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Old Nov 04, 2011, 09:20 AM // 09:20   #1
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Default PVP matches should show character costumes and hats

I think it would be nice if the costume/festival hat that your toon is wearing should be allowed to be shown within pvp matches. They show in the outposts but not within the matches themselves. I would like this very much, and I am sure it can't be too hard to put this place. Costumes and hats show within explorable areas, and so I cannot see why there would be a significant reason as to why they don't show in PVP matches.
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Old Nov 04, 2011, 09:29 AM // 09:29   #2
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It creates confusion in pvp.
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Old Nov 04, 2011, 09:33 AM // 09:33   #3
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How? o.O It's pretty simple to see who your team mates are and aren't.
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Old Nov 04, 2011, 09:50 AM // 09:50   #4
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Because one of the defining factors for me in pvp is to be able to see what professions are doing what, usually this is a combination of things but almost always the gear they are wearing, if there were only vail wraiths floating around I would have to take time toggling through them to find my target.
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Old Nov 04, 2011, 10:28 AM // 10:28   #5
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That's pretty much why costumes were never allowed to pvp: you can determine the composition of enemy team with a simple look, instead of tabbing trough all theirs components.

And it isn't a small thing.
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Old Nov 04, 2011, 11:37 AM // 11:37   #6
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This won't happen due to the above. However, as a compromise, costumes and festival masks do work properly in festival PvP arenas.
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Old Nov 04, 2011, 03:22 PM // 15:22   #7
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well, i understand where a visual is needed necessarily what itme they are holding and clipping issues with the costumes and weapons/shields...but i see no reason to not allow hats in pvp respectivley, i posted a similar thread ages ago and they just claimed "i look at enemies to see what profession they are"....and regardless how many times i said tab and C they still closed the thread. so...

i can see why no pvp costumes but not festival hats.
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Old Nov 04, 2011, 04:03 PM // 16:03   #8
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What if some team was running some sort of EoE bomb and they had a player with no armor what so ever and they hid this by using silly costumes. It would create an unfair advantage.
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Old Nov 04, 2011, 04:39 PM // 16:39   #9
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Quote:
Originally Posted by Lithril Ashwalker View Post
well, i understand where a visual is needed necessarily what itme they are holding and clipping issues with the costumes and weapons/shields...but i see no reason to not allow hats in pvp respectivley, i posted a similar thread ages ago and they just claimed "i look at enemies to see what profession they are"....and regardless how many times i said tab and C they still closed the thread. so...

i can see why no pvp costumes but not festival hats.
Being able to instantly recognise the profession/character in PvP of a red or blue dot, without having to target, is vital to competitive play.
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Old Nov 04, 2011, 05:07 PM // 17:07   #10
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This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
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Old Nov 04, 2011, 05:49 PM // 17:49   #11
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I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".

In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding or by cycling through them or watching what they do during the battle. That's how it is with almost every group you come across. There is no visual armor difference to let you know who is who.

Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.

Wearing a costume in PvP is no different than a bunch of male characters running around in their underwear (since they all look basically the same you couldn't really tell the difference by their armor).

So yes, I would like to see costumes/hats be allowed in PvP.
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Old Nov 04, 2011, 06:02 PM // 18:02   #12
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Quote:
Originally Posted by SpyderArachnid View Post
I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".

In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding
This is not a very valid argument. In PvE, all creatures that wield a daggers are assassins. In PvP you might see a warrior with daggers and specially during this month's flux see a few rangers with them.
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Old Nov 04, 2011, 06:14 PM // 18:14   #13
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Originally Posted by RedDog91 View Post
This is not a very valid argument. In PvE, all creatures that wield a daggers are assassins. In PvP you might see a warrior with daggers and specially during this month's flux see a few rangers with them.
What about the rest of that sentence that you half quoted? There is other options besides just looking at weapons. It isn't hard to spend a second when approaching your enemy to target them and see what they are. Or even glance at the battlefield to see what they do so you know who is who.

Just because they don't wear specific armor doesn't mean that it is impossible to know who your opponent is. Having to rely on what their armor looks like is a bad way to go about it. A skilled PvP player shouldn't have to rely on what your armor looks like so they know who to attack. There is other means to let you know.
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Old Nov 04, 2011, 06:17 PM // 18:17   #14
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Quote:
Originally Posted by SpyderArachnid View Post
In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer?
No, you don't.

But you have plenty of time to realize who is who, even just by trial-and-error tactics.

You can't do this in PvP tough, since:

Quote:
Originally Posted by fowlero View Post
Being able to instantly recognise the profession/character in PvP of a red or blue dot, without having to target, is vital to competitive play.
Vital being the keyword.
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Old Nov 04, 2011, 06:24 PM // 18:24   #15
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Remember that April Fool's where everyone were stick figures?

Sure it was fun for a couple of days, but no longer.
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Old Nov 04, 2011, 06:47 PM // 18:47   #16
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Quote:
Originally Posted by SpyderArachnid View Post
What about the rest of that sentence that you half quoted? There is other options besides just looking at weapons. It isn't hard to spend a second when approaching your enemy to target them and see what they are. Or even glance at the battlefield to see what they do so you know who is who.
I didn't feel the need to identify to flaw with the other part of the sentence because I thought it was fairly obvious:
In PvE you have much more time to do things, such as checking all the targets for what profession they are. In PvP, when you're in the middle of a fight, you need to be able to switch to prioritized targets as fast as possible in order to stop the other team from retaliating. Being able to target enemies by sight is much faster than hitting tab potentially 7 times before finding the correct target.
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Old Nov 04, 2011, 07:00 PM // 19:00   #17
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Hats used to be allowed because they fell under the same catagory as helmets/headgear. The reason they don't work now is because they were merged into the coding for costumes.
The reason why costumes must never be allowed in pvp has been stated many times already now.
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Old Nov 04, 2011, 07:56 PM // 19:56   #18
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Quote:
Originally Posted by SpyderArachnid View Post
I don't see any reason not to allow it. I hate the excuse of "We need to be able to see what armor you are wearing so we know exactly what you are".

In PvE, when you come across a mob of, let's say Tengu, do you know exactly which one is the Healer? The only way to tell is by what weapon they are wielding or by cycling through them or watching what they do during the battle. That's how it is with almost every group you come across. There is no visual armor difference to let you know who is who.

Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.

Wearing a costume in PvP is no different than a bunch of male characters running around in their underwear (since they all look basically the same you couldn't really tell the difference by their armor).

So yes, I would like to see costumes/hats be allowed in PvP.
Its not only this the problem. It is also that guild/team with costumes will get an advantage respect guild/team without it, since they can use the trick of not showing who is gonna do what. Hovewer costumes are bouhgt with rl money. You are giving advantages to people with rl moneny.

Moreover it would be chaotic and less fun not to know who is who in pvp.
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Old Nov 04, 2011, 08:33 PM // 20:33   #19
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Quote:
Originally Posted by Sankt Hallvard View Post
This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
How is this by any means elitism? Costume hats and minipets would barely impact the popularity of PvP and only stand as a status symbol at most.

Quote:
Originally Posted by SpyderArachnid View Post
Why should PvP be any different? It's not hard to look at your enemy and see what they are doing regardless of what armor they are wearing. Plus PvP should be about the element of surprise. You shouldn't be able to tell what your opponent has planned just by the armor they have on.
Costumes add unnecessary clutter and confusion when you're trying to target an opposing player or see what's splitting off from the main team. In any form of PvP, a quick glance at the appearance of an enemy is all you need to determine what's going to be attacking you as compared to manually tabbing through the targets and wasting time.
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Old Nov 04, 2011, 08:46 PM // 20:46   #20
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Quote:
Originally Posted by Sankt Hallvard View Post
This attitude of elitism is what is wrong with pvp and why pve will forever be more popular. If only they allowed costume hats and minipets in pvp it would be much, much, much more popular and fun.
This attitude that elitism and superficial crap like minipets and costumes are what's keeping people out of pvp is what is wrong with you, and why pvp players will forever laugh at you.

I mean, seriously, you and all your friends are not playing pvp right now because you can't wear your costumes in there? BULL.

Furthermore, even if it were true, it's about as relevant as saying that more people would play PvP if PvE skills were allowed. Whether or not more people really would end up playing is entirely ancillary to the real problem, which is that such an update would be bad for PvP. All PvP, not even just high level PvP, would be worse off if people could hide their classes like this.

@Spyder: get over yourself. PvE is so, so, so much slower than PvP in terms of how quickly you need to react to situations and player movements, and you can't always tab over to a target to check if that's a mesmer or a ranger midliner pushing your backline. "I don't need to be able to glance around the battlefield and instantly know which professions I'm fighting" says nothing about whether that is or is not a necessary aspect of PvP. Protip: it is. FFS, you can pretty much c-space your party of heroes into almost any mob in the game, regardless of composition, and come out alive and unscathed, and you're going to even try to claim that the skillsets necessary in one mode are identical to those necessary in another?

And, really, "it's no different than running around in your underwear"? OF COURSE IT'S DIFFERENT! The guys running around in their underwear are giving up 60-100 armor, 75 hp, and 3-5 attribute levels for the ability to confuse the opponents. Uh, fine, they can do that if they want to, they'll die before it makes a difference. This is entirely different from being able to hide your profession from visual identification while keeping all of your armor bonuses. What the hell compelled you to make such a ridiculous comparison?

Quote:
A skilled PvP player shouldn't have to rely on what your armor looks like so they know who to attack.
A skilled PvP player knows that it's the fastest way to determine who is where, and wouldn't suggest tabbing through the enemy team over and over again when trying to determine where their monks are. Do you have any GvG or HA experience at all? This is basic stuff, here.

Last edited by Skyy High; Nov 04, 2011 at 08:49 PM // 20:49..
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