apr 2009
Guild: The Geezer Guild (GZR)
Profession: E/
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I was glad to see Shadow Form nerfed. I was finally able to get on a team that beat UW after SF nerfed.
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Oct 23, 2011, 09:22 AM // 09:22
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#36
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: N/E
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This. Powerful skills are Powerful.
Quote:
Originally Posted by MithranArkanere
This thread can be only answered with two emotes:
/point
/laugh
I'm sorry if you think it's harsh, but I'm afraid is the truth.
The reasons that made the devs change these skills are still there, and reverting them won't change that.
They are already powerful as they are.
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Oct 27, 2011, 10:50 AM // 10:50
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#38
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Ascalonian Squire
Join Date: Jun 2011
Location: Virginia
Profession: W/A
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Not that this is relevant but If I were to revert something, I would change the way they implemented the 8 hero system. What was the point of Embark Beach if you have 8 heroes to play with. Granted, if you haven't unlocked heroes yet, then you could search for other players. From what I can tell, they didn't boost players teaming up but pushed them farther away (Besides Zaishen VQ which was added).
This is the reason why I support Speed Clears; because it's the fact that at least players join up to complete a common goal. I like the ability to use 8 heroes (especially when some players can be worse than heroes, sad to say) but the fun and friendships you can build from teaming up is worth far more than some heroes.
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Oct 27, 2011, 12:00 PM // 12:00
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by chuckles79
Speaking as someone who missed all the Ursan rage (went on a poorly advised hiatus around that time), even I don't want to see it reinstated...permanently.
Instead of having GvG and HA weekends that 2% of the gaming populace will participate and only .2% of the populace will enjoy, why not have retro weekend events. I would love an un-nerf for pve weekend event.
EoE, Ursan, OoV, heck even SF should be invited.
But the most important reason, it would be fun. For those of us who never got to abuse those skills, we'll get to try it out. For those who remember the good ol' days, you get to abuse button mashing your way through end-game material once in a while.
What do you think?
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I agree, i see GvG weekend, AB weekend, RA weekend, dont get me wrong there are plenty for the PvE's aswell, VQ weekend, Double XP/Scrolls/lucky/unlucky,
But they should do random old school weekends, for 1 weekend you can have unlimited minions again ( imagine the fun with that LOL ) sure you going to go threw some elite areas easy, but most elite areas are easy anyway, UW/FoW/Doa/Urgoz/Deep they are just no challenge anymore, im not saying go nerf them areas aswell after 6 years most people dont want to have to grind even more, they just wanna farm it, get armor etc have fun.
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Oct 27, 2011, 05:10 PM // 17:10
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#40
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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/not signed
pre-nerf Ursan was a time of retardedness. Everywhere you went it was just Ursan Parties unless you were really lucky and seen a rare "non ursan group for dungeon x/8" message in town
It was an utterly overpowered skill that Anet took far too long to nerf into the ground although they did get there in the end which unfortunately can't be said for the ridiculously stupid SF.
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