Dec 12, 2011, 03:11 AM // 03:11
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#1
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Ascalonian Squire
Join Date: Nov 2008
Profession: Me/
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ranger buff idea
maybe move charm animal to expertise and allow rangers to have multiple pets.
say 1 at exp 1-7, 2 at exp 8-15 and 3 at exp 16 and up.
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Dec 12, 2011, 03:51 AM // 03:51
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#2
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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Not too sure on how that would balance out--if it even would. Not only that, but it would be difficult to balance skills that tie into pets. When using a pet attack, do all pets perform that attack? Or just one at random? And skill resets on pet death would be frustrating with multiple pets. Perhaps if this change were made to the Beast Mastery attribute instead, then it might be somewhat feasible. But balancing pets and pet attacks/buffs would be nigh impossible.
/not-signed
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Dec 12, 2011, 04:02 AM // 04:02
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#3
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Not signed. There are lots of things that could be done. I personally feel that bow skills and traps are what need enhancing. My pet is doing just fine at the moment.
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Dec 12, 2011, 05:48 AM // 05:48
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#4
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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The only thing I would change on pets is their AI. Pets should attack your target the moment you use a skill without you having to click on their attack icon. Otherwise they are plenty powerful enough (take a pet into the Norn tournament and watch them take down Bison).
/notsigned
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Dec 12, 2011, 09:44 AM // 09:44
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#5
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Guest
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multiple pets is a terrible idea: I'm sure nobody wants IWAY back
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Dec 12, 2011, 10:28 AM // 10:28
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#6
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Desert Nomad
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No no and no again. Makes no sense and also it's not something that would buff ranger in any way. Pets are not spirits or minions.
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Dec 12, 2011, 12:15 PM // 12:15
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If they had different properties and you could switch them, but have only one at the same time, and you could have more than one for a short time by using some elite, it could make sense.
As pets are now, there's no need to have more than one. Even with beast mastery 0 they have 80 armor and soak damage.
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Dec 12, 2011, 12:34 PM // 12:34
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#8
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Pets are fine except their shitty AI needs drastically improved.
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Dec 12, 2011, 12:42 PM // 12:42
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#9
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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....are you serious? You want to give Rangers multiple pets at once?
I can get 1 pet to do between 50 and 60 dps and spike for up to 150+...how OP would it be to have 3 pets?
I love my Ranger, and I certainly don't want them becoming so OP that they become the new meta. It's fun being part of the smaller crowd.
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Dec 12, 2011, 04:41 PM // 16:41
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#10
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Pets are fine.
Spirits are never used because of huge cast times and recharges, and that's before taking into account the fact that the symmetric effect often hurts your team more than the enemies'. Rit spirits were fixed to compensate for this, ranger spirits should be adjusted as well.
Traps are effectively useless in their current form. They should get the GW2 treatment: only one of each type active at once, but traps should be buffed that that one trap matters. Something to prevent foot-bombing should be put in place as well (maybe "can't be used if an enemy is within nearby range").
Bow skills are ok, IMO. Range matters, and rangers can start hitting stuff well before anyone else can. Splinter-barrage and prepared shot alone make for a good number of bow-based builds. Maybe one more non-elite energy management tool that isn't Body Shot would be nice, to enable the use of more elites. That fix to HM casting speeds a while ago made interrupting viable again, if you care to.
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Dec 12, 2011, 09:42 PM // 21:42
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#11
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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i sincerely hope this isn't serious.
while i do agree rangers could use a few buffs here and there, there's no reason for any major overhaul
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Dec 13, 2011, 07:38 AM // 07:38
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#12
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Multiple pets isn't a bad idea but they would have to rewrite the game substantially to make it work so little chance.
We will know for sure when the much awaited Ranger reworking happens some time after Ele and Paragon get theirs.
Make all your heroes */ Ranger would give much the same effect a mob of low damage uncontrolled pets.
Wait for gw2 Humans get Summon Hounds of Balthazar 2 fiery Dogs to fight by your side so you would have 3 with your normal companion.
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Dec 13, 2011, 02:05 PM // 14:05
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#13
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Ascalonian Squire
Join Date: Oct 2011
Profession: R/Me
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/notsigned
Wait for GW2 where pets are swappable weapons
Quote:
Originally Posted by ruk1a
Pets are fine except their shitty AI needs drastically improved.
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As ruk1a noted, I'd prefer the devs to spend time to improve the way pets behave before anything else is done to them. I run beast master in PvE missions where I have to hold a bundle, and it's annoying how I have to micro the pet because it just sits there unless you use the "lock target" button. When I finally get the pet to move (and with decent 7h builds that means the target is already at 25% HP), it gets stuck on anything that's in its path...
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Dec 16, 2011, 05:09 AM // 05:09
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#14
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Ascalonian Squire
Join Date: Oct 2008
Location: Melbourne, Australia
Guild: [mmm]
Profession: N/
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Actually you could have a pvp split of charm animal so that it doesnt work in pvp. Rangers are fine as they are in pvp but they are pretty useless in pve (only shadowform gimmicks and Barrage). Having Charm Animal moved to expertise would limit it to ranger class only, just in case.
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Dec 16, 2011, 05:25 AM // 05:25
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#15
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Until they fix pet AI properly it would be nice to have a 0 energy 0s recharge PvE skill that lets your pet shadow step to target foe.
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Dec 16, 2011, 09:56 AM // 09:56
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#16
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Academy Page
Join Date: Jun 2009
Guild: [EDS] Elite Death Society
Profession: N/R
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Quote:
Originally Posted by Marverick
Until they fix pet AI properly it would be nice to have a 0 energy 0s recharge PvE skill that lets your pet shadow step to target foe.
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Because strike as one isn't op enough hoping im just too drunk to catch your sarcasm lolz. And no, rangers and pets do not need buffs EXCEPT the horrible pet AI. I think anyone, even people who have never played rangers but just watched a ranger's pet wander around chasing butterflies while the party dies, would agree, pet AI is even worse than henchmen.....or Goren
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Dec 18, 2011, 10:17 PM // 22:17
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#17
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Pets are actually very good, multiples would be extremely OP.
There are a lot of PvPers here, apparently. PvE rangers need a lot of improvement. The big areas are preps, nature rituals and traps (i.e. everything that makes them special). Though there are quite a number of attack skills that are baffling and underpowered.
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Dec 19, 2011, 06:00 AM // 06:00
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#18
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Jesus, no, do you realize how ridiculous that could get, just in terms of bodyblocking? A team of eight with a two non-ranger, healing backline could field as many as twenty pets. That's a lot of paws on the field, and enough to put a serious damper on enemy movement. How then would skills be handled? Each skill that buffs or commands one pet would command all of them? Enraged Lunge would decimate the game. Affects a random pet? Too much chance in play for such skills to be useful.
It would just be another rough balancing act to add on top of the already shaky house of cards.
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Dec 19, 2011, 07:58 AM // 07:58
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#19
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Many decent monks cant stay alive against a R/P spear chucker in RA and you want to give them 3 pets? The only thing Rangers need is better pet AI and an update to preps/spirits.
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Dec 19, 2011, 08:10 AM // 08:10
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#20
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Quote:
Originally Posted by Marverick
Until they fix pet AI properly it would be nice to have a 0 energy 0s recharge PvE skill that lets your pet shadow step to target foe.
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Because 8 people spamming that skill woulden't be OP at all.
/breakthegame
/notsigned
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