Nov 04, 2011, 09:29 AM // 09:29
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#2
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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It creates confusion in pvp.
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Nov 04, 2011, 09:33 AM // 09:33
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#3
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Ascalonian Squire
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How? o.O It's pretty simple to see who your team mates are and aren't.
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Nov 04, 2011, 09:50 AM // 09:50
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#4
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Frost Gate Guardian
Join Date: Oct 2011
Guild: cake
Profession: W/
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Because one of the defining factors for me in pvp is to be able to see what professions are doing what, usually this is a combination of things but almost always the gear they are wearing, if there were only vail wraiths floating around I would have to take time toggling through them to find my target.
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Nov 04, 2011, 10:28 AM // 10:28
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#5
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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That's pretty much why costumes were never allowed to pvp: you can determine the composition of enemy team with a simple look, instead of tabbing trough all theirs components.
And it isn't a small thing.
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Nov 04, 2011, 11:37 AM // 11:37
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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This won't happen due to the above. However, as a compromise, costumes and festival masks do work properly in festival PvP arenas.
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Nov 04, 2011, 03:22 PM // 15:22
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#7
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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well, i understand where a visual is needed necessarily what itme they are holding and clipping issues with the costumes and weapons/shields...but i see no reason to not allow hats in pvp respectivley, i posted a similar thread ages ago and they just claimed "i look at enemies to see what profession they are"....and regardless how many times i said tab and C they still closed the thread. so...
i can see why no pvp costumes but not festival hats.
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Nov 04, 2011, 04:03 PM // 16:03
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#8
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Wilds Pathfinder
Join Date: Jun 2009
Profession: Mo/Me
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What if some team was running some sort of EoE bomb and they had a player with no armor what so ever and they hid this by using silly costumes. It would create an unfair advantage.
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Nov 04, 2011, 04:39 PM // 16:39
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#9
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by Lithril Ashwalker
well, i understand where a visual is needed necessarily what itme they are holding and clipping issues with the costumes and weapons/shields...but i see no reason to not allow hats in pvp respectivley, i posted a similar thread ages ago and they just claimed "i look at enemies to see what profession they are"....and regardless how many times i said tab and C they still closed the thread. so...
i can see why no pvp costumes but not festival hats.
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Being able to instantly recognise the profession/character in PvP of a red or blue dot, without having to target, is vital to competitive play.
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Nov 04, 2011, 05:07 PM // 17:07
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#10
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Guest
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This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
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Nov 04, 2011, 05:49 PM // 17:49
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#11
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".
In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding or by cycling through them or watching what they do during the battle. That's how it is with almost every group you come across. There is no visual armor difference to let you know who is who.
Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.
Wearing a costume in PvP is no different than a bunch of male characters running around in their underwear (since they all look basically the same you couldn't really tell the difference by their armor).
So yes, I would like to see costumes/hats be allowed in PvP.
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Nov 04, 2011, 06:02 PM // 18:02
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#12
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Quote:
Originally Posted by SpyderArachnid
I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".
In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding
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This is not a very valid argument. In PvE, all creatures that wield a daggers are assassins. In PvP you might see a warrior with daggers and specially during this month's flux see a few rangers with them.
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Nov 04, 2011, 06:14 PM // 18:14
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Quote:
Originally Posted by RedDog91
This is not a very valid argument. In PvE, all creatures that wield a daggers are assassins. In PvP you might see a warrior with daggers and specially during this month's flux see a few rangers with them.
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What about the rest of that sentence that you half quoted? There is other options besides just looking at weapons. It isn't hard to spend a second when approaching your enemy to target them and see what they are. Or even glance at the battlefield to see what they do so you know who is who.
Just because they don't wear specific armor doesn't mean that it is impossible to know who your opponent is. Having to rely on what their armor looks like is a bad way to go about it. A skilled PvP player shouldn't have to rely on what your armor looks like so they know who to attack. There is other means to let you know.
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Nov 04, 2011, 06:17 PM // 18:17
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#14
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Desert Nomad
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Quote:
Originally Posted by SpyderArachnid
In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer?
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No, you don't.
But you have plenty of time to realize who is who, even just by trial-and-error tactics.
You can't do this in PvP tough, since:
Quote:
Originally Posted by fowlero
Being able to instantly recognise the profession/character in PvP of a red or blue dot, without having to target, is vital to competitive play.
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Vital being the keyword.
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Nov 04, 2011, 06:24 PM // 18:24
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#15
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Remember that April Fool's where everyone were stick figures?
Sure it was fun for a couple of days, but no longer.
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Nov 04, 2011, 06:47 PM // 18:47
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#16
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Quote:
Originally Posted by SpyderArachnid
What about the rest of that sentence that you half quoted? There is other options besides just looking at weapons. It isn't hard to spend a second when approaching your enemy to target them and see what they are. Or even glance at the battlefield to see what they do so you know who is who.
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I didn't feel the need to identify to flaw with the other part of the sentence because I thought it was fairly obvious:
In PvE you have much more time to do things, such as checking all the targets for what profession they are. In PvP, when you're in the middle of a fight, you need to be able to switch to prioritized targets as fast as possible in order to stop the other team from retaliating. Being able to target enemies by sight is much faster than hitting tab potentially 7 times before finding the correct target.
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Nov 04, 2011, 07:00 PM // 19:00
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#17
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Wilds Pathfinder
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Hats used to be allowed because they fell under the same catagory as helmets/headgear. The reason they don't work now is because they were merged into the coding for costumes.
The reason why costumes must never be allowed in pvp has been stated many times already now.
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Nov 04, 2011, 07:56 PM // 19:56
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#18
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Frost Gate Guardian
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Quote:
Originally Posted by SpyderArachnid
I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".
In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding or by cycling through them or watching what they do during the battle. That's how it is with almost every group you come across. There is no visual armor difference to let you know who is who.
Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.
Wearing a costume in PvP is no different than a bunch of male characters running around in their underwear (since they all look basically the same you couldn't really tell the difference by their armor).
So yes, I would like to see costumes/hats be allowed in PvP.
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Its not only this the problem. It is also that guild/team with costumes will get an advantage respect guild/team without it, since they can use the trick of not showing who is gonna do what. Hovewer costumes are bouhgt with rl money. You are giving advantages to people with rl moneny.
Moreover it would be chaotic and less fun not to know who is who in pvp.
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Nov 04, 2011, 08:33 PM // 20:33
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#19
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Frost Gate Guardian
Join Date: Aug 2009
Profession: W/
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Quote:
Originally Posted by Sankt Hallvard
This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
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How is this by any means elitism? Costume hats and minipets would barely impact the popularity of PvP and only stand as a status symbol at most.
Quote:
Originally Posted by SpyderArachnid
Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.
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Costumes add unnecessary clutter and confusion when you're trying to target an opposing player or see what's splitting off from the main team. In any form of PvP, a quick glance at the appearance of an enemy is all you need to determine what's going to be attacking you as compared to manually tabbing through the targets and wasting time.
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Nov 04, 2011, 08:46 PM // 20:46
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#20
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Sankt Hallvard
This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
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This attitude that elitism and superficial crap like minipets and costumes are what's keeping people out of pvp is what is wrong with you, and why pvp players will forever laugh at you.
I mean, seriously, you and all your friends are not playing pvp right now because you can't wear your costumes in there? BULL.
Furthermore, even if it were true, it's about as relevant as saying that more people would play PvP if PvE skills were allowed. Whether or not more people really would end up playing is entirely ancillary to the real problem, which is that such an update would be bad for PvP. All PvP, not even just high level PvP, would be worse off if people could hide their classes like this.
@Spyder: get over yourself. PvE is so, so, so much slower than PvP in terms of how quickly you need to react to situations and player movements, and you can't always tab over to a target to check if that's a mesmer or a ranger midliner pushing your backline. "I don't need to be able to glance around the battlefield and instantly know which professions I'm fighting" says nothing about whether that is or is not a necessary aspect of PvP. Protip: it is. FFS, you can pretty much c-space your party of heroes into almost any mob in the game, regardless of composition, and come out alive and unscathed, and you're going to even try to claim that the skillsets necessary in one mode are identical to those necessary in another?
And, really, "it's no different than running around in your underwear"? OF COURSE IT'S DIFFERENT! The guys running around in their underwear are giving up 60-100 armor, 75 hp, and 3-5 attribute levels for the ability to confuse the opponents. Uh, fine, they can do that if they want to, they'll die before it makes a difference. This is entirely different from being able to hide your profession from visual identification while keeping all of your armor bonuses. What the hell compelled you to make such a ridiculous comparison?
Quote:
A skilled PvP player shouldn't have to rely on what your armor looks like so they know who to attack.
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A skilled PvP player knows that it's the fastest way to determine who is where, and wouldn't suggest tabbing through the enemy team over and over again when trying to determine where their monks are. Do you have any GvG or HA experience at all? This is basic stuff, here.
Last edited by Skyy High; Nov 04, 2011 at 08:49 PM // 20:49..
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