Mar 19, 2012, 08:58 PM // 20:58
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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Removing Charm Animal for PvP
I think they should remove the need for Charm Animal to have your pet in pvp. I mean they did it for pve but why did they keep it for pvp? That 1 slot is a big deal, and it's not like pets are over powered or anything. It just takes up space.
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Mar 19, 2012, 09:41 PM // 21:41
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#2
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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RaO
Seriously does no body actually remember those years where thumpers were all over PvP?
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Mar 20, 2012, 12:16 AM // 00:16
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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One slot is a lot.
It's even more in PvP.
A pet is not just a skill. It's extra HP, and extra damage. And when it dies, the owner is still alive, and it's the owner who counts towards victory.
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Mar 20, 2012, 04:34 AM // 04:34
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#4
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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There was a very short period of time when they did remove the Charm Animal was not required however that change was reversed because it was precieved as making the ranger too powerful.
It's not going to happen.
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Mar 20, 2012, 07:13 AM // 07:13
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#5
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Reverend Dr
RaO
Seriously does no body actually remember those years where thumpers were all over PvP?
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This is all that needs to be said.
Don't think anyone wants to see thumpers ever again. It was fun though lol.
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Mar 20, 2012, 06:06 PM // 18:06
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#6
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Quote:
Originally Posted by Reverend Dr
RaO
Seriously does no body actually remember those years where thumpers were all over PvP?
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Today, there are less " OP" builds, yet the place is empty and unplayable.. I'd rather have bad builds there and still being able to find a team whenever i log than standing in the district for 30mn to then disconnect...
Besides, i think ' thumpway" was still a " fair " build compared to builds and terrible metas that appeared after ( bbway, invokes, sins esurges, etc..)
Anyway, the idea itself isn't really good.. Although i'm pretty sure not many would play RaO/iway as a consequence, it would still provide a few more damage in the team for no reason( rit or eles in RA with no secondary class could just have extra damage, not really cool..)
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Mar 20, 2012, 07:26 PM // 19:26
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#7
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Thumpway was OP as balls because it was always paired with a ton of minions/spirits/hexes/conditions. Pets/minions/spirits died to fuel necro heals/hexes. The speed thumpers built adred meant your backline was gonna eat a kd on a fast interval, and the degen would destroy you.
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Mar 20, 2012, 07:56 PM // 19:56
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#8
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Missing HB
I'd rather have bad builds there and still being able to find a team whenever i log
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I believe you have this backwards. Bad builds bring in the childish arena farmers that are the lowest of the low. These are the ones that are most responsible for the "PvP elitist" stereotype. These children drive out any new players and often drive out existing players. Then of course the bad builds themselves also drive out existing players.
Bad builds are fun for at most a week. Anything longer than that and there will be a real detriment to the game. (Of course it depends on the build, the old Ghostly Might or the old Grenth's Balance was stuff that a full week of would have been awful) And of course at this point of the game it takes 3-6 months for bad builds to ever get addressed.
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Mar 21, 2012, 03:18 AM // 03:18
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#9
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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people can still use bunny thumpers today but they don't cause it's just outdated, a warrior or a derv can do what a bunny thumper could but better and are not as fragile so that wouldn't be the problem.
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Mar 21, 2012, 07:56 AM // 07:56
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#10
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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/signed
I want my bunnies back.
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Mar 21, 2012, 03:21 PM // 15:21
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#11
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by OMFGimCUTE
people can still use bunny thumpers today but they don't cause it's just outdated, a warrior or a derv can do what a bunny thumper could but better and are not as fragile so that wouldn't be the problem.
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You don't understand why thumpers came around or why they left play.
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