Nov 04, 2011, 09:29 PM // 21:29
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#21
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Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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I'm mainly a PvE'er who has never done high-end PvP and I think it's a bad idea.
I'd wager if they implemented allowing costumes, it would be the final nail in the PvP coffin. Those who are serious about PvP would bail (what few remain), leaving the...um...rest to run around in their pretty Dwayna dresses shooting Flare at each other.
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Nov 04, 2011, 09:35 PM // 21:35
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#22
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: [DVDF]
Profession: P/
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I can understand why the main costumes aren't allowed in PvP, but I think the hats should be allowed in PvP (afterall, the festival hats used to be, and there's several shared headwear art for professions anyway). I can't see how it would be confusing so long as the bodies stay the same.
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Nov 04, 2011, 10:14 PM // 22:14
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#23
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Krytan Explorer
Join Date: Feb 2011
Guild: Girl
Profession: E/
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^I was about to say that. Festival hats should be allowed, imo, and treated just like common head amor.
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Nov 04, 2011, 11:49 PM // 23:49
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I bought all of them (and will buy any more they add), and still think they should NOT appear in any PvP arena other than Festival games.
I paid for them to support ANet and have more options to customize my characters, not to clutter visual cues in PvP.
It's true that each profession has its own rig, but some professions share animations for certain things, and that makes them indistinguishable while doing those things and also wearing costumes.
Players should be able to see what is what without having to select a character to see the profession initials.
I don't care much about hats, though, since there's already common headgear.
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Nov 05, 2011, 09:05 AM // 09:05
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#25
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Jungle Guide
Join Date: Jul 2010
Profession: Me/
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everything has been said already, i totally agree with mithran.
@SpyderArachnid, completely bs, really. If you really want an element of surprise you just run some kind of weird build, no one will see it before the match. PvP just doesn't work like you think it does.
Also, if im playing prot for example, i want to see if it's a war or mesmer on shield set walking to a target. It would become completely useless to guardian a target when there is no melee at all at that point.
In pvp it's required you need to watch the field and characters, like said several times before.
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Nov 05, 2011, 11:14 AM // 11:14
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#26
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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But if a player is wearing a dread mask? or a mask of the mo-zing, or the other common armor headgears?
Should we remove those since those hide the profession?
I know they are relatively rare compared to if festival hats where available in pvp but i still wonder how harmful it really would be?
EDIT:
beaten
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Nov 05, 2011, 12:32 PM // 12:32
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#27
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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allow festival hats, keep costumes forbidden.
What you guys think about the middleway?
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Nov 05, 2011, 12:41 PM // 12:41
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#28
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Frost Gate Guardian
Join Date: Oct 2011
Guild: cake
Profession: W/
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Quote:
Originally Posted by miriforst
But if a player is wearing a dread mask? or a mask of the mo-zing, or the other common armor headgears?
Should we remove those since those hide the profession?
I know they are relatively rare compared to if festival hats where available in pvp but i still wonder how harmful it really would be?
EDIT:
beaten
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1 piece of headgear does not hide the profession. A full costume does.
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Nov 05, 2011, 01:21 PM // 13:21
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#29
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Quote:
Originally Posted by RedDog91
This is not a very valid argument. In PvE, all creatures that wield a daggers are assassins. In PvP you might see a warrior with daggers and specially during this month's flux see a few rangers with them.
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Bad example - vaetires are mesmers who deal melee dmg as well as not seeing weapons they hold.
But in general in pve most often you can spot the profession or have done research beforehand.
From a pve point of view ( i dislike pvp ) i can see what others mean as - seeing the profession.Yes there are red and blue dots but im sure at times if everyone was in costumes ( off the scale and say all wore lich and were male ) and at a shrine the dots are almost merged and then you cant visually see each persons profession you have to spend time changing targets to find what your after - eg a monk.
Pve your team literally kills everything going - how many of us pvers have vanqiushed a zone and after be able to name each profession and how many of ? We get focused on the job - which actually should be the same in pvp - mr monk is focused on keeping his team alive and taking time to constantly switch target to see what profession of foe is charging towards him.
Probably a bad example but it may show what i mean.
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Nov 05, 2011, 01:45 PM // 13:45
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#30
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Quote:
Originally Posted by Coast
allow festival hats, keep costumes forbidden.
What you guys think about the middleway?
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That would the best way to solve it (and prolly what Anet meant to do), but as other ppl said is matter of coding. Atm hats falls in the headgear of costume slot.
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Nov 05, 2011, 04:24 PM // 16:24
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#31
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Coast
allow festival hats, keep costumes forbidden.
What you guys think about the middleway?
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/signed for this
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